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he
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Add support for reading/writing config files through saveGameManager and use for config files in HE games
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2006-05-02 03:23:03 +00:00 |
imuse
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imuse_digi
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Moved the AudioCDManager as well as class AudioStream and its (standard) subclasses to namespace Audio
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2006-04-29 22:33:31 +00:00 |
insane
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Insane is part of SCUMM V7, not V6
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2006-04-27 00:02:06 +00:00 |
smush
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Moved the AudioCDManager as well as class AudioStream and its (standard) subclasses to namespace Audio
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2006-04-29 22:33:31 +00:00 |
actor.cpp
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Moved AKOS stuff to class ScummEngine_v6
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2006-04-29 16:51:29 +00:00 |
actor.h
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akos.cpp
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Moved AKOS stuff to class ScummEngine_v6
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2006-04-29 16:51:29 +00:00 |
akos.h
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base-costume.cpp
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base-costume.h
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bomp.cpp
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bomp.h
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boxes.cpp
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cleanup
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2006-04-26 17:15:29 +00:00 |
boxes.h
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camera.cpp
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charset.cpp
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Removed CharsetRendererV3::getFontHeight (it was identical to CharsetRendererCommon::getFontHeight)
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2006-05-03 16:23:32 +00:00 |
charset.h
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Removed CharsetRendererV3::getFontHeight (it was identical to CharsetRendererCommon::getFontHeight)
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2006-05-03 16:23:32 +00:00 |
costume.cpp
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costume.h
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cursor.cpp
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* Renamed several methods in favor of a somewhat more uniform naming scheme: setupFOO for stuff that inits static data (i.e. will be called only once, or after loading savegames), vs. resetFOO / updateFOO methods which are called frequently and (re)set dynamic data.
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2006-04-29 16:24:39 +00:00 |
debugger.cpp
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Behold, the new SCUMM detector finally has arrived. Unified detection & engine instantiation, reduced code duplication, more powerful detection in case MD5 is not known / can't be computed, and many other nifty improvements.
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2006-04-23 17:33:16 +00:00 |
debugger.h
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dialogs.cpp
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Moved queryResString from class ScummDialog to class InfoDialog; some cleanup
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2006-04-29 23:23:32 +00:00 |
dialogs.h
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Moved queryResString from class ScummDialog to class InfoDialog; some cleanup
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2006-04-29 23:23:32 +00:00 |
file.cpp
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Fixed broken svn:keywords values
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2006-04-16 13:01:41 +00:00 |
file.h
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Fixed broken svn:keywords values
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2006-04-16 13:01:41 +00:00 |
gfx.cpp
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Make use of the new scummLoop_* functions to move some SCUMM version specific stuff around
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2006-04-29 13:01:35 +00:00 |
gfx.h
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help.cpp
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help.h
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input.cpp
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Fix insult fight (MI1) mouse wheel scrolling, hopefully also for the SEGA version (see also bug #1193185)
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2006-05-02 23:10:25 +00:00 |
intern.h
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Moved AKOS stuff to class ScummEngine_v6
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2006-04-29 16:51:29 +00:00 |
midiparser_eup.cpp
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midiparser_ro.cpp
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module.mk
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music.h
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nut_renderer.cpp
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nut_renderer.h
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object.cpp
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* Renamed several methods in favor of a somewhat more uniform naming scheme: setupFOO for stuff that inits static data (i.e. will be called only once, or after loading savegames), vs. resetFOO / updateFOO methods which are called frequently and (re)set dynamic data.
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2006-04-29 16:24:39 +00:00 |
object.h
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palette.cpp
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* Renamed several methods in favor of a somewhat more uniform naming scheme: setupFOO for stuff that inits static data (i.e. will be called only once, or after loading savegames), vs. resetFOO / updateFOO methods which are called frequently and (re)set dynamic data.
