scummvm/engines/tsage/ringworld_scenes8.h

491 lines
11 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef TSAGE_RINGWORLD_SCENES8_H
#define TSAGE_RINGWORLD_SCENES8_H
#include "common/scummsys.h"
#include "tsage/ringworld_logic.h"
#include "tsage/events.h"
#include "tsage/core.h"
#include "tsage/scenes.h"
#include "tsage/globals.h"
namespace tSage {
class NamedHotspotMult : public SceneHotspot {
public:
int _useLineNum, _lookLineNum;
NamedHotspotMult() : SceneHotspot() {}
virtual Common::String getClassName() { return "NamedHotspotMult"; }
virtual void synchronize(Serializer &s);
};
class SceneObject7700 : public SceneObjectExt {
public:
int _lookLineNum, _defltLineNum;
virtual void synchronize(Serializer &s);
virtual Common::String getClassName() { return "SceneObject7700"; }
};
class Scene7000 : public Scene {
/* Actions */
class Action1 : public Action {
public:
virtual void signal();
};
class Action2 : public Action {
public:
virtual void signal();
};
class Action3 : public Action {
public:
virtual void dispatch();
virtual void signal();
};
class Action4 : public Action {
public:
virtual void signal();
};
class Action5 : public Action {
public:
virtual void signal();
};
class Action6 : public Action {
public:
virtual void signal();
};
class Action7 : public Action {
public:
virtual void signal();
};
/* Objects */
class Object1 : public SceneObject {
public:
virtual void doAction(int action);
};
/* Items */
class Hotspot1 : public SceneHotspot {
public:
virtual void doAction(int action);
};
public:
ASound _soundHandler;
SequenceManager _sequenceManager;
SpeakerSKText _speakerSKText;
SpeakerSKL _speakerSKL;
SpeakerQL _speakerQL;
SpeakerQR _speakerQR;
SpeakerQText _speakerQText;
Object1 _object1;
SceneObject _object2;
SceneObject _object3;
SceneObject _object4;
SceneObject _object5;
SceneObject _object6;
SceneObject _object7;
SceneObject _object8;
SceneObject _object9;
SceneObject _object10;
Action1 _action1;
Action2 _action2;
Action3 _action3;
Action4 _action4;
Action5 _action5;
Action6 _action6;
Action7 _action7;
Hotspot1 _hotspot1;
virtual void postInit(SceneObjectList *OwnerList = NULL);
virtual void signal();
virtual void dispatch();
};
class Scene7100 : public Scene {
/* Actions */
class Action3 : public Action {
public:
virtual void signal();
};
class Action4 : public Action {
public:
virtual void signal();
};
class Action5 : public Action {
public:
virtual void signal();
};
class Action6 : public Action {
public:
virtual void signal();
};
class Action7 : public Action {
public:
virtual void signal();
};
class Action8 : public Action {
public:
virtual void signal();
};
class Action9 : public Action {
public:
virtual void signal();
};
class Action10 : public Action {
public:
virtual void signal();
};
class Action11 : public Action {
public:
virtual void signal();
};
public:
ASound _soundHandler1;
ASound _soundHandler2;
SceneObject _object1;
SceneObject _object2;
SceneObject _object3;
SceneObject _object4;
SceneObject _object5;
SceneObject _object6;
SceneObject _object7;
SceneObject _object8;
SceneObject _object9;
SceneObject _object10;
SceneObject _object11;
SceneObject _object12;
SceneObject _object13;
SceneObject _object14;
SceneObject _object15;
SceneObject _object16;
SceneObject _object17;
SceneObject _object18;
SceneObject _object19;
SceneObject _object20;
SceneObject _object21;
SceneObject _object22;
SceneObject _object23;
SceneObject _object24;
SceneObject _object25;
Action _action1;
Action _action2;
Action3 _action3;
Action4 _action4;
Action5 _action5;
Action6 _action6;
Action7 _action7;
Action8 _action8;
Action9 _action9;
Action10 _action10;
Action11 _action11;
virtual void postInit(SceneObjectList *OwnerList = NULL);
};
class Scene7200 : public Scene {
/* Actions */
class Action1 : public Action {
public:
virtual void signal();
};
class Action2 : public Action {
public:
virtual void signal();
};
public:
Action1 _action1;
Action2 _action2;
SceneObject _swimmer;
SceneObject _object2;
SceneObject _object3;
SceneObject _object4;
SceneObject _object5;
SceneObject _object6;
SceneObject _object7;
SceneObject _object8;
SceneObject _object9;
ASound _soundHandler;
virtual void postInit(SceneObjectList *OwnerList = NULL);
};
class Scene7300 : public Scene {
/* Actions */
class Action1 : public Action {
public:
virtual void signal();
};
class Action2 : public Action {
public:
virtual void signal();
};
class Action3 : public Action {
public:
virtual void signal();
};
class Action4 : public Action {
public:
virtual void signal();
};
public:
SpeakerPOR _speakerPOR;
SpeakerPOText _speakerPOText;
SpeakerSKText _speakerSKText;
SpeakerQU _speakerQU;
SceneObject _object1;
SceneObject _object2;
SceneObject _object3;
SceneObject _object4;
SceneObject _object5;
SceneObject _object6;
SceneObject _object7;
