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1dbf8d73d5
Use of global vars is what prevents RTL from working in Tinsel (and probably in other engines). More specifically, the fact that many global vars are not explicitly inited when the engine is (re)launched. svn-id: r54262
193 lines
4.5 KiB
C++
193 lines
4.5 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL$
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* $Id$
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*
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* Handles timers.
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*
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* Note: As part of the transition to ScummVM, the ticks field of a timer has been changed
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* to a millisecond value, rather than ticks at 24Hz. Most places should be able to use
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* the timers without change, since the ONE_SECOND constant has been set to be in MILLISECONDS
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*/
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#include "tinsel/timers.h"
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#include "tinsel/dw.h"
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#include "common/serializer.h"
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#include "common/system.h"
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namespace Tinsel {
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//----------------- LOCAL DEFINES --------------------
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#define MAX_TIMERS 16
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struct TIMER {
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int tno; /**< Timer number */
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int ticks; /**< Tick count */
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int secs; /**< Second count */
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int delta; /**< Increment/decrement value */
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bool frame; /**< If set, in ticks, otherwise in seconds */
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};
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//----------------- LOCAL GLOBAL DATA --------------------
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static TIMER timers[MAX_TIMERS]; // FIXME: Avoid non-const global vars
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//--------------------------------------------------------
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/**
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* Gets the current time in number of ticks.
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*
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* DOS timer ticks is the number of 54.9254ms since midnight. Converting the
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* millisecond count won't give the exact same 'since midnight' count, but I
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* figure that as long as the timing interval is more or less accurate, it
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* shouldn't be a problem.
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*/
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uint32 DwGetCurrentTime() {
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return g_system->getMillis() * 55 / 1000;
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}
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/**
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* Resets all of the timer slots
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*/
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void RebootTimers() {
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memset(timers, 0, sizeof(timers));
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}
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/**
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* (Un)serialize the timer data for save/restore game.
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*/
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void syncTimerInfo(Common::Serializer &s) {
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for (int i = 0; i < MAX_TIMERS; i++) {
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s.syncAsSint32LE(timers[i].tno);
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s.syncAsSint32LE(timers[i].ticks);
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s.syncAsSint32LE(timers[i].secs);
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s.syncAsSint32LE(timers[i].delta);
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s.syncAsSint32LE(timers[i].frame);
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}
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}
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/**
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* Find the timer numbered thus, if one is thus numbered.
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* @param num number of the timer
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* @return the timer with the specified number, or NULL if there is none
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*/
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static TIMER *findTimer(int num) {
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for (int i = 0; i < MAX_TIMERS; i++) {
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if (timers[i].tno == num)
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return &timers[i];
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}
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return NULL;
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}
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/**
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* Find an empty timer slot.
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*/
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static TIMER *allocateTimer(int num) {
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assert(num); // zero is not allowed as a timer number
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assert(!findTimer(num)); // Allocating already existant timer
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for (int i = 0; i < MAX_TIMERS; i++) {
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if (!timers[i].tno) {
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timers[i].tno = num;
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return &timers[i];
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}
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}
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error("Too many timers");
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}
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/**
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* Update all timers, as appropriate.
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*/
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void FettleTimers() {
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for (int i = 0; i < MAX_TIMERS; i++) {
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if (!timers[i].tno)
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continue;
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timers[i].ticks += timers[i].delta; // Update tick value
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if (timers[i].frame) {
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if (timers[i].ticks < 0)
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timers[i].ticks = 0; // Have reached zero
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} else {
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if (timers[i].ticks < 0) {
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timers[i].ticks = ONE_SECOND;
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timers[i].secs--;
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if (timers[i].secs < 0)
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timers[i].secs = 0; // Have reached zero
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} else if (timers[i].ticks == ONE_SECOND) {
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timers[i].ticks = 0;
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timers[i].secs++; // Another second has passed
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}
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}
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}
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}
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/**
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* Start a timer up.
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*/
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void StartTimer(int num, int sval, bool up, bool frame) {
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TIMER *pt;
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assert(num); // zero is not allowed as a timer number
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pt = findTimer(num);
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if (pt == NULL)
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pt = allocateTimer(num);
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pt->delta = up ? 1 : -1; // Increment/decrement value
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pt->frame = frame;
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if (frame) {
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pt->secs = 0;
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pt->ticks = sval;
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} else {
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pt->secs = sval;
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pt->ticks = 0;
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}
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}
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/**
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* Return the current count of a timer.
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*/
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int Timer(int num) {
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TIMER *pt;
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pt = findTimer(num);
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if (pt == NULL)
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return -1;
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if (pt->frame)
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return pt->ticks;
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else
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return pt->secs;
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}
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} // End of namespace Tinsel
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