..
.cvsignore
Initial SAGA checkin
2004-03-14 23:39:41 +00:00
actionmap.cpp
Turn some methods into functions (potentially gives better code, and we may want to move some of those into the graphics/ module one day)
2004-10-30 22:34:08 +00:00
actionmap.h
removed R_ prefix with few r_ too
2004-10-27 21:32:28 +00:00
actor.cpp
o Make GAME_GetFileContext() more object-like
2004-11-15 03:03:48 +00:00
actor.h
Whitespace fixes
2004-10-31 13:51:01 +00:00
actordata.cpp
Hacked Okk entry is not needed anymore.
2004-11-02 19:05:59 +00:00
actordata.h
removed R_ prefix with few r_ too
2004-10-27 21:32:28 +00:00
animation.cpp
removed R_ prefix with few r_ too
2004-10-27 21:32:28 +00:00
animation.h
removed R_ prefix with few r_ too
2004-10-27 21:32:28 +00:00
console.cpp
Turn some methods into functions (potentially gives better code, and we may want to move some of those into the graphics/ module one day)
2004-10-30 22:34:08 +00:00
console.h
removed R_ prefix with few r_ too
2004-10-27 21:32:28 +00:00
cvar_mod.h
removed R_ prefix with few r_ too
2004-10-27 21:32:28 +00:00
cvar.cpp
replaced printf usage in saga
2004-10-28 06:55:50 +00:00
cvar.h
removed R_ prefix with few r_ too
2004-10-27 21:32:28 +00:00
events.cpp
Added looping background noise to the IHNM intro. I don't know if it's the
2004-11-26 13:28:00 +00:00
events.h
o Restore cursor after walkthrough
2004-11-20 00:05:50 +00:00
expr.cpp
removed R_ prefix with few r_ too
2004-10-27 21:32:28 +00:00
expr.h
removed R_ prefix with few r_ too
2004-10-27 21:32:28 +00:00
font_map.cpp
Move FONT_* to class.
2004-08-03 00:06:18 +00:00
font.cpp
o Make GAME_GetFileContext() more object-like
2004-11-15 03:03:48 +00:00
font.h
removed R_ prefix with few r_ too
2004-10-27 21:32:28 +00:00
game_mod.h
Added music to the partial IHNM intro. I think I picked the correct tune,
2004-11-19 07:41:59 +00:00
game.cpp
Removed the hard-coded monologue. I realized that it was probably scripted,
2004-11-25 07:13:40 +00:00
game.h
GCC doesn't like "const int" in a struct apparently.
2004-11-15 08:11:02 +00:00
gfx.cpp
Fix break introduced with last commit :).
2004-11-26 00:57:29 +00:00
gfx.h
Make use of new graphic primitives (untested, I don't have saga -- please don't kill if this breaks, it should be trivial for you to fix it :-)
2004-11-25 23:51:52 +00:00
ihnm_introproc.cpp
Using a slightly hacked DOSbox I believe I have verified that the first
2004-11-28 18:28:40 +00:00
image.cpp
Removed unknown part of IMAGE_HEADER struct since it wasn't used in the
2004-11-02 08:37:14 +00:00
image.h
Removed unknown part of IMAGE_HEADER struct since it wasn't used in the
2004-11-02 08:37:14 +00:00
input.cpp
Removing walkthrough stuff again (talked to aquadran about this, he had no objections)
2004-11-20 23:49:11 +00:00
interface.cpp
Temporarily disable the status bar in IHNM. The only place where we drew it
2004-11-25 07:18:35 +00:00
interface.h
Temporarily disable the status bar in IHNM. The only place where we drew it
2004-11-25 07:18:35 +00:00
isomap.cpp
Turn some methods into functions (potentially gives better code, and we may want to move some of those into the graphics/ module one day)
2004-10-30 22:34:08 +00:00
isomap.h
Renaming of struct members.
2004-10-30 10:31:00 +00:00
ite_introproc.cpp
removed R_ prefix with few r_ too
2004-10-27 21:32:28 +00:00
module.mk
Initial inventory support.
