mirror of
https://github.com/libretro/scummvm.git
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491 lines
11 KiB
C++
491 lines
11 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#ifndef TSAGE_RINGWORLD_SCENES8_H
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#define TSAGE_RINGWORLD_SCENES8_H
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#include "common/scummsys.h"
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#include "tsage/ringworld_logic.h"
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#include "tsage/events.h"
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#include "tsage/core.h"
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#include "tsage/scenes.h"
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#include "tsage/globals.h"
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namespace tSage {
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class NamedHotspotMult : public SceneHotspot {
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public:
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int _useLineNum, _lookLineNum;
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NamedHotspotMult() : SceneHotspot() {}
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virtual Common::String getClassName() { return "NamedHotspotMult"; }
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virtual void synchronize(Serializer &s);
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};
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class SceneObject7700 : public SceneObjectExt {
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public:
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int _lookLineNum, _defltLineNum;
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virtual void synchronize(Serializer &s);
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virtual Common::String getClassName() { return "SceneObject7700"; }
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};
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class Scene7000 : public Scene {
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/* Actions */
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class Action1 : public Action {
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public:
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virtual void signal();
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};
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class Action2 : public Action {
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public:
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virtual void signal();
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};
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class Action3 : public Action {
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public:
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virtual void dispatch();
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virtual void signal();
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};
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class Action4 : public Action {
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public:
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virtual void signal();
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};
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class Action5 : public Action {
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public:
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virtual void signal();
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};
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class Action6 : public Action {
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public:
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virtual void signal();
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};
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class Action7 : public Action {
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public:
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virtual void signal();
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};
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/* Objects */
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class Object1 : public SceneObject {
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public:
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virtual void doAction(int action);
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};
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/* Items */
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class Hotspot1 : public SceneHotspot {
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public:
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virtual void doAction(int action);
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};
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public:
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ASound _soundHandler;
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SequenceManager _sequenceManager;
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SpeakerSKText _speakerSKText;
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SpeakerSKL _speakerSKL;
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SpeakerQL _speakerQL;
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SpeakerQR _speakerQR;
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SpeakerQText _speakerQText;
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Object1 _object1;
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SceneObject _object2;
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SceneObject _object3;
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SceneObject _object4;
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SceneObject _object5;
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SceneObject _object6;
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SceneObject _object7;
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SceneObject _object8;
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SceneObject _object9;
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SceneObject _object10;
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Action1 _action1;
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Action2 _action2;
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Action3 _action3;
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Action4 _action4;
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Action5 _action5;
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Action6 _action6;
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Action7 _action7;
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Hotspot1 _hotspot1;
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virtual void postInit(SceneObjectList *OwnerList = NULL);
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virtual void signal();
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virtual void dispatch();
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};
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class Scene7100 : public Scene {
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/* Actions */
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class Action3 : public Action {
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public:
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virtual void signal();
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};
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class Action4 : public Action {
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public:
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virtual void signal();
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};
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class Action5 : public Action {
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public:
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virtual void signal();
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};
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class Action6 : public Action {
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public:
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virtual void signal();
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};
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class Action7 : public Action {
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public:
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virtual void signal();
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};
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class Action8 : public Action {
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public:
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virtual void signal();
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};
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class Action9 : public Action {
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public:
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virtual void signal();
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};
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class Action10 : public Action {
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public:
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virtual void signal();
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};
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class Action11 : public Action {
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public:
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virtual void signal();
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};
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public:
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ASound _soundHandler1;
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ASound _soundHandler2;
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SceneObject _object1;
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SceneObject _object2;
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SceneObject _object3;
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SceneObject _object4;
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SceneObject _object5;
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SceneObject _object6;
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SceneObject _object7;
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SceneObject _object8;
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SceneObject _object9;
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SceneObject _object10;
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SceneObject _object11;
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SceneObject _object12;
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SceneObject _object13;
