mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-15 14:18:37 +00:00
5fb7f7a4d6
svn-id: r30786
3007 lines
74 KiB
C++
3007 lines
74 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL$
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* $Id$
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*
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*/
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#include "scumm/actor.h"
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#include "scumm/charset.h"
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#include "scumm/intern.h"
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#include "scumm/object.h"
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#include "scumm/scumm.h"
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#include "scumm/sound.h"
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#include "scumm/util.h"
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#include "scumm/verbs.h"
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#include "common/savefile.h"
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namespace Scumm {
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#define OPCODE(x) _OPCODE(ScummEngine_v5, x)
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void ScummEngine_v5::setupOpcodes() {
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static const OpcodeEntryV5 opcodes[256] = {
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/* 00 */
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OPCODE(o5_stopObjectCode),
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OPCODE(o5_putActor),
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OPCODE(o5_startMusic),
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OPCODE(o5_getActorRoom),
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/* 04 */
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OPCODE(o5_isGreaterEqual),
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OPCODE(o5_drawObject),
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OPCODE(o5_getActorElevation),
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OPCODE(o5_setState),
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/* 08 */
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OPCODE(o5_isNotEqual),
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OPCODE(o5_faceActor),
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OPCODE(o5_startScript),
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OPCODE(o5_getVerbEntrypoint),
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/* 0C */
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OPCODE(o5_resourceRoutines),
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OPCODE(o5_walkActorToActor),
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OPCODE(o5_putActorAtObject),
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OPCODE(o5_getObjectState),
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/* 10 */
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OPCODE(o5_getObjectOwner),
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OPCODE(o5_animateActor),
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OPCODE(o5_panCameraTo),
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OPCODE(o5_actorOps),
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/* 14 */
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OPCODE(o5_print),
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OPCODE(o5_actorFromPos),
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OPCODE(o5_getRandomNr),
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OPCODE(o5_and),
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/* 18 */
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OPCODE(o5_jumpRelative),
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OPCODE(o5_doSentence),
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OPCODE(o5_move),
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OPCODE(o5_multiply),
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/* 1C */
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OPCODE(o5_startSound),
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OPCODE(o5_ifClassOfIs),
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OPCODE(o5_walkActorTo),
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OPCODE(o5_isActorInBox),
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/* 20 */
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OPCODE(o5_stopMusic),
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OPCODE(o5_putActor),
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OPCODE(o5_getAnimCounter),
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OPCODE(o5_getActorY),
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/* 24 */
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OPCODE(o5_loadRoomWithEgo),
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OPCODE(o5_pickupObject),
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OPCODE(o5_setVarRange),
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OPCODE(o5_stringOps),
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/* 28 */
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OPCODE(o5_equalZero),
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OPCODE(o5_setOwnerOf),
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OPCODE(o5_startScript),
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OPCODE(o5_delayVariable),
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/* 2C */
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OPCODE(o5_cursorCommand),
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OPCODE(o5_putActorInRoom),
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OPCODE(o5_delay),
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OPCODE(o5_ifNotState),
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/* 30 */
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OPCODE(o5_matrixOps),
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OPCODE(o5_getInventoryCount),
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OPCODE(o5_setCameraAt),
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OPCODE(o5_roomOps),
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/* 34 */
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OPCODE(o5_getDist),
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OPCODE(o5_findObject),
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OPCODE(o5_walkActorToObject),
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OPCODE(o5_startObject),
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/* 38 */
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OPCODE(o5_lessOrEqual),
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OPCODE(o5_doSentence),
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OPCODE(o5_subtract),
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OPCODE(o5_getActorScale),
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/* 3C */
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OPCODE(o5_stopSound),
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OPCODE(o5_findInventory),
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OPCODE(o5_walkActorTo),
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OPCODE(o5_drawBox),
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/* 40 */
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OPCODE(o5_cutscene),
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OPCODE(o5_putActor),
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OPCODE(o5_chainScript),
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OPCODE(o5_getActorX),
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/* 44 */
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OPCODE(o5_isLess),
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OPCODE(o5_drawObject),
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OPCODE(o5_increment),
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OPCODE(o5_setState),
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/* 48 */
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OPCODE(o5_isEqual),
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OPCODE(o5_faceActor),
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OPCODE(o5_startScript),
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OPCODE(o5_getVerbEntrypoint),
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/* 4C */
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OPCODE(o5_soundKludge),
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OPCODE(o5_walkActorToActor),
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OPCODE(o5_putActorAtObject),
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OPCODE(o5_ifState),
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/* 50 */
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OPCODE(o5_pickupObjectOld),
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OPCODE(o5_animateActor),
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OPCODE(o5_actorFollowCamera),
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OPCODE(o5_actorOps),
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/* 54 */
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OPCODE(o5_setObjectName),
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OPCODE(o5_actorFromPos),
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OPCODE(o5_getActorMoving),
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OPCODE(o5_or),
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/* 58 */
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OPCODE(o5_beginOverride),
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OPCODE(o5_doSentence),
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OPCODE(o5_add),
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OPCODE(o5_divide),
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/* 5C */
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OPCODE(o5_oldRoomEffect),
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OPCODE(o5_setClass),
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OPCODE(o5_walkActorTo),
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OPCODE(o5_isActorInBox),
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/* 60 */
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OPCODE(o5_freezeScripts),
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OPCODE(o5_putActor),
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OPCODE(o5_stopScript),
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OPCODE(o5_getActorFacing),
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/* 64 */
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OPCODE(o5_loadRoomWithEgo),
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OPCODE(o5_pickupObject),
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OPCODE(o5_getClosestObjActor),
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OPCODE(o5_getStringWidth),
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/* 68 */
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OPCODE(o5_isScriptRunning),
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OPCODE(o5_setOwnerOf),
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OPCODE(o5_startScript),
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OPCODE(o5_debug),
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/* 6C */
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OPCODE(o5_getActorWidth),
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OPCODE(o5_putActorInRoom),
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OPCODE(o5_stopObjectScript),
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OPCODE(o5_ifNotState),
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/* 70 */
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OPCODE(o5_lights),
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OPCODE(o5_getActorCostume),
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OPCODE(o5_loadRoom),
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OPCODE(o5_roomOps),
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/* 74 */
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OPCODE(o5_getDist),
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OPCODE(o5_findObject),
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OPCODE(o5_walkActorToObject),
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OPCODE(o5_startObject),
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/* 78 */
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OPCODE(o5_isGreater),
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OPCODE(o5_doSentence),
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OPCODE(o5_verbOps),
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OPCODE(o5_getActorWalkBox),
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/* 7C */
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OPCODE(o5_isSoundRunning),
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OPCODE(o5_findInventory),
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OPCODE(o5_walkActorTo),
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OPCODE(o5_drawBox),
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/* 80 */
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OPCODE(o5_breakHere),
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OPCODE(o5_putActor),
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OPCODE(o5_startMusic),
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OPCODE(o5_getActorRoom),
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/* 84 */
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OPCODE(o5_isGreaterEqual),
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OPCODE(o5_drawObject),
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OPCODE(o5_getActorElevation),
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OPCODE(o5_setState),
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/* 88 */
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OPCODE(o5_isNotEqual),
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OPCODE(o5_faceActor),
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OPCODE(o5_startScript),
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OPCODE(o5_getVerbEntrypoint),
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/* 8C */
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OPCODE(o5_resourceRoutines),
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OPCODE(o5_walkActorToActor),
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OPCODE(o5_putActorAtObject),
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OPCODE(o5_getObjectState),
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/* 90 */
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OPCODE(o5_getObjectOwner),
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OPCODE(o5_animateActor),
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OPCODE(o5_panCameraTo),
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OPCODE(o5_actorOps),
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/* 94 */
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OPCODE(o5_print),
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OPCODE(o5_actorFromPos),
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OPCODE(o5_getRandomNr),
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OPCODE(o5_and),
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/* 98 */
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OPCODE(o5_systemOps),
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OPCODE(o5_doSentence),
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OPCODE(o5_move),
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OPCODE(o5_multiply),
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/* 9C */
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OPCODE(o5_startSound),
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OPCODE(o5_ifClassOfIs),
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OPCODE(o5_walkActorTo),
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OPCODE(o5_isActorInBox),
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/* A0 */
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OPCODE(o5_stopObjectCode),
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OPCODE(o5_putActor),
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OPCODE(o5_getAnimCounter),
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OPCODE(o5_getActorY),
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/* A4 */
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OPCODE(o5_loadRoomWithEgo),
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OPCODE(o5_pickupObject),
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OPCODE(o5_setVarRange),
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OPCODE(o5_saveLoadVars),
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/* A8 */
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OPCODE(o5_notEqualZero),
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OPCODE(o5_setOwnerOf),
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OPCODE(o5_startScript),
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OPCODE(o5_saveRestoreVerbs),
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/* AC */
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OPCODE(o5_expression),
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OPCODE(o5_putActorInRoom),
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OPCODE(o5_wait),
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OPCODE(o5_ifNotState),
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/* B0 */
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OPCODE(o5_matrixOps),
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OPCODE(o5_getInventoryCount),
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OPCODE(o5_setCameraAt),
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OPCODE(o5_roomOps),
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/* B4 */
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OPCODE(o5_getDist),
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OPCODE(o5_findObject),
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OPCODE(o5_walkActorToObject),
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OPCODE(o5_startObject),
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/* B8 */
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OPCODE(o5_lessOrEqual),
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OPCODE(o5_doSentence),
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OPCODE(o5_subtract),
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OPCODE(o5_getActorScale),
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/* BC */
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OPCODE(o5_stopSound),
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OPCODE(o5_findInventory),
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OPCODE(o5_walkActorTo),
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OPCODE(o5_drawBox),
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/* C0 */
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OPCODE(o5_endCutscene),
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OPCODE(o5_putActor),
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OPCODE(o5_chainScript),
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OPCODE(o5_getActorX),
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/* C4 */
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OPCODE(o5_isLess),
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OPCODE(o5_drawObject),
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OPCODE(o5_decrement),
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OPCODE(o5_setState),
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/* C8 */
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OPCODE(o5_isEqual),
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OPCODE(o5_faceActor),
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OPCODE(o5_startScript),
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OPCODE(o5_getVerbEntrypoint),
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/* CC */
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OPCODE(o5_pseudoRoom),
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OPCODE(o5_walkActorToActor),
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OPCODE(o5_putActorAtObject),
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OPCODE(o5_ifState),
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/* D0 */
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OPCODE(o5_pickupObjectOld),
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OPCODE(o5_animateActor),
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OPCODE(o5_actorFollowCamera),
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OPCODE(o5_actorOps),
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/* D4 */
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OPCODE(o5_setObjectName),
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OPCODE(o5_actorFromPos),
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OPCODE(o5_getActorMoving),
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OPCODE(o5_or),
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/* D8 */
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OPCODE(o5_printEgo),
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OPCODE(o5_doSentence),
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OPCODE(o5_add),
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OPCODE(o5_divide),
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/* DC */
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OPCODE(o5_oldRoomEffect),
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OPCODE(o5_setClass),
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OPCODE(o5_walkActorTo),
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OPCODE(o5_isActorInBox),
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/* E0 */
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OPCODE(o5_freezeScripts),
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OPCODE(o5_putActor),
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OPCODE(o5_stopScript),
