scummvm/engines/teenagent/inventory.cpp
Max Horn 5568a8473b Get rid of Engine::_gameDataDir.
This greatly reduces indirect dependencies on several header files
from common.

svn-id: r48933
2010-05-04 11:56:52 +00:00

369 lines
9.2 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*/
#include "common/stream.h"
#include "common/ptr.h"
#include "teenagent/inventory.h"
#include "teenagent/resources.h"
#include "teenagent/objects.h"
#include "teenagent/teenagent.h"
#include "teenagent/scene.h"
namespace TeenAgent {
void Inventory::init(TeenAgentEngine *engine) {
_engine = engine;
_active = false;
FilePack varia;
varia.open("varia.res");
{
Common::ScopedPtr<Common::SeekableReadStream> s(varia.getStream(3));
if (!s)
error("no inventory background");
debug(0, "loading inventory background...");
background.load(s, Surface::kTypeOns);
}
uint32 items_size = varia.getSize(4);
if (items_size == 0)
error("invalid inventory items size");
debug(0, "loading items, size: %u", items_size);
items = new byte[items_size];
varia.read(4, items, items_size);
byte offsets = items[0];
assert(offsets == 92);
for (byte i = 0; i < offsets; ++i) {
offset[i] = READ_LE_UINT16(items + i * 2 + 1);
}
offset[92] = items_size;
Resources *res = Resources::instance();
for (byte i = 0; i <= 92; ++i) {
InventoryObject io;
uint16 obj_addr = res->dseg.get_word(0xc4a4 + i * 2);
if (obj_addr != 0)
io.load(res->dseg.ptr(obj_addr));
objects.push_back(io);
}
inventory = res->dseg.ptr(0xc48d);
for (int y = 0; y < 4; ++y)
for (int x = 0; x < 6; ++x) {
int i = y * 6 + x;
graphics[i].rect.left = 28 + 45 * x - 1;
graphics[i].rect.top = 23 + 31 * y - 1;
graphics[i].rect.right = graphics[i].rect.left + 40;
graphics[i].rect.bottom = graphics[i].rect.top + 26;
}
varia.close();
hovered_obj = selected_obj = NULL;
}
bool Inventory::has(byte item) const {
for (int i = 0; i < 24; ++i) {
if (inventory[i] == item)
return true;
}
return false;
}
void Inventory::remove(byte item) {
debug(0, "removing %u from inventory", item);
int i;
for (i = 0; i < 24; ++i) {
if (inventory[i] == item) {
break;
}
}
for (; i < 23; ++i) {
inventory[i] = inventory[i + 1];
graphics[i].free();
}
inventory[23] = 0;
graphics[23].free();
}
void Inventory::clear() {
debug(0, "clearing inventory");
for (int i = 0; i < 24; ++i) {
inventory[i] = 0;
graphics[i].free();
}
}
void Inventory::reload() {
for (int i = 0; i < 24; ++i) {
graphics[i].free();
uint item = inventory[i];
if (item != 0)
graphics[i].load(this, item);
}
}
void Inventory::add(byte item) {
if (has(item))
return;
debug(0, "adding %u to inventory", item);
for (int i = 0; i < 24; ++i) {
if (inventory[i] == 0) {
inventory[i] = item;
return;
}
}
error("no room for item %u", item);
}
bool Inventory::tryObjectCallback(InventoryObject *obj) {
byte id = obj->id;
uint i = 0;
for (byte *table = Resources::instance()->dseg.ptr(0xBB6F + 3); table[0] != 0 && i < 7; table += 3, ++i) {
if (table[0] == id) {
resetSelectedObject();
activate(false);
if (_engine->processCallback(READ_LE_UINT16(table + 1)))
return true;
}
}
return false;
}
bool Inventory::processEvent(const Common::Event &event) {
Resources *res = Resources::instance();
switch (event.type) {
case Common::EVENT_MOUSEMOVE:
if (!_active) {
if (event.mouse.y < 5)
activate(true);
mouse = event.mouse;
return false;
}
if (event.mouse.x < 17 || event.mouse.x >= 303 || (event.mouse.y - mouse.y > 0 && event.mouse.y >= 153)) {
activate(false);
mouse = event.mouse;
return false;
}
mouse = event.mouse;
hovered_obj = NULL;
for (int i = 0; i < 24; ++i) {
byte item = inventory[i];
if (item == 0)
continue;
graphics[i].hovered = graphics[i].rect.in(mouse);
if (graphics[i].hovered)
hovered_obj = &objects[item];
}
return true;
case Common::EVENT_LBUTTONDOWN: {
//check combine
if (!_active)
return false;
if (hovered_obj == NULL)
return true;
debug(0, "lclick on %u:%s", hovered_obj->id, hovered_obj->name.c_str());
if (selected_obj == NULL) {
if (tryObjectCallback(hovered_obj))
return true;
//activate(false);
int w = res->font7.render(NULL, 0, 0, hovered_obj->description, 0xd1);
