mirror of
https://github.com/libretro/scummvm.git
synced 2025-01-07 02:12:14 +00:00
62b75b9990
Fixed isseue of duplicating items in world Fixed fog issue with incorrect rendering in special occasions Added basic debugger console Refactored looping code for better readability
62 lines
1.6 KiB
C++
62 lines
1.6 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#ifndef BLADERUNNER_LIGHTS_H
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#define BLADERUNNER_LIGHTS_H
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#include "bladerunner/bladerunner.h"
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#include "bladerunner/color.h"
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#include "bladerunner/light.h"
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#include "common/stream.h"
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namespace BladeRunner {
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class Lights {
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friend class Debugger;
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friend class SliceRendererLights;
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BladeRunnerEngine *_vm;
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Color _ambientLightColor;
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Common::Array<Light *> _lights;
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int _frame;
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public:
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Lights(BladeRunnerEngine *vm);
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~Lights();
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void read(Common::ReadStream *stream, int frameCount);
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void readVqa(Common::ReadStream *stream);
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void reset();
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void setupFrame(int frame);
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private:
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void removeAnimated();
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};
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} // End of namespace BladeRunner
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#endif
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