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OPCODE(o5_getActorFacing),
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/* E4 */
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OPCODE(o5_loadRoomWithEgo),
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OPCODE(o5_pickupObject),
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OPCODE(o5_getClosestObjActor),
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OPCODE(o5_getStringWidth),
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/* E8 */
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OPCODE(o5_isScriptRunning),
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OPCODE(o5_setOwnerOf),
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OPCODE(o5_startScript),
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OPCODE(o5_debug),
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/* EC */
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OPCODE(o5_getActorWidth),
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OPCODE(o5_putActorInRoom),
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OPCODE(o5_stopObjectScript),
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OPCODE(o5_ifNotState),
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/* F0 */
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OPCODE(o5_lights),
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OPCODE(o5_getActorCostume),
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OPCODE(o5_loadRoom),
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OPCODE(o5_roomOps),
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/* F4 */
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OPCODE(o5_getDist),
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OPCODE(o5_findObject),
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OPCODE(o5_walkActorToObject),
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OPCODE(o5_startObject),
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/* F8 */
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OPCODE(o5_isGreater),
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OPCODE(o5_doSentence),
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OPCODE(o5_verbOps),
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OPCODE(o5_getActorWalkBox),
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/* FC */
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OPCODE(o5_isSoundRunning),
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OPCODE(o5_findInventory),
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OPCODE(o5_walkActorTo),
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OPCODE(o5_drawBox)
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};
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_opcodesV5 = opcodes;
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}
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#define PARAM_1 0x80
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#define PARAM_2 0x40
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#define PARAM_3 0x20
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void ScummEngine_v5::executeOpcode(byte i) {
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OpcodeProcV5 op = _opcodesV5[i].proc;
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(this->*op) ();
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}
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const char *ScummEngine_v5::getOpcodeDesc(byte i) {
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return _opcodesV5[i].desc;
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}
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int ScummEngine_v5::getVar() {
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return readVar(fetchScriptWord());
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}
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int ScummEngine_v5::getVarOrDirectByte(byte mask) {
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if (_opcode & mask)
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return getVar();
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return fetchScriptByte();
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}
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int ScummEngine_v5::getVarOrDirectWord(byte mask) {
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if (_opcode & mask)
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return getVar();
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return (int16)fetchScriptWord();
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}
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void ScummEngine_v5::o5_actorFollowCamera() {
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actorFollowCamera(getVarOrDirectByte(0x80));
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}
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void ScummEngine_v5::o5_actorFromPos() {
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int x, y;
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getResultPos();
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x = getVarOrDirectWord(PARAM_1);
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y = getVarOrDirectWord(PARAM_2);
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setResult(getActorFromPos(x, y));
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}
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void ScummEngine_v5::o5_actorOps() {
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static const byte convertTable[20] =
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{ 1, 0, 0, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 20 };
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int act = getVarOrDirectByte(PARAM_1);
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Actor *a = derefActor(act, "o5_actorOps");
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int i, j;
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while ((_opcode = fetchScriptByte()) != 0xFF) {
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if (_game.features & GF_SMALL_HEADER)
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_opcode = (_opcode & 0xE0) | convertTable[(_opcode & 0x1F) - 1];
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switch (_opcode & 0x1F) {
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case 0: /* dummy case */
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getVarOrDirectByte(PARAM_1);
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break;
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case 1: // SO_COSTUME
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a->setActorCostume(getVarOrDirectByte(PARAM_1));
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break;
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case 2: // SO_STEP_DIST
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i = getVarOrDirectByte(PARAM_1);
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j = getVarOrDirectByte(PARAM_2);
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a->setActorWalkSpeed(i, j);
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break;
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case 3: // SO_SOUND
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a->_sound[0] = getVarOrDirectByte(PARAM_1);
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break;
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case 4: // SO_WALK_ANIMATION
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a->_walkFrame = getVarOrDirectByte(PARAM_1);
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break;
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case 5: // SO_TALK_ANIMATION
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a->_talkStartFrame = getVarOrDirectByte(PARAM_1);
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a->_talkStopFrame = getVarOrDirectByte(PARAM_2);
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break;
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case 6: // SO_STAND_ANIMATION
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a->_standFrame = getVarOrDirectByte(PARAM_1);
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break;
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case 7: // SO_ANIMATION
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getVarOrDirectByte(PARAM_1);
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getVarOrDirectByte(PARAM_2);
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getVarOrDirectByte(PARAM_3);
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break;
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case 8: // SO_DEFAULT
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a->initActor(0);
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break;
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case 9: // SO_ELEVATION
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a->setElevation(getVarOrDirectWord(PARAM_1));
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break;
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case 10: // SO_ANIMATION_DEFAULT
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a->_initFrame = 1;
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a->_walkFrame = 2;
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a->_standFrame = 3;
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a->_talkStartFrame = 4;
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a->_talkStopFrame = 5;
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break;
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case 11: // SO_PALETTE
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i = getVarOrDirectByte(PARAM_1);
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j = getVarOrDirectByte(PARAM_2);
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assertRange(0, i, 31, "o5_actorOps: palette slot");
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a->setPalette(i, j);
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break;
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case 12: // SO_TALK_COLOR
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a->_talkColor = getVarOrDirectByte(PARAM_1);
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break;
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case 13: // SO_ACTOR_NAME
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loadPtrToResource(rtActorName, a->_number, NULL);
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break;
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case 14: // SO_INIT_ANIMATION
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a->_initFrame = getVarOrDirectByte(PARAM_1);
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break;
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case 16: // SO_ACTOR_WIDTH
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a->_width = getVarOrDirectByte(PARAM_1);
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break;
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case 17: // SO_ACTOR_SCALE
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if (_game.version == 4) {
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i = j = getVarOrDirectByte(PARAM_1);
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} else {
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i = getVarOrDirectByte(PARAM_1);
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j = getVarOrDirectByte(PARAM_2);
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}
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a->_boxscale = i;
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a->setScale(i, j);
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break;
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case 18: // SO_NEVER_ZCLIP
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a->_forceClip = 0;
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break;
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case 19: // SO_ALWAYS_ZCLIP
|
|
a->_forceClip = getVarOrDirectByte(PARAM_1);
|
|
break;
|
|
case 20: // SO_IGNORE_BOXES
|
|
case 21: // SO_FOLLOW_BOXES
|
|
a->_ignoreBoxes = !(_opcode & 1);
|
|
a->_forceClip = 0;
|
|
if (a->isInCurrentRoom())
|
|
a->putActor();
|
|
break;
|
|
|
|
case 22: // SO_ANIMATION_SPEED
|
|
a->setAnimSpeed(getVarOrDirectByte(PARAM_1));
|
|
break;
|
|
case 23: // SO_SHADOW
|
|
a->_shadowMode = getVarOrDirectByte(PARAM_1);
|
|
break;
|
|
default:
|
|
error("o5_actorOps: default case %d", _opcode & 0x1F);
|
|
}
|
|
}
|
|
}
|
|
|
|
void ScummEngine_v5::o5_setClass() {
|
|
int obj = getVarOrDirectWord(PARAM_1);
|
|
int newClass;
|
|
|
|
while ((_opcode = fetchScriptByte()) != 0xFF) {
|
|
newClass = getVarOrDirectWord(PARAM_1);
|
|
if (newClass == 0) {
|
|
// Class '0' means: clean all class data
|
|
_classData[obj] = 0;
|
|
if ((_game.features & GF_SMALL_HEADER) && obj <= _numActors) {
|
|
Actor *a = derefActor(obj, "o5_setClass");
|
|
a->_ignoreBoxes = false;
|
|
a->_forceClip = 0;
|
|
}
|
|
} else
|
|
putClass(obj, newClass, (newClass & 0x80) ? true : false);
|
|
}
|
|
}
|
|
|
|
void ScummEngine_v5::o5_add() {
|
|
int a;
|
|
getResultPos();
|
|
a = getVarOrDirectWord(PARAM_1);
|
|
|
|
// WORKAROUND bug #770065: This works around a script bug in LoomCD. To
|
|
// understand the reasoning behind this, compare script 210 and 218 in
|
|
// room 20. Apparently they made a mistake when converting the absolute
|
|
// delays into relative ones.
|
|
if (_game.id == GID_LOOM && _game.version == 4 && vm.slot[_currentScript].number == 210 && _currentRoom == 20 && _resultVarNumber == 0x4000) {
|
|
switch (a) {
|
|
// Fix for the Var[250] == 11 case
|
|
case 138:
|
|
a = 145;
|
|
break;
|
|
case 324:
|
|
a = 324 - 138;
|
|
break;
|
|
// Fixes for the Var[250] == 14 case
|
|
case 130:
|
|
a = 170;
|
|
break;
|
|
case 342:
|
|
a = 342 - 130 + 15; // Small extra adjustment for the "OUCH"
|
|
break;
|
|
case 384:
|
|
a -= 342;
|
|
break;
|
|
case 564:
|
|
a -= 384;
|
|
break;
|
|
}
|
|
}
|
|
|
|
setResult(readVar(_resultVarNumber) + a);
|
|
}
|
|
|
|
void ScummEngine_v5::o5_and() {
|
|
int a;
|
|
getResultPos();
|
|
a = getVarOrDirectWord(PARAM_1);
|
|
setResult(readVar(_resultVarNumber) & a);
|
|
}
|
|
|
|
void ScummEngine_v5::o5_animateActor() {
|
|
int act = getVarOrDirectByte(PARAM_1);
|
|
int anim = getVarOrDirectByte(PARAM_2);
|
|
|
|
// WORKAROUND bug #820357: This seems to be yet another script bug which
|
|
// the original engine let slip by. For details, refer to the tracker item.
|
|
if (_game.id == GID_INDY4 && vm.slot[_currentScript].number == 206 && _currentRoom == 17 && (act == 31 || act == 86)) {
|
|
return;
|
|
}
|
|
|
|
// WORKAROUND bug #859513: While on mars, going outside without your helmet
|
|
// (or missing some other part of your "space suite" will cause your
|
|
// character to complain ("I can't breathe."). Unfortunately, this is
|
|
// coupled with an animate command, making it very difficult to return to
|
|
// safety (from where you came). The following hack works around this by
|
|
// ignoring that particular turn command.
|
|
if (_game.id == GID_ZAK && _currentRoom == 182 && anim == 246 &&
|
|
((_game.version < 3 && vm.slot[_currentScript].number == 82)
|
|
|| (_game.version == 3 && vm.slot[_currentScript].number == 131))) {
|
|
return;
|
|
}
|
|
|
|
Actor *a = derefActor(act, "o5_animateActor");
|
|
a->animateActor(anim);
|
|
}
|
|
|
|
void ScummEngine_v5::o5_breakHere() {
|
|
updateScriptPtr();
|
|
_currentScript = 0xFF;
|
|
}
|
|
|
|
void ScummEngine_v5::o5_chainScript() {
|
|
int vars[16];
|
|
int script;
|
|
int cur;
|
|
|
|
script = getVarOrDirectByte(PARAM_1);
|
|
|
|
getWordVararg(vars);
|
|
|
|
cur = _currentScript;
|
|
|
|
// WORKAROUND bug #743314: Work around a bug in script 33 in Indy3 VGA.
|
|
// That script is used for the fist fights in the Zeppelin. It uses
|
|
// Local[5], even though that is never set to any value. But script 33 is
|
|
// called via chainScript by script 32, and in there Local[5] is defined
|
|
// to the actor ID of the opposing soldier. So, we copy that value over
|
|
// to the Local[5] variable of script 33.
|
|
// FIXME: This workaround is meant for Indy3 VGA, but we make no checks
|
|
// to exclude the EGA/Mac/FM-TOWNS versions. Maybe we should check those
|
|
// (by looking for GF_OLD256 && !platform=FM-TOWNS
|
|
if (_game.id == GID_INDY3 && vm.slot[cur].number == 32 && script == 33) {
|
|
vars[5] = vm.localvar[cur][5];
|
|
}
|
|
|
|
vm.slot[cur].number = 0;
|
|
vm.slot[cur].status = ssDead;
|
|
_currentScript = 0xFF;
|
|
|
|
runScript(script, vm.slot[cur].freezeResistant, vm.slot[cur].recursive, vars);
|
|
}
|
|
|
|
void ScummEngine_v5::o5_cursorCommand() {
|
|
int i, j, k;
|
|
int table[16];
|
|
switch ((_opcode = fetchScriptByte()) & 0x1F) {
|
|
case 1: // SO_CURSOR_ON
|
|
_cursor.state = 1;
|
|
verbMouseOver(0);
|
|
break;
|
|
case 2: // SO_CURSOR_OFF
|
|
_cursor.state = 0;
|
|
verbMouseOver(0);
|
|
break;
|
|
case 3: // SO_USERPUT_ON
|
|
_userPut = 1;
|
|
break;
|
|
case 4: // SO_USERPUT_OFF
|
|
_userPut = 0;
|
|
break;
|
|
case 5: // SO_CURSOR_SOFT_ON
|
|
_cursor.state++;
|
|
verbMouseOver(0);
|
|
break;
|
|
case 6: // SO_CURSOR_SOFT_OFF
|
|
_cursor.state--;
|
|
verbMouseOver(0);
|
|
break;
|
|
case 7: // SO_USERPUT_SOFT_ON
|
|
_userPut++;
|
|
break;
|
|
case 8: // SO_USERPUT_SOFT_OFF
|
|
_userPut--;
|
|
break;
|
|
case 10: // SO_CURSOR_IMAGE
|
|
i = getVarOrDirectByte(PARAM_1); // Cursor number
|
|
j = getVarOrDirectByte(PARAM_2); // Charset letter to use
|
|
redefineBuiltinCursorFromChar(i, j);
|
|
break;
|
|
case 11: // SO_CURSOR_HOTSPOT
|
|
i = getVarOrDirectByte(PARAM_1);
|
|
j = getVarOrDirectByte(PARAM_2);
|
|
k = getVarOrDirectByte(PARAM_3);
|
|
redefineBuiltinCursorHotspot(i, j, k);
|
|
break;
|
|
case 12: // SO_CURSOR_SET
|
|
i = getVarOrDirectByte(PARAM_1);
|
|
if (i >= 0 && i <= 3)
|
|
_currentCursor = i;
|
|
else
|
|
error("SO_CURSOR_SET: unsupported cursor id %d", i);
|
|
break;
|
|
case 13: // SO_CHARSET_SET
|
|
initCharset(getVarOrDirectByte(PARAM_1));
|
|
break;
|
|
case 14: /* unk */
|
|
if (_game.version == 3) {
|
|
/*int a = */ getVarOrDirectByte(PARAM_1);
|
|
/*int b = */ getVarOrDirectByte(PARAM_2);
|
|
// This is some kind of "init charset" opcode. However, we don't have to do anything
|
|
// in here, as our initCharset automatically calls loadCharset for GF_SMALL_HEADER,
|
|
// games if needed.
|
|
} else {
|
|
getWordVararg(table);
|
|
for (i = 0; i < 16; i++)
|
|
_charsetColorMap[i] = _charsetData[_string[1]._default.charset][i] = (unsigned char)table[i];
|
|
}
|
|
break;
|
|
}
|
|
|
|
if (_game.version >= 4) {
|
|
VAR(VAR_CURSORSTATE) = _cursor.state;
|
|
VAR(VAR_USERPUT) = _userPut;
|
|
}
|
|
}
|
|
|
|
void ScummEngine_v5::o5_cutscene() {
|
|
int args[16];
|
|
getWordVararg(args);
|
|
beginCutscene(args);
|
|
}
|
|
|
|
void ScummEngine_v5::o5_endCutscene() {
|
|
endCutscene();
|
|
}
|
|
|
|
void ScummEngine_v5::o5_debug() {
|
|
int a = getVarOrDirectWord(PARAM_1);
|
|
debugC(DEBUG_GENERAL, "o5_debug(%d)", a);
|
|
}
|
|
|
|
void ScummEngine_v5::o5_decrement() {
|
|
getResultPos();
|
|
setResult(readVar(_resultVarNumber) - 1);
|
|
}
|
|
|
|
void ScummEngine_v5::o5_delay() {
|
|
int delay = fetchScriptByte();
|
|
delay |= fetchScriptByte() << 8;
|
|
delay |= fetchScriptByte() << 16;
|
|
vm.slot[_currentScript].delay = delay;
|
|
vm.slot[_currentScript].status = ssPaused;
|
|
o5_breakHere();
|
|
}
|
|
|
|
void ScummEngine_v5::o5_delayVariable() {
|
|
vm.slot[_currentScript].delay = getVar();
|
|
vm.slot[_currentScript].status = ssPaused;
|
|
o5_breakHere();
|
|
}
|
|
|
|
void ScummEngine_v5::o5_divide() {
|
|
int a;
|
|
getResultPos();
|
|
a = getVarOrDirectWord(PARAM_1);
|
|
if (a == 0) {
|
|
error("Divide by zero");
|
|
setResult(0);
|
|
} else
|
|
setResult(readVar(_resultVarNumber) / a);
|
|
}
|
|
|
|
void ScummEngine_v5::o5_doSentence() {
|
|
int verb;
|
|
|
|
verb = getVarOrDirectByte(PARAM_1);
|
|
if (verb == 0xFE) {
|
|
_sentenceNum = 0;
|
|
stopScript(VAR(VAR_SENTENCE_SCRIPT));
|
|
clearClickedStatus();
|
|
return;
|
|
}
|
|
|
|
int objectA = getVarOrDirectWord(PARAM_2);
|
|
int objectB = getVarOrDirectWord(PARAM_3);
|
|
doSentence(verb, objectA, objectB);
|
|
}
|
|
|
|
void ScummEngine_v5::o5_drawBox() {
|
|
int x, y, x2, y2, color;
|
|
|
|
x = getVarOrDirectWord(PARAM_1);
|
|
y = getVarOrDirectWord(PARAM_2);
|
|
|
|
_opcode = fetchScriptByte();
|
|
x2 = getVarOrDirectWord(PARAM_1);
|
|
y2 = getVarOrDirectWord(PARAM_2);
|
|
color = getVarOrDirectByte(PARAM_3);
|
|
|
|
drawBox(x, y, x2, y2, color);
|
|
}
|
|
|
|
void ScummEngine_v5::o5_drawObject() {
|
|
int state, obj, idx, i;
|
|
ObjectData *od;
|
|
uint16 x, y, w, h;
|
|
int xpos, ypos;
|
|
|
|
state = 1;
|
|
xpos = ypos = 255;
|
|
obj = getVarOrDirectWord(PARAM_1);
|
|
|
|
if (_game.features & GF_SMALL_HEADER) {
|
|
xpos = getVarOrDirectWord(PARAM_2);
|
|
ypos = getVarOrDirectWord(PARAM_3);
|
|
} else {
|
|
_opcode = fetchScriptByte();
|
|
switch (_opcode & 0x1F) {
|
|
case 1: /* draw at */
|
|
xpos = getVarOrDirectWord(PARAM_1);
|
|
ypos = getVarOrDirectWord(PARAM_2);
|
|
break;
|
|
case 2: /* set state */
|
|
state = getVarOrDirectWord(PARAM_1);
|
|
break;
|
|
case 0x1F: /* neither */
|
|
break;
|
|
default:
|
|
error("o5_drawObject: unknown subopcode %d", _opcode & 0x1F);
|
|
}
|
|
}
|
|
|
|
idx = getObjectIndex(obj);
|
|
if (idx == -1)
|
|
return;
|
|
|
|
od = &_objs[idx];
|
|
if (xpos != 0xFF) {
|
|
od->walk_x += (xpos * 8) - od->x_pos;
|
|
od->x_pos = xpos * 8;
|
|
od->walk_y += (ypos * 8) - od->y_pos;
|
|
od->y_pos = ypos * 8;
|
|
}
|
|
addObjectToDrawQue(idx);
|
|
|
|
x = od->x_pos;
|
|
y = od->y_pos;
|
|
w = od->width;
|
|
h = od->height;
|
|
|
|
i = _numLocalObjects - 1;
|
|
do {
|
|
if (_objs[i].obj_nr && _objs[i].x_pos == x && _objs[i].y_pos == y && _objs[i].width == w && _objs[i].height == h)
|
|
putState(_objs[i].obj_nr, 0);
|
|
} while (--i);
|
|
|
|
putState(obj, state);
|
|
}
|
|
|
|
void ScummEngine_v5::o5_getStringWidth() {
|
|
int string, width = 0;
|
|
byte *ptr;
|
|
|
|
getResultPos();
|
|
string = getVarOrDirectByte(PARAM_1);
|
|
ptr = getResourceAddress(rtString, string);
|
|
assert(ptr);
|
|
|
|
width = _charset->getStringWidth(0, ptr);
|
|
|
|
setResult(width);
|
|
}
|
|
|
|
enum StringIds {
|
|
// The string IDs used by Indy3 to store the episode resp. series IQ points.
