mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-23 02:11:38 +00:00
4295a17c23
o Font::loadFont() now normally survives zero-length fonts as used in demos o Removed unused SndRes::ITEVOC_Resample() o Fixed playing of voice #4 on old DOS targets o Implemented playing voices in VOX (Oki ADPCM) format o Support of Win32 and Linux demos. There was old-style Win32 demo, which is not supported yet, same is with DOS demo. svn-id: r15814
451 lines
9.7 KiB
C++
451 lines
9.7 KiB
C++
/* ScummVM - Scumm Interpreter
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* Copyright (C) 2004 The ScummVM project
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*
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* The ReInherit Engine is (C)2000-2003 by Daniel Balsom.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* $Header$
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*
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*/
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// Sprite management module
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#include "saga/saga.h"
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#include "saga/game_mod.h"
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#include "saga/gfx.h"
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#include "saga/scene.h"
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#include "saga/rscfile_mod.h"
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#include "saga/text.h"
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#include "saga/font.h"
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#include "saga/sprite.h"
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namespace Saga {
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Sprite::Sprite(SagaEngine *vm) : _vm(vm), _initialized(false) {
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debug(0, "Initializing sprite subsystem...");
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// Load sprite module resource context
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_spriteContext = GAME_GetFileContext(GAME_RESOURCEFILE, 0);
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if (_spriteContext == NULL) {
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return;
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}
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_decodeBufLen = DECODE_BUF_LEN;
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_decodeBuf = (byte *)malloc(DECODE_BUF_LEN);
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if (_decodeBuf == NULL) {
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return;
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}
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_initialized = true;
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}
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Sprite::~Sprite(void) {
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if (!_initialized) {
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return;
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}
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debug(0, "Shutting down sprite subsystem...");
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free(_decodeBuf);
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}
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int Sprite::loadList(int resource_num, SPRITELIST **sprite_list_p) {
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SPRITELIST *new_slist;
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byte *spritelist_data;
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size_t spritelist_len;
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uint16 sprite_count;
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uint16 i;
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new_slist = (SPRITELIST *)malloc(sizeof *new_slist);
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if (new_slist == NULL) {
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return MEM;
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}
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if (RSC_LoadResource(_spriteContext, resource_num, &spritelist_data, &spritelist_len) != SUCCESS) {
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return FAILURE;
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}
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MemoryReadStream readS(spritelist_data, spritelist_len);
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sprite_count = readS.readUint16LE();
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new_slist->sprite_count = sprite_count;
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new_slist->offset_list = (SPRITELIST_OFFSET *)malloc(sprite_count * sizeof *new_slist->offset_list);
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if (new_slist->offset_list == NULL) {
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free(new_slist);
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return MEM;
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}
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for (i = 0; i < sprite_count; i++) {
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new_slist->offset_list[i].data_idx = 0;
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new_slist->offset_list[i].offset = readS.readUint16LE();
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}
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new_slist->slist_rn = resource_num;
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new_slist->sprite_data[0] = spritelist_data;
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new_slist->append_count = 0;
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*sprite_list_p = new_slist;
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return SUCCESS;
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}
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int Sprite::appendList(int resource_num, SPRITELIST *spritelist) {
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byte *spritelist_data;
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size_t spritelist_len;
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void *test_p;
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uint16 old_sprite_count;
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uint16 new_sprite_count;
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uint16 sprite_count;
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int i;
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if (spritelist->append_count >= (APPENDMAX - 1)) {
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return FAILURE;
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}
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if (RSC_LoadResource(_spriteContext, resource_num, &spritelist_data, &spritelist_len) != SUCCESS) {
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return FAILURE;
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}
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MemoryReadStream readS(spritelist_data, spritelist_len);
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sprite_count = readS.readUint16LE();
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old_sprite_count = spritelist->sprite_count;
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new_sprite_count = spritelist->sprite_count + sprite_count;
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test_p = realloc(spritelist->offset_list, new_sprite_count * sizeof *spritelist->offset_list);
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if (test_p == NULL) {
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return MEM;
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}
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spritelist->offset_list = (SPRITELIST_OFFSET *)test_p;
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spritelist->sprite_count = new_sprite_count;
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spritelist->append_count++;
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for (i = old_sprite_count; i < spritelist->sprite_count; i++) {
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spritelist->offset_list[i].data_idx = spritelist->append_count;
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spritelist->offset_list[i].offset = readS.readUint16LE();
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}
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spritelist->sprite_data[spritelist->append_count] = spritelist_data;
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return SUCCESS;
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}
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int Sprite::getListLen(SPRITELIST *spritelist) {
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return spritelist->sprite_count;
