scummvm/saga/game.h
2004-11-15 08:11:02 +00:00

98 lines
2.2 KiB
C++

/* ScummVM - Scumm Interpreter
* Copyright (C) 2004 The ScummVM project
*
* The ReInherit Engine is (C)2000-2003 by Daniel Balsom.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* $Header$
*
*/
// Game detection, general game parameters
#ifndef SAGA_GAME_H_
#define SAGA_GAME_H_
#include "base/plugins.h"
namespace Saga {
#define GAME_LANGSTR_LIMIT 3
#define GAME_PATH_LIMIT 512
#define GAME_ITE_LANG_PREFIX "ite_"
#define GAME_LANG_EXT "lng"
// Script lookup table entry sizes for game verification
#define SCR_LUT_ENTRYLEN_ITECD 22
#define SCR_LUT_ENTRYLEN_ITEDISK 16
struct GAME_FILEDESC {
const char *gf_fname;
uint16 gf_type;
};
struct GAMEDESC {
const char *name;
int gd_game_type;
uint32 gd_game_id;
const char *gd_title;
int gd_logical_w;
int gd_logical_h;
int gd_scene_h;
int gd_startscene;
GAME_RESOURCEDESC *gd_resource_desc;
int gd_filect;
GAME_FILEDESC *gd_filedescs;
int gd_fontct;
GAME_FONTDESC *gd_fontdescs;
GAME_SOUNDINFO *gd_soundinfo;
uint32 features;
GameSettings toGameSettings() const {
GameSettings dummy = { name, gd_title, features };
return dummy;
}
};
struct GAME_FILEDATA {
RSCFILE_CONTEXT *file_ctxt;
uint16 file_types;
uint16 file_flags;
};
struct GAMEMODULE {
int game_init;
int game_number;
GAMEDESC *gamedesc;
int g_skipintro;
char game_language[GAME_LANGSTR_LIMIT];
uint16 gfile_n;
GAME_FILEDATA *gfile_data;
uint16 gd_fontct;
GAME_FONTDESC *gd_fontdescs;
int err_n;
const char *err_str;
};
int LoadLanguage();
int LoadGame(uint16 game_n_p);
int DetectGame(uint16 *game_n_p);
} // End of namespace Saga
#endif