|
|
// Note that we save the episode IQ points but load the series IQ points,
|
|
// which matches the original Indy3 save/load code. See also the notes
|
|
// on Feature Request #1666521.
|
|
STRINGID_IQ_EPISODE = 7,
|
|
STRINGID_IQ_SERIES = 9
|
|
};
|
|
|
|
void ScummEngine_v5::o5_saveLoadVars() {
|
|
// The KIXX XL release of Monkey Island 2 (Amiga disk) used this opcode
|
|
// as dummy, in order to remove copy protection and keep level selection.
|
|
if (_game.version == 5)
|
|
return;
|
|
|
|
if (fetchScriptByte() == 1)
|
|
saveVars();
|
|
else
|
|
loadVars();
|
|
}
|
|
|
|
void ScummEngine_v5::saveVars() {
|
|
int a, b;
|
|
|
|
while ((_opcode = fetchScriptByte()) != 0) {
|
|
switch (_opcode & 0x1F) {
|
|
case 0x01: // write a range of variables
|
|
getResultPos();
|
|
a = _resultVarNumber;
|
|
getResultPos();
|
|
b = _resultVarNumber;
|
|
debug(0, "stub saveVars: vars %d -> %d", a, b);
|
|
break;
|
|
case 0x02: // write a range of string variables
|
|
a = getVarOrDirectByte(PARAM_1);
|
|
b = getVarOrDirectByte(PARAM_2);
|
|
|
|
if (a == STRINGID_IQ_EPISODE && b == STRINGID_IQ_EPISODE) {
|
|
if (_game.id == GID_INDY3) {
|
|
saveIQPoints();
|
|
}
|
|
break;
|
|
}
|
|
// FIXME: changing savegame-names not supported
|
|
break;
|
|
case 0x03: // open file
|
|
a = resStrLen(_scriptPointer);
|
|
strncpy(_saveLoadVarsFilename, (const char *)_scriptPointer, a);
|
|
_saveLoadVarsFilename[a] = '\0';
|
|
_scriptPointer += a + 1;
|
|
break;
|
|
case 0x04:
|
|
return;
|
|
case 0x1F: // close file
|
|
_saveLoadVarsFilename[0] = '\0';
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
|
|
void ScummEngine_v5::loadVars() {
|
|
int a, b;
|
|
|
|
while ((_opcode = fetchScriptByte()) != 0) {
|
|
switch (_opcode & 0x1F) {
|
|
case 0x01: // read a range of variables
|
|
getResultPos();
|
|
a = _resultVarNumber;
|
|
getResultPos();
|
|
b = _resultVarNumber;
|
|
debug(0, "stub loadVars: vars %d -> %d", a, b);
|
|
break;
|
|
case 0x02: // read a range of string variables
|
|
a = getVarOrDirectByte(PARAM_1);
|
|
b = getVarOrDirectByte(PARAM_2);
|
|
|
|
int slot;
|
|
int slotSize;
|
|
byte* slotContent;
|
|
int savegameId;
|
|
bool avail_saves[100];
|
|
|
|
if (a == STRINGID_IQ_SERIES && b == STRINGID_IQ_SERIES) {
|
|
// Zak256 loads the IQ script-slot but does not use it -> ignore it
|
|
if (_game.id == GID_INDY3) {
|
|
loadIQPoints();
|
|
}
|
|
break;
|
|
}
|
|
|
|
listSavegames(avail_saves, ARRAYSIZE(avail_saves));
|
|
for (slot = a; slot <= b; ++slot) {
|
|
slotSize = getResourceSize(rtString, slot);
|
|
slotContent = getResourceAddress(rtString, slot);
|
|
|
|
// load savegame names
|
|
savegameId = slot - a + 1;
|
|
Common::String name;
|
|
if (avail_saves[savegameId] && getSavegameName(savegameId, name)) {
|
|
int pos;
|
|
const char *ptr = name.c_str();
|
|
// slotContent ends with {'\0','@'} -> max. length = slotSize-2
|
|
for (pos = 0; pos < slotSize - 2; ++pos) {
|
|
if (!ptr[pos])
|
|
break;
|
|
// replace special characters
|
|
if (ptr[pos] >= 32 && ptr[pos] <= 122 && ptr[pos] != 64)
|
|
slotContent[pos] = ptr[pos];
|
|
else
|
|
slotContent[pos] = '_';
|
|
}
|
|
slotContent[pos] = '\0';
|
|
} else {
|
|
slotContent[0] = '\0';
|
|
}
|
|
}
|
|
break;
|
|
case 0x03: // open file
|
|
a = resStrLen(_scriptPointer);
|
|
strncpy(_saveLoadVarsFilename, (const char *)_scriptPointer, a);
|
|
_saveLoadVarsFilename[a] = '\0';
|
|
_scriptPointer += a + 1;
|
|
break;
|
|
case 0x04:
|
|
return;
|
|
case 0x1F: // close file
|
|
_saveLoadVarsFilename[0] = '\0';
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
|
|
void ScummEngine_v5::saveIQPoints() {
|
|
// save Indy3 IQ-points
|
|
Common::OutSaveFile *file;
|
|
Common::String filename = _targetName + ".iq";
|
|
|
|
file = _saveFileMan->openForSaving(filename.c_str());
|
|
if (file != NULL) {
|
|
int size = getResourceSize(rtString, STRINGID_IQ_EPISODE);
|
|
byte *ptr = getResourceAddress(rtString, STRINGID_IQ_EPISODE);
|
|
file->write(ptr, size);
|
|
delete file;
|
|
}
|
|
}
|
|
|
|
void ScummEngine_v5::loadIQPoints() {
|
|
// load Indy3 IQ-points
|
|
Common::InSaveFile *file;
|
|
Common::String filename = _targetName + ".iq";
|
|
|
|
file = _saveFileMan->openForLoading(filename.c_str());
|
|
if (file != NULL) {
|
|
int size = getResourceSize(rtString, STRINGID_IQ_SERIES);
|
|
byte *ptr = getResourceAddress(rtString, STRINGID_IQ_SERIES);
|
|
byte *tmp = (byte*)malloc(size);
|
|
int nread = file->read(tmp, size);
|
|
if (nread == size) {
|
|
memcpy(ptr, tmp, size);
|
|
}
|
|
free(tmp);
|
|
delete file;
|
|
}
|
|
}
|
|
|
|
void ScummEngine_v5::o5_expression() {
|
|
int dst, i;
|
|
|
|
_scummStackPos = 0;
|
|
getResultPos();
|
|
dst = _resultVarNumber;
|
|
|
|
while ((_opcode = fetchScriptByte()) != 0xFF) {
|
|
switch (_opcode & 0x1F) {
|
|
case 1: /* varordirect */
|
|
push(getVarOrDirectWord(PARAM_1));
|
|
break;
|
|
case 2: /* add */
|
|
i = pop();
|
|
push(i + pop());
|
|
break;
|
|
case 3: /* sub */
|
|
i = pop();
|
|
push(pop() - i);
|
|
break;
|
|
case 4: /* mul */
|
|
i = pop();
|
|
push(i * pop());
|
|
break;
|
|
case 5: /* div */
|
|
i = pop();
|
|
if (i == 0)
|
|
error("Divide by zero");
|
|
push(pop() / i);
|
|
break;
|
|
case 6: /* normal opcode */
|
|
_opcode = fetchScriptByte();
|
|
executeOpcode(_opcode);
|
|
push(_scummVars[0]);
|
|
break;
|
|
}
|
|
}
|
|
|
|
_resultVarNumber = dst;
|
|
setResult(pop());
|
|
}
|
|
|
|
void ScummEngine_v5::o5_faceActor() {
|
|
int act = getVarOrDirectByte(PARAM_1);
|
|
int obj = getVarOrDirectWord(PARAM_2);
|
|
Actor *a = derefActor(act, "o5_faceActor");
|
|
a->faceToObject(obj);
|
|
}
|
|
|
|
void ScummEngine_v5::o5_findInventory() {
|
|
getResultPos();
|
|
int x = getVarOrDirectByte(PARAM_1);
|
|
int y = getVarOrDirectByte(PARAM_2);
|
|
setResult(findInventory(x, y));
|
|
}
|
|
|
|
void ScummEngine_v5::o5_findObject() {
|
|
getResultPos();
|
|
int x = getVarOrDirectByte(PARAM_1);
|
|
int y = getVarOrDirectByte(PARAM_2);
|
|
setResult(findObject(x, y));
|
|
}
|
|
|
|
void ScummEngine_v5::o5_freezeScripts() {
|
|
int scr = getVarOrDirectByte(PARAM_1);
|
|
|
|
if (scr != 0)
|
|
freezeScripts(scr);
|
|
else
|
|
unfreezeScripts();
|
|
}
|
|
|
|
void ScummEngine_v5::o5_getActorCostume() {
|
|
getResultPos();
|
|
int act = getVarOrDirectByte(PARAM_1);
|
|
Actor *a = derefActor(act, "o5_getActorCostume");
|
|
setResult(a->_costume);
|
|
}
|
|
|
|
void ScummEngine_v5::o5_getActorElevation() {
|
|
getResultPos();
|
|
int act = getVarOrDirectByte(PARAM_1);
|
|
Actor *a = derefActor(act, "o5_getActorElevation");
|
|
setResult(a->getElevation());
|
|
}
|
|
|
|
void ScummEngine_v5::o5_getActorFacing() {
|
|
getResultPos();
|
|
int act = getVarOrDirectByte(PARAM_1);
|
|
Actor *a = derefActor(act, "o5_getActorFacing");
|
|
setResult(newDirToOldDir(a->getFacing()));
|
|
}
|
|
|
|
void ScummEngine_v5::o5_getActorMoving() {
|
|
getResultPos();
|
|
int act = getVarOrDirectByte(PARAM_1);
|
|
Actor *a = derefActor(act, "o5_getActorMoving");
|
|
setResult(a->_moving);
|
|
}
|
|
|
|
void ScummEngine_v5::o5_getActorRoom() {
|
|
getResultPos();
|
|
int act = getVarOrDirectByte(PARAM_1);
|
|
// WORKAROUND bug #746349. This is a really odd bug in either the script
|
|
// or in our script engine. Might be a good idea to investigate this
|
|
// further by e.g. looking at the FOA engine a bit closer.