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SceneObject _object14;
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SceneObject _object15;
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SceneObject _object16;
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SceneObject _object17;
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SceneObject _object18;
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SceneObject _object19;
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SceneObject _object20;
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SceneObject _object21;
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SceneObject _object22;
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SceneObject _object23;
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SceneObject _object24;
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SceneObject _object25;
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Action _action1;
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Action _action2;
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Action3 _action3;
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Action4 _action4;
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Action5 _action5;
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Action6 _action6;
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Action7 _action7;
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Action8 _action8;
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Action9 _action9;
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Action10 _action10;
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Action11 _action11;
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virtual void postInit(SceneObjectList *OwnerList = NULL);
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};
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class Scene7200 : public Scene {
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/* Actions */
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class Action1 : public Action {
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public:
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virtual void signal();
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};
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class Action2 : public Action {
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public:
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virtual void signal();
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};
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public:
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Action1 _action1;
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Action2 _action2;
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SceneObject _swimmer;
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SceneObject _object2;
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SceneObject _object3;
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SceneObject _object4;
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SceneObject _object5;
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SceneObject _object6;
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SceneObject _object7;
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SceneObject _object8;
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SceneObject _object9;
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ASound _soundHandler;
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virtual void postInit(SceneObjectList *OwnerList = NULL);
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};
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class Scene7300 : public Scene {
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/* Actions */
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class Action1 : public Action {
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public:
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virtual void signal();
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};
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class Action2 : public Action {
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public:
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virtual void signal();
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};
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class Action3 : public Action {
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public:
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virtual void signal();
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};
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class Action4 : public Action {
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public:
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virtual void signal();
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};
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public:
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SpeakerPOR _speakerPOR;
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SpeakerPOText _speakerPOText;
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SpeakerSKText _speakerSKText;
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SpeakerQU _speakerQU;
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SceneObject _object1;
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SceneObject _object2;
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SceneObject _object3;
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SceneObject _object4;
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SceneObject _object5;
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SceneObject _object6;
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SceneObject _object7;
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SceneObject _object8;
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Action1 _action1;
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Action2 _action2;
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Action3 _action3;
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Action4 _action4;
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virtual void postInit(SceneObjectList *OwnerList = NULL);
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virtual void dispatch();
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};
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class Scene7600 : public Scene {
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/* Actions */
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class Action1 : public Action {
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public:
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virtual void signal();
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};
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class Action2 : public Action {
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public:
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virtual void signal();
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};
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public:
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Action1 _action1;
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Action2 _action2;
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SceneObject _object1;
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SceneObject _object2;
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SceneObject _object3;
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SceneObject _object4;
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SceneObject _object5;
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SceneObject _object6;
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ASound _soundHandler1;
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ASound _soundHandler2;
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virtual void postInit(SceneObjectList *OwnerList = NULL);
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};
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class Scene7700 : public Scene {
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/* Actions */
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class Action1 : public Action {
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public:
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virtual void signal();
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};
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class Action2 : public Action {
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public:
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virtual void signal();
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};
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class Action3 : public Action {
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public:
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virtual void signal();
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};
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class Action4 : public Action {
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public:
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virtual void signal();
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};
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class Action5 : public Action {
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public:
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virtual void signal();
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};
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class Action6 : public Action {
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public:
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virtual void signal();
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};
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class Object1 : public SceneObject7700 {
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public:
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virtual void signal();
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virtual void doAction(int action);
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};
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class Object3 : public SceneObject {
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public:
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virtual void doAction(int action);
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};
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class Object7 : public SceneObjectExt {
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public:
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virtual void doAction(int action);
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};
