..
background.cpp
NEVERHOOD: Implement Scene2803
2013-05-08 20:43:40 +02:00
background.h
NEVERHOOD: Implement Scene2803
2013-05-08 20:43:40 +02:00
blbarchive.cpp
NEVERHOOD: Fix resource file reading by introducing SafeMutexedSeekableSubReadStream which locks a mutex during reads and also lock the same mutex in BlbArchive::load; loading resources while music is playing shouldn't mess up the file position now
2013-05-08 20:43:43 +02:00
blbarchive.h
NEVERHOOD: Fix resource file reading by introducing SafeMutexedSeekableSubReadStream which locks a mutex during reads and also lock the same mutex in BlbArchive::load; loading resources while music is playing shouldn't mess up the file position now
2013-05-08 20:43:43 +02:00
collisionman.cpp
collisionman.h
detection.cpp
diskplayerscene.cpp
diskplayerscene.h
entity.cpp
NEVERHOOD: Change sound playing
2013-05-08 20:43:44 +02:00
entity.h
NEVERHOOD: Change sound playing
2013-05-08 20:43:44 +02:00
gamemodule.cpp
NEVERHOOD: Rename more Klayman stuff (not much left :)
2013-05-08 20:43:43 +02:00
gamemodule.h
NEVERHOOD: Start with Module2400
2013-05-08 20:43:41 +02:00
gamevars.cpp
gamevars.h
graphics.cpp
NEVERHOOD: Implement TextSurface, used in the save/load menus
2013-05-08 20:43:42 +02:00
graphics.h
NEVERHOOD: Implement TextSurface, used in the save/load menus
2013-05-08 20:43:42 +02:00
klayman.cpp
NEVERHOOD: Move more into the Klayman base class
2013-05-08 20:43:44 +02:00
klayman.h
NEVERHOOD: Move more into the Klayman base class
2013-05-08 20:43:44 +02:00
messages.h
module1000.cpp
NEVERHOOD: Change sound playing
2013-05-08 20:43:44 +02:00
module1000.h
NEVERHOOD: Change sound playing
2013-05-08 20:43:44 +02:00
module1100.cpp
NEVERHOOD: Add sound lists to all modules which have them
2013-05-08 20:43:42 +02:00
module1100.h
module1200.cpp
NEVERHOOD: Implement the actual audio code
2013-05-08 20:43:42 +02:00
module1200.h
module1300.cpp
NEVERHOOD: Add sound lists to all modules which have them
2013-05-08 20:43:42 +02:00
module1300.h
module1400.cpp
NEVERHOOD: Implement the actual audio code
2013-05-08 20:43:42 +02:00
module1400.h
module1500.cpp
module1500.h
module1600.cpp
NEVERHOOD: Add sound lists to all modules which have them
2013-05-08 20:43:42 +02:00
module1600.h
module1700.cpp
NEVERHOOD: Add sound lists to all modules which have them
2013-05-08 20:43:42 +02:00
module1700.h
module1800.cpp
NEVERHOOD: Add sound lists to all modules which have them
2013-05-08 20:43:42 +02:00
module1800.h
module1900.cpp
NEVERHOOD: Add sound lists to all modules which have them
2013-05-08 20:43:42 +02:00
module1900.h
module2000.cpp
NEVERHOOD: Add most SoundMan remaining calls
2013-05-08 20:43:42 +02:00
module2000.h
module2100.cpp
NEVERHOOD: Add most SoundMan remaining calls
2013-05-08 20:43:42 +02:00
module2100.h
module2200.cpp
NEVERHOOD: Add most SoundMan remaining calls
2013-05-08 20:43:42 +02:00
module2200.h
module2300.cpp
NEVERHOOD: Add sound lists to all modules which have them
2013-05-08 20:43:42 +02:00
module2300.h
module2400.cpp
NEVERHOOD: Add most SoundMan remaining calls
2013-05-08 20:43:42 +02:00
module2400.h
NEVERHOOD: Add remaining scenes in Module2400
2013-05-08 20:43:41 +02:00