|
|
if (_game.id == GID_INDY4 && _roomResource == 94 && vm.slot[_currentScript].number == 206 && !isValidActor(act)) {
|
|
setResult(0);
|
|
return;
|
|
}
|
|
|
|
Actor *a = derefActor(act, "o5_getActorRoom");
|
|
setResult(a->_room);
|
|
}
|
|
|
|
void ScummEngine_v5::o5_getActorScale() {
|
|
Actor *a;
|
|
|
|
// INDY3 uses this opcode for waitForActor
|
|
if (_game.id == GID_INDY3) {
|
|
const byte *oldaddr = _scriptPointer - 1;
|
|
a = derefActor(getVarOrDirectByte(PARAM_1), "o5_getActorScale (wait)");
|
|
if (a->_moving) {
|
|
_scriptPointer = oldaddr;
|
|
o5_breakHere();
|
|
}
|
|
return;
|
|
}
|
|
|
|
getResultPos();
|
|
int act = getVarOrDirectByte(PARAM_1);
|
|
a = derefActor(act, "o5_getActorScale");
|
|
setResult(a->_scalex);
|
|
}
|
|
|
|
void ScummEngine_v5::o5_getActorWalkBox() {
|
|
getResultPos();
|
|
int act = getVarOrDirectByte(PARAM_1);
|
|
Actor *a = derefActor(act, "o5_getActorWalkBox");
|
|
setResult(a->_walkbox);
|
|
}
|
|
|
|
void ScummEngine_v5::o5_getActorWidth() {
|
|
getResultPos();
|
|
int act = getVarOrDirectByte(PARAM_1);
|
|
Actor *a = derefActor(act, "o5_getActorWidth");
|
|
setResult(a->_width);
|
|
}
|
|
|
|
void ScummEngine_v5::o5_getActorX() {
|
|
int a;
|
|
getResultPos();
|
|
|
|
if ((_game.id == GID_INDY3) && !(_game.platform == Common::kPlatformMacintosh))
|
|
a = getVarOrDirectByte(PARAM_1);
|
|
else
|
|
a = getVarOrDirectWord(PARAM_1);
|
|
|
|
setResult(getObjX(a));
|
|
}
|
|
|
|
void ScummEngine_v5::o5_getActorY() {
|
|
int a;
|
|
getResultPos();
|
|
|
|
if ((_game.id == GID_INDY3) && !(_game.platform == Common::kPlatformMacintosh)) {
|
|
a = getVarOrDirectByte(PARAM_1);
|
|
|
|
// WORKAROUND bug #636433 (can't get into Zeppelin)
|
|
if (_roomResource == 36) {
|
|
setResult(getObjY(a) - 1);
|
|
return;
|
|
}
|
|
} else
|
|
a = getVarOrDirectWord(PARAM_1);
|
|
|
|
setResult(getObjY(a));
|
|
}
|
|
|
|
void ScummEngine_v5::o5_saveLoadGame() {
|
|
getResultPos();
|
|
byte a = getVarOrDirectByte(PARAM_1);
|
|
byte slot = a & 0x1F;
|
|
byte result = 0;
|
|
|
|
// Slot numbers in older games start with 0, in newer games with 1
|
|
if (_game.version <= 2)
|
|
slot++;
|
|
|
|
if ((_game.id == GID_MANIAC) && (_game.version <= 1)) {
|
|
// Convert older load/save screen
|
|
// 1 Load
|
|
// 2 Save
|
|
slot = 1;
|
|
if (a == 1)
|
|
_opcode = 0x40;
|
|
else if ((a == 2) || (_game.platform == Common::kPlatformNES))
|
|
_opcode = 0x80;
|
|
} else {
|
|
_opcode = a & 0xE0;
|
|
}
|
|
|
|
switch (_opcode) {
|
|
case 0x00: // num slots available
|
|
result = 100;
|
|
break;
|
|
case 0x20: // drive
|
|
if (_game.id == GID_INDY3) {
|
|
// 0 = hard drive
|
|
// 1 = disk drive
|
|
result = 0;
|
|
} else {
|
|
// set current drive
|
|
result = 1;
|
|
}
|
|
break;
|
|
case 0x40: // load
|
|
if (loadState(slot, _saveTemporaryState))
|
|
result = 3; // sucess
|
|
else
|
|
result = 5; // failed to load
|
|
break;
|
|
case 0x80: // save
|
|
//if (saveState(slot, _saveTemporaryState))
|
|
// result = 0; // sucess
|
|
//else
|
|
result = 2; // failed to save
|
|
break;
|
|
case 0xC0: // test if save exists
|
|
Common::InSaveFile *file;
|
|
bool avail_saves[100];
|
|
char filename[256];
|
|
|
|
listSavegames(avail_saves, ARRAYSIZE(avail_saves));
|
|
makeSavegameName(filename, slot, false);
|
|
if (avail_saves[slot] && (file = _saveFileMan->openForLoading(filename))) {
|
|
result = 6; // save file exists
|
|
delete file;
|
|
} else
|
|
result = 7; // save file does not exist
|
|
break;
|
|
default:
|
|
error("o5_saveLoadGame: unknown subopcode %d", _opcode);
|
|
}
|
|
|
|
setResult(result);
|
|
}
|
|
|
|
void ScummEngine_v5::o5_getAnimCounter() {
|
|
if (_game.version == 3) {
|
|
o5_saveLoadGame();
|
|
return;
|
|
}
|
|
|
|
getResultPos();
|
|
|
|
int act = getVarOrDirectByte(PARAM_1);
|
|
Actor *a = derefActor(act, "o5_getAnimCounter");
|
|
setResult(a->_cost.animCounter);
|
|
}
|
|
|
|
void ScummEngine_v5::o5_getClosestObjActor() {
|
|
int obj;
|
|
int act;
|
|
int dist;
|
|
|
|
// This code can't detect any actors farther away than 255 units
|
|
// (pixels in newer games, characters in older ones.) But this is
|
|
// perfectly OK, as it is exactly how the original behaved.
|
|
|
|
int closest_obj = 0xFF, closest_dist = 0xFF;
|
|
|
|
getResultPos();
|
|
|
|
act = getVarOrDirectWord(PARAM_1);
|
|
obj = VAR(VAR_ACTOR_RANGE_MAX);
|
|
|
|
do {
|
|
dist = getObjActToObjActDist(act, obj);
|
|
if (dist < closest_dist) {
|
|
closest_dist = dist;
|
|
closest_obj = obj;
|
|
}
|
|
} while (--obj >= VAR(VAR_ACTOR_RANGE_MIN));
|
|
|
|
setResult(closest_obj);
|
|
}
|
|
|
|
void ScummEngine_v5::o5_getDist() {
|
|
int o1, o2;
|
|
int r;
|
|
getResultPos();
|
|
o1 = getVarOrDirectWord(PARAM_1);
|
|
o2 = getVarOrDirectWord(PARAM_2);
|
|
r = getObjActToObjActDist(o1, o2);
|
|
|
|
// FIXME: MI2 race workaround, see bug #597022. We never quite figured out
|
|
// what the real cause of this, or if it maybe occurs in the original, too...
|
|
if (_game.id == GID_MONKEY2 && vm.slot[_currentScript].number == 40 && r < 60)
|
|
r = 60;
|
|
|
|
// WORKAROUND bug #795937
|
|
if ((_game.id == GID_MONKEY_EGA || _game.id == GID_PASS) && o1 == 1 && o2 == 307 && vm.slot[_currentScript].number == 205 && r == 2)
|
|
r = 3;
|
|
|
|
setResult(r);
|
|
}
|
|
|
|
void ScummEngine_v5::o5_getInventoryCount() {
|
|
getResultPos();
|
|
setResult(getInventoryCount(getVarOrDirectByte(PARAM_1)));
|
|
}
|
|
|
|
void ScummEngine_v5::o5_getObjectOwner() {
|
|
getResultPos();
|
|
setResult(getOwner(getVarOrDirectWord(PARAM_1)));
|
|
}
|
|
|
|
void ScummEngine_v5::o5_getObjectState() {
|
|
if (_game.features & GF_SMALL_HEADER) {
|
|
o5_ifState();
|
|
} else {
|
|
getResultPos();
|
|
setResult(getState(getVarOrDirectWord(PARAM_1)));
|
|
}
|
|
}
|
|
|
|
void ScummEngine_v5::o5_ifState() {
|
|
int a = getVarOrDirectWord(PARAM_1);
|
|
int b = getVarOrDirectByte(PARAM_2);
|
|
|
|
if (getState(a) != b)
|
|
o5_jumpRelative();
|
|
else
|
|
ignoreScriptWord();
|
|
}
|
|
|
|
void ScummEngine_v5::o5_ifNotState() {
|
|
int a = getVarOrDirectWord(PARAM_1);
|
|
int b = getVarOrDirectByte(PARAM_2);
|
|
|
|
if (getState(a) == b)
|
|
o5_jumpRelative();
|
|
else
|
|
ignoreScriptWord();
|
|
}
|
|
|
|
void ScummEngine_v5::o5_getRandomNr() {
|
|
getResultPos();
|
|
setResult(_rnd.getRandomNumber(getVarOrDirectByte(PARAM_1)));
|
|
}
|
|
|
|
void ScummEngine_v5::o5_isScriptRunning() {
|
|
getResultPos();
|
|
setResult(isScriptRunning(getVarOrDirectByte(PARAM_1)));
|
|
}
|
|
|
|
void ScummEngine_v5::o5_getVerbEntrypoint() {
|
|
int a, b;
|
|
getResultPos();
|
|
a = getVarOrDirectWord(PARAM_1);
|
|
b = getVarOrDirectWord(PARAM_2);
|
|
|
|
setResult(getVerbEntrypoint(a, b));
|
|
}
|
|
|
|
void ScummEngine_v5::o5_ifClassOfIs() {
|
|
int act, cls, b = 0;
|
|
bool cond = true;
|
|
|
|
act = getVarOrDirectWord(PARAM_1);
|
|
|
|
while ((_opcode = fetchScriptByte()) != 0xFF) {
|
|
cls = getVarOrDirectWord(PARAM_1);
|
|
b = getClass(act, cls);
|
|
if (cls & 0x80 && !b || !(cls & 0x80) && b)
|
|
cond = false;
|
|
}
|
|
if (cond)
|
|
ignoreScriptWord();
|
|
else
|
|
o5_jumpRelative();
|
|
}
|
|
|
|
void ScummEngine_v5::o5_increment() {
|
|
getResultPos();
|
|
setResult(readVar(_resultVarNumber) + 1);
|
|
}
|
|
|
|
void ScummEngine_v5::o5_isActorInBox() {
|
|
int act = getVarOrDirectByte(PARAM_1);
|
|
int box = getVarOrDirectByte(PARAM_2);
|
|
Actor *a = derefActor(act, "o5_isActorInBox");
|
|
|
|
if (!checkXYInBoxBounds(box, a->getRealPos().x, a->getRealPos().y))
|
|
o5_jumpRelative();
|
|
else
|
|
ignoreScriptWord();
|
|
}
|
|
|
|
void ScummEngine_v5::o5_isEqual() {
|
|
int16 a, b;
|
|
int var;
|
|
|
|
if (_game.version <= 2)
|
|
var = fetchScriptByte();
|
|
else
|
|
var = fetchScriptWord();
|
|
a = readVar(var);
|
|
b = getVarOrDirectWord(PARAM_1);
|
|
|
|
// HACK: See bug report #602348. The sound effects for Largo's screams
|
|
// are only played on type 5 soundcards. However, there is at least one
|
|
// other sound effect (the bartender spitting) which is only played on
|
|
// type 3 soundcards.
|
|
|
|
if (_game.id == GID_MONKEY2 && var == VAR_SOUNDCARD && b == 5)
|
|
b = a;
|
|
|
|
// HACK: To allow demo script of Maniac Mansion V2
|
|
// The camera x position is only 100, instead of 180, after game title name scrolls.
|
|
if (_game.id == GID_MANIAC && _game.version == 2 && (_game.features & GF_DEMO) && isScriptRunning(173) && b == 180)
|
|
b = 100;
|
|
|
|
if (b == a)
|
|
ignoreScriptWord();
|
|
else
|
|
o5_jumpRelative();
|
|
|
|
}
|
|
|
|
void ScummEngine_v5::o5_isGreater() {
|
|
int16 a = getVar();
|
|
int16 b = getVarOrDirectWord(PARAM_1);
|
|
if (b > a)
|
|
ignoreScriptWord();
|
|
else
|
|
o5_jumpRelative();
|
|
}
|
|
|
|
void ScummEngine_v5::o5_isGreaterEqual() {
|
|
int16 a = getVar();
|
|
int16 b = getVarOrDirectWord(PARAM_1);
|
|
if (b >= a)
|
|
ignoreScriptWord();
|
|
else
|
|
o5_jumpRelative();
|
|
}
|
|
|
|
void ScummEngine_v5::o5_isLess() {
|
|
int16 a = getVar();
|
|
int16 b = getVarOrDirectWord(PARAM_1);
|
|
if (b < a)
|
|
ignoreScriptWord();
|
|
else
|
|
o5_jumpRelative();
|
|
}
|
|
|
|
void ScummEngine_v5::o5_lessOrEqual() {
|
|
int16 a = getVar();
|
|
int16 b = getVarOrDirectWord(PARAM_1);
|
|
|
|
// WORKAROUND bug #820507 : Work around a bug in Indy3Town.
|
|
if (_game.id == GID_INDY3 && (_game.platform == Common::kPlatformFMTowns) &&
|
|
(vm.slot[_currentScript].number == 200 || vm.slot[_currentScript].number == 203) &&
|
|
_currentRoom == 70 && b == -256) {
|
|
o5_jumpRelative();
|
|
return;
|
|
}
|
|
|
|
if (b <= a)
|
|
ignoreScriptWord();
|
|
else
|
|
o5_jumpRelative();
|
|
}
|
|
|
|
void ScummEngine_v5::o5_isNotEqual() {
|
|
int16 a = getVar();
|
|
int16 b = getVarOrDirectWord(PARAM_1);
|
|
if (b != a)
|
|
ignoreScriptWord();
|
|
else
|
|
o5_jumpRelative();
|
|
}
|
|
|
|
void ScummEngine_v5::o5_notEqualZero() {
|
|
int a = getVar();
|
|
if (a != 0)
|
|
ignoreScriptWord();
|
|
else
|
|
o5_jumpRelative();
|
|
}
|
|
|
|
void ScummEngine_v5::o5_equalZero() {
|
|
int a = getVar();
|
|
if (a == 0)
|
|
ignoreScriptWord();
|
|
else
|
|
o5_jumpRelative();
|
|
}
|
|
|
|
void ScummEngine_v5::o5_jumpRelative() {
|
|
// Note that calling fetchScriptWord() will also modify _scriptPointer,
|
|
// so *don't* do this: _scriptPointer += (int16)fetchScriptWord();
|
|
//
|
|
// I'm not enough of a language lawyer to say for certain that this is
|
|
// undefined, but I do know that GCC 4.0 doesn't think it means what
|
|
// we want it to mean.
|
|
|
|
int16 offset = (int16)fetchScriptWord();
|
|
_scriptPointer += offset;
|
|
}
|
|
|
|
void ScummEngine_v5::o5_lights() {
|
|
int a, b, c;
|
|
|
|
a = getVarOrDirectByte(PARAM_1);
|
|
b = fetchScriptByte();
|
|
c = fetchScriptByte();
|
|
|
|
if (c == 0)
|
|
VAR(VAR_CURRENT_LIGHTS) = a;
|
|
else if (c == 1) {
|
|
_flashlight.xStrips = a;
|
|
_flashlight.yStrips = b;
|
|
}
|
|
_fullRedraw = true;
|
|
}
|
|
|
|
void ScummEngine_v5::o5_loadRoom() {
|
|
int room;
|
|
|
|
room = getVarOrDirectByte(PARAM_1);
|
|
|
|
// For small header games, we only call startScene if the room
|
|
// actually changed. This avoid unwanted (wrong) fades in Zak256
|
|
// and others. OTOH, it seems to cause a problem in newer games.
