scummvm/engines/sci/graphics
Filippos Karapetis 5b4fcfdbcb Added some skeleton code for kPalVary()
svn-id: r47485
2010-01-23 21:33:24 +00:00
..
animate.cpp SCI: added TODO inside kAnimate for scalesignal bit 1, added comment about scaling into view class 2010-01-16 19:44:33 +00:00
animate.h SCI: speed throttler changed, now gets triggered by kAnimate, removed initial no-delay, i'm still getting animation now in iceman and sq3, slow palette animation in longbow fixed 2010-01-17 18:41:28 +00:00
controls.cpp Yet more renaming 2010-01-05 01:47:44 +00:00
controls.h Yet more renaming 2010-01-05 01:47:44 +00:00
cursor.cpp SCI: dont directly set mouse cursor to visible state but call show() instead thus updating _isVisible so cursor wont get lost in sci0 games 2010-01-19 19:58:36 +00:00
cursor.h Moved all the cache limits inside helpers.h and removed an obsolete TODO 2010-01-11 12:23:04 +00:00
font.cpp SCI: making most of the variables in screen class private (some of it was needed for old gui) 2010-01-06 13:05:14 +00:00
font.h
gfx.cpp SCI: draw a black line under menubar when menu is active (effectively for jones, wouldnt be needed otherwise), adjust inverting menu selections accordingly 2010-01-22 17:38:06 +00:00
gfx.h SCI: draw a black line under menubar when menu is active (effectively for jones, wouldnt be needed otherwise), adjust inverting menu selections accordingly 2010-01-22 17:38:06 +00:00
gui.cpp Added some skeleton code for kPalVary() 2010-01-23 21:33:24 +00:00
gui.h Added some skeleton code for kPalVary() 2010-01-23 21:33:24 +00:00
helpers.h SCI: adding caching for scalesignal, scaleX and scaleY within kAnimate() 2010-01-15 21:13:33 +00:00
menu.cpp SCI: removed error inside Menu::mouseFindMenuItemSelection, instead returning 0 2010-01-22 18:20:57 +00:00
menu.h SCI: use reanimate instead of BitsShow() when removing menus 2010-01-19 18:11:09 +00:00
palette.cpp
palette.h
picture.cpp SCI: implemented priority bands support for sci1.1 picture resources, fixed lb2, kq6 2010-01-19 14:26:21 +00:00
picture.h SCI: added new debug command "picture_visualize", which enables visualization of the drawing process of EGA pictures 2010-01-09 14:09:45 +00:00
portrait.cpp SCI: continue when kPortrait is called with no sync resource existant for mouth movement, prints warning() instead 2010-01-12 12:00:00 +00:00
portrait.h Some portrait-related changes, to be used when portrait loading/unloading is done. Also, added a comment on where the class is used 2010-01-11 14:12:52 +00:00
robot.cpp Fix warnings. 2010-01-06 22:24:52 +00:00
robot.h SCI: added a new class for robot resources 2010-01-06 21:56:31 +00:00
screen.cpp SCI: fixed save/restorebits within screen class for displayscreen case, fixes kq6 menu bar 2010-01-07 15:50:58 +00:00
screen.h SCI: fixed save/restorebits within screen class for displayscreen case, fixes kq6 menu bar 2010-01-07 15:50:58 +00:00
text.cpp A null pointer can be safely passed to "delete", thus there is no need to check against the pointer being non-zero in advance. 2010-01-12 19:07:03 +00:00
text.h
transitions.cpp SCI: making most of the variables in screen class private (some of it was needed for old gui) 2010-01-06 13:05:14 +00:00
transitions.h
view.cpp SCI: added TODO inside kAnimate for scalesignal bit 1, added comment about scaling into view class 2010-01-16 19:44:33 +00:00
view.h SCI: View::drawScaled() created (doesnt do scaling yet), removed scaling variables from View::draw, gfx calls drawScaled() when scaleX/Y != 128, getting scaled rect inside kAnimate() 2010-01-16 16:17:45 +00:00
windowmgr.cpp SCI: SCI0 games have a grey titlebar 2010-01-23 12:01:04 +00:00
windowmgr.h SCI: boundary check on getPortById() 2010-01-20 20:09:24 +00:00