scummvm/engines/bladerunner
2020-11-14 19:27:08 +01:00
..
script BLADERUNNER: Minor cleanup, comments update and a spelling fix 2020-09-10 00:51:22 +03:00
ui BLADERUNNER: Fix warnings 2020-11-14 19:27:08 +01:00
actor_clues.cpp BLADERUNNER: Fix for ActorClues::getModifier and minor cleanup 2020-09-10 00:51:22 +03:00
actor_clues.h BLADERUNNER: Fix for ActorClues::getModifier and minor cleanup 2020-09-10 00:51:22 +03:00
actor_combat.cpp BLADERUNNER: Add Some Missing Switch Default Cases 2019-10-04 01:34:31 +01:00
actor_combat.h
actor_dialogue_queue.cpp
actor_dialogue_queue.h
actor_walk.cpp BLADERUNNER: Using preincrement and pre-decrease where possible 2020-02-24 21:24:06 +02:00
actor_walk.h
actor.cpp BLADERUNNER: Clean up and synch screenRectangle and bbox 2020-09-04 23:35:34 +03:00
actor.h BLADERUNNER: Clean up and synch screenRectangle and bbox 2020-09-04 23:35:34 +03:00
adpcm_decoder.cpp
adpcm_decoder.h
ambient_sounds.cpp BLADERUNNER: Using preincrement and pre-decrease where possible 2020-02-24 21:24:06 +02:00
ambient_sounds.h
archive.cpp
archive.h
aud_stream.cpp BLADERUNNER: Using preincrement and pre-decrease where possible 2020-02-24 21:24:06 +02:00
aud_stream.h BLADERUNNER: Prevent cause assertion fault and no subtitles for #11294 2020-02-18 00:58:53 +02:00
audio_cache.cpp BLADERUNNER: Using preincrement and pre-decrease where possible 2020-02-24 21:24:06 +02:00
audio_cache.h
audio_mixer.cpp BLADERUNNER: Using preincrement and pre-decrease where possible 2020-02-24 21:24:06 +02:00
audio_mixer.h BLADERUNNER: Prevent cause assertion fault and no subtitles for #11294 2020-02-18 00:58:53 +02:00
audio_player.cpp BLADERUNNER: Prevent cause assertion fault and no subtitles for #11294 2020-02-18 00:58:53 +02:00
audio_player.h BLADERUNNER: Prevent cause assertion fault and no subtitles for #11294 2020-02-18 00:58:53 +02:00
audio_speech.cpp BLADERUNNER: Prevent cause assertion fault and no subtitles for #11294 2020-02-18 00:58:53 +02:00
audio_speech.h
bladerunner.cpp BLADERUNNER: Use unsigned difference for robust behavior 2020-09-02 23:25:55 +03:00
bladerunner.h BLADERUNNER: Use unsigned difference for robust behavior 2020-09-02 23:25:55 +03:00
boundingbox.cpp
boundingbox.h
chapters.cpp
chapters.h
color.h BLADERUNNER: Ensure the Color256 struct is correctly packed (#1838) 2019-09-11 18:47:44 +02:00
combat.cpp BLADERUNNER: Using preincrement and pre-decrease where possible 2020-02-24 21:24:06 +02:00
combat.h
configure.engine
crimes_database.cpp
crimes_database.h
debugger.cpp BLADERUNNER: Clean up and synch screenRectangle and bbox 2020-09-04 23:35:34 +03:00
debugger.h BLADERUNNER: Validation of boot params and skip of KIA screen 2020-05-11 22:28:54 +03:00
decompress_lcw.cpp BLADERUNNER: Using preincrement and pre-decrease where possible 2020-02-24 21:24:06 +02:00
decompress_lcw.h
decompress_lzo.cpp BLADERUNNER: Using preincrement and pre-decrease where possible 2020-02-24 21:24:06 +02:00
decompress_lzo.h
detection_tables.h BLADERUNNER: Disable Siberian Studio Russian fan translations 2020-11-10 02:15:03 +01:00
detection.cpp PLUGINS: MetaEngineStatic -> MetaEngineDetection 2020-10-11 23:14:39 +02:00
dialogue_menu.cpp BLADERUNNER: Using preincrement and pre-decrease where possible 2020-02-24 21:24:06 +02:00
dialogue_menu.h BLADERUNNER: Group shapes loading 2019-10-13 14:09:47 +02:00
fog.cpp BLADERUNNER: Using preincrement and pre-decrease where possible 2020-02-24 21:24:06 +02:00
fog.h BLADERUNNER: Add override keywords 2020-02-09 12:43:14 +01:00
font.cpp BLADERUNNER: Using preincrement and pre-decrease where possible 2020-02-24 21:24:06 +02:00
font.h BLADERUNNER: Add override keywords 2020-02-09 12:43:14 +01:00
framelimiter.cpp BLADERUNNER: Add engine gui option to avoid use of delayMillis() 2019-09-16 12:00:25 +03:00
framelimiter.h