|
|
if (!(_game.features & GF_SMALL_HEADER) || room != _currentRoom)
|
|
startScene(room, 0, 0);
|
|
|
|
_fullRedraw = true;
|
|
}
|
|
|
|
void ScummEngine_v5::o5_loadRoomWithEgo() {
|
|
Actor *a;
|
|
int obj, room, x, y;
|
|
int x2, y2, dir, oldDir;
|
|
|
|
obj = getVarOrDirectWord(PARAM_1);
|
|
room = getVarOrDirectByte(PARAM_2);
|
|
|
|
a = derefActor(VAR(VAR_EGO), "o5_loadRoomWithEgo");
|
|
|
|
a->putActor(room);
|
|
oldDir = a->getFacing();
|
|
_egoPositioned = false;
|
|
|
|
x = (int16)fetchScriptWord();
|
|
y = (int16)fetchScriptWord();
|
|
|
|
VAR(VAR_WALKTO_OBJ) = obj;
|
|
startScene(a->_room, a, obj);
|
|
VAR(VAR_WALKTO_OBJ) = 0;
|
|
|
|
if (_game.version <= 4) {
|
|
if (whereIsObject(obj) != WIO_ROOM)
|
|
error("o5_loadRoomWithEgo: Object %d is not in room %d", obj, _currentRoom);
|
|
if (!_egoPositioned) {
|
|
getObjectXYPos(obj, x2, y2, dir);
|
|
a->putActor(x2, y2, _currentRoom);
|
|
if (a->getFacing() == oldDir)
|
|
a->setDirection(dir + 180);
|
|
}
|
|
a->_moving = 0;
|
|
}
|
|
|
|
// This is based on disassembly
|
|
camera._cur.x = camera._dest.x = a->getPos().x;
|
|
if ((_game.id == GID_ZAK || _game.id == GID_LOOM) && (_game.platform == Common::kPlatformFMTowns)) {
|
|
setCameraAt(a->getPos().x, a->getPos().y);
|
|
}
|
|
setCameraFollows(a);
|
|
|
|
_fullRedraw = true;
|
|
|
|
if (x != -1) {
|
|
a->startWalkActor(x, y, -1);
|
|
}
|
|
}
|
|
|
|
void ScummEngine_v5::o5_matrixOps() {
|
|
int a, b;
|
|
|
|
if (_game.version == 3) {
|
|
a = getVarOrDirectByte(PARAM_1);
|
|
b = fetchScriptByte();
|
|
setBoxFlags(a, b);
|
|
return;
|
|
}
|
|
|
|
_opcode = fetchScriptByte();
|
|
switch (_opcode & 0x1F) {
|
|
case 1:
|
|
a = getVarOrDirectByte(PARAM_1);
|
|
b = getVarOrDirectByte(PARAM_2);
|
|
setBoxFlags(a, b);
|
|
break;
|
|
case 2:
|
|
a = getVarOrDirectByte(PARAM_1);
|
|
b = getVarOrDirectByte(PARAM_2);
|
|
setBoxScale(a, b);
|
|
break;
|
|
case 3:
|
|
a = getVarOrDirectByte(PARAM_1);
|
|
b = getVarOrDirectByte(PARAM_2);
|
|
setBoxScale(a, (b - 1) | 0x8000);
|
|
break;
|
|
case 4:
|
|
createBoxMatrix();
|
|
break;
|
|
}
|
|
}
|
|
|
|
void ScummEngine_v5::o5_move() {
|
|
getResultPos();
|
|
setResult(getVarOrDirectWord(PARAM_1));
|
|
}
|
|
|
|
void ScummEngine_v5::o5_multiply() {
|
|
int a;
|
|
getResultPos();
|
|
a = getVarOrDirectWord(PARAM_1);
|
|
setResult(readVar(_resultVarNumber) * a);
|
|
}
|
|
|
|
void ScummEngine_v5::o5_or() {
|
|
int a;
|
|
getResultPos();
|
|
a = getVarOrDirectWord(PARAM_1);
|
|
setResult(readVar(_resultVarNumber) | a);
|
|
}
|
|
|
|
void ScummEngine_v5::o5_beginOverride() {
|
|
if (fetchScriptByte() != 0)
|
|
beginOverride();
|
|
else
|
|
endOverride();
|
|
}
|
|
|
|
void ScummEngine_v5::o5_panCameraTo() {
|
|
panCameraTo(getVarOrDirectWord(PARAM_1), 0);
|
|
}
|
|
|
|
void ScummEngine_v5::o5_pickupObject() {
|
|
int obj, room;
|
|
if (_game.version == 3 || _game.version == 4) {
|
|
o5_drawObject();
|
|
return;
|
|
}
|
|
|
|
obj = getVarOrDirectWord(PARAM_1);
|
|
room = getVarOrDirectByte(PARAM_2);
|
|
if (room == 0)
|
|
room = _roomResource;
|
|
addObjectToInventory(obj, room);
|
|
putOwner(obj, VAR(VAR_EGO));
|
|
putClass(obj, kObjectClassUntouchable, 1);
|
|
putState(obj, 1);
|
|
markObjectRectAsDirty(obj);
|
|
clearDrawObjectQueue();
|
|
runInventoryScript(1);
|
|
}
|
|
|
|
void ScummEngine_v5::o5_print() {
|
|
_actorToPrintStrFor = getVarOrDirectByte(PARAM_1);
|
|
decodeParseString();
|
|
}
|
|
|
|
void ScummEngine_v5::o5_printEgo() {
|
|
_actorToPrintStrFor = (byte)VAR(VAR_EGO);
|
|
decodeParseString();
|
|
}
|
|
|
|
void ScummEngine_v5::o5_pseudoRoom() {
|
|
int i = fetchScriptByte(), j;
|
|
while ((j = fetchScriptByte()) != 0) {
|
|
if (j >= 0x80) {
|
|
_resourceMapper[j & 0x7F] = i;
|
|
}
|
|
}
|
|
}
|
|
|
|
void ScummEngine_v5::o5_putActor() {
|
|
int x, y;
|
|
Actor *a;
|
|
|
|
a = derefActor(getVarOrDirectByte(PARAM_1), "o5_putActor");
|
|
x = getVarOrDirectWord(PARAM_2);
|
|
y = getVarOrDirectWord(PARAM_3);
|
|
a->putActor(x, y);
|
|
}
|
|
|
|
void ScummEngine_v5::o5_putActorAtObject() {
|
|
int obj, x, y;
|
|
Actor *a;
|
|
|
|
a = derefActor(getVarOrDirectByte(PARAM_1), "o5_putActorAtObject");
|
|
obj = getVarOrDirectWord(PARAM_2);
|
|
if (whereIsObject(obj) != WIO_NOT_FOUND)
|
|
getObjectXYPos(obj, x, y);
|
|
else {
|
|
x = 240;
|
|
y = 120;
|
|
}
|
|
a->putActor(x, y);
|
|
}
|
|
|
|
void ScummEngine_v5::o5_putActorInRoom() {
|
|
Actor *a;
|
|
int act = getVarOrDirectByte(PARAM_1);
|
|
int room = getVarOrDirectByte(PARAM_2);
|
|
|
|
a = derefActor(act, "o5_putActorInRoom");
|
|
|
|
if (a->_visible && _currentRoom != room && getTalkingActor() == a->_number) {
|
|
stopTalk();
|
|
}
|
|
a->_room = room;
|
|
if (!room)
|
|
a->putActor(0, 0, 0);
|
|
}
|
|
|
|
void ScummEngine_v5::o5_systemOps() {
|
|
byte subOp = fetchScriptByte();
|
|
switch (subOp) {
|
|
case 1: // SO_RESTART
|
|
restart();
|
|
break;
|
|
case 2: // SO_PAUSE
|
|
pauseGame();
|
|
break;
|
|
case 3: // SO_QUIT
|
|
shutDown();
|
|
break;
|
|
default:
|
|
error("o5_systemOps: unknown subopcode %d", subOp);
|
|
}
|
|
}
|
|
|
|
void ScummEngine_v5::o5_resourceRoutines() {
|
|
const ResTypes resType[4] = { rtScript, rtSound, rtCostume, rtRoom };
|
|
int resid = 0;
|
|
int foo, bar;
|
|
|
|
_opcode = fetchScriptByte();
|
|
if (_opcode != 17)
|
|
resid = getVarOrDirectByte(PARAM_1);
|
|
if (!(_game.platform == Common::kPlatformFMTowns)) {
|
|
// FIXME - this probably can be removed eventually, I don't think the following
|
|
// check will ever be triggered, but then I could be wrong and it's better
|
|
// to play it safe.
|
|
if ((_opcode & 0x3F) != (_opcode & 0x1F))
|
|
error("Oops, this shouldn't happen: o5_resourceRoutines opcode %d", _opcode);
|
|
}
|
|
|
|
int op = _opcode & 0x3F;
|
|
|
|
// FIXME: Sound resources are currently missing
|
|
if (_game.id == GID_LOOM && _game.platform == Common::kPlatformPCEngine &&
|
|
(op == 2 || op == 6)) {
|
|
return;
|
|
}
|
|
|
|
switch (op) {
|
|
case 1: // SO_LOAD_SCRIPT
|
|
case 2: // SO_LOAD_SOUND
|
|
case 3: // SO_LOAD_COSTUME
|
|
ensureResourceLoaded(resType[op - 1], resid);
|
|
break;
|
|
case 4: // SO_LOAD_ROOM
|
|
if (_game.version == 3) {
|
|
ensureResourceLoaded(rtRoom, resid);
|
|
if (resid > 0x7F)
|
|
resid = _resourceMapper[resid & 0x7F];
|
|
|
|
if (_currentRoom != resid) {
|
|
_res->setResourceCounter(rtRoom, resid, 1);
|
|
}
|
|
} else
|
|
ensureResourceLoaded(rtRoom, resid);
|
|
break;
|
|
|
|
case 5: // SO_NUKE_SCRIPT
|
|
case 6: // SO_NUKE_SOUND
|
|
case 7: // SO_NUKE_COSTUME
|
|
case 8: // SO_NUKE_ROOM
|
|
if (_game.id == GID_ZAK && (_game.platform == Common::kPlatformFMTowns))
|
|
error("o5_resourceRoutines %d should not occur in Zak256", op);
|
|
else
|
|
_res->setResourceCounter(resType[op-5], resid, 0x7F);
|
|
break;
|
|
case 9: // SO_LOCK_SCRIPT
|
|
if (resid >= _numGlobalScripts)
|
|
break;
|
|
_res->lock(rtScript, resid);
|
|
break;
|
|
case 10: // SO_LOCK_SOUND
|
|
// FIXME: Sound resources are currently missing
|
|
if (_game.id == GID_LOOM && _game.platform == Common::kPlatformPCEngine)
|
|
break;
|
|
_res->lock(rtSound, resid);
|
|
break;
|
|
case 11: // SO_LOCK_COSTUME
|
|
_res->lock(rtCostume, resid);
|
|
break;
|
|
case 12: // SO_LOCK_ROOM
|
|
if (resid > 0x7F)
|
|
resid = _resourceMapper[resid & 0x7F];
|
|
_res->lock(rtRoom, resid);
|
|
break;
|
|
|
|
case 13: // SO_UNLOCK_SCRIPT
|
|
if (resid >= _numGlobalScripts)
|
|
break;
|
|
_res->unlock(rtScript, resid);
|
|
break;
|
|
case 14: // SO_UNLOCK_SOUND
|
|
// FIXME: Sound resources are currently missing
|
|
if (_game.id == GID_LOOM && _game.platform == Common::kPlatformPCEngine)
|
|
break;
|
|
_res->unlock(rtSound, resid);
|
|
break;
|
|
case 15: // SO_UNLOCK_COSTUME
|
|
_res->unlock(rtCostume, resid);
|
|
break;
|
|
case 16: // SO_UNLOCK_ROOM
|
|
if (resid > 0x7F)
|
|
resid = _resourceMapper[resid & 0x7F];
|
|
_res->unlock(rtRoom, resid);
|
|
break;
|
|
|
|
case 17: // SO_CLEAR_HEAP
|
|
//heapClear(0);
|
|
//unkHeapProc2(0, 0);
|
|
break;
|
|
case 18: // SO_LOAD_CHARSET
|
|
loadCharset(resid);
|
|
break;
|
|
case 19: // SO_NUKE_CHARSET
|
|
nukeCharset(resid);
|
|
break;
|
|
case 20: // SO_LOAD_OBJECT
|
|
loadFlObject(getVarOrDirectWord(PARAM_2), resid);
|
|
break;
|
|
|
|
// TODO: For the following see also Hibarnatus' information on bug #805691.
|
|
case 32:
|
|
// TODO (apparently never used in FM-TOWNS)
|
|
debug(0, "o5_resourceRoutines %d not yet handled (script %d)", op, vm.slot[_currentScript].number);
|
|
break;
|
|
case 33:
|
|
// TODO (apparently never used in FM-TOWNS)
|
|
debug(0, "o5_resourceRoutines %d not yet handled (script %d)", op, vm.slot[_currentScript].number);
|
|
break;
|
|
case 35:
|
|
// TODO: Might be used to set CD volume in FM-TOWNS Loom
|
|
foo = getVarOrDirectByte(PARAM_2);
|
|
debug(0, "o5_resourceRoutines %d not yet handled (script %d)", op, vm.slot[_currentScript].number);
|
|
break;
|
|
case 36:
|
|
// TODO: Sets the loudness of a sound resource. Used in Indy3 and Zak.
|
|
foo = getVarOrDirectByte(PARAM_2);
|
|
bar = fetchScriptByte();
|
|
debug(0, "o5_resourceRoutines %d not yet handled (script %d)", op, vm.slot[_currentScript].number);
|
|
break;
|
|
case 37:
|
|
// TODO: Sets the pitch of a sound resource (pitch = foo - center semitones.
|
|
// "center" is at 0x32 in the sfx resource (always 0x3C in zak256, but sometimes different in Indy3).
