scummvm/engines/bladerunner/audio_player.cpp
Thanasis Antoniou c19336e469 BLADERUNNER: Prevent cause assertion fault and no subtitles for #11294
Bug #11294 is a case where output audio hardware is disabled

If the output sound device is disabled or no hardware output device is connected (eg. Windows 10 may disable output audio hardware when no output device is attached/available), then the game should still be playable. We now use the duration of the tracks (in ms) to detect a track's ending.
Also isReady is checked for mixer when playing VQA videos (it wasn't before).
2020-02-18 00:58:53 +02:00

256 lines
6.5 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "bladerunner/audio_player.h"
#include "bladerunner/archive.h"
#include "bladerunner/aud_stream.h"
#include "bladerunner/audio_cache.h"
#include "bladerunner/audio_mixer.h"
#include "bladerunner/bladerunner.h"
#include "common/debug.h"
#include "common/stream.h"
#include "common/random.h"
namespace Common {
class MemoryReadStream;
}
namespace BladeRunner {
AudioPlayer::AudioPlayer(BladeRunnerEngine *vm) {
_vm = vm;
for (int i = 0; i != kTracks; ++i) {
_tracks[i].priority = 0;
_tracks[i].isActive = false;
_tracks[i].channel = -1;
_tracks[i].stream = nullptr;
}
_sfxVolume = BLADERUNNER_ORIGINAL_SETTINGS ? 65 : 100;
}
AudioPlayer::~AudioPlayer() {
stopAll();
}
void AudioPlayer::stopAll() {
for (int i = 0; i != kTracks; ++i) {
stop(i, true);
}
for (int i = 0; i != kTracks; ++i) {
while (isActive(i)) {
// wait for all tracks to finish
}
}
}
void AudioPlayer::adjustVolume(int track, int volume, uint32 delay, bool overrideVolume) {
if (track < 0 || track >= kTracks || !_tracks[track].isActive || _tracks[track].channel == -1) {
return;
}
int actualVolume = volume;
if (!overrideVolume) {
actualVolume = actualVolume * _sfxVolume / 100;
}
_tracks[track].volume = actualVolume;
_vm->_audioMixer->adjustVolume(_tracks[track].channel, actualVolume, 60u * delay);
}
void AudioPlayer::adjustPan(int track, int pan, uint32 delay) {
if (track < 0 || track >= kTracks || !_tracks[track].isActive || _tracks[track].channel == -1) {
return;
}
_tracks[track].pan = pan;
_vm->_audioMixer->adjustPan(_tracks[track].channel, pan, 60u * delay);
}
void AudioPlayer::setVolume(int volume) {
_sfxVolume = volume;
}
int AudioPlayer::getVolume() const {
return _sfxVolume;
}
void AudioPlayer::playSample() {
Common::String name;
int rnd = _vm->_rnd.getRandomNumber(3);
if (rnd == 0) {
name = "gunmiss1.aud";
} else if (rnd == 1) {
name = "gunmiss2.aud";
} else if (rnd == 2) {
name = "gunmiss3.aud";
} else {
name = "gunmiss4.aud";
}
playAud(name, 100, 0, 0, 100, 0);
}
void AudioPlayer::remove(int channel) {
Common::StackLock lock(_mutex);
for (int i = 0; i != kTracks; ++i) {
if (_tracks[i].channel == channel) {
_tracks[i].isActive = false;
_tracks[i].priority = 0;
_tracks[i].channel = -1;
_tracks[i].stream = nullptr;
break;
}
}
}
void AudioPlayer::mixerChannelEnded(int channel, void *data) {
AudioPlayer *audioPlayer = (AudioPlayer *)data;
audioPlayer->remove(channel);
}
int AudioPlayer::playAud(const Common::String &name, int volume, int panStart, int panEnd, int priority, byte flags, Audio::Mixer::SoundType type) {
/* Find first available track or, alternatively, the lowest priority playing track */
int track = -1;
int lowestPriority = 1000000;
int lowestPriorityTrack = -1;
for (int i = 0; i != kTracks; ++i) {
if (!isActive(i)) {
//debug ("Assigned track %i to %s", i, name.c_str());
track = i;
break;
}
if (lowestPriorityTrack == -1 || _tracks[i].priority < lowestPriority) {
lowestPriority = _tracks[i].priority;
lowestPriorityTrack = i;
}
}
/* If there's no available track, stop the lowest priority track if it's lower than
* the new priority
*/
if (track == -1 && lowestPriority < priority) {
//debug ("Stop lowest priority track (with lower prio: %d %d), for %s %d!", lowestPriorityTrack, lowestPriority, name.c_str(), priority);
stop(lowestPriorityTrack, true);
track = lowestPriorityTrack;
}
/* If there's still no available track, give up */
if (track == -1) {
//debug ("No available track for %s %d - giving up", name.c_str(), priority);
return -1;
}
/* Load audio resource and store in cache. Playback will happen directly from there. */
int32 hash = MIXArchive::getHash(name);
if (!_vm->_audioCache->findByHash(hash)) {
Common::SeekableReadStream *r = _vm->getResourceStream(name);
if (!r) {
//debug ("Could not get stream for %s %d - giving up", name.c_str(), priority);
return -1;
}
int32 size = r->size();
while (!_vm->_audioCache->canAllocate(size)) {
if (!_vm->_audioCache->dropOldest()) {
delete r;
//debug ("No available mem in cache for %s %d - giving up", name.c_str(), priority);
return -1;
}
}
_vm->_audioCache->storeByHash(hash, r);
delete r;
}
AudStream *audioStream = new AudStream(_vm->_audioCache, hash);
int actualVolume = volume;
if (!(flags & kAudioPlayerOverrideVolume)) {
actualVolume = _sfxVolume * volume / 100;
}
int channel = _vm->_audioMixer->play(
type,
audioStream,
priority,
flags & kAudioPlayerLoop,
actualVolume,
panStart,
mixerChannelEnded,
this,
audioStream->getLength()
);
if (channel == -1) {
delete audioStream;
//debug ("No available channel for %s %d - giving up", name.c_str(), priority);
return -1;
}
if (panStart != panEnd) {
_vm->_audioMixer->adjustPan(channel, panEnd, (60 * audioStream->getLength()) / 1000);
}
_tracks[track].isActive = true;
_tracks[track].channel = channel;
_tracks[track].priority = priority;
_tracks[track].volume = actualVolume;
_tracks[track].stream = audioStream;
return track;
}
bool AudioPlayer::isActive(int track) const {
Common::StackLock lock(_mutex);
if (track < 0 || track >= kTracks) {
return false;
}
return _tracks[track].isActive;
}
/**
* Return the track's length in milliseconds
*/
uint32 AudioPlayer::getLength(int track) const {
Common::StackLock lock(_mutex);
if (track < 0 || track >= kTracks) {
return 0;
}
return _tracks[track].stream->getLength();
}
void AudioPlayer::stop(int track, bool immediately) {
if (isActive(track)) {
_vm->_audioMixer->stop(_tracks[track].channel, immediately ? 0 : 60);
}
}
} // End of namespace BladeRunner