module2500.cpp
NEVERHOOD: Add most SoundMan remaining calls
2013-05-08 20:43:42 +02:00
module2500.h
NEVERHOOD: Add support for shadow sprites, used only for the shadow of the car/vehicle thing
2013-05-08 20:43:41 +02:00
module2600.cpp
NEVERHOOD: Fix addSound in AsScene2609Water and add a destructor
2013-05-08 20:43:42 +02:00
module2600.h
NEVERHOOD: Fix addSound in AsScene2609Water and add a destructor
2013-05-08 20:43:42 +02:00
module2700.cpp
NEVERHOOD: Add most SoundMan remaining calls
2013-05-08 20:43:42 +02:00
module2700.h
NEVERHOOD: Add support for shadow sprites, used only for the shadow of the car/vehicle thing
2013-05-08 20:43:41 +02:00
module2800.cpp
NEVERHOOD: Add destructor to AsScene2804BeamCoil
2013-05-08 20:43:43 +02:00
module2800.h
NEVERHOOD: Add destructor to AsScene2804BeamCoil
2013-05-08 20:43:43 +02:00
module3000.cpp
NEVERHOOD: Add sound lists to all modules which have them
2013-05-08 20:43:42 +02:00
module3000.h
module.cpp
module.h
module.mk
NEVERHOOD: Move code from entity.h to new entity.cpp
2013-05-08 20:43:44 +02:00
mouse.cpp
mouse.h
navigationscene.cpp
NEVERHOOD: Add most SoundMan remaining calls
2013-05-08 20:43:42 +02:00
navigationscene.h
NEVERHOOD: Add most SoundMan remaining calls
2013-05-08 20:43:42 +02:00
neverhood.cpp
NEVERHOOD: Implement the actual audio code
2013-05-08 20:43:42 +02:00
neverhood.h
NEVERHOOD: Implement the actual audio code
2013-05-08 20:43:42 +02:00
palette.cpp
NEVERHOOD: Implement Scene2804
2013-05-08 20:43:39 +02:00
palette.h
NEVERHOOD: Implement Scene2804
2013-05-08 20:43:39 +02:00
resource.cpp
NEVERHOOD: Implement the actual audio code
2013-05-08 20:43:42 +02:00
resource.h
NEVERHOOD: Implement the actual audio code
2013-05-08 20:43:42 +02:00
resourceman.cpp
NEVERHOOD: Fix resource file reading by introducing SafeMutexedSeekableSubReadStream which locks a mutex during reads and also lock the same mutex in BlbArchive::load; loading resources while music is playing shouldn't mess up the file position now
2013-05-08 20:43:43 +02:00
resourceman.h
scene.cpp
NEVERHOOD: Implement the actual audio code
2013-05-08 20:43:42 +02:00
scene.h
NEVERHOOD: Start with Module2500
2013-05-08 20:43:40 +02:00
screen.cpp
NEVERHOOD: Add support for shadow sprites, used only for the shadow of the car/vehicle thing
2013-05-08 20:43:41 +02:00
screen.h
NEVERHOOD: Add support for shadow sprites, used only for the shadow of the car/vehicle thing
2013-05-08 20:43:41 +02:00
smackerplayer.cpp
smackerplayer.h
smackerscene.cpp
smackerscene.h
sound.cpp
NEVERHOOD: Fix resource file reading by introducing SafeMutexedSeekableSubReadStream which locks a mutex during reads and also lock the same mutex in BlbArchive::load; loading resources while music is playing shouldn't mess up the file position now
2013-05-08 20:43:43 +02:00
sound.h
NEVERHOOD: Add sound lists to all modules which have them
2013-05-08 20:43:42 +02:00
sprite.cpp
NEVERHOOD: Add support for shadow sprites, used only for the shadow of the car/vehicle thing
2013-05-08 20:43:41 +02:00
sprite.h
NEVERHOOD: Add support for shadow sprites, used only for the shadow of the car/vehicle thing
2013-05-08 20:43:41 +02:00
staticdata.cpp
staticdata.h
todo.txt