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}
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int Sprite::freeSprite(SPRITELIST *spritelist) {
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int i;
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for (i = 0; i <= spritelist->append_count; i++) {
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RSC_FreeResource(spritelist->sprite_data[i]);
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}
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free(spritelist->offset_list);
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free(spritelist);
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return SUCCESS;
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}
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int Sprite::draw(SURFACE *ds, SPRITELIST *sprite_list, int sprite_num, int spr_x, int spr_y) {
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int offset;
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int offset_idx;
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byte *sprite_p;
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const byte *sprite_data_p;
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int i, j;
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byte *buf_row_p;
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byte *src_row_p;
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int s_width;
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int s_height;
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int clip_width;
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int clip_height;
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int x_align;
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int y_align;
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if (!_initialized) {
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return FAILURE;
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}
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offset = sprite_list->offset_list[sprite_num].offset;
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offset_idx = sprite_list->offset_list[sprite_num].data_idx;
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sprite_p = sprite_list->sprite_data[offset_idx];
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sprite_p += offset;
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MemoryReadStream readS(sprite_p, 5);
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x_align = readS.readSByte();
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y_align = readS.readSByte();
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s_width = readS.readByte();
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s_height = readS.readByte();
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sprite_data_p = sprite_p + readS.pos();
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spr_x += x_align;
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spr_y += y_align;
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if (spr_x < 0) {
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return 0;
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}
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if (spr_y < 0) {
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return 0;
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}
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decodeRLESprite(sprite_data_p, 64000, _decodeBuf, s_width * s_height);
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buf_row_p = (byte *)ds->pixels + ds->pitch * spr_y;
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src_row_p = _decodeBuf;
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// Clip to right side of surface
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clip_width = s_width;
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if (s_width > (ds->w - spr_x)) {
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clip_width = (ds->w - spr_x);
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}
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// Clip to bottom side of surface
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clip_height = s_height;
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if (s_height > (ds->h - spr_y)) {
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clip_height = (ds->h - spr_y);
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}
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for (i = 0; i < clip_height; i++) {
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for (j = 0; j < clip_width; j++) {
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if (*(src_row_p + j) != 0) {
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*(buf_row_p + j + spr_x) = *(src_row_p + j);
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}
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}
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buf_row_p += ds->pitch;
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src_row_p += s_width;
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}
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return SUCCESS;
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}
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int Sprite::drawOccluded(SURFACE *ds, SPRITELIST *sprite_list, int sprite_num, int spr_x, int spr_y) {
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int offset;
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int offset_idx;
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byte *sprite_p;
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const byte *sprite_data_p;
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int i;
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int x, y;
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byte *dst_row_p;
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byte *src_row_p;
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byte *src_p;
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byte *dst_p;
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byte *mask_p;
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int s_width;
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int s_height;
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int x_align;
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int y_align;
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int z_lut[SPRITE_ZMAX];
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int e_slope;
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// Clipinfo variables
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Point spr_pt;
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Rect spr_src_rect;
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Rect spr_dst_rect;
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CLIPINFO ci;
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// BG mask variables
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int mask_w;
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int mask_h;
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byte *mask_buf;
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size_t mask_buf_len;
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byte *mask_row_p;
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int mask_z;
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// Z info variables
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SCENE_ZINFO zinfo;
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int actor_z;
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if (!_initialized) {
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return FAILURE;
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}
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if (!_vm->_scene->isBGMaskPresent()) {
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return draw(ds, sprite_list, sprite_num, spr_x, spr_y);
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}
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if (sprite_num >= sprite_list->sprite_count) {
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warning("Invalid sprite number (%d) for sprite list %d", sprite_num, sprite_list->slist_rn);
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return FAILURE;
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}
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// Get sprite data from list
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offset = sprite_list->offset_list[sprite_num].offset;
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offset_idx = sprite_list->offset_list[sprite_num].data_idx;
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sprite_p = sprite_list->sprite_data[offset_idx];
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sprite_p += offset;
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MemoryReadStream readS(sprite_p, 5);