_engine->scene->displayMessage(hovered_obj->description, 0xd1, Common::Point((320 - w) / 2, 162));
return true;
}
int id1 = selected_obj->id;
int id2 = hovered_obj->id;
if (id1 == id2)
return true;
debug(0, "combine(%u, %u)!", id1, id2);
byte *table = res->dseg.ptr(0xC335);
while (table[0] != 0 && table[1] != 0) {
if (
(id1 == table[0] && id2 == table[1]) ||
(id2 == table[0] && id1 == table[1])
) {
byte new_obj = table[2];
if (new_obj != 0) {
remove(id1);
remove(id2);
debug(0, "adding object %u", new_obj);
add(new_obj);
_engine->playSoundNow(69);
}
uint16 msg = READ_LE_UINT16(table + 3);
_engine->displayMessage(msg);
activate(false);
resetSelectedObject();
return true;
}
table += 5;
}
_engine->displayMessage(0xc3e2);
activate(false);
resetSelectedObject();
return true;
}
case Common::EVENT_RBUTTONDOWN:
if (!_active)
return false;
if (hovered_obj != NULL) {
debug(0, "rclick object %u:%s", hovered_obj->id, hovered_obj->name.c_str());
if (hovered_obj->id != 51 && tryObjectCallback(hovered_obj)) //do not process callback for banknote on r-click
return true;
}
selected_obj = hovered_obj;
if (selected_obj)
debug(0, "selected object %s", selected_obj->name.c_str());
return true;
case Common::EVENT_KEYDOWN:
if (_active && event.kbd.keycode == Common::KEYCODE_ESCAPE) {
activate(false);
return true;
}
if (event.kbd.keycode == Common::KEYCODE_RETURN) { //triangle button on psp
activate(!_active);
return true;
}
return false;
case Common::EVENT_LBUTTONUP:
case Common::EVENT_RBUTTONUP:
return _active;
default:
return false;
}
}
void Inventory::Item::free() {
animation.free();
surface.free();
}
void Inventory::Item::backgroundEffect(Graphics::Surface *s) {
uint w = rect.right - rect.left, h = rect.bottom - rect.top;
byte *line = (byte *)s->getBasePtr(rect.left, rect.top);
for(uint y = 0; y < h; ++y, line += s->pitch) {
byte *dst = line;
for(uint x = 0; x < w; ++x, ++dst) {
*dst = (*dst == 232)? 214: 224;
}
}
}
void Inventory::Item::load(Inventory *inventory, uint item_id) {
InventoryObject *obj = &inventory->objects[item_id];
if (obj->animated) {
if (animation.empty()) {
debug(0, "loading item %d from offset %x", obj->id, inventory->offset[obj->id - 1]);
Common::MemoryReadStream s(inventory->items + inventory->offset[obj->id - 1], inventory->offset[obj->id] - inventory->offset[obj->id - 1]);
animation.load(&s, Animation::kTypeInventory);
}
} else {
if (surface.empty()) {
debug(0, "loading item %d from offset %x", obj->id, inventory->offset[obj->id - 1]);
Common::MemoryReadStream s(inventory->items + inventory->offset[obj->id - 1], inventory->offset[obj->id] - inventory->offset[obj->id - 1]);
surface.load(&s, Surface::kTypeOns);
}
}
}
void Inventory::Item::render(Inventory *inventory, uint item_id, Graphics::Surface *dst, int delta) {
InventoryObject *obj = &inventory->objects[item_id];
Resources *res = Resources::instance();
backgroundEffect(dst);
rect.render(dst, hovered ? 233 : 234);
load(inventory, item_id);
if (obj->animated) {
if (hovered) {
Surface *s = animation.currentFrame(delta);
if (animation.currentIndex() == 0)
s = animation.currentFrame(1); //force index to be 1 here
if (s != NULL)
s->render(dst, rect.left + 1, rect.top + 1);
} else {
Surface *s = animation.firstFrame();
if (s != NULL)
s->render(dst, rect.left + 1, rect.top + 1);
}
} else {
surface.render(dst, rect.left + 1, rect.top + 1);
}
Common::String name;
if (inventory->selected_obj) {
name = inventory->selected_obj->name;
name += " & ";
}
if (inventory->selected_obj != inventory->hovered_obj)
name += obj->name;
if (hovered && inventory->_engine->scene->getMessage().empty()) {
int w = res->font7.render(NULL, 0, 0, name, 0xd1, true);
res->font7.render(dst, (320 - w) / 2, 180, name, 0xd1, true);
}
}
void Inventory::render(Graphics::Surface *surface, int delta) {
if (!_active)
return;
background.render(surface);
for (int y = 0; y < 4; y++) {
for (int x = 0; x < 6; x++) {
int idx = x + 6 * y;
byte item = inventory[idx];
if (item == 0)
continue;
//debug(0, "%d,%d -> %u", x0, y0, item);
graphics[idx].render(this, item, surface, delta);
}
}
}
} // End of namespace TeenAgent