Johannes Schickel
0d995c5920
Rename all "Adlib" uses to "AdLib" to match the real name of the sound card / company.
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Check this for reference:
http://en.wikipedia.org/wiki/Ad_Lib,_Inc .
http://www.crossfire-designs.de/images/articles/soundcards/adlib.jpg (note the upper left of the card)
This commit does not touch "adlib" and "ADLIB" uses!
Also it does not update all the SCUMM detection entries, which still use "Adlib".
svn-id: r47279
2010-01-12 21:07:56 +00:00
Max Horn
0a1d16ef6b
Change GOB engine so that not all its files depend on gui/dialog.h (and thus tons of other headers in gui/ and graphics/)
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svn-id: r46317
2009-12-09 18:15:04 +00:00
Max Horn
df651bf20f
Added Doxygen comments for the various engine namespaces (currently mostly without details; help filling these out is welcome)
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svn-id: r46128
2009-11-24 22:10:14 +00:00
Arnaud Boutonné
4d8ae559ed
gob - Add 'adibou2', rename 'adibou4' into 'adi4', add several Gob1, Gob2, Gob3, Adi2, Adi4, and Adibou2 MD5s
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svn-id: r45938
2009-11-16 17:21:18 +00:00
Arnaud Boutonné
d8c1eb7992
Suppress useless game type for Playtoons CK
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svn-id: r43781
2009-08-28 18:14:55 +00:00
Arnaud Boutonné
e845db8033
- Add game type ADI2
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- Cleanup : suppress all the "not-so-gob" games referenced
svn-id: r43710
2009-08-24 21:54:16 +00:00
Sven Hesse
550d9cf39d
More alignment-related changes
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svn-id: r42858
2009-07-28 16:28:32 +00:00
Sven Hesse
b956c707f4
Moved the decision whether subtitles should be displayed, so that the broken subtitles in The Last Dynasty aren't shown
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svn-id: r42767
2009-07-25 16:08:31 +00:00
Sven Hesse
adc537161a
Adding subtitle support to Woodruff
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svn-id: r42705
2009-07-24 21:31:00 +00:00
Eugene Sandulenko
9bdf1a2ab1
kFeatures800 -> kFeatures800x600 in order to have more meaningful name
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svn-id: r42229
2009-07-07 17:11:29 +00:00
Arnaud Boutonné
09efaaa1c9
Change SaveLoad_Playtoons case
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svn-id: r42217
2009-07-07 12:51:21 +00:00
Arnaud Boutonné
add4d124b2
- Add a new gametype for 'The Land of the Magic Stones'
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- Add detection of the french version
- Add a new game feature for 800*600
svn-id: r42215
2009-07-07 12:03:27 +00:00
Sven Hesse
50108e9135
Renaming the last occurences of "Collision" to "Hotspot"
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svn-id: r42153
2009-07-05 21:39:55 +00:00
Sven Hesse
fae143f72d
Renaming kDebugParser to kDebugExpression
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svn-id: r41774
2009-06-22 16:30:51 +00:00
Sven Hesse
65fc23f962
Removing the Parse object from GobEngine
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svn-id: r41761
2009-06-22 10:29:48 +00:00
Sven Hesse
1894173852
Adding a pause mode
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svn-id: r41228
2009-06-06 16:47:21 +00:00
Max Horn
26c583ae5f
GOB: Got rid of GobEngine::_vm
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svn-id: r41085
2009-05-31 22:29:50 +00:00
Max Horn
400d2b10af
GOB: Replaced many uses of strdupcpy by Common::String
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svn-id: r41077
2009-05-31 16:59:45 +00:00
Sven Hesse
896df6daf3
- A new save system for the GobEngine, one that is not fundamentally broken and is versioned. Unfortunately, this invalidates most save games created on big-endian machines, since endian-issues was a main problem with the old system
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- Removed the now superfluous variables sizes
svn-id: r41056
2009-05-31 02:15:43 +00:00
Arnaud Boutonné
975d823174
Gob (Playtoon) :
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- Replace game types kGameTypeArchibald and kGameTypeSpirou by kGameTypePlaytoon
- Add game types kGameTypePlaytnCk and kGameTypeBambou
- Add detection for Playtoon 3, 5, CK2 and LE (Bambou).
