mirror of
https://github.com/libretro/scummvm.git
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b2bf21f0da
svn-id: r45142
209 lines
5.7 KiB
C++
209 lines
5.7 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL$
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* $Id$
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*
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*/
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#include "draci/draci.h"
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#include "draci/saveload.h"
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#include "base/plugins.h"
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#include "engines/metaengine.h"
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static const PlainGameDescriptor draciGames[] = {
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{ "draci", "Draci Historie" },
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{ 0, 0 }
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};
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namespace Draci {
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using Common::GUIO_NONE;
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const ADGameDescription gameDescriptions[] = {
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{
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"draci",
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0,
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AD_ENTRY1s("INIT.DFW", "b890a5aeebaf16af39219cba2416b0a3", 906),
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Common::EN_ANY,
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Common::kPlatformPC,
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ADGF_NO_FLAGS,
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GUIO_NONE
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},
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{
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"draci",
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0,
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AD_ENTRY1s("INIT.DFW", "9921c8f0045679a8f37eca8d41c5ec02", 906),
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Common::CZ_CZE,
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Common::kPlatformPC,
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ADGF_NO_FLAGS,
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GUIO_NONE
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},
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{
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"draci",
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0,
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AD_ENTRY1s("INIT.DFW", "76b9b78a8a8809a240acc395df4d0715", 906),
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Common::PL_POL,
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Common::kPlatformPC,
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ADGF_NO_FLAGS,
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GUIO_NONE
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},
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AD_TABLE_END_MARKER
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};
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} // End of namespace Draci
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const ADParams detectionParams = {
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// Pointer to ADGameDescription or its superset structure
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(const byte *)Draci::gameDescriptions,
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// Size of that superset structure
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sizeof(ADGameDescription),
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// Number of bytes to compute MD5 sum for
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5000,
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// List of all engine targets
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draciGames,
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// Structure for autoupgrading obsolete targets
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0,
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// Name of single gameid (optional)
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"draci",
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// List of files for file-based fallback detection (optional)
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0,
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// Flags
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0,
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// Global GUI options
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Common::GUIO_NONE
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};
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class DraciMetaEngine : public AdvancedMetaEngine {
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public:
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DraciMetaEngine() : AdvancedMetaEngine(detectionParams) {}
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virtual const char *getName() const {
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return "Draci Historie Engine";
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}
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virtual const char *getOriginalCopyright() const {
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return "Copyright (C) 1995 NoSense";
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}
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virtual bool hasFeature(MetaEngineFeature f) const;
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virtual int getMaximumSaveSlot() const { return 99; };
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virtual SaveStateList listSaves(const char *target) const;
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virtual void removeSaveState(const char *target, int slot) const;
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virtual SaveStateDescriptor querySaveMetaInfos(const char *target, int slot) const;
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virtual bool createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const;
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};
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bool DraciMetaEngine::hasFeature(MetaEngineFeature f) const {
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return
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(f == kSupportsListSaves) ||
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(f == kSupportsDeleteSave) ||
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(f == kSavesSupportMetaInfo) ||
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(f == kSavesSupportThumbnail) ||
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(f == kSavesSupportCreationDate) ||
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(f == kSavesSupportPlayTime) ||
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(f == kSupportsLoadingDuringStartup);
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}
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SaveStateList DraciMetaEngine::listSaves(const char *target) const {
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Common::SaveFileManager *saveFileMan = g_system->getSavefileManager();
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Common::StringList filenames;
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Common::String pattern("draci.s??");
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filenames = saveFileMan->listSavefiles(pattern);
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sort(filenames.begin(), filenames.end()); // Sort (hopefully ensuring we are sorted numerically..)
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SaveStateList saveList;
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for (Common::StringList::const_iterator file = filenames.begin(); file != filenames.end(); ++file) {
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// Obtain the last 2 digits of the filename, since they correspond to the save slot
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int slotNum = atoi(file->c_str() + file->size() - 2);
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if (slotNum >= 0 && slotNum <= 99) {
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Common::InSaveFile *in = saveFileMan->openForLoading(*file);
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if (in) {
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Draci::DraciSavegameHeader header;
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if (Draci::readSavegameHeader(in, header)) {
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saveList.push_back(SaveStateDescriptor(slotNum, header.saveName));
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if (header.thumbnail) {
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header.thumbnail->free();
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delete header.thumbnail;
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}
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}
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delete in;
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}
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}
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}
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return saveList;
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}
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void DraciMetaEngine::removeSaveState(const char *target, int slot) const {
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g_system->getSavefileManager()->removeSavefile(Draci::DraciEngine::getSavegameFile(slot));
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}
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SaveStateDescriptor DraciMetaEngine::querySaveMetaInfos(const char *target, int slot) const {
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Common::InSaveFile *f = g_system->getSavefileManager()->openForLoading(
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Draci::DraciEngine::getSavegameFile(slot));
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assert(f);
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Draci::DraciSavegameHeader header;
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Draci::readSavegameHeader(f, header);
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delete f;
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// Create the return descriptor
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SaveStateDescriptor desc(slot, header.saveName);
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desc.setDeletableFlag(true);
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desc.setWriteProtectedFlag(false);
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desc.setThumbnail(header.thumbnail);
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int day = (header.date >> 24) & 0xFF;
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int month = (header.date >> 16) & 0xFF;
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int year = header.date & 0xFFFF;
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desc.setSaveDate(year, month, day);
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int hour = (header.time >> 8) & 0xFF;
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int minutes = header.time & 0xFF;
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desc.setSaveTime(hour, minutes);
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minutes = header.playtime / 60;
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hour = minutes / 60;
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minutes %= 60;
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desc.setPlayTime(hour, minutes);
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return desc;
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}
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bool DraciMetaEngine::createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const {
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if (desc) {
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*engine = new Draci::DraciEngine(syst, desc);
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}
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return desc != 0;
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}
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#if PLUGIN_ENABLED_DYNAMIC(DRACI)
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REGISTER_PLUGIN_DYNAMIC(DRACI, PLUGIN_TYPE_ENGINE, DraciMetaEngine);
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#else
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REGISTER_PLUGIN_STATIC(DRACI, PLUGIN_TYPE_ENGINE, DraciMetaEngine);
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#endif
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