mirror of
https://github.com/libretro/scummvm.git
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dbe665908e
svn-id: r47391
228 lines
6.3 KiB
C++
228 lines
6.3 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL$
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* $Id$
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*
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*/
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#include "graphics/cursorman.h"
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#include "common/util.h"
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#include "common/events.h"
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#include "sci/sci.h"
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#include "sci/engine/state.h"
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#include "sci/graphics/palette.h"
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#include "sci/graphics/screen.h"
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#include "sci/graphics/view.h"
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#include "sci/graphics/cursor.h"
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namespace Sci {
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Cursor::Cursor(ResourceManager *resMan, SciPalette *palette, Screen *screen)
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: _resMan(resMan), _palette(palette), _screen(screen) {
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_upscaledHires = _screen->getUpscaledHires();
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// center mouse cursor
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setPosition(Common::Point(_screen->getDisplayWidth() / 2, _screen->getDisplayHeight() / 2));
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setMoveZone(Common::Rect(0, 0, _screen->getDisplayWidth(), _screen->getDisplayHeight()));
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_isVisible = true;
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}
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Cursor::~Cursor() {
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purgeCache();
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}
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void Cursor::show() {
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CursorMan.showMouse(true);
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_isVisible = true;
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}
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void Cursor::hide() {
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CursorMan.showMouse(false);
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_isVisible = false;
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}
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bool Cursor::isVisible() {
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return _isVisible;
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}
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void Cursor::purgeCache() {
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for (CursorCache::iterator iter = _cachedCursors.begin(); iter != _cachedCursors.end(); ++iter) {
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delete iter->_value;
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iter->_value = 0;
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}
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_cachedCursors.clear();
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}
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void Cursor::setShape(GuiResourceId resourceId) {
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Resource *resource;
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byte *resourceData;
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Common::Point hotspot = Common::Point(0, 0);
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byte colorMapping[4];
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int16 x, y;
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byte color;
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int16 maskA, maskB;
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byte *pOut;
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byte *rawBitmap = new byte[SCI_CURSOR_SCI0_HEIGHTWIDTH * SCI_CURSOR_SCI0_HEIGHTWIDTH];
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if (resourceId == -1) {
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// no resourceId given, so we actually hide the cursor
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hide();
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delete[] rawBitmap;
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return;
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}
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// Load cursor resource...
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resource = _resMan->findResource(ResourceId(kResourceTypeCursor, resourceId), false);
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if (!resource)
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error("cursor resource %d not found", resourceId);
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if (resource->size != SCI_CURSOR_SCI0_RESOURCESIZE)
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error("cursor resource %d has invalid size", resourceId);
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resourceData = resource->data;
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// hotspot is specified for SCI1 cursors
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hotspot.x = READ_LE_UINT16(resourceData);
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hotspot.y = READ_LE_UINT16(resourceData + 2);
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// bit 0 of resourceData[3] is set on <SCI1 games, which means center hotspot
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if ((hotspot.x == 0) && (hotspot.y == 256))
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hotspot.x = hotspot.y = SCI_CURSOR_SCI0_HEIGHTWIDTH / 2;
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// Now find out what colors we are supposed to use
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colorMapping[0] = 0; // Black is hardcoded
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colorMapping[1] = _screen->getColorWhite(); // White is also hardcoded
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colorMapping[2] = SCI_CURSOR_SCI0_TRANSPARENCYCOLOR;
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colorMapping[3] = _palette->matchColor(&_palette->_sysPalette, 170, 170, 170); // Grey
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// Seek to actual data
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resourceData += 4;
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pOut = rawBitmap;
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for (y = 0; y < SCI_CURSOR_SCI0_HEIGHTWIDTH; y++) {
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maskA = READ_LE_UINT16(resourceData + (y << 1));
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maskB = READ_LE_UINT16(resourceData + 32 + (y << 1));
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for (x = 0; x < SCI_CURSOR_SCI0_HEIGHTWIDTH; x++) {
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color = (((maskA << x) & 0x8000) | (((maskB << x) >> 1) & 0x4000)) >> 14;
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*pOut++ = colorMapping[color];
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}
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}
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CursorMan.replaceCursor(rawBitmap, SCI_CURSOR_SCI0_HEIGHTWIDTH, SCI_CURSOR_SCI0_HEIGHTWIDTH, hotspot.x, hotspot.y, SCI_CURSOR_SCI0_TRANSPARENCYCOLOR);
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show();
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delete[] rawBitmap;
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}
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void Cursor::setView(GuiResourceId viewNum, int loopNum, int celNum, Common::Point *hotspot) {
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if (_cachedCursors.size() >= MAX_CACHED_CURSORS)
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purgeCache();
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if (!_cachedCursors.contains(viewNum))
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_cachedCursors[viewNum] = new View(_resMan, _screen, _palette, viewNum);
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View *cursorView = _cachedCursors[viewNum];
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CelInfo *celInfo = cursorView->getCelInfo(loopNum, celNum);
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int16 width = celInfo->width;
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int16 height = celInfo->height;
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byte clearKey = celInfo->clearKey;
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Common::Point *cursorHotspot = hotspot;
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if (!cursorHotspot)
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// Compute hotspot from xoffset/yoffset
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cursorHotspot = new Common::Point((celInfo->width >> 1) - celInfo->displaceX, celInfo->height - celInfo->displaceY - 1);
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// Eco Quest 1 uses a 1x1 transparent cursor to hide the cursor from the user. Some scalers don't seem to support this
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if (width < 2 || height < 2) {
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hide();
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delete cursorHotspot;
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return;
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}
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byte *cursorBitmap = cursorView->getBitmap(loopNum, celNum);
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if (_upscaledHires) {
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// Scale cursor by 2x
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width *= 2;
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height *= 2;
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cursorHotspot->x *= 2;
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cursorHotspot->y *= 2;
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cursorBitmap = new byte[width * height];
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_screen->scale2x(celInfo->rawBitmap, cursorBitmap, celInfo->width, celInfo->height);
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}
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CursorMan.replaceCursor(cursorBitmap, width, height, cursorHotspot->x, cursorHotspot->y, clearKey);
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if (_upscaledHires)
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delete[] cursorBitmap;
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show();
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delete cursorHotspot;
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}
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void Cursor::setPosition(Common::Point pos) {
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if (!_upscaledHires) {
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g_system->warpMouse(pos.x, pos.y);
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} else {
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g_system->warpMouse(pos.x * 2, pos.y * 2);
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}
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}
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Common::Point Cursor::getPosition() {
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Common::Point mousePos = g_system->getEventManager()->getMousePos();
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if (_upscaledHires) {
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mousePos.x /= 2;
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mousePos.y /= 2;
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}
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return mousePos;
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}
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void Cursor::refreshPosition() {
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bool clipped = false;
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Common::Point mousePoint = getPosition();
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if (mousePoint.x < _moveZone.left) {
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mousePoint.x = _moveZone.left;
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clipped = true;
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} else if (mousePoint.x >= _moveZone.right) {
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mousePoint.x = _moveZone.right - 1;
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clipped = true;
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}
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if (mousePoint.y < _moveZone.top) {
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mousePoint.y = _moveZone.top;
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clipped = true;
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} else if (mousePoint.y >= _moveZone.bottom) {
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mousePoint.y = _moveZone.bottom - 1;
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clipped = true;
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}
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// FIXME: Do this only when mouse is grabbed?
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if (clipped)
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setPosition(mousePoint);
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}
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} // End of namespace Sci
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