- Add fallback for Playtoon 4 'manda' (and for others)
svn-id: r41004
2009-05-29 14:42:34 +00:00
Sven Hesse
10b1b28610
Splitting a few helper functions out of gob.h
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svn-id: r40765
2009-05-21 17:12:33 +00:00
Sven Hesse
c9ff1d7492
- Changed the demo player to allow playing directly inlined scripts using a new demoIndex field in the detection array
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- Changed the Inca 2 demo entry to use a directly included script instead of triggering on "demo.bat"
svn-id: r40746
2009-05-20 23:13:44 +00:00
Sven Hesse
ae46e8e1ca
Adding a strdup-like inline function
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svn-id: r40216
2009-04-30 15:57:10 +00:00
Arnaud Boutonné
93e2e75a9e
- Added a game_fascin skeletton, as specificities are now proven
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- Added a new game time, adibouunknown, used to reference the ADI/Adibou/Addy generic environments
- Replace oFascin_cdUnknown10 by a real function
- Fix a detail in oFascin_cdUnknown11
- Suppress double declaration for types Gob2 and Ween
svn-id: r40207
2009-04-29 16:36:08 +00:00
Sven Hesse
383a2b3322
Added supported for BAT-based non-interactive demos, namely the Inca2 one
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svn-id: r40129
2009-04-24 22:29:17 +00:00
Sven Hesse
893a3fc7e2
Added support for SCN-based non-interactive demos
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svn-id: r40122
2009-04-24 18:23:17 +00:00
Arnaud Boutonné
ee92913683
Patch #2725859 : Added some MD5 to the gob engine, modified the way the first STK and TOT is declared, added inter and draw skeleton for Fascination
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svn-id: r40059
2009-04-21 21:44:37 +00:00
Max Horn
dd98126423
Engines: Fused several init&go methods into a single run method
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svn-id: r39003
2009-03-01 04:42:46 +00:00
Max Horn
3fcbda829a
Merged Engine::go() and ::init() into a new run() method (currently implemented by calling the existing init&go methods; to be cleaned up by engine authors
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svn-id: r39002
2009-03-01 04:30:55 +00:00
Max Horn
40136f2590
Switched various Engine APIs to use Common::Error
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svn-id: r34916
2008-11-06 17:05:54 +00:00
Max Horn
61aadb378d
Fixed the EngineFeature vs. MetaEngineFeature mess, clarified some EngineFeature comments
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svn-id: r34896
2008-11-04 16:11:40 +00:00
Sven Hesse
741364602c
Urban Runner stubs
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svn-id: r34286
2008-09-02 20:15:42 +00:00
Max Horn
7953312bc6
Merging more of the GSoC 2008 RTL branch: GOB
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svn-id: r34245
2008-09-01 17:50:00 +00:00
Sven Hesse
805a46b229
Added some The Last Dynasty stubs
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svn-id: r34217
2008-08-30 23:59:46 +00:00
Christopher Page
4198ee9623
Merged revisions 33188-33189,33191-33193,33196,33198,33202-33203,33206,33210,33212,33218-33220,33222,33224-33226,33229-33243,33246,33248-33250,33252,33258-33261,33263,33266,33270,33272-33283,33285,33287-33290,33295-33298,33321,33325-33330,33332-33335,33337-33340,33342,33345,33347,33349-33350,33352-33357,33359-33367,33369-33371,33373,33375-33377,33379-33380,33383-33385,33387-33389,33392-33394,33400-33402,33404-33405,33407-33410,33412-33416,33418-33419,33425-33427,33432,33436-33438,33444,33446,33452-33453,33455-33459,33463-33464,33466-33471,33473-33474,33478,33490,33492,33495-33496,33509-33512,33518-33519,33522-33527,33529-33530,33537,33541,33544,33546,33550,33552-33554,33556,33558,33561-33562,33565,33568,33570,33574,33576,33578-33581,33584-33587,33590,33596,33604-33611,33614-33615,33617-33618,33620-33621 via svnmerge from
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https://scummvm.svn.sourceforge.net/svnroot/scummvm/scummvm/trunk
svn-id: r33624
2008-08-04 22:34:07 +00:00
Sven Hesse
5544e180a3
More savegame-endianness fixes :/
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svn-id: r33222
2008-07-23 02:41:02 +00:00
Christopher Page
e808cdf7a0
Reimplemented pushEvent() and artificialEventQueue to work with Events instead of EventTypes. Reimplemented Queue as a List instead of Array. Updated AGOS, AGI, CINE, GOB, and KYRA to work with the current implementation of the GMM
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svn-id: r32971
2008-07-09 02:27:05 +00:00
Christopher Page
c14804e22f
Added main menu dialog files. Gob is now using the new _quit flag
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svn-id: r32771
2008-06-24 23:19:23 +00:00
Sven Hesse
8da68b2964
Script variables are now always stored in the game version's native endianess.
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This should make Woodruff playable on big-endian systems.
svn-id: r32352
2008-05-28 21:15:11 +00:00
Sven Hesse
9a03a9a665
Removing test code
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svn-id: r32234
2008-05-23 21:02:21 +00:00
Sven Hesse
62d0a0d1d1
Implemented GobEngine::pauseEngineIntern()
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svn-id: r32233
2008-05-23 20:40:28 +00:00
Sven Hesse
6e13bde213
Changing debug channels a bit
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svn-id: r32157
2008-05-17 19:01:00 +00:00
Sven Hesse
257aaa3ced
Restructured saving/loading and added a stub for Woodruff
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svn-id: r31989
2008-05-10 20:59:43 +00:00
Sven Hesse
220d6ce82f
Restructured sound code
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svn-id: r31937
2008-05-08 00:47:23 +00:00
Sven Hesse
a513f0f43a
Added a workaround of sorts for Inca2. It's essentially playable, sans saving, space shooter and correct speech language selection
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svn-id: r31032
2008-03-02 23:57:29 +00:00
Paul Gilbert
6eb64102a4
Fix to remove a tab character from the GPL header
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svn-id: r30238
2008-01-05 12:45:14 +00:00
Eugene Sandulenko
c640d1c604
Patch #1825276 : "DETECTION: advanced detector engine simplification"
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svn-id: r29386
2007-11-03 21:06:58 +00:00
Sven Hesse
dd5be6826a
Fixing the Gob3 CD crash on ARM systems/ports
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svn-id: r29235
2007-10-19 23:00:43 +00:00
Nicola Mettifogo
258901bab9
Merged common/stdafx.h into common/scummsys.h. All referencing files have been updated.
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svn-id: r28966
2007-09-19 08:40:12 +00:00
Sven Hesse
a2aec6c753
Saving works now in Lost in Time
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svn-id: r28418
2007-08-02 22:12:20 +00:00