mirror of
https://github.com/libretro/scummvm.git
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455d2a127a
svn-id: r15817
98 lines
2.2 KiB
C++
98 lines
2.2 KiB
C++
/* ScummVM - Scumm Interpreter
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* Copyright (C) 2004 The ScummVM project
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*
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* The ReInherit Engine is (C)2000-2003 by Daniel Balsom.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* $Header$
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*
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*/
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// Game detection, general game parameters
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#ifndef SAGA_GAME_H_
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#define SAGA_GAME_H_
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#include "base/plugins.h"
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namespace Saga {
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#define GAME_LANGSTR_LIMIT 3
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#define GAME_PATH_LIMIT 512
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#define GAME_ITE_LANG_PREFIX "ite_"
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#define GAME_LANG_EXT "lng"
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// Script lookup table entry sizes for game verification
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#define SCR_LUT_ENTRYLEN_ITECD 22
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#define SCR_LUT_ENTRYLEN_ITEDISK 16
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struct GAME_FILEDESC {
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const char *gf_fname;
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uint16 gf_type;
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};
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struct GAMEDESC {
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const char *name;
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int gd_game_type;
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uint32 gd_game_id;
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const char *gd_title;
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int gd_logical_w;
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int gd_logical_h;
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int gd_scene_h;
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int gd_startscene;
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GAME_RESOURCEDESC *gd_resource_desc;
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int gd_filect;
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GAME_FILEDESC *gd_filedescs;
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int gd_fontct;
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GAME_FONTDESC *gd_fontdescs;
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GAME_SOUNDINFO *gd_soundinfo;
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uint32 features;
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GameSettings toGameSettings() const {
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GameSettings dummy = { name, gd_title, features };
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return dummy;
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}
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};
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struct GAME_FILEDATA {
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RSCFILE_CONTEXT *file_ctxt;
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uint16 file_types;
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uint16 file_flags;
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};
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struct GAMEMODULE {
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int game_init;
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int game_number;
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GAMEDESC *gamedesc;
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int g_skipintro;
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char game_language[GAME_LANGSTR_LIMIT];
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uint16 gfile_n;
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GAME_FILEDATA *gfile_data;
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uint16 gd_fontct;
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GAME_FONTDESC *gd_fontdescs;
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int err_n;
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const char *err_str;
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};
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int LoadLanguage();
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int LoadGame(uint16 game_n_p);
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int DetectGame(uint16 *game_n_p);
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} // End of namespace Saga
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#endif
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