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55 lines
1.5 KiB
C++
55 lines
1.5 KiB
C++
/* Residual - A 3D game interpreter
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*
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* Residual is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
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*
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* $URL$
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* $Id$
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*/
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#ifndef MATH_MATRIX4_H
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#define MATH_MATRIX4_H
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#include "math/rotation3d.h"
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#include "math/squarematrix.h"
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#include "math/vector3d.h"
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namespace Math {
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// matrix 4 is a rotation matrix + position
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template<>
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class Matrix<4, 4> : public MatrixType<4, 4>, public Rotation3D<Matrix<4, 4> > {
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public:
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Matrix();
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Matrix(const MatrixBase<4, 4> &m);
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void transform(Vector3d *v, bool translate) const;
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Vector3d getPosition() const;
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void setPosition(const Vector3d &v);
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void translate(const Vector3d &v);
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};
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typedef Matrix<4, 4> Matrix4;
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} // end of namespace Math
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#endif
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