SceneObject _object8;
Action1 _action1;
Action2 _action2;
Action3 _action3;
Action4 _action4;
virtual void postInit(SceneObjectList *OwnerList = NULL);
virtual void dispatch();
};
class Scene7600 : public Scene {
/* Actions */
class Action1 : public Action {
public:
virtual void signal();
};
class Action2 : public Action {
public:
virtual void signal();
};
public:
Action1 _action1;
Action2 _action2;
SceneObject _object1;
SceneObject _object2;
SceneObject _object3;
SceneObject _object4;
SceneObject _object5;
SceneObject _object6;
ASound _soundHandler1;
ASound _soundHandler2;
virtual void postInit(SceneObjectList *OwnerList = NULL);
};
class Scene7700 : public Scene {
/* Actions */
class Action1 : public Action {
public:
virtual void signal();
};
class Action2 : public Action {
public:
virtual void signal();
};
class Action3 : public Action {
public:
virtual void signal();
};
class Action4 : public Action {
public:
virtual void signal();
};
class Action5 : public Action {
public:
virtual void signal();
};
class Action6 : public Action {
public:
virtual void signal();
};
class Object1 : public SceneObject7700 {
public:
virtual void signal();
virtual void doAction(int action);
};
class Object3 : public SceneObject {
public:
virtual void doAction(int action);
};
class Object7 : public SceneObjectExt {
public:
virtual void doAction(int action);
};
class Object8 : public SceneObject {
public:
virtual void doAction(int action);
};
class Object9 : public SceneObject {
public:
virtual void doAction(int action);
};
class Object10 : public SceneObject {
public:
virtual void doAction(int action);
};
class Object11 : public SceneObject {
public:
virtual void doAction(int action);
};
class Object12 : public SceneObject {
public:
virtual void doAction(int action);
};
/* Items */
class SceneHotspot1 : public SceneHotspot {
public:
virtual void doAction(int action);
};
class SceneHotspot2 : public SceneHotspot {
public:
virtual void doAction(int action);
};
class SceneHotspot3 : public SceneHotspot {
public:
virtual void doAction(int action);
};
class SceneHotspot4 : public SceneHotspot {
public:
virtual void doAction(int action);
};
class SceneHotspot5 : public SceneHotspot {
public:
virtual void doAction(int action);
};
class SceneHotspot6 : public SceneHotspot {
public:
virtual void doAction(int action);
};
class SceneItem7 : public SceneItem {
public:
virtual void doAction(int action);
};
class SceneHotspot8 : public SceneHotspot {
public:
virtual void doAction(int action);
};
class SceneHotspot9 : public SceneHotspot {
public:
virtual void doAction(int action);
};
class SceneItem10 : public SceneItem {
public:
virtual void doAction(int action);
};
class SceneHotspot11 : public NamedHotspotMult {
public:
virtual void doAction(int action);
};
public:
ASound _soundHandler;
SequenceManager _sequenceManager;
GfxButton _gfxButton;
SpeakerEText _speakerEText;
SpeakerQText _speakerQText;
Object1 _object1;
Object1 _object2;
Object3 _object3;
Object1 _object4;
Object1 _object5;
Object1 _object6;
Object7 _prof;
Object8 _object8;
Object9 _object9;
Object10 _object10;
Object11 _cork;
Object12 _emptyJar;
SceneObject _object13;
SceneObject _object14;
SceneObject _object15;
SceneObject _cloud;
SceneObject _easterEgg1;
SceneObject _easterEgg2;
SceneObject _object19;
Action1 _action1;
Action2 _action2;
Action3 _action3;
Action4 _action4;
Action5 _action5;
Action6 _action6;
SceneHotspot1 _sceneHotspot1;
SceneHotspot2 _sceneHotspot2;
SceneHotspot3 _sceneHotspot3;
SceneHotspot4 _sceneHotspot4;
SceneHotspot5 _sceneHotspot5;
SceneHotspot6 _sceneHotspot6;
SceneItem7 _sceneItem7;
SceneHotspot8 _sceneHotspot8;
SceneHotspot9 _sceneHotspot9;
SceneItem10 _sceneItem10;
SceneHotspot11 _sceneHotspot11;
SceneHotspot11 _sceneHotspot12;
SceneHotspot11 _sceneHotspot13;
SceneHotspot11 _sceneHotspot14;
SceneHotspot11 _sceneHotspot15;
SceneHotspot11 _sceneHotspot16;
SceneHotspot11 _sceneHotspot17;
SceneHotspot11 _sceneHotspot18;
SceneHotspot11 _sceneHotspot19;
SceneHotspot11 _sceneHotspot20;
SceneHotspot11 _sceneHotspot21;
SceneHotspot11 _sceneHotspot22;
SceneHotspot11 _sceneHotspot23;
SceneHotspot11 _sceneHotspot24;
SceneHotspot11 _sceneHotspot25;
SceneHotspot11 _sceneHotspot26;
SceneHotspot11 _sceneHotspot27;
SceneHotspot11 _sceneHotspot28;
SceneHotspot11 _sceneHotspot29;
SceneHotspot11 _sceneHotspot30;
SceneHotspot11 _sceneHotspot31;
SceneHotspot11 _sceneHotspot32;
SceneHotspot11 _sceneHotspot33;
SceneHotspot11 _sceneHotspot34;
SceneHotspot11 _sceneHotspot35;
SceneHotspot11 _sceneHotspot36;
int _field977, _field979, _field97B;
Scene7700();
virtual void postInit(SceneObjectList *OwnerList = NULL);
virtual void signal();
virtual void process(Event &event);
virtual void dispatch();
virtual void synchronize(Serializer &s);
};
} // End of namespace tSage
#endif