scummvm/engines/scumm
2006-05-03 20:43:26 +00:00
..
he Add support for reading/writing config files through saveGameManager and use for config files in HE games 2006-05-02 03:23:03 +00:00
imuse
imuse_digi Moved the AudioCDManager as well as class AudioStream and its (standard) subclasses to namespace Audio 2006-04-29 22:33:31 +00:00
insane Insane is part of SCUMM V7, not V6 2006-04-27 00:02:06 +00:00
smush Moved the AudioCDManager as well as class AudioStream and its (standard) subclasses to namespace Audio 2006-04-29 22:33:31 +00:00
actor.cpp Moved AKOS stuff to class ScummEngine_v6 2006-04-29 16:51:29 +00:00
actor.h
akos.cpp Moved AKOS stuff to class ScummEngine_v6 2006-04-29 16:51:29 +00:00
akos.h
base-costume.cpp
base-costume.h
bomp.cpp
bomp.h
boxes.cpp cleanup 2006-04-26 17:15:29 +00:00
boxes.h
camera.cpp
charset.cpp Removed CharsetRendererV3::getFontHeight (it was identical to CharsetRendererCommon::getFontHeight) 2006-05-03 16:23:32 +00:00
charset.h Removed CharsetRendererV3::getFontHeight (it was identical to CharsetRendererCommon::getFontHeight) 2006-05-03 16:23:32 +00:00
costume.cpp
costume.h
cursor.cpp * Renamed several methods in favor of a somewhat more uniform naming scheme: setupFOO for stuff that inits static data (i.e. will be called only once, or after loading savegames), vs. resetFOO / updateFOO methods which are called frequently and (re)set dynamic data. 2006-04-29 16:24:39 +00:00
debugger.cpp Behold, the new SCUMM detector finally has arrived. Unified detection & engine instantiation, reduced code duplication, more powerful detection in case MD5 is not known / can't be computed, and many other nifty improvements. 2006-04-23 17:33:16 +00:00
debugger.h
dialogs.cpp Moved queryResString from class ScummDialog to class InfoDialog; some cleanup 2006-04-29 23:23:32 +00:00
dialogs.h Moved queryResString from class ScummDialog to class InfoDialog; some cleanup 2006-04-29 23:23:32 +00:00
file.cpp Fixed broken svn:keywords values 2006-04-16 13:01:41 +00:00
file.h Fixed broken svn:keywords values 2006-04-16 13:01:41 +00:00
gfx.cpp Make use of the new scummLoop_* functions to move some SCUMM version specific stuff around 2006-04-29 13:01:35 +00:00
gfx.h
help.cpp
help.h
input.cpp Fix insult fight (MI1) mouse wheel scrolling, hopefully also for the SEGA version (see also bug #1193185) 2006-05-02 23:10:25 +00:00
intern.h Moved AKOS stuff to class ScummEngine_v6 2006-04-29 16:51:29 +00:00
midiparser_eup.cpp
midiparser_ro.cpp
module.mk
music.h
nut_renderer.cpp
nut_renderer.h
object.cpp * Renamed several methods in favor of a somewhat more uniform naming scheme: setupFOO for stuff that inits static data (i.e. will be called only once, or after loading savegames), vs. resetFOO / updateFOO methods which are called frequently and (re)set dynamic data. 2006-04-29 16:24:39 +00:00
object.h
palette.cpp * Renamed several methods in favor of a somewhat more uniform naming scheme: setupFOO for stuff that inits static data (i.e. will be called only once, or after loading savegames), vs. resetFOO / updateFOO methods which are called frequently and (re)set dynamic data. 2006-04-29 16:24:39 +00:00
player_mod.cpp Moved the AudioCDManager as well as class AudioStream and its (standard) subclasses to namespace Audio 2006-04-29 22:33:31 +00:00
player_mod.h Moved the AudioCDManager as well as class AudioStream and its (standard) subclasses to namespace Audio 2006-04-29 22:33:31 +00:00
player_nes.cpp
player_nes.h Moved the AudioCDManager as well as class AudioStream and its (standard) subclasses to namespace Audio 2006-04-29 22:33:31 +00:00
player_v1.cpp Fixing mismatch between format strings and data on some systems 2006-04-12 14:54:12 +00:00
player_v1.h
player_v2.cpp Fixing mismatch between format strings and data on some systems 2006-04-12 14:54:12 +00:00