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class Object8 : public SceneObject {
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public:
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virtual void doAction(int action);
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};
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class Object9 : public SceneObject {
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public:
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virtual void doAction(int action);
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};
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class Object10 : public SceneObject {
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public:
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virtual void doAction(int action);
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};
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class Object11 : public SceneObject {
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public:
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virtual void doAction(int action);
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};
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class Object12 : public SceneObject {
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public:
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virtual void doAction(int action);
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};
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/* Items */
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class SceneHotspot1 : public SceneHotspot {
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public:
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virtual void doAction(int action);
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};
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class SceneHotspot2 : public SceneHotspot {
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public:
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virtual void doAction(int action);
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};
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class SceneHotspot3 : public SceneHotspot {
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public:
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virtual void doAction(int action);
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};
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class SceneHotspot4 : public SceneHotspot {
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public:
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virtual void doAction(int action);
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};
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class SceneHotspot5 : public SceneHotspot {
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public:
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virtual void doAction(int action);
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};
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class SceneHotspot6 : public SceneHotspot {
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public:
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virtual void doAction(int action);
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};
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class SceneItem7 : public SceneItem {
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public:
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virtual void doAction(int action);
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};
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class SceneHotspot8 : public SceneHotspot {
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public:
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virtual void doAction(int action);
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};
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class SceneHotspot9 : public SceneHotspot {
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public:
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virtual void doAction(int action);
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};
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class SceneItem10 : public SceneItem {
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public:
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virtual void doAction(int action);
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};
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class SceneHotspot11 : public NamedHotspotMult {
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public:
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virtual void doAction(int action);
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};
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public:
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ASound _soundHandler;
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SequenceManager _sequenceManager;
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GfxButton _gfxButton;
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SpeakerEText _speakerEText;
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SpeakerQText _speakerQText;
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Object1 _object1;
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Object1 _object2;
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Object3 _object3;
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Object1 _object4;
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Object1 _object5;
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Object1 _object6;
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Object7 _prof;
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Object8 _object8;
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Object9 _object9;
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Object10 _object10;
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Object11 _cork;
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Object12 _emptyJar;
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SceneObject _object13;
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SceneObject _object14;
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SceneObject _object15;
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SceneObject _cloud;
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SceneObject _easterEgg1;
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SceneObject _easterEgg2;
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SceneObject _object19;
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Action1 _action1;
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Action2 _action2;
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Action3 _action3;
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Action4 _action4;
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Action5 _action5;
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Action6 _action6;
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SceneHotspot1 _sceneHotspot1;
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SceneHotspot2 _sceneHotspot2;
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SceneHotspot3 _sceneHotspot3;
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SceneHotspot4 _sceneHotspot4;
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SceneHotspot5 _sceneHotspot5;
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SceneHotspot6 _sceneHotspot6;
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SceneItem7 _sceneItem7;
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SceneHotspot8 _sceneHotspot8;
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SceneHotspot9 _sceneHotspot9;
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SceneItem10 _sceneItem10;
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SceneHotspot11 _sceneHotspot11;
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SceneHotspot11 _sceneHotspot12;
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SceneHotspot11 _sceneHotspot13;
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SceneHotspot11 _sceneHotspot14;
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SceneHotspot11 _sceneHotspot15;
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SceneHotspot11 _sceneHotspot16;
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SceneHotspot11 _sceneHotspot17;
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SceneHotspot11 _sceneHotspot18;
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SceneHotspot11 _sceneHotspot19;
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SceneHotspot11 _sceneHotspot20;
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SceneHotspot11 _sceneHotspot21;
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SceneHotspot11 _sceneHotspot22;
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SceneHotspot11 _sceneHotspot23;
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SceneHotspot11 _sceneHotspot24;
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SceneHotspot11 _sceneHotspot25;
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SceneHotspot11 _sceneHotspot26;
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SceneHotspot11 _sceneHotspot27;
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SceneHotspot11 _sceneHotspot28;
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SceneHotspot11 _sceneHotspot29;
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SceneHotspot11 _sceneHotspot30;
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SceneHotspot11 _sceneHotspot31;
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SceneHotspot11 _sceneHotspot32;
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SceneHotspot11 _sceneHotspot33;
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SceneHotspot11 _sceneHotspot34;
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SceneHotspot11 _sceneHotspot35;
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SceneHotspot11 _sceneHotspot36;
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int _field977, _field979, _field97B;
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Scene7700();
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virtual void postInit(SceneObjectList *OwnerList = NULL);
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virtual void signal();
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virtual void process(Event &event);
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virtual void dispatch();
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virtual void synchronize(Serializer &s);
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};
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} // End of namespace tSage
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#endif
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