|
|
foo = getVarOrDirectByte(PARAM_2);
|
|
debug(0, "o5_resourceRoutines %d not yet handled (script %d)", op, vm.slot[_currentScript].number);
|
|
break;
|
|
|
|
default:
|
|
error("o5_resourceRoutines: default case %d", op);
|
|
}
|
|
}
|
|
|
|
void ScummEngine_v5::o5_roomOps() {
|
|
int a = 0, b = 0, c, d, e;
|
|
|
|
if (_game.version == 3 && _game.platform != Common::kPlatformPCEngine) {
|
|
a = getVarOrDirectWord(PARAM_1);
|
|
b = getVarOrDirectWord(PARAM_2);
|
|
}
|
|
|
|
_opcode = fetchScriptByte();
|
|
switch (_opcode & 0x1F) {
|
|
case 1: // SO_ROOM_SCROLL
|
|
if (_game.version != 3 || _game.platform == Common::kPlatformPCEngine) {
|
|
a = getVarOrDirectWord(PARAM_1);
|
|
b = getVarOrDirectWord(PARAM_2);
|
|
}
|
|
if (a < (_screenWidth / 2))
|
|
a = (_screenWidth / 2);
|
|
if (b < (_screenWidth / 2))
|
|
b = (_screenWidth / 2);
|
|
if (a > _roomWidth - (_screenWidth / 2))
|
|
a = _roomWidth - (_screenWidth / 2);
|
|
if (b > _roomWidth - (_screenWidth / 2))
|
|
b = _roomWidth - (_screenWidth / 2);
|
|
VAR(VAR_CAMERA_MIN_X) = a;
|
|
VAR(VAR_CAMERA_MAX_X) = b;
|
|
break;
|
|
case 2: // SO_ROOM_COLOR
|
|
if (_game.features & GF_SMALL_HEADER) {
|
|
if (_game.version != 3 || _game.platform == Common::kPlatformPCEngine) {
|
|
a = getVarOrDirectWord(PARAM_1);
|
|
b = getVarOrDirectWord(PARAM_2);
|
|
}
|
|
assertRange(0, a, 256, "o5_roomOps: 2: room color slot");
|
|
_roomPalette[b] = a;
|
|
_fullRedraw = true;
|
|
} else {
|
|
error("room-color is no longer a valid command");
|
|
}
|
|
break;
|
|
|
|
case 3: // SO_ROOM_SCREEN
|
|
if (_game.version != 3 || _game.platform == Common::kPlatformPCEngine) {
|
|
a = getVarOrDirectWord(PARAM_1);
|
|
b = getVarOrDirectWord(PARAM_2);
|
|
}
|
|
initScreens(a, b);
|
|
break;
|
|
case 4: // SO_ROOM_PALETTE
|
|
if (_game.features & GF_SMALL_HEADER) {
|
|
if (_game.version != 3 || _game.platform == Common::kPlatformPCEngine) {
|
|
a = getVarOrDirectWord(PARAM_1);
|
|
b = getVarOrDirectWord(PARAM_2);
|
|
}
|
|
assertRange(0, a, 256, "o5_roomOps: 4: room color slot");
|
|
_shadowPalette[b] = a;
|
|
setDirtyColors(b, b);
|
|
} else {
|
|
a = getVarOrDirectWord(PARAM_1);
|
|
b = getVarOrDirectWord(PARAM_2);
|
|
c = getVarOrDirectWord(PARAM_3);
|
|
_opcode = fetchScriptByte();
|
|
d = getVarOrDirectByte(PARAM_1);
|
|
setPalColor(d, a, b, c); /* index, r, g, b */
|
|
}
|
|
break;
|
|
case 5: // SO_ROOM_SHAKE_ON
|
|
setShake(1);
|
|
break;
|
|
case 6: // SO_ROOM_SHAKE_OFF
|
|
setShake(0);
|
|
break;
|
|
case 7: // SO_ROOM_SCALE
|
|
a = getVarOrDirectByte(PARAM_1);
|
|
b = getVarOrDirectByte(PARAM_2);
|
|
_opcode = fetchScriptByte();
|
|
c = getVarOrDirectByte(PARAM_1);
|
|
d = getVarOrDirectByte(PARAM_2);
|
|
_opcode = fetchScriptByte();
|
|
e = getVarOrDirectByte(PARAM_2);
|
|
setScaleSlot(e - 1, 0, b, a, 0, d, c);
|
|
break;
|
|
case 8: // SO_ROOM_INTENSITY
|
|
a = getVarOrDirectByte(PARAM_1);
|
|
b = getVarOrDirectByte(PARAM_2);
|
|
c = getVarOrDirectByte(PARAM_3);
|
|
darkenPalette(a, a, a, b, c);
|
|
break;
|
|
case 9: // SO_ROOM_SAVEGAME
|
|
_saveLoadFlag = getVarOrDirectByte(PARAM_1);
|
|
_saveLoadSlot = getVarOrDirectByte(PARAM_2);
|
|
_saveLoadSlot = 99; /* use this slot */
|
|
_saveTemporaryState = true;
|
|
break;
|
|
case 10: // SO_ROOM_FADE
|
|
a = getVarOrDirectWord(PARAM_1);
|
|
if (a) {
|
|
if (_game.platform == Common::kPlatformFMTowns) {
|
|
switch (a) {
|
|
case 8: // compose kMainVirtScreen over a screen buffer
|
|
case 9: // call 0x110:0x20 _ax=0x601 _edx=2
|
|
case 10: // call 0x110:0x20 _ax=0x601 _edx=3
|
|
case 11: // clear screen 0x1C:0x45000 sizeof(640 * 320)
|
|
case 12: // call 0x110:0x20 _ax=0x601 _edx=0
|
|
case 13: // call 0x110:0x20 _ax=0x601 _edx=1
|
|
case 16: // enable clearing of a screen buffer in drawBitmap()
|
|
case 17: // disable clearing of a screen buffer in drawBitmap()
|
|
case 18: // clear a screen buffer
|
|
case 19: // enable palette operations (palManipulate(), cyclePalette() etc.)
|
|
case 20: // disable palette operations
|
|
case 21: // disable clearing of screen 0x1C:0x5000 sizeof(640 * 320) in initScreens()
|
|
case 22: // enable clearing of screen 0x1C:0x5000 sizeof(640 * 320) in initScreens()
|
|
case 30:
|
|
debug(0, "o5_roomOps: unhandled FM-TOWNS fadeEffect %d", a);
|
|
return;
|
|
}
|
|
}
|
|
_switchRoomEffect = (byte)(a & 0xFF);
|
|
_switchRoomEffect2 = (byte)(a >> 8);
|
|
} else {
|
|
fadeIn(_newEffect);
|
|
}
|
|
break;
|
|
case 11: // SO_RGB_ROOM_INTENSITY
|
|
a = getVarOrDirectWord(PARAM_1);
|
|
b = getVarOrDirectWord(PARAM_2);
|
|
c = getVarOrDirectWord(PARAM_3);
|
|
_opcode = fetchScriptByte();
|
|
d = getVarOrDirectByte(PARAM_1);
|
|
e = getVarOrDirectByte(PARAM_2);
|
|
darkenPalette(a, b, c, d, e);
|
|
break;
|
|
case 12: // SO_ROOM_SHADOW
|
|
a = getVarOrDirectWord(PARAM_1);
|
|
b = getVarOrDirectWord(PARAM_2);
|
|
c = getVarOrDirectWord(PARAM_3);
|
|
_opcode = fetchScriptByte();
|
|
d = getVarOrDirectByte(PARAM_1);
|
|
e = getVarOrDirectByte(PARAM_2);
|
|
setShadowPalette(a, b, c, d, e, 0, 256);
|
|
break;
|
|
|
|
case 13: // SO_SAVE_STRING
|
|
{
|
|
Common::OutSaveFile *file;
|
|
char filename[256], *s;
|
|
|
|
a = getVarOrDirectByte(PARAM_1);
|
|
s = filename;
|
|
while ((*s++ = fetchScriptByte()));
|
|
|
|
file = _saveFileMan->openForSaving(filename);
|
|
if (file != NULL) {
|
|
byte *ptr;
|
|
ptr = getResourceAddress(rtString, a);
|
|
file->write(ptr, resStrLen(ptr) + 1);
|
|
delete file;
|
|
VAR(VAR_SOUNDRESULT) = 0;
|
|
}
|
|
break;
|
|
}
|
|
case 14: // SO_LOAD_STRING
|
|
{
|
|
Common::InSaveFile *file;
|
|
char filename[256], *s;
|
|
|
|
a = getVarOrDirectByte(PARAM_1);
|
|
s = filename;
|
|
while ((*s++ = fetchScriptByte()));
|
|
|
|
file = _saveFileMan->openForLoading(filename);
|
|
if (file != NULL) {
|
|
byte *ptr;
|
|
int len = 256, cnt = 0;
|
|
ptr = (byte *)malloc(len);
|
|
while (ptr) {
|
|
int r = file->read(ptr + cnt, len - cnt);
|
|
cnt += r;
|
|
if (cnt < len)
|
|
break;
|
|
len *= 2;
|
|
ptr = (byte *)realloc(ptr, len);
|
|
}
|
|
ptr[cnt] = '\0';
|
|
loadPtrToResource(rtString, a, ptr);
|
|
free(ptr);
|
|
delete file;
|
|
}
|
|
break;
|
|
}
|
|
case 15: // SO_ROOM_TRANSFORM
|
|
a = getVarOrDirectByte(PARAM_1);
|
|
_opcode = fetchScriptByte();
|
|
b = getVarOrDirectByte(PARAM_1);
|
|
c = getVarOrDirectByte(PARAM_2);
|
|
_opcode = fetchScriptByte();
|
|
d = getVarOrDirectByte(PARAM_1);
|
|
palManipulateInit(a, b, c, d);
|
|
break;
|
|
|
|
case 16: // SO_CYCLE_SPEED
|
|
a = getVarOrDirectByte(PARAM_1);
|
|
b = getVarOrDirectByte(PARAM_2);
|
|
assertRange(1, a, 16, "o5_roomOps: 16: color cycle");
|
|
_colorCycle[a - 1].delay = (b != 0) ? 0x4000 / (b * 0x4C) : 0;
|
|
break;
|
|
default:
|
|
error("o5_roomOps: unknown subopcode %d", _opcode & 0x1F);
|
|
}
|
|
}
|
|
|
|
void ScummEngine_v5::o5_saveRestoreVerbs() {
|
|
int a, b, c, slot, slot2;
|
|
|
|
_opcode = fetchScriptByte();
|
|
|
|
a = getVarOrDirectByte(PARAM_1);
|
|
b = getVarOrDirectByte(PARAM_2);
|
|
c = getVarOrDirectByte(PARAM_3);
|
|
|
|
switch (_opcode) {
|
|
case 1: // SO_SAVE_VERBS
|
|
while (a <= b) {
|
|
slot = getVerbSlot(a, 0);
|
|
if (slot && _verbs[slot].saveid == 0) {
|
|
_verbs[slot].saveid = c;
|
|
drawVerb(slot, 0);
|
|
verbMouseOver(0);
|
|
}
|
|
a++;
|
|
}
|
|
break;
|
|
case 2: // SO_RESTORE_VERBS
|
|
while (a <= b) {
|
|
slot = getVerbSlot(a, c);
|
|
if (slot) {
|
|
slot2 = getVerbSlot(a, 0);
|
|
if (slot2)
|
|
killVerb(slot2);
|
|
slot = getVerbSlot(a, c);
|
|
_verbs[slot].saveid = 0;
|
|
drawVerb(slot, 0);
|
|
verbMouseOver(0);
|
|
}
|
|
a++;
|
|
}
|
|
break;
|
|
case 3: // SO_DELETE_VERBS
|
|
while (a <= b) {
|
|
slot = getVerbSlot(a, c);
|
|
if (slot)
|
|
killVerb(slot);
|
|
a++;
|
|
}
|
|
break;
|
|
default:
|
|
error("o5_saveRestoreVerbs: unknown subopcode %d", _opcode);
|
|
}
|
|
}
|
|
|
|
void ScummEngine_v5::o5_setCameraAt() {
|
|
setCameraAtEx(getVarOrDirectWord(PARAM_1));
|
|
}
|
|
|
|
void ScummEngine_v5::o5_setObjectName() {
|
|
int obj = getVarOrDirectWord(PARAM_1);
|
|
setObjectName(obj);
|
|
}
|
|
|
|
void ScummEngine_v5::o5_setOwnerOf() {
|
|
int obj, owner;
|
|
|
|
obj = getVarOrDirectWord(PARAM_1);
|
|
owner = getVarOrDirectByte(PARAM_2);
|
|
|
|
setOwnerOf(obj, owner);
|
|
}
|
|
|
|
void ScummEngine_v5::o5_setState() {
|
|
int obj, state;
|
|
obj = getVarOrDirectWord(PARAM_1);
|
|
state = getVarOrDirectByte(PARAM_2);
|
|
putState(obj, state);
|
|
markObjectRectAsDirty(obj);
|
|
if (_bgNeedsRedraw)
|
|
clearDrawObjectQueue();
|
|
}
|
|
|
|
void ScummEngine_v5::o5_setVarRange() {
|
|
int a, b;
|
|
|
|
getResultPos();
|
|
a = fetchScriptByte();
|
|
do {
|
|
if (_opcode & 0x80)
|
|
b = fetchScriptWordSigned();
|
|
else
|
|
b = fetchScriptByte();
|
|
|
|
setResult(b);
|
|
_resultVarNumber++;
|
|
} while (--a);
|
|
|
|
// Macintosh verison of indy3ega used different interface, so adjust values.
|
|
if (_game.id == GID_INDY3 && _game.platform == Common::kPlatformMacintosh) {
|
|
VAR(68) = 0;
|
|
VAR(69) = 0;
|
|
VAR(70) = 168;
|
|
VAR(71) = 0;
|
|
VAR(72) = 168;
|
|
VAR(73) = 0;
|
|
VAR(74) = 168;
|
|
VAR(75) = 0;
|
|
VAR(76) = 176;
|
|
VAR(77) = 176;
|
|
VAR(78) = 184;
|
|
VAR(79) = 184;
|
|
VAR(80) = 192;
|
|
VAR(81) = 192;
|
|
}
|
|
}
|
|
|
|
void ScummEngine_v5::o5_startMusic() {
|
|
if (_game.platform == Common::kPlatformFMTowns && _game.version == 3) {
|
|
// In FM-TOWNS games this is some kind of Audio CD status query function.
|
|
// See also bug #762589 (thanks to Hibernatus for providing the information).
|
|
getResultPos();
|
|
int b = getVarOrDirectByte(PARAM_1);
|
|
int result = 0;
|
|
switch (b) {
|
|
case 0:
|
|
result = _sound->pollCD() == 0;
|
|
break;
|
|
case 0xFC:
|
|
// TODO: Unpause (resume) audio track. We'll have to extend Sound and OSystem for this.
|
|
break;
|
|
case 0xFD:
|
|
// TODO: Pause audio track. We'll have to extend Sound and OSystem for this.
|
|
break;
|
|
case 0xFE:
|
|
result = _sound->getCurrentCDSound();
|
|
break;
|
|
case 0xFF:
|
|
// TODO: Might return current CD volume in FM-TOWNS Loom. See also bug #805691.
|
|
break;
|
|
default:
|
|
// TODO: return track length in seconds. We'll have to extend Sound and OSystem for this.
|
|
// To check scummvm returns the right track length you
|
|
// can look at the global script #9 (0x888A in 49.LFL).
|
|
break;
|
|
}
|
|
debugC(DEBUG_GENERAL,"o5_startMusic(%d)", b);
|
|
setResult(result);
|
|
} else {
|
|
_sound->addSoundToQueue(getVarOrDirectByte(PARAM_1));
|
|
}
|
|
}
|
|
|
|
void ScummEngine_v5::o5_startSound() {
|
|
const byte *oldaddr = _scriptPointer - 1;
|
|
int sound = getVarOrDirectByte(PARAM_1);
|
|
|
|
// WORKAROUND: In the scene where Largo is talking to Mad Marty, the
|
|
// Woodtick music often resumes before Largo's theme has finished. As
|
|
// far as I can tell, this is a script bug.
