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imuse_digi
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Fixed some other cases where the number of parameters to our message-
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2004-09-12 18:21:21 +00:00 |
insane
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Fix bug which sometimes lead to some enemies never appear.
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2004-09-05 05:40:29 +00:00 |
smush
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Switch smush debug to channel
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2004-08-22 09:14:19 +00:00 |
.cvsignore
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actor.cpp
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Typo
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2004-09-12 02:05:12 +00:00 |
actor.h
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Use random talk animation in HE 80+ games for now.
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2004-09-11 12:22:06 +00:00 |
akos.cpp
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Remove debug
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2004-09-13 12:30:16 +00:00 |
akos.h
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Semi-working akos codec32.
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2004-09-08 21:38:44 +00:00 |
base-costume.cpp
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some AKOS tweaks for HE72/80
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2004-09-08 21:14:12 +00:00 |
base-costume.h
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some AKOS tweaks for HE72/80
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2004-09-08 21:14:12 +00:00 |
bomp.cpp
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Patch #1003866 (SCUMM: New text rendering code (fixes various bugs))
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2004-08-08 22:10:38 +00:00 |
bomp.h
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That check should of been for HE 7.0 games.
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2004-06-27 23:54:53 +00:00 |
boxes.cpp
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fixed endlines
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2004-09-12 14:20:57 +00:00 |
boxes.h
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camera.cpp
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Get rid of _screenLeft
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2004-08-14 15:23:44 +00:00 |
charset.cpp
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Move function as requested.
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2004-08-31 07:40:28 +00:00 |
charset.h
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Move function as requested.
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2004-08-31 07:40:28 +00:00 |
costume.cpp
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PalmOS : ARM optimized proc3 function
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2004-09-12 10:48:04 +00:00 |
costume.h
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some AKOS tweaks for HE72/80
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2004-09-08 21:14:12 +00:00 |
cursor.cpp
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Fixed bug #1014296, the Loom cursor hotspot regression.
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2004-08-24 06:36:12 +00:00 |
debugger.cpp
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cleanup
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2004-09-02 17:29:48 +00:00 |
debugger.h
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dialogs.cpp
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Use for HE 7.0 games too.
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2004-07-20 11:50:44 +00:00 |
dialogs.h
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Add support for version key in The Dig
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2004-07-20 11:30:15 +00:00 |
gfx.cpp
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PalmOS : ARM optimized DrawSTripToScreen function + disable dissolve(1,1)
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2004-09-12 10:49:29 +00:00 |
gfx.h
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Added BMAP support in objects.
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2004-09-05 17:39:54 +00:00 |
help.cpp
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help.h
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imuse_internal.h
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imuse_player.cpp
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Ignore imuse control code in HE games
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2004-06-02 13:32:16 +00:00 |
imuse.cpp
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imuse.h
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instrument.cpp
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instrument.h
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intern.h
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Add Missing pop
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2004-09-13 05:25:35 +00:00 |
midiparser_eup.cpp
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midiparser_ro.cpp
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module.mk
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Add HE 80/90 classes, will be filled up over time.
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2004-09-06 00:58:40 +00:00 |
music.h
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nut_renderer.cpp
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Patch #1003866 (SCUMM: New text rendering code (fixes various bugs))
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2004-08-08 22:10:38 +00:00 |
nut_renderer.h
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Patch #1003866 (SCUMM: New text rendering code (fixes various bugs))
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2004-08-08 22:10:38 +00:00 |
object.cpp
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Correct variable name
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2004-09-12 10:51:00 +00:00 |
object.h
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Update IMHD fields
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2004-09-02 10:18:34 +00:00 |
palette.cpp
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preliminar Wiz images support (HE 72)
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2004-09-03 17:27:40 +00:00 |
player_mod.cpp
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player_mod.h
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player_v1.cpp
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player_v1.h
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player_v2.cpp
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player_v2.h
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player_v2a.cpp
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player_v2a.h
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player_v3a.cpp
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player_v3a.h
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resource_v2.cpp
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Increase debug level
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2004-06-02 01:54:59 +00:00 |
resource_v3.cpp
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Thanks to File::setDefaultDirectory(), in most cases it is *not* necessary to pass getGameDataPath() on to File::open()
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2004-06-27 21:52:25 +00:00 |
resource_v4.cpp
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resource_v7he.cpp
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Fixed some other cases where the number of parameters to our message-
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2004-09-12 18:21:21 +00:00 |
resource_v7he.h
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Use existing ScummVM functionality for packed structs
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2004-06-27 13:15:23 +00:00 |
resource.cpp
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Lower debug level
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2004-09-08 07:10:43 +00:00 |
resource.h
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HE 7.2 uses different array headers. they introduced start indexes, so it
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2004-08-25 02:12:03 +00:00 |
saveload.cpp
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Be a Less Lazier Programmer (tm): Lesson 1.
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2004-09-12 12:18:46 +00:00 |
saveload.h
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Store SCUMM md5s in save game. Save format bump.
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2004-09-10 12:13:03 +00:00 |
script_v2.cpp
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Switch to debug channel
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2004-08-22 09:30:08 +00:00 |
script_v5.cpp
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Fixed bug #1014296, the Loom cursor hotspot regression.
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2004-08-24 06:36:12 +00:00 |
script_v6.cpp
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Should be reading array id resource.
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2004-09-08 12:14:56 +00:00 |
script_v6he.cpp
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Add some change to start later HE99 hames.
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2004-09-12 02:25:12 +00:00 |
script_v7he.cpp
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HE arcade game work a bit now.
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2004-09-13 04:45:21 +00:00 |
script_v8.cpp
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Fix for bug #1021538 (COMI: Graphic glitches in ship-to-ship fight)
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2004-09-03 19:54:58 +00:00 |
script_v72he.cpp
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*** empty log message ***
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2004-09-13 10:27:10 +00:00 |
script_v80he.cpp
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HE arcade game work a bit now.
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2004-09-13 04:45:21 +00:00 |
script_v90he.cpp
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Add Missing pop
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2004-09-13 05:25:35 +00:00 |
script.cpp
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Required for later HE games to.
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2004-09-13 02:29:45 +00:00 |
script.h
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scumm-md5.h
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Update with alternate floppy loom.
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2004-09-11 08:50:45 +00:00 |
scumm.cpp
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Set correct array length in HE 72+ games.
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2004-09-13 02:09:35 +00:00 |
scumm.h
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Store SCUMM md5s in save game. Save format bump.
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2004-09-10 12:13:03 +00:00 |
sound.cpp
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Sound ids 10000 - 10008 seems to be sound channels in HE70+ games.
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2004-09-13 02:32:13 +00:00 |
sound.h
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Add extra sound check for HE games
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2004-09-02 04:23:13 +00:00 |
string.cpp
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Debug code strings should use string num, not var num.
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2004-09-13 04:16:22 +00:00 |
usage_bits.cpp
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usage_bits.h
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vars.cpp
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*** empty log message ***
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2004-09-10 11:01:17 +00:00 |
verbs.cpp
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Oops
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2004-09-09 07:32:03 +00:00 |
verbs.h
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