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https://github.com/libretro/scummvm.git
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0d995c5920
Check this for reference: http://en.wikipedia.org/wiki/Ad_Lib,_Inc. http://www.crossfire-designs.de/images/articles/soundcards/adlib.jpg (note the upper left of the card) This commit does not touch "adlib" and "ADLIB" uses! Also it does not update all the SCUMM detection entries, which still use "Adlib". svn-id: r47279
226 lines
5.8 KiB
C++
226 lines
5.8 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL$
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* $Id$
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*
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*/
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#ifndef GOB_GOB_H
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#define GOB_GOB_H
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#include "common/system.h"
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#include "common/savefile.h"
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#include "engines/engine.h"
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namespace GUI {
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class StaticTextWidget;
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}
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/**
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* This is the namespace of the Gob engine.
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*
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* Status of this engine: ???
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*
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* Supported games:
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* - ???
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*/
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namespace Gob {
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class Game;
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class Sound;
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class Video;
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class Global;
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class Draw;
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class DataIO;
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class Goblin;
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class VideoPlayer;
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class Init;
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class Inter;
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class Map;
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class Mult;
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class PalAnim;
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class Scenery;
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class Util;
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class SaveLoad;
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#define WRITE_VAR_UINT32(var, val) _vm->_inter->_variables->writeVar32(var, val)
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#define WRITE_VAR_UINT16(var, val) _vm->_inter->_variables->writeVar16(var, val)
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#define WRITE_VAR_UINT8(var, val) _vm->_inter->_variables->writeVar8(var, val)
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#define WRITE_VAR_STR(var, str) _vm->_inter->_variables->writeVarString(var, str)
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#define WRITE_VARO_UINT32(off, val) _vm->_inter->_variables->writeOff32(off, val)
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#define WRITE_VARO_UINT16(off, val) _vm->_inter->_variables->writeOff16(off, val)
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#define WRITE_VARO_UINT8(off, val) _vm->_inter->_variables->writeOff8(off, val)
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#define WRITE_VARO_STR(off, str) _vm->_inter->_variables->writeOffString(off, str)
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#define READ_VAR_UINT32(var) _vm->_inter->_variables->readVar32(var)
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#define READ_VAR_UINT16(var) _vm->_inter->_variables->readVar16(var)
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#define READ_VAR_UINT8(var) _vm->_inter->_variables->readVar8(var)
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#define READ_VARO_UINT32(off) _vm->_inter->_variables->readOff32(off)
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#define READ_VARO_UINT16(off) _vm->_inter->_variables->readOff16(off)
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#define READ_VARO_UINT8(off) _vm->_inter->_variables->readOff8(off)
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#define GET_VAR_STR(var) _vm->_inter->_variables->getAddressVarString(var)
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#define GET_VARO_STR(off) _vm->_inter->_variables->getAddressOffString(off)
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#define GET_VAR_FSTR(var) _vm->_inter->_variables->getAddressVarString(var)
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#define GET_VARO_FSTR(off) _vm->_inter->_variables->getAddressOffString(off)
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#define WRITE_VAR_OFFSET(off, val) WRITE_VARO_UINT32((off), (val))
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#define WRITE_VAR(var, val) WRITE_VAR_UINT32((var), (val))
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#define VAR_OFFSET(off) READ_VARO_UINT32(off)
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#define VAR(var) READ_VAR_UINT32(var)
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// WARNING: Reordering these will invalidate save games!
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enum Endianness {
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kEndiannessLE,
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kEndiannessBE
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};
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// WARNING: Reordering these will invalidate save games!
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// Add new games to the bottom of the list.
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enum GameType {
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kGameTypeNone = 0,
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kGameTypeGob1,
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kGameTypeGob2,
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kGameTypeGob3,
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kGameTypeWoodruff,
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kGameTypeBargon,
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kGameTypeWeen,
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kGameTypeLostInTime,
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kGameTypeInca2,
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kGameTypeDynasty,
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kGameTypeUrban,
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kGameTypePlaytoons,
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kGameTypeBambou,
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kGameTypeFascination,
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kGameTypeGeisha,
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kGameTypeAdi2,
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kGameTypeAdi4,
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kGameTypeAdibou2,
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kGameTypeAdibouUnknown
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};
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enum Features {
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kFeaturesNone = 0,
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kFeaturesCD = 1 << 0,
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kFeaturesEGA = 1 << 1,
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kFeaturesAdLib = 1 << 2,
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kFeatures640 = 1 << 3,
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kFeaturesSCNDemo = 1 << 4,
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kFeaturesBATDemo = 1 << 5,
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kFeatures800x600 = 1 << 6
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};
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enum {
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kDebugFuncOp = 1 << 0,
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kDebugDrawOp = 1 << 1,
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kDebugGobOp = 1 << 2,
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kDebugSound = 1 << 3,
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kDebugExpression = 1 << 4,
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kDebugGameFlow = 1 << 5,
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kDebugFileIO = 1 << 6,
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kDebugSaveLoad = 1 << 7,
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kDebugGraphics = 1 << 8,
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kDebugVideo = 1 << 9,
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kDebugHotspots = 1 << 10,
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kDebugDemo = 1 << 11
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};
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struct GOBGameDescription;
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class GobEngine : public Engine {
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private:
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GameType _gameType;
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int32 _features;
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Common::Platform _platform;
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uint32 _pauseStart;
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// Engine APIs
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virtual Common::Error run();
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virtual bool hasFeature(EngineFeature f) const;
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virtual void pauseEngineIntern(bool pause);
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virtual void syncSoundSettings();
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bool initGameParts();
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void deinitGameParts();
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public:
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static const Common::Language _gobToScummVMLang[];
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Common::RandomSource _rnd;
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Common::Language _language;
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uint16 _width;
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uint16 _height;
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uint8 _mode;
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Common::String _startStk;
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Common::String _startTot;
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uint32 _demoIndex;
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bool _copyProtection;
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bool _noMusic;
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Global *_global;
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Util *_util;
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DataIO *_dataIO;
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Game *_game;
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Sound *_sound;
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Video *_video;
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Draw *_draw;
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Goblin *_goblin;
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Init *_init;
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Map *_map;
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Mult *_mult;
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PalAnim *_palAnim;
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Scenery *_scenery;
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Inter *_inter;
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SaveLoad *_saveLoad;
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VideoPlayer *_vidPlayer;
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const char *getLangDesc(int16 language) const;
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void validateLanguage();
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void validateVideoMode(int16 videoMode);
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void pauseGame();
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Endianness getEndianness() const;
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Common::Platform getPlatform() const;
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GameType getGameType() const;
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bool isCD() const;
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bool isEGA() const;
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bool is640() const;
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bool hasAdLib() const;
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bool isSCNDemo() const;
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bool isBATDemo() const;
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bool is800x600() const;
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bool isDemo() const;
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GobEngine(OSystem *syst);
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virtual ~GobEngine();
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void initGame(const GOBGameDescription *gd);
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};
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} // End of namespace Gob
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#endif // GOB_GOB_H
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