scummvm/saga
Torbjörn Andersson 0d951de5e9 Using a slightly hacked DOSbox I believe I have verified that the first
music track and the looping background noise over the "hate" speech are
correct. I was already pretty sure of the music, but the sound was just a
lucky guess.

The script LUT, which is what I really wanted to find, remains elusive,
though. I couldn't see it reading any part of the resource file that looked
anything like the script LUT in ITE.

svn-id: r15942
2004-11-28 18:28:40 +00:00
..
.cvsignore Initial SAGA checkin 2004-03-14 23:39:41 +00:00
actionmap.cpp Turn some methods into functions (potentially gives better code, and we may want to move some of those into the graphics/ module one day) 2004-10-30 22:34:08 +00:00
actionmap.h removed R_ prefix with few r_ too 2004-10-27 21:32:28 +00:00
actor.cpp o Make GAME_GetFileContext() more object-like 2004-11-15 03:03:48 +00:00
actor.h Whitespace fixes 2004-10-31 13:51:01 +00:00
actordata.cpp Hacked Okk entry is not needed anymore. 2004-11-02 19:05:59 +00:00
actordata.h removed R_ prefix with few r_ too 2004-10-27 21:32:28 +00:00
animation.cpp removed R_ prefix with few r_ too 2004-10-27 21:32:28 +00:00
animation.h removed R_ prefix with few r_ too 2004-10-27 21:32:28 +00:00
console.cpp Turn some methods into functions (potentially gives better code, and we may want to move some of those into the graphics/ module one day) 2004-10-30 22:34:08 +00:00
console.h removed R_ prefix with few r_ too 2004-10-27 21:32:28 +00:00
cvar_mod.h removed R_ prefix with few r_ too 2004-10-27 21:32:28 +00:00
cvar.cpp replaced printf usage in saga 2004-10-28 06:55:50 +00:00
cvar.h removed R_ prefix with few r_ too 2004-10-27 21:32:28 +00:00
events.cpp Added looping background noise to the IHNM intro. I don't know if it's the 2004-11-26 13:28:00 +00:00
events.h o Restore cursor after walkthrough 2004-11-20 00:05:50 +00:00
expr.cpp removed R_ prefix with few r_ too 2004-10-27 21:32:28 +00:00
expr.h removed R_ prefix with few r_ too 2004-10-27 21:32:28 +00:00
font_map.cpp Move FONT_* to class. 2004-08-03 00:06:18 +00:00
font.cpp o Make GAME_GetFileContext() more object-like 2004-11-15 03:03:48 +00:00
font.h removed R_ prefix with few r_ too 2004-10-27 21:32:28 +00:00
game_mod.h Added music to the partial IHNM intro. I think I picked the correct tune, 2004-11-19 07:41:59 +00:00
game.cpp Removed the hard-coded monologue. I realized that it was probably scripted, 2004-11-25 07:13:40 +00:00
game.h GCC doesn't like "const int" in a struct apparently. 2004-11-15 08:11:02 +00:00
gfx.cpp Fix break introduced with last commit :). 2004-11-26 00:57:29 +00:00
gfx.h Make use of new graphic primitives (untested, I don't have saga -- please don't kill if this breaks, it should be trivial for you to fix it :-) 2004-11-25 23:51:52 +00:00
ihnm_introproc.cpp Using a slightly hacked DOSbox I believe I have verified that the first 2004-11-28 18:28:40 +00:00
image.cpp Removed unknown part of IMAGE_HEADER struct since it wasn't used in the 2004-11-02 08:37:14 +00:00
image.h Removed unknown part of IMAGE_HEADER struct since it wasn't used in the 2004-11-02 08:37:14 +00:00
input.cpp Removing walkthrough stuff again (talked to aquadran about this, he had no objections) 2004-11-20 23:49:11 +00:00
interface.cpp Temporarily disable the status bar in IHNM. The only place where we drew it 2004-11-25 07:18:35 +00:00
interface.h Temporarily disable the status bar in IHNM. The only place where we drew it 2004-11-25 07:18:35 +00:00
isomap.cpp Turn some methods into functions (potentially gives better code, and we may want to move some of those into the graphics/ module one day) 2004-10-30 22:34:08 +00:00
