mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-14 13:50:13 +00:00
a900a5ab10
The vectors are now matrices.
44 lines
1.3 KiB
C++
44 lines
1.3 KiB
C++
/* Residual - A 3D game interpreter
|
|
*
|
|
* Residual is the legal property of its developers, whose names
|
|
* are too numerous to list here. Please refer to the COPYRIGHT
|
|
* file distributed with this source distribution.
|
|
*
|
|
* This library is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU Lesser General Public
|
|
* License as published by the Free Software Foundation; either
|
|
* version 2.1 of the License, or (at your option) any later version.
|
|
*
|
|
* This library is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
|
* Lesser General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU Lesser General Public
|
|
* License along with this library; if not, write to the Free Software
|
|
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
|
|
*
|
|
* $URL$
|
|
* $Id$
|
|
*/
|
|
|
|
#ifndef MATH_TRANSFORM_H
|
|
#define MATH_TRANSFORM_H
|
|
|
|
namespace Math {
|
|
|
|
template<class T>
|
|
class Transform {
|
|
public:
|
|
Transform() {}
|
|
|
|
protected:
|
|
inline const T &getMatrix() const { return *static_cast<const T *>(this); }
|
|
inline T &getMatrix() { return *static_cast<T *>(this); }
|
|
|
|
};
|
|
|
|
}
|
|
|
|
#endif
|