2004-11-07 14:15:41 +00:00
music.cpp
AudioStream::read() has been removed quite some time ago, now making sure that change is reflected everywhere
2004-11-27 13:54:09 +00:00
music.h
I'm told that the FM music file sounds terrible with MT-32 and that the
2004-11-20 17:19:15 +00:00
objectdata.cpp
Initial inventory support.
2004-11-07 14:15:41 +00:00
objectdata.h
Initial inventory support.
2004-11-07 14:15:41 +00:00
objectmap.cpp
Turn some methods into functions (potentially gives better code, and we may want to move some of those into the graphics/ module one day)
2004-10-30 22:34:08 +00:00
objectmap.h
removed R_ prefix with few r_ too
2004-10-27 21:32:28 +00:00
palanim.cpp
removed R_ prefix with few r_ too
2004-10-27 21:32:28 +00:00
palanim.h
removed R_ prefix with few r_ too
2004-10-27 21:32:28 +00:00
render.cpp
Turn some methods into functions (potentially gives better code, and we may want to move some of those into the graphics/ module one day)
2004-10-30 22:34:08 +00:00
render.h
removed R_ prefix with few r_ too
2004-10-27 21:32:28 +00:00
resnames.h
Initial inventory support.
2004-11-07 14:15:41 +00:00
rscfile_mod.h
o Make GAME_GetFileContext() more object-like
2004-11-15 03:03:48 +00:00
rscfile.cpp
o Make GAME_GetFileContext() more object-like
2004-11-15 03:03:48 +00:00
rscfile.h
removed R_ prefix with few r_ too
2004-10-27 21:32:28 +00:00
saga.cpp
Fix a`ll engines. They work, though current fix is just temporary.
2004-11-24 00:14:21 +00:00
saga.h
Fix a`ll engines. They work, though current fix is just temporary.
2004-11-24 00:14:21 +00:00
scene.cpp
o Restore cursor after walkthrough
2004-11-20 00:05:50 +00:00
scene.h
Reverted some more of yesterday's changes.
2004-11-25 12:54:03 +00:00
script.cpp
Added debug message similar to the one for the scene LUT.
2004-11-28 18:26:09 +00:00
script.h
Slight renaming
2004-11-12 15:32:42 +00:00
sdata.cpp
removed R_ prefix with few r_ too
2004-10-27 21:32:28 +00:00
sdata.h
Merge SDEBUG_*, SF_* and STHREAD_* into Script class.
2004-08-12 23:57:45 +00:00
sdebug.cpp
replaced printf usage in saga
2004-10-28 06:55:50 +00:00
sfuncs.cpp
Added looping background noise to the IHNM intro. I don't know if it's the
2004-11-26 13:28:00 +00:00
sndres.cpp
Added looping background noise to the IHNM intro. I don't know if it's the
2004-11-26 13:28:00 +00:00
sndres.h
Added looping background noise to the IHNM intro. I don't know if it's the
2004-11-26 13:28:00 +00:00
sound.cpp
Added looping background noise to the IHNM intro. I don't know if it's the
2004-11-26 13:28:00 +00:00
sound.h
Added looping background noise to the IHNM intro. I don't know if it's the
2004-11-26 13:28:00 +00:00
sprite.cpp
o Make GAME_GetFileContext() more object-like
2004-11-15 03:03:48 +00:00
sprite.h
removed R_ prefix with few r_ too
2004-10-27 21:32:28 +00:00
sthread.cpp
Fix stub a bit. Might garble rest of script otherwise.
2004-11-14 13:15:26 +00:00
text.cpp
Let Saga::SURFACE inherit from SURFACE
2004-10-30 22:13:48 +00:00
text.h
removed R_ prefix with few r_ too
2004-10-27 21:32:28 +00:00
transitions.cpp
Fix doxygen warnings
2004-09-25 23:26:46 +00:00
xref.txt
Removed unknown part of IMAGE_HEADER struct since it wasn't used in the
2004-11-02 08:37:14 +00:00
ys_dl_list.cpp
Fix #include paths.
2004-08-02 16:20:35 +00:00
yslib.h
remove YS_IGNORE_PARAM macro and some uneeded yslib.h includes
2004-07-31 12:37:36 +00:00