scummvm/engines
Robert Špalek 0ee8f879fa Fix positioning of one-time hero animations.
With the previous code, the position of the animation was doubled (due to
counting the position twice, the second time being a relative shift), which
put it mostly outside the screen.  This is because one-time hero animations
are actually stored using absolute coordinates.

svn-id: r46057
2009-11-22 05:10:31 +00:00
..
agi Changed foo(void) to foo() in almost all non-backend source files 2009-11-02 21:54:57 +00:00
agos AGOS: cleanup 2009-11-10 22:18:12 +00:00
cine Changed foo(void) to foo() in almost all non-backend source files 2009-11-02 21:54:57 +00:00
cruise Changed foo(void) to foo() in almost all non-backend source files 2009-11-02 21:54:57 +00:00
draci Fix positioning of one-time hero animations. 2009-11-22 05:10:31 +00:00
drascula Change "=" to ":=" in some module.mk files for consistency. 2009-10-24 21:55:53 +00:00
gob Gob - Add MD5 for Adibou 1, a new SCN demo and some Adi2, Adi4 and Adibou2 titles 2009-11-16 22:29:57 +00:00
groovie Capitalize the word Sequel in The 11th Hour's title. 2009-11-03 21:51:24 +00:00
kyra More cleanup. 2009-11-21 23:44:52 +00:00
lure Changed foo(void) to foo() in almost all non-backend source files 2009-11-02 21:54:57 +00:00
m4 Added display of the rotating inventory objects 2009-11-15 08:22:57 +00:00
made Changed foo(void) to foo() in almost all non-backend source files 2009-11-02 21:54:57 +00:00
parallaction Changed foo(void) to foo() in almost all non-backend source files 2009-11-02 21:54:57 +00:00
queen Changed foo(void) to foo() in almost all non-backend source files 2009-11-02 21:54:57 +00:00
saga Changed foo(void) to foo() in almost all non-backend source files 2009-11-02 21:54:57 +00:00
sci Removed duplicate code and simplified some feature detection 2009-11-21 15:41:01 +00:00
scumm Add fix from Tobias, for bobbing Bobbin in PCE version of Loom. 2009-11-05 11:40:33 +00:00
sky Changed foo(void) to foo() in almost all non-backend source files 2009-11-02 21:54:57 +00:00
sword1 Changed foo(void) to foo() in almost all non-backend source files 2009-11-02 21:54:57 +00:00
sword2 Changed foo(void) to foo() in almost all non-backend source files 2009-11-02 21:54:57 +00:00
teenagent do not trigger any events while scene id == -1 2009-11-20 13:08:33 +00:00
tinsel TINSEL: cleanup 2009-11-09 22:21:23 +00:00
touche TOUCHE: disable flag 777 update (not checked by any scripts) 2009-08-25 21:30:05 +00:00
tucker TUCKER: fix several issues in ending sequences (tracker item #2872355 - Minor bugs outro) 2009-10-17 20:06:46 +00:00
advancedDetector.cpp Refactor GUI options update into a function in Common: updateGameGUIOptions. 2009-07-13 18:47:32 +00:00
advancedDetector.h
dialogs.cpp
dialogs.h
engine.cpp Don't include windows.h & direct.h on WinCE (and Symbian?) 2009-11-20 00:12:28 +00:00
engine.h Add the "FIXME" comment at "g_engine" from engine.cpp to "g_engine" in engine.h too. 2009-09-24 14:02:05 +00:00
engines.mk Remove Igor engine 2009-11-14 13:11:06 +00:00
game.cpp
game.h
metaengine.h
module.mk