game_constants.h BLADERUNNER: Minor cleanup, comments update and a spelling fix 2020-09-10 00:51:22 +03:00
game_flags.cpp
game_flags.h
game_info.cpp
game_info.h
image.cpp
image.h
item_pickup.cpp
item_pickup.h
item.cpp
item.h
items.cpp BLADERUNNER: Using preincrement and pre-decrease where possible 2020-02-24 21:24:06 +02:00
items.h
light.cpp BLADERUNNER: Using preincrement and pre-decrease where possible 2020-02-24 21:24:06 +02:00
light.h BLADERUNNER: Add override keywords 2020-02-09 12:43:14 +01:00
lights.cpp BLADERUNNER: Using preincrement and pre-decrease where possible 2020-02-24 21:24:06 +02:00
lights.h
matrix.cpp
matrix.h
metaengine.cpp ALL: Clarify POTFILES, remove redundant common/translations.h includes 2020-11-10 03:03:49 +01:00
module.mk ENGINES: ALL: Revert detection submodule to be directly present in the engine directory 2020-10-03 14:56:36 +02:00
mouse.cpp BLADERUNNER: Using preincrement and pre-decrease where possible 2020-02-24 21:24:06 +02:00
mouse.h
movement_track.cpp BLADERUNNER: Using preincrement and pre-decrease where possible 2020-02-24 21:24:06 +02:00
movement_track.h
music.cpp BLADERUNNER: Prevent cause assertion fault and no subtitles for #11294 2020-02-18 00:58:53 +02:00
music.h
obstacles.cpp BLADERUNNER: Using preincrement and pre-decrease where possible 2020-02-24 21:24:06 +02:00
obstacles.h
outtake.cpp
outtake.h
overlays.cpp
overlays.h
POTFILES BLADERUNNER: Disable Siberian Studio Russian fan translations 2020-11-10 02:15:03 +01:00
rect_float.h BLADERUNNER: Remove use of C99 math functions 2019-10-03 23:52:46 +01:00
regions.cpp BLADERUNNER: Using preincrement and pre-decrease where possible 2020-02-24 21:24:06 +02:00
regions.h
savefile.cpp BLADERUNNER: Extend max saved game's name length to 41 chars 2020-02-06 00:14:53 +02:00
savefile.h BLADERUNNER: Extend max saved game's name length to 41 chars 2020-02-06 00:14:53 +02:00
scene_objects.cpp BLADERUNNER: Clean up and synch screenRectangle and bbox 2020-09-04 23:35:34 +03:00
scene_objects.h BLADERUNNER: Clean up and synch screenRectangle and bbox 2020-09-04 23:35:34 +03:00
scene.cpp BLADERUNNER: Clean up and synch screenRectangle and bbox 2020-09-04 23:35:34 +03:00
scene.h
screen_effects.cpp BLADERUNNER: Using preincrement and pre-decrease where possible 2020-02-24 21:24:06 +02:00
screen_effects.h
set_effects.cpp BLADERUNNER: Using preincrement and pre-decrease where possible 2020-02-24 21:24:06 +02:00
set_effects.h
set.cpp BLADERUNNER: Using preincrement and pre-decrease where possible 2020-02-24 21:24:06 +02:00
set.h
settings.cpp BLADERUNNER: Remove redundant assignment for ammo 2019-10-24 13:41:07 +03:00
settings.h
shape.cpp BLADERUNNER: Group shapes loading 2019-10-13 14:09:47 +02:00
shape.h BLADERUNNER: Group shapes loading 2019-10-13 14:09:47 +02:00
slice_animations.cpp
slice_animations.h
slice_renderer.cpp BLADERUNNER: Using preincrement and pre-decrease where possible 2020-02-24 21:24:06 +02:00
slice_renderer.h
subtitles.cpp GRAPHICS: Turn set of bool parameters for wordWrap() to a bitfield 2020-10-16 23:52:18 +02:00
subtitles.h BLADERUNNER: Scrollable dropdown control for KIA (WIP) 2020-06-10 12:33:05 +03:00
suspects_database.cpp BLADERUNNER: Using preincrement and pre-decrease where possible 2020-02-24 21:24:06 +02:00
suspects_database.h
text_resource.cpp
text_resource.h
time.cpp
time.h
vector.h BLADERUNNER: Use float suffix specifier in Vector init 2020-09-04 23:35:34 +03:00
view.cpp
view.h
vqa_decoder.cpp
vqa_decoder.h BLADERUNNER: Only include relevant header files in vqa_decoder 2020-02-16 01:33:10 +02:00
vqa_player.cpp BLADERUNNER: Using preincrement and pre-decrease where possible 2020-02-24 21:24:06 +02:00
vqa_player.h
waypoints.cpp
waypoints.h
zbuffer.cpp SYMBIAN: sync with 2.2.0 release. 2020-10-16 17:06:05 +02:00
zbuffer.h