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2006-04-29 16:24:39 +00:00 |
player_mod.cpp
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Moved the AudioCDManager as well as class AudioStream and its (standard) subclasses to namespace Audio
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2006-04-29 22:33:31 +00:00 |
player_mod.h
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Moved the AudioCDManager as well as class AudioStream and its (standard) subclasses to namespace Audio
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2006-04-29 22:33:31 +00:00 |
player_nes.cpp
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player_nes.h
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Moved the AudioCDManager as well as class AudioStream and its (standard) subclasses to namespace Audio
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2006-04-29 22:33:31 +00:00 |
player_v1.cpp
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Fixing mismatch between format strings and data on some systems
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2006-04-12 14:54:12 +00:00 |
player_v1.h
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player_v2.cpp
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Fixing mismatch between format strings and data on some systems
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2006-04-12 14:54:12 +00:00 |
player_v2.h
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Moved the AudioCDManager as well as class AudioStream and its (standard) subclasses to namespace Audio
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2006-04-29 22:33:31 +00:00 |
player_v2a.cpp
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player_v2a.h
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player_v3a.cpp
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player_v3a.h
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plugin.cpp
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Changed FilesystemNode::listDir to return a bool indicating its success (or failure)
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2006-05-03 20:43:26 +00:00 |
plugin.h
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Behold, the new SCUMM detector finally has arrived. Unified detection & engine instantiation, reduced code duplication, more powerful detection in case MD5 is not known / can't be computed, and many other nifty improvements.
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2006-04-23 17:33:16 +00:00 |
resource_v2.cpp
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resource_v3.cpp
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resource_v4.cpp
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resource.cpp
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Detect (and error out) if readMAXS fails
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2006-04-23 22:39:55 +00:00 |
resource.h
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room.cpp
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* Renamed several methods in favor of a somewhat more uniform naming scheme: setupFOO for stuff that inits static data (i.e. will be called only once, or after loading savegames), vs. resetFOO / updateFOO methods which are called frequently and (re)set dynamic data.
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2006-04-29 16:24:39 +00:00 |
saveload.cpp
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Renamed updateVolumes to updateSoundSettings -- now it also handles subtitles/speech_mute settings. Also changed the ConfigDialog accordingly
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2006-04-29 23:09:40 +00:00 |
saveload.h
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script_c64.cpp
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Properly translate Common::Language values for V0-V2 games, too
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2006-04-08 23:56:09 +00:00 |
script_v2.cpp
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Replaced _demoMode by GF_DEMO
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2006-04-23 00:08:18 +00:00 |
script_v5.cpp
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* Renamed several methods in favor of a somewhat more uniform naming scheme: setupFOO for stuff that inits static data (i.e. will be called only once, or after loading savegames), vs. resetFOO / updateFOO methods which are called frequently and (re)set dynamic data.
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2006-04-29 16:24:39 +00:00 |
script_v6.cpp
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* Renamed several methods in favor of a somewhat more uniform naming scheme: setupFOO for stuff that inits static data (i.e. will be called only once, or after loading savegames), vs. resetFOO / updateFOO methods which are called frequently and (re)set dynamic data.
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2006-04-29 16:24:39 +00:00 |
script_v8.cpp
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* Renamed several methods in favor of a somewhat more uniform naming scheme: setupFOO for stuff that inits static data (i.e. will be called only once, or after loading savegames), vs. resetFOO / updateFOO methods which are called frequently and (re)set dynamic data.
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2006-04-29 16:24:39 +00:00 |
script.cpp
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Fix for bug #1471383: Instead of overloading ConfigManager::set, we now have new setInt and setBool methods (matching getInt/getBool), which avoids strange quirks & bugs caused by (char *) being implicitly cast to int (ouch)
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2006-04-16 19:23:14 +00:00 |
script.h
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scumm-md5.h
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Behold, the new SCUMM detector finally has arrived. Unified detection & engine instantiation, reduced code duplication, more powerful detection in case MD5 is not known / can't be computed, and many other nifty improvements.
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2006-04-23 17:33:16 +00:00 |
scumm.cpp
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Invoke updateSoundSettings a bit later, since it can only correctly set VAR_VOICE_MODE *after* setupScummVars() has been called
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2006-04-30 20:35:43 +00:00 |
scumm.h
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Renamed updateVolumes to updateSoundSettings -- now it also handles subtitles/speech_mute settings. Also changed the ConfigDialog accordingly
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2006-04-29 23:09:40 +00:00 |
sound.cpp
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Moved the AudioCDManager as well as class AudioStream and its (standard) subclasses to namespace Audio
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2006-04-29 22:33:31 +00:00 |
sound.h
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Moved the AudioCDManager as well as class AudioStream and its (standard) subclasses to namespace Audio
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2006-04-29 22:33:31 +00:00 |
string.cpp
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Move HE specific stuff from class Sound to its new subclass SoundHE
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2006-04-23 18:52:39 +00:00 |
thumbnail.cpp
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usage_bits.cpp
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usage_bits.h
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util.cpp
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util.h
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vars.cpp
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Do not set VAR_VOICE_MODE in ScummEngine_v7::resetScummVars() (since it is already being set by updateSoundSettings())
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2006-04-30 20:36:14 +00:00 |
verbs.cpp
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verbs.h
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