|
|
if (_game.id == GID_MONKEY2 && sound == 110 && _sound->isSoundRunning(151)) {
|
|
debug(1, "Delaying Woodtick music until Largo's theme has finished");
|
|
_scriptPointer = oldaddr;
|
|
o5_breakHere();
|
|
return;
|
|
}
|
|
|
|
if (VAR_MUSIC_TIMER != 0xFF)
|
|
VAR(VAR_MUSIC_TIMER) = 0;
|
|
_sound->addSoundToQueue(sound);
|
|
}
|
|
|
|
void ScummEngine_v5::o5_stopMusic() {
|
|
_sound->stopAllSounds();
|
|
}
|
|
|
|
void ScummEngine_v5::o5_stopSound() {
|
|
_sound->stopSound(getVarOrDirectByte(PARAM_1));
|
|
}
|
|
|
|
void ScummEngine_v5::o5_isSoundRunning() {
|
|
int snd;
|
|
getResultPos();
|
|
snd = getVarOrDirectByte(PARAM_1);
|
|
if (snd)
|
|
snd = _sound->isSoundRunning(snd);
|
|
setResult(snd);
|
|
}
|
|
|
|
void ScummEngine_v5::o5_soundKludge() {
|
|
int items[16];
|
|
|
|
if (_game.features & GF_SMALL_HEADER) { // Is WaitForSentence in SCUMM V3
|
|
if (_sentenceNum) {
|
|
if (_sentence[_sentenceNum - 1].freezeCount && !isScriptInUse(VAR(VAR_SENTENCE_SCRIPT)))
|
|
return;
|
|
} else if (!isScriptInUse(VAR(VAR_SENTENCE_SCRIPT)))
|
|
return;
|
|
|
|
_scriptPointer--;
|
|
o5_breakHere();
|
|
return;
|
|
}
|
|
|
|
int num = getWordVararg(items);
|
|
_sound->soundKludge(items, num);
|
|
}
|
|
|
|
void ScummEngine_v5::o5_startObject() {
|
|
int obj, script;
|
|
int data[16];
|
|
|
|
obj = getVarOrDirectWord(PARAM_1);
|
|
script = getVarOrDirectByte(PARAM_2);
|
|
|
|
getWordVararg(data);
|
|
runObjectScript(obj, script, 0, 0, data);
|
|
}
|
|
|
|
void ScummEngine_v5::o5_startScript() {
|
|
int op, script;
|
|
int data[16];
|
|
|
|
op = _opcode;
|
|
script = getVarOrDirectByte(PARAM_1);
|
|
|
|
getWordVararg(data);
|
|
|
|
// WORKAROUND bug #1290485: Script 171 loads a complete room resource,
|
|
// instead of the actual script, causing invalid opcode cases
|
|
if (_game.id == GID_ZAK && _game.platform == Common::kPlatformFMTowns && script == 171)
|
|
return;
|
|
|
|
// Method used by original games to skip copy protection scheme
|
|
if (!_copyProtection) {
|
|
// Copy protection was disabled in LucasArts Classic Adventures (PC Disk)
|
|
if (_game.id == GID_LOOM && _game.platform == Common::kPlatformPC && _game.version == 3 && _currentRoom == 69 && script == 201)
|
|
script = 205;
|
|
// Copy protection was disabled in KIXX XL release (Amiga Disk) and
|
|
// in LucasArts Classic Adventures (PC Disk)
|
|
if (_game.id == GID_MONKEY_VGA && script == 152)
|
|
return;
|
|
// Copy protection was disabled in LucasArts Mac CD Game Pack II (Macintosh CD)
|
|
if (_game.id == GID_MONKEY && _game.platform == Common::kPlatformMacintosh && script == 155)
|
|
return;
|
|
}
|
|
|
|
runScript(script, (op & 0x20) != 0, (op & 0x40) != 0, data);
|
|
}
|
|
|
|
void ScummEngine_v5::o5_stopObjectCode() {
|
|
stopObjectCode();
|
|
}
|
|
|
|
void ScummEngine_v5::o5_stopObjectScript() {
|
|
stopObjectScript(getVarOrDirectWord(PARAM_1));
|
|
}
|
|
|
|
void ScummEngine_v5::o5_stopScript() {
|
|
const byte *oldaddr = _scriptPointer - 1;
|
|
int script;
|
|
|
|
script = getVarOrDirectByte(PARAM_1);
|
|
|
|
if (_game.id == GID_INDY4 && script == 164 &&
|
|
_roomResource == 50 && vm.slot[_currentScript].number == 213 && VAR(VAR_HAVE_MSG)) {
|
|
// WORKAROUND bug #1308033: Due to a script bug, a line of text is skipped
|
|
// which Indy is supposed to speak when he finds Orichalcum in some old
|
|
// bones in the caves below Crete.
|
|
_scriptPointer = oldaddr;
|
|
o5_breakHere();
|
|
return;
|
|
}
|
|
|
|
if (!script)
|
|
stopObjectCode();
|
|
else
|
|
stopScript(script);
|
|
}
|
|
|
|
void ScummEngine_v5::o5_stringOps() {
|
|
int a, b, c, i;
|
|
byte *ptr;
|
|
|
|
_opcode = fetchScriptByte();
|
|
switch (_opcode & 0x1F) {
|
|
case 1: /* loadstring */
|
|
loadPtrToResource(rtString, getVarOrDirectByte(PARAM_1), NULL);
|
|
break;
|
|
case 2: /* copystring */
|
|
a = getVarOrDirectByte(PARAM_1);
|
|
b = getVarOrDirectByte(PARAM_2);
|
|
_res->nukeResource(rtString, a);
|
|
ptr = getResourceAddress(rtString, b);
|
|
if (ptr)
|
|
loadPtrToResource(rtString, a, ptr);
|
|
break;
|
|
case 3: /* set string char */
|
|
a = getVarOrDirectByte(PARAM_1);
|
|
b = getVarOrDirectByte(PARAM_2);
|
|
c = getVarOrDirectByte(PARAM_3);
|
|
ptr = getResourceAddress(rtString, a);
|
|
if (ptr == NULL)
|
|
error("String %d does not exist", a);
|
|
ptr[b] = c;
|
|
break;
|
|
|
|
case 4: /* get string char */
|
|
getResultPos();
|
|
a = getVarOrDirectByte(PARAM_1);
|
|
b = getVarOrDirectByte(PARAM_2);
|
|
ptr = getResourceAddress(rtString, a);
|
|
if (ptr == NULL)
|
|
error("String %d does not exist", a);
|
|
setResult(ptr[b]);
|
|
break;
|
|
|
|
case 5: /* create empty string */
|
|
a = getVarOrDirectByte(PARAM_1);
|
|
b = getVarOrDirectByte(PARAM_2);
|
|
_res->nukeResource(rtString, a);
|
|
if (b) {
|
|
ptr = _res->createResource(rtString, a, b);
|
|
if (ptr) {
|
|
for (i = 0; i < b; i++)
|
|
ptr[i] = 0;
|
|
}
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
|
|
void ScummEngine_v5::o5_subtract() {
|
|
int a;
|
|
getResultPos();
|
|
a = getVarOrDirectWord(PARAM_1);
|
|
setResult(readVar(_resultVarNumber) - a);
|
|
}
|
|
|
|
void ScummEngine_v5::o5_verbOps() {
|
|
int verb, slot;
|
|
VerbSlot *vs;
|
|
int a, b;
|
|
byte *ptr;
|
|
|
|
verb = getVarOrDirectByte(PARAM_1);
|
|
|
|
slot = getVerbSlot(verb, 0);
|
|
assertRange(0, slot, _numVerbs - 1, "new verb slot");
|
|
|
|
vs = &_verbs[slot];
|
|
vs->verbid = verb;
|
|
|
|
while ((_opcode = fetchScriptByte()) != 0xFF) {
|
|
switch (_opcode & 0x1F) {
|
|
case 1: // SO_VERB_IMAGE
|
|
a = getVarOrDirectWord(PARAM_1);
|
|
if (slot) {
|
|
setVerbObject(_roomResource, a, slot);
|
|
vs->type = kImageVerbType;
|
|
}
|
|
break;
|
|
case 2: // SO_VERB_NAME
|
|
loadPtrToResource(rtVerb, slot, NULL);
|
|
if (slot == 0)
|
|
_res->nukeResource(rtVerb, slot);
|
|
vs->type = kTextVerbType;
|
|
vs->imgindex = 0;
|
|
break;
|
|
case 3: // SO_VERB_COLOR
|
|
vs->color = getVarOrDirectByte(PARAM_1);
|
|
break;
|
|
case 4: // SO_VERB_HICOLOR
|
|
vs->hicolor = getVarOrDirectByte(PARAM_1);
|
|
break;
|
|
case 5: // SO_VERB_AT
|
|
vs->curRect.left = getVarOrDirectWord(PARAM_1);
|
|
vs->curRect.top = getVarOrDirectWord(PARAM_2);
|
|
// Macintosh version of indy3ega used different interface, so adjust values.
|
|
if ((_game.platform == Common::kPlatformMacintosh) && (_game.id == GID_INDY3)) {
|
|
switch (verb) {
|
|
case 1:
|
|
case 2:
|
|
case 9:
|
|
vs->curRect.left += 16;
|
|
break;
|
|
case 10:
|
|
case 11:
|
|
case 12:
|
|
vs->curRect.left += 36;
|
|
break;
|
|
case 4:
|
|
case 5:
|
|
case 8:
|
|
vs->curRect.left += 60;
|
|
break;
|
|
case 13:
|
|
case 32:
|
|
case 33:
|
|
case 34:
|
|
vs->curRect.left += 90;
|
|
break;
|
|
case 107:
|
|
vs->curRect.left -= 54;
|
|
vs->curRect.top += 16;
|
|
break;
|
|
case 108:
|
|
vs->curRect.left -= 54;
|
|
vs->curRect.top += 8;
|
|
break;
|
|
}
|
|
} else if (_game.id == GID_LOOM && _game.version == 4) {
|
|
// FIXME: hack loom notes into right spot
|
|
if ((verb >= 90) && (verb <= 97)) { // Notes
|
|
switch (verb) {
|
|
case 90:
|
|
case 91:
|
|
vs->curRect.top -= 7;
|
|
break;
|
|
case 92:
|
|
vs->curRect.top -= 6;
|
|
break;
|
|
case 93:
|
|
vs->curRect.top -= 4;
|
|
break;
|
|
case 94:
|
|
vs->curRect.top -= 3;
|
|
break;
|
|
case 95:
|
|
vs->curRect.top -= 1;
|
|
break;
|
|
case 97:
|
|
vs->curRect.top -= 5;
|
|
}
|
|
}
|
|
}
|
|
break;
|
|
case 6: // SO_VERB_ON
|
|
vs->curmode = 1;
|
|
break;
|
|
case 7: // SO_VERB_OFF
|
|
vs->curmode = 0;
|
|
break;
|
|
case 8: // SO_VERB_DELETE
|
|
killVerb(slot);
|
|
break;
|
|
case 9: // SO_VERB_NEW
|
|
slot = getVerbSlot(verb, 0);
|
|
if (slot == 0) {
|
|
for (slot = 1; slot < _numVerbs; slot++) {
|
|
if (_verbs[slot].verbid == 0)
|
|
break;
|
|
}
|
|
if (slot == _numVerbs)
|
|
error("Too many verbs");
|
|
}
|
|
vs = &_verbs[slot];
|
|
vs->verbid = verb;
|
|
vs->color = 2;
|
|
vs->hicolor = (_game.version == 3) ? 14 : 0;
|
|
vs->dimcolor = 8;
|
|
vs->type = kTextVerbType;
|
|
vs->charset_nr = _string[0]._default.charset;
|
|
vs->curmode = 0;
|
|
vs->saveid = 0;
|
|
vs->key = 0;
|
|
vs->center = 0;
|
|
vs->imgindex = 0;
|
|
break;
|
|
|
|
case 16: // SO_VERB_DIMCOLOR
|
|
vs->dimcolor = getVarOrDirectByte(PARAM_1);
|
|
break;
|
|
case 17: // SO_VERB_DIM
|
|
vs->curmode = 2;
|
|
break;
|
|
case 18: // SO_VERB_KEY
|
|
vs->key = getVarOrDirectByte(PARAM_1);
|
|
break;
|
|
case 19: // SO_VERB_CENTER
|
|
vs->center = 1;
|
|
break;
|
|
case 20: // SO_VERB_NAME_STR
|
|
ptr = getResourceAddress(rtString, getVarOrDirectWord(PARAM_1));
|
|
if (!ptr)
|
|
_res->nukeResource(rtVerb, slot);
|
|
else {
|
|
loadPtrToResource(rtVerb, slot, ptr);
|
|
}
|
|
if (slot == 0)
|
|
_res->nukeResource(rtVerb, slot);
|
|
vs->type = kTextVerbType;
|
|
vs->imgindex = 0;
|
|
break;
|
|
case 22: /* assign object */
|
|
a = getVarOrDirectWord(PARAM_1);
|
|
b = getVarOrDirectByte(PARAM_2);
|
|
if (slot && vs->imgindex != a) {
|
|
setVerbObject(b, a, slot);
|
|
vs->type = kImageVerbType;
|
|
vs->imgindex = a;
|
|
}
|
|
break;
|
|
case 23: /* set back color */
|
|
vs->bkcolor = getVarOrDirectByte(PARAM_1);
|
|
break;
|
|
default:
|
|
error("o5_verbOps: unknown subopcode %d", _opcode & 0x1F);
|
|
}
|
|
}
|
|
|
|
// Force redraw of the modified verb slot
|
|
drawVerb(slot, 0);
|
|
verbMouseOver(0);
|
|
}
|
|
|
|
void ScummEngine_v5::o5_wait() {
|
|
const byte *oldaddr = _scriptPointer - 1;
|
|
|
|
if ((_game.id == GID_INDY3) && !(_game.platform == Common::kPlatformMacintosh)) {
|
|
_opcode = 2;
|
|
} else
|
|
_opcode = fetchScriptByte();
|
|
|
|
switch (_opcode & 0x1F) {
|
|
case 1: // SO_WAIT_FOR_ACTOR
|
|
{
|
|
Actor *a = derefActorSafe(getVarOrDirectByte(PARAM_1), "o5_wait");
|
|
if (a && a->_moving)
|
|
break;
|
|
return;
|
|
}
|
|
case 2: // SO_WAIT_FOR_MESSAGE
|
|
if (VAR(VAR_HAVE_MSG))
|
|
break;
|
|
return;
|
|
case 3: // SO_WAIT_FOR_CAMERA
|
|
if (camera._cur.x / 8 != camera._dest.x / 8)
|
|
break;
|
|
return;
|
|
case 4: // SO_WAIT_FOR_SENTENCE
|
|
if (_sentenceNum) {
|
|
if (_sentence[_sentenceNum - 1].freezeCount && !isScriptInUse(VAR(VAR_SENTENCE_SCRIPT)))
|
|
return;
|
|
break;
|
|
}
|
|
if (!isScriptInUse(VAR(VAR_SENTENCE_SCRIPT)))
|
|
return;
|
|
break;
|
|
default:
|
|
error("o5_wait: unknown subopcode %d", _opcode & 0x1F);
|
|
return;
|
|
}
|
|
|
|
_scriptPointer = oldaddr;
|
|
o5_breakHere();
|
|
}
|
|
|
|
void ScummEngine_v5::o5_walkActorTo() {
|
|
int x, y;
|
|
Actor *a;
|
|
|
|
a = derefActor(getVarOrDirectByte(PARAM_1), "o5_walkActorTo");
|
|
x = getVarOrDirectWord(PARAM_2);
|
|
y = getVarOrDirectWord(PARAM_3);
|
|
a->startWalkActor(x, y, -1);
|
|
}
|
|
|
|
void ScummEngine_v5::o5_walkActorToActor() {
|
|
int x, y;
|
|
Actor *a, *a2;
|
|
int nr = getVarOrDirectByte(PARAM_1);
|
|
int nr2 = getVarOrDirectByte(PARAM_2);
|
|
int dist = fetchScriptByte();
|
|
|
|
if (_game.id == GID_LOOM && _game.version == 4 && nr == 1 && nr2 == 0 &&
|
|
dist == 255 && vm.slot[_currentScript].number == 98) {
|
|
// WORKAROUND bug #743615: LoomCD script 98 contains this:
|
|
// walkActorToActor(1,0,255)
|
|
// Once again this is either a script bug, or there is some hidden
|
|
// or unknown meaning to this odd walk request...