isomap.h Renaming of struct members. 2004-10-30 10:31:00 +00:00
ite_introproc.cpp removed R_ prefix with few r_ too 2004-10-27 21:32:28 +00:00
module.mk Initial inventory support. 2004-11-07 14:15:41 +00:00
music.cpp AudioStream::read() has been removed quite some time ago, now making sure that change is reflected everywhere 2004-11-27 13:54:09 +00:00
music.h I'm told that the FM music file sounds terrible with MT-32 and that the 2004-11-20 17:19:15 +00:00
objectdata.cpp Initial inventory support. 2004-11-07 14:15:41 +00:00
objectdata.h Initial inventory support. 2004-11-07 14:15:41 +00:00
objectmap.cpp Turn some methods into functions (potentially gives better code, and we may want to move some of those into the graphics/ module one day) 2004-10-30 22:34:08 +00:00
objectmap.h removed R_ prefix with few r_ too 2004-10-27 21:32:28 +00:00
palanim.cpp removed R_ prefix with few r_ too 2004-10-27 21:32:28 +00:00
palanim.h removed R_ prefix with few r_ too 2004-10-27 21:32:28 +00:00
render.cpp Turn some methods into functions (potentially gives better code, and we may want to move some of those into the graphics/ module one day) 2004-10-30 22:34:08 +00:00
render.h removed R_ prefix with few r_ too 2004-10-27 21:32:28 +00:00
resnames.h Initial inventory support. 2004-11-07 14:15:41 +00:00
rscfile_mod.h o Make GAME_GetFileContext() more object-like 2004-11-15 03:03:48 +00:00
rscfile.cpp o Make GAME_GetFileContext() more object-like 2004-11-15 03:03:48 +00:00
rscfile.h removed R_ prefix with few r_ too 2004-10-27 21:32:28 +00:00
saga.cpp Fix a`ll engines. They work, though current fix is just temporary. 2004-11-24 00:14:21 +00:00
saga.h Fix a`ll engines. They work, though current fix is just temporary. 2004-11-24 00:14:21 +00:00
scene.cpp o Restore cursor after walkthrough 2004-11-20 00:05:50 +00:00
scene.h Reverted some more of yesterday's changes. 2004-11-25 12:54:03 +00:00
script.cpp Added debug message similar to the one for the scene LUT. 2004-11-28 18:26:09 +00:00
script.h Slight renaming 2004-11-12 15:32:42 +00:00
sdata.cpp removed R_ prefix with few r_ too 2004-10-27 21:32:28 +00:00
sdata.h Merge SDEBUG_*, SF_* and STHREAD_* into Script class. 2004-08-12 23:57:45 +00:00
sdebug.cpp replaced printf usage in saga 2004-10-28 06:55:50 +00:00
sfuncs.cpp Added looping background noise to the IHNM intro. I don't know if it's the 2004-11-26 13:28:00 +00:00
sndres.cpp Added looping background noise to the IHNM intro. I don't know if it's the 2004-11-26 13:28:00 +00:00
sndres.h Added looping background noise to the IHNM intro. I don't know if it's the 2004-11-26 13:28:00 +00:00
sound.cpp Added looping background noise to the IHNM intro. I don't know if it's the 2004-11-26 13:28:00 +00:00
sound.h Added looping background noise to the IHNM intro. I don't know if it's the 2004-11-26 13:28:00 +00:00
sprite.cpp o Make GAME_GetFileContext() more object-like 2004-11-15 03:03:48 +00:00
sprite.h removed R_ prefix with few r_ too 2004-10-27 21:32:28 +00:00
sthread.cpp Fix stub a bit. Might garble rest of script otherwise. 2004-11-14 13:15:26 +00:00
text.cpp Let Saga::SURFACE inherit from SURFACE 2004-10-30 22:13:48 +00:00
text.h removed R_ prefix with few r_ too 2004-10-27 21:32:28 +00:00
transitions.cpp Fix doxygen warnings 2004-09-25 23:26:46 +00:00
xref.txt Removed unknown part of IMAGE_HEADER struct since it wasn't used in the 2004-11-02 08:37:14 +00:00
ys_dl_list.cpp Fix #include paths. 2004-08-02 16:20:35 +00:00
yslib.h remove YS_IGNORE_PARAM macro and some uneeded yslib.h includes 2004-07-31 12:37:36 +00:00