player_v2.h Moved the AudioCDManager as well as class AudioStream and its (standard) subclasses to namespace Audio 2006-04-29 22:33:31 +00:00
player_v2a.cpp
player_v2a.h
player_v3a.cpp
player_v3a.h
plugin.cpp Changed FilesystemNode::listDir to return a bool indicating its success (or failure) 2006-05-03 20:43:26 +00:00
plugin.h Behold, the new SCUMM detector finally has arrived. Unified detection & engine instantiation, reduced code duplication, more powerful detection in case MD5 is not known / can't be computed, and many other nifty improvements. 2006-04-23 17:33:16 +00:00
resource_v2.cpp
resource_v3.cpp
resource_v4.cpp
resource.cpp Detect (and error out) if readMAXS fails 2006-04-23 22:39:55 +00:00
resource.h
room.cpp * Renamed several methods in favor of a somewhat more uniform naming scheme: setupFOO for stuff that inits static data (i.e. will be called only once, or after loading savegames), vs. resetFOO / updateFOO methods which are called frequently and (re)set dynamic data. 2006-04-29 16:24:39 +00:00
saveload.cpp Renamed updateVolumes to updateSoundSettings -- now it also handles subtitles/speech_mute settings. Also changed the ConfigDialog accordingly 2006-04-29 23:09:40 +00:00
saveload.h
script_c64.cpp Properly translate Common::Language values for V0-V2 games, too 2006-04-08 23:56:09 +00:00
script_v2.cpp Replaced _demoMode by GF_DEMO 2006-04-23 00:08:18 +00:00
script_v5.cpp * Renamed several methods in favor of a somewhat more uniform naming scheme: setupFOO for stuff that inits static data (i.e. will be called only once, or after loading savegames), vs. resetFOO / updateFOO methods which are called frequently and (re)set dynamic data. 2006-04-29 16:24:39 +00:00
script_v6.cpp * Renamed several methods in favor of a somewhat more uniform naming scheme: setupFOO for stuff that inits static data (i.e. will be called only once, or after loading savegames), vs. resetFOO / updateFOO methods which are called frequently and (re)set dynamic data. 2006-04-29 16:24:39 +00:00
script_v8.cpp * Renamed several methods in favor of a somewhat more uniform naming scheme: setupFOO for stuff that inits static data (i.e. will be called only once, or after loading savegames), vs. resetFOO / updateFOO methods which are called frequently and (re)set dynamic data. 2006-04-29 16:24:39 +00:00
script.cpp Fix for bug #1471383: Instead of overloading ConfigManager::set, we now have new setInt and setBool methods (matching getInt/getBool), which avoids strange quirks & bugs caused by (char *) being implicitly cast to int (ouch) 2006-04-16 19:23:14 +00:00
script.h
scumm-md5.h Behold, the new SCUMM detector finally has arrived. Unified detection & engine instantiation, reduced code duplication, more powerful detection in case MD5 is not known / can't be computed, and many other nifty improvements. 2006-04-23 17:33:16 +00:00
scumm.cpp Invoke updateSoundSettings a bit later, since it can only correctly set VAR_VOICE_MODE *after* setupScummVars() has been called 2006-04-30 20:35:43 +00:00
scumm.h Renamed updateVolumes to updateSoundSettings -- now it also handles subtitles/speech_mute settings. Also changed the ConfigDialog accordingly 2006-04-29 23:09:40 +00:00
sound.cpp Moved the AudioCDManager as well as class AudioStream and its (standard) subclasses to namespace Audio 2006-04-29 22:33:31 +00:00
sound.h Moved the AudioCDManager as well as class AudioStream and its (standard) subclasses to namespace Audio 2006-04-29 22:33:31 +00:00
string.cpp Move HE specific stuff from class Sound to its new subclass SoundHE 2006-04-23 18:52:39 +00:00
thumbnail.cpp
usage_bits.cpp
usage_bits.h
util.cpp
util.h
vars.cpp Do not set VAR_VOICE_MODE in ScummEngine_v7::resetScummVars() (since it is already being set by updateSoundSettings()) 2006-04-30 20:36:14 +00:00
verbs.cpp
verbs.h