|
|
return;
|
|
}
|
|
|
|
if (_game.id == GID_INDY4 && nr == 1 && nr2 == 106 &&
|
|
dist == 255 && vm.slot[_currentScript].number == 210) {
|
|
// WORKAROUND bug: Work around an invalid actor bug when using the
|
|
// camel in Fate of Atlantis, the "wits" path. The room-65-210 script
|
|
// contains this:
|
|
// walkActorToActor(1,106,255)
|
|
// Once again this is either a script bug, or there is some hidden
|
|
// or unknown meaning to this odd walk request...
|
|
return;
|
|
}
|
|
|
|
a = derefActor(nr, "o5_walkActorToActor");
|
|
if (!a->isInCurrentRoom())
|
|
return;
|
|
|
|
a2 = derefActor(nr2, "o5_walkActorToActor(2)");
|
|
if (!a2->isInCurrentRoom())
|
|
return;
|
|
|
|
if (_game.version <= 2) {
|
|
dist *= V12_X_MULTIPLIER;
|
|
} else if (dist == 0xFF) {
|
|
dist = a->_scalex * a->_width / 0xFF;
|
|
dist += (a2->_scalex * a2->_width / 0xFF) / 2;
|
|
}
|
|
x = a2->getPos().x;
|
|
y = a2->getPos().y;
|
|
if (x < a->getPos().x)
|
|
x += dist;
|
|
else
|
|
x -= dist;
|
|
|
|
if (_game.version <= 2) {
|
|
x /= V12_X_MULTIPLIER;
|
|
y /= V12_Y_MULTIPLIER;
|
|
}
|
|
if (_game.version <= 3) {
|
|
AdjustBoxResult abr = a->adjustXYToBeInBox(x, y);
|
|
x = abr.x;
|
|
y = abr.y;
|
|
}
|
|
a->startWalkActor(x, y, -1);
|
|
}
|
|
|
|
void ScummEngine_v5::o5_walkActorToObject() {
|
|
int obj;
|
|
Actor *a;
|
|
|
|
a = derefActor(getVarOrDirectByte(PARAM_1), "o5_walkActorToObject");
|
|
obj = getVarOrDirectWord(PARAM_2);
|
|
if (whereIsObject(obj) != WIO_NOT_FOUND) {
|
|
int x, y, dir;
|
|
getObjectXYPos(obj, x, y, dir);
|
|
a->startWalkActor(x, y, dir);
|
|
}
|
|
}
|
|
|
|
int ScummEngine_v5::getWordVararg(int *ptr) {
|
|
int i;
|
|
|
|
for (i = 0; i < 16; i++)
|
|
ptr[i] = 0;
|
|
|
|
i = 0;
|
|
while ((_opcode = fetchScriptByte()) != 0xFF) {
|
|
ptr[i++] = getVarOrDirectWord(PARAM_1);
|
|
}
|
|
return i;
|
|
}
|
|
|
|
void ScummEngine_v5::decodeParseString() {
|
|
int textSlot;
|
|
|
|
switch (_actorToPrintStrFor) {
|
|
case 252:
|
|
textSlot = 3;
|
|
break;
|
|
case 253:
|
|
textSlot = 2;
|
|
break;
|
|
case 254:
|
|
textSlot = 1;
|
|
break;
|
|
default:
|
|
textSlot = 0;
|
|
}
|
|
|
|
_string[textSlot].loadDefault();
|
|
|
|
while ((_opcode = fetchScriptByte()) != 0xFF) {
|
|
switch (_opcode & 0xF) {
|
|
case 0: // SO_AT
|
|
_string[textSlot].xpos = getVarOrDirectWord(PARAM_1);
|
|
_string[textSlot].ypos = getVarOrDirectWord(PARAM_2);
|
|
_string[textSlot].overhead = false;
|
|
break;
|
|
case 1: // SO_COLOR
|
|
_string[textSlot].color = getVarOrDirectByte(PARAM_1);
|
|
break;
|
|
case 2: // SO_CLIPPED
|
|
_string[textSlot].right = getVarOrDirectWord(PARAM_1);
|
|
break;
|
|
case 3: // SO_ERASE
|
|
{
|
|
int w = getVarOrDirectWord(PARAM_1);
|
|
int h = getVarOrDirectWord(PARAM_2);
|
|
// restoreCharsetBg(xpos, xpos + w, ypos, ypos + h)
|
|
error("ScummEngine_v5::decodeParseString: Unhandled case 3: %d, %d", w, h);
|
|
}
|
|
break;
|
|
case 4: // SO_CENTER
|
|
_string[textSlot].center = true;
|
|
_string[textSlot].overhead = false;
|
|
break;
|
|
case 6: // SO_LEFT
|
|
if (_game.version == 3) {
|
|
_string[textSlot].height = getVarOrDirectWord(PARAM_1);
|
|
} else {
|
|
_string[textSlot].center = false;
|
|
_string[textSlot].overhead = false;
|
|
}
|
|
break;
|
|
case 7: // SO_OVERHEAD
|
|
_string[textSlot].overhead = true;
|
|
break;
|
|
case 8:{ // SO_SAY_VOICE
|
|
int offset = (uint16)getVarOrDirectWord(PARAM_1);
|
|
int delay = (uint16)getVarOrDirectWord(PARAM_2);
|
|
|
|
if (_game.id == GID_LOOM && _game.version == 4) {
|
|
if (offset == 0 && delay == 0) {
|
|
VAR(VAR_MUSIC_TIMER) = 0;
|
|
_sound->stopCD();
|
|
} else {
|
|
// Loom specified the offset from the start of the CD;
|
|
// thus we have to subtract the length of the first track
|
|
// (22500 frames) plus the 2 second = 150 frame leadin.
|
|
// I.e. in total 22650 frames.
|
|
offset = (int)(offset * 7.5 - 22500 - 2*75);
|
|
|
|
// Slightly increase the delay (5 frames = 1/25 of a second).
|
|
// This noticably improves the experience in Loom CD.
|
|
delay = (int)(delay * 7.5 + 5);
|
|
|
|
_sound->playCDTrack(1, 0, offset, delay);
|
|
}
|
|
} else {
|
|
error("ScummEngine_v5::decodeParseString: Unhandled case 8");
|
|
}
|
|
}
|
|
break;
|
|
case 15:{ // SO_TEXTSTRING
|
|
const int len = resStrLen(_scriptPointer);
|
|
|
|
if (_game.id == GID_LOOM && strcmp((const char *) _scriptPointer, "I am Choas.") == 0) {
|
|
// WORKAROUND: This happens when Chaos introduces
|
|
// herself to bishop Mandible. Of all the places to put
|
|
// a typo...
|
|
printString(textSlot, (const byte *) "I am Chaos.");
|
|
} else if (_game.id == GID_INDY4 && _roomResource == 23 && vm.slot[_currentScript].number == 167 &&
|
|
len == 24 && 0==memcmp(_scriptPointer+16, "pregod", 6)) {
|
|
// WORKAROUND for bug #1621210.
|
|
byte tmpBuf[25];
|
|
memcpy(tmpBuf, _scriptPointer, 25);
|
|
if (tmpBuf[22] == '8')
|
|
strcpy((char *)tmpBuf+16, "^18^");
|
|
else
|
|
strcpy((char *)tmpBuf+16, "^19^");
|
|
printString(textSlot, tmpBuf);
|
|
} else {
|
|
printString(textSlot, _scriptPointer);
|
|
}
|
|
_scriptPointer += len + 1;
|
|
}
|
|
|
|
|
|
// In SCUMM V1-V3, there were no 'default' values for the text slot
|
|
// values. Hence to achieve correct behaviour, we have to keep the
|
|
// 'default' values in sync with the active values.
|
|
//
|
|
// Note: This is needed for Indy3 (Grail Diary). It's also needed
|
|
// for Loom, or the lines Bobbin speaks during the intro are put
|
|
// at position 0,0.
|
|
//
|
|
// Note: We can't use saveDefault() here because we only want to
|
|
// save the position and color. In particular, we do not want to
|
|
// save the 'center' flag. See bug #933168.
|
|
if (_game.version <= 3) {
|
|
_string[textSlot]._default.xpos = _string[textSlot].xpos;
|
|
_string[textSlot]._default.ypos = _string[textSlot].ypos;
|
|
_string[textSlot]._default.height = _string[textSlot].height;
|
|
_string[textSlot]._default.color = _string[textSlot].color;
|
|
}
|
|
return;
|
|
default:
|
|
error("ScummEngine_v5::decodeParseString: Unhandled case %d", _opcode & 0xF);
|
|
}
|
|
}
|
|
|
|
_string[textSlot].saveDefault();
|
|
}
|
|
|
|
void ScummEngine_v5::o5_oldRoomEffect() {
|
|
int a;
|
|
|
|
_opcode = fetchScriptByte();
|
|
if ((_opcode & 0x1F) == 3) {
|
|
a = getVarOrDirectWord(PARAM_1);
|
|
|
|
#if 1
|
|
if (_game.platform == Common::kPlatformFMTowns && _game.version == 3) {
|
|
// FIXME / TODO: OK the first thing to note is: at least in Zak256,
|
|
// maybe also in other games, this opcode does a bit more. I added
|
|
// some stubs here, but somebody with a full IDA or more knowledge
|
|
// about this will have to fill in the gaps. At least now we know
|
|
// that something is missing here :-)
|
|
|
|
if (a == 4) {
|
|
//printf("o5_oldRoomEffect ODDBALL: _opcode = 0x%x, a = 0x%x\n", _opcode, a);
|
|
// No idea what byte_2FCCF is, but it's a globale boolean flag.
|
|
// I only add it here as a temporary hack to make the pseudo code compile.
|
|
// Maybe it is just there as a reentry protection guard, given
|
|
// how it is used? It might also correspond to _screenEffectFlag.
|
|
int byte_2FCCF = 0;
|
|
|
|
// For now, we force a redraw of the screen background. This
|
|
// way the Zak end credits seem to work mostly correct.
|
|
VirtScreen *vs = &_virtscr[kMainVirtScreen];
|
|
restoreBackground(Common::Rect(0, vs->topline, vs->w, vs->topline + vs->h));
|
|
vs->setDirtyRange(0, vs->h);
|
|
updateDirtyScreen(kMainVirtScreen);
|
|
|
|
if (byte_2FCCF) {
|
|
// Here now "sub_1C44" is called, which sets byte_2FCCF to 0 then
|
|
// calls yet another sub (which also reads byte_2FCCF):
|
|
|
|
byte_2FCCF = 0;
|
|
//call sub_0BB3
|
|
|
|
|
|
// Now sub_085C is called. This is quite simply: it sets
|
|
// 0xF000 bytes. starting at 0x40000 to 0. No idea what that
|
|
// buffer is, maybe a screen buffer, though. Note that
|
|
// 0xF000 = 320*192.
|
|
// Maybe this is also the charset mask being cleaned?
|
|
|
|
// call sub_085C
|
|
|
|
|
|
// And then sub_1C54 is called, which is almost identical to
|
|
// the above sub_1C44, only it sets byte_2FCCF to 1:
|
|
|
|
byte_2FCCF = 1;
|
|
// call sub_0BB3
|
|
|
|
} else {
|
|
// Here only sub_085C is called (see comment above)
|
|
|
|
// call sub_085C
|
|
}
|
|
return;
|
|
}
|
|
#endif
|
|
|
|
}
|
|
if (a) {
|
|
_switchRoomEffect = (byte)(a & 0xFF);
|
|
_switchRoomEffect2 = (byte)(a >> 8);
|
|
} else {
|
|
fadeIn(_newEffect);
|
|
}
|
|
}
|
|
}
|
|
|
|
void ScummEngine_v5::o5_pickupObjectOld() {
|
|
int obj = getVarOrDirectWord(PARAM_1);
|
|
|
|
if (obj < 1) {
|
|
error("pickupObjectOld received invalid index %d (script %d)", obj, vm.slot[_currentScript].number);
|
|
}
|
|
|
|
if (getObjectIndex(obj) == -1)
|
|
return;
|
|
|
|
if (whereIsObject(obj) == WIO_INVENTORY) /* Don't take an */
|
|
return; /* object twice */
|
|
|
|
// debug(0, "adding %d from %d to inventoryOld", obj, _currentRoom);
|
|
addObjectToInventory(obj, _roomResource);
|
|
markObjectRectAsDirty(obj);
|
|
putOwner(obj, VAR(VAR_EGO));
|
|
putClass(obj, kObjectClassUntouchable, 1);
|
|
putState(obj, 1);
|
|
clearDrawObjectQueue();
|
|
runInventoryScript(1);
|
|
}
|
|
|
|
#undef PARAM_1
|
|
#undef PARAM_2
|
|
#undef PARAM_3
|
|
|
|
} // End of namespace Scumm
|