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// Read sprite dimensions -- should probably cache this stuff in
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// sprite list
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x_align = readS.readSByte();
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y_align = readS.readSByte();
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s_width = readS.readByte();
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s_height = readS.readByte();
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sprite_data_p = sprite_p + readS.pos();
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// Create actor Z occlusion LUT
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_vm->_scene->getZInfo(&zinfo);
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e_slope = zinfo.endSlope;
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for (i = 0; i < SPRITE_ZMAX; i++) {
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z_lut[i] = (int)(e_slope + ((137.0 - e_slope) / 14.0) * (15.0 - i));
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}
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actor_z = spr_y;
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_vm->_scene->getBGMaskInfo(&mask_w, &mask_h, &mask_buf, &mask_buf_len);
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spr_src_rect.left = 0;
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spr_src_rect.top = 0;
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spr_src_rect.right = s_width;
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spr_src_rect.bottom = s_height;
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spr_dst_rect.left = 0;
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spr_dst_rect.top = 0;
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spr_dst_rect.right = ds->clip_rect.right;
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spr_dst_rect.bottom = MIN(ds->clip_rect.bottom, (int16)mask_h);
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spr_pt.x = spr_x + x_align;
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spr_pt.y = spr_y + y_align;
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spr_x += x_align;
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spr_y += y_align;
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ci.dst_rect = &spr_dst_rect;
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ci.src_rect = &spr_src_rect;
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ci.dst_pt = &spr_pt;
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getClipInfo(&ci);
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if (ci.nodraw) {
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return SUCCESS;
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}
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decodeRLESprite(sprite_data_p, 64000, _decodeBuf, s_width * s_height);
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// Finally, draw the occluded sprite
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src_row_p = _decodeBuf + ci.src_draw_x + (ci.src_draw_y * s_width);
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dst_row_p = (byte *)ds->pixels + ci.dst_draw_x + (ci.dst_draw_y * ds->pitch);
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mask_row_p = mask_buf + ci.dst_draw_x + (ci.dst_draw_y * mask_w);
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for (y = 0; y < ci.draw_h; y++) {
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src_p = src_row_p;
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dst_p = dst_row_p;
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mask_p = mask_row_p;
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for (x = 0; x < ci.draw_w; x++) {
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if (*src_p != 0) {
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mask_z = *mask_p & SPRITE_ZMASK;
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if (actor_z > z_lut[mask_z]) {
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*dst_p = *src_p;
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}
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}
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src_p++;
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dst_p++;
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mask_p++;
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}
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dst_row_p += ds->pitch;
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mask_row_p += mask_w;
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src_row_p += s_width;
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}
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/*
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{
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char buf[1024] = { 0 };
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sprintf( buf, "dw: %d, dh: %d.", ci.draw_w, ci.draw_h );
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_vm->textDraw(2, ds, buf, spr_x - x_align, spr_y - y_align, 255, 0, FONT_OUTLINE);
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}
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*/
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return SUCCESS;
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}
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int Sprite::decodeRLESprite(const byte *inbuf, size_t inbuf_len, byte *outbuf, size_t outbuf_len) {
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int bg_runcount;
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int fg_runcount;
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const byte *inbuf_ptr;
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byte *outbuf_ptr;
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const byte *inbuf_end;
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byte *outbuf_end;
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int c;
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inbuf_ptr = inbuf;
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outbuf_ptr = outbuf;
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inbuf_end = inbuf + (inbuf_len);
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inbuf_end--;
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outbuf_end = outbuf + outbuf_len;
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outbuf_end--;
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memset(outbuf, 0, outbuf_len);
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while ((inbuf_ptr < inbuf_end) && (outbuf_ptr < outbuf_end)) {
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bg_runcount = *inbuf_ptr;
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if (inbuf_ptr < inbuf_end)
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inbuf_ptr++;
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else
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return 0;
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fg_runcount = *inbuf_ptr;
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if (inbuf_ptr < inbuf_end)
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inbuf_ptr++;
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else
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return 0;
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for (c = 0; c < bg_runcount; c++) {
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*outbuf_ptr = (byte) 0;
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if (outbuf_ptr < outbuf_end)
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outbuf_ptr++;
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else
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return 0;
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}
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for (c = 0; c < fg_runcount; c++) {
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*outbuf_ptr = *inbuf_ptr;
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if (inbuf_ptr < inbuf_end)
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inbuf_ptr++;
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else
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return 0;
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if (outbuf_ptr < outbuf_end)
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outbuf_ptr++;
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else
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return 0;
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}
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}
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return SUCCESS;
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}
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} // End of namespace Saga
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