.. |
animseq.cpp
|
Fixed a bunch of cppcheck warnings. Mostly about checking if a pointer is null
|
2010-01-03 19:37:43 +00:00 |
animseq.h
|
Removed trailing spaces.
|
2008-01-27 19:47:41 +00:00 |
debugger.cpp
|
ALL: Fix various typos (patch #3093266)
|
2010-10-24 13:04:33 +00:00 |
debugger.h
|
Added a debugger command 'script' to allow execution of script engine methods
|
2008-04-19 00:34:02 +00:00 |
decode.cpp
|
Change a couple places from 'end of namespace' to 'End of namespace', for consistency
|
2009-10-04 21:26:33 +00:00 |
decode.h
|
Removed trailing spaces.
|
2008-01-27 19:47:41 +00:00 |
detection.cpp
|
AdvancedDetector: Add new parameter directoryGlobs.
|
2010-06-15 10:59:23 +00:00 |
disk.cpp
|
Added a new LureLanguage enumeration of supported languages, and changed game code to use it
|
2010-01-05 08:24:27 +00:00 |
disk.h
|
Change a couple places from 'end of namespace' to 'End of namespace', for consistency
|
2009-10-04 21:26:33 +00:00 |
events.cpp
|
Change a couple places from 'end of namespace' to 'End of namespace', for consistency
|
2009-10-04 21:26:33 +00:00 |
events.h
|
Kyra and Lure are now using the new _quit flag
|
2008-06-25 00:55:18 +00:00 |
fights.cpp
|
DEBUGGER: Simplify how our console debugger works / is used
|
2010-07-17 18:38:42 +00:00 |
fights.h
|
COMMON: Move Common::RandomSource to common/random.*
|
2010-03-18 15:07:11 +00:00 |
game.cpp
|
LURE: Make LURE respect the mute settings.
|
2010-07-21 20:12:35 +00:00 |
game.h
|
LURE: Make LURE respect the mute settings.
|
2010-07-21 20:12:35 +00:00 |
hotspots.cpp
|
LURE: Bugfix for characters getting stuck in Abbey doorway
|
2010-10-13 10:12:35 +00:00 |
hotspots.h
|
LURE: Partial fix for #3008511 Goewin getting stuck
|
2010-10-02 00:08:13 +00:00 |
intro.cpp
|
Fixed a bunch of cppcheck warnings. Mostly about checking if a pointer is null
|
2010-01-03 19:37:43 +00:00 |
intro.h
|
Fix to remove a tab character from the GPL header
|
2008-01-05 12:45:14 +00:00 |
lure.cpp
|
Move DebugChannel related code to new header
|
2010-05-04 11:59:22 +00:00 |
lure.h
|
ENGINES: Enhance namespace comments a bit
|
2010-10-15 12:48:19 +00:00 |
luredefs.h
|
Added code to de-activate town NPCs once the player makes it to the castle, since they're no longer needed
|
2010-04-16 10:00:49 +00:00 |
memory.cpp
|
Some const correctness changes; cleanup
|
2009-10-09 21:47:33 +00:00 |
memory.h
|
Some const correctness changes; cleanup
|
2009-10-09 21:47:33 +00:00 |
menu.cpp
|
Corrected deallocated of menu data reported by Valgrind
|
2010-03-27 22:00:16 +00:00 |
menu.h
|
LURE: Fixed some memory leaks when returning to the launcher from the LURE engine
|
2008-05-28 23:28:11 +00:00 |
module.mk
|
Allow static and dynamic plugins to be used at the same time
|
2008-05-06 03:00:26 +00:00 |
palette.cpp
|
Change a couple places from 'end of namespace' to 'End of namespace', for consistency
|
2009-10-04 21:26:33 +00:00 |
palette.h
|
LURE: Fixed some memory leaks when returning to the launcher from the LURE engine
|
2008-05-28 23:28:11 +00:00 |
res_struct.cpp
|
LURE: Fix for #3087842 - Code analysis warnings
|
2010-10-15 21:13:35 +00:00 |
res_struct.h
|
Bugfix for correctly getting a follower to return to player when blocked from exiting a room 5 times
|
2010-04-05 06:07:14 +00:00 |
res.cpp
|
LURE: Bugfix for #3008511 - Goewin stuck at counter
|
2010-10-05 10:50:22 +00:00 |
res.h
|
Reduce indirect header dependencies further
|
2010-05-04 12:00:16 +00:00 |
room.cpp
|
Some more header modifications ("Graphic Adventure Engine" and the legal property paragraph)
|
2010-01-23 22:50:24 +00:00 |
room.h
|
Change a couple places from 'end of namespace' to 'End of namespace', for consistency
|
2009-10-04 21:26:33 +00:00 |
screen.cpp
|
Change a couple places from 'end of namespace' to 'End of namespace', for consistency
|
2009-10-04 21:26:33 +00:00 |
screen.h
|
Fix to remove a tab character from the GPL header
|
2008-01-05 12:45:14 +00:00 |
scripts.cpp
|
LURE: Partial fix for #3008511 Goewin getting stuck
|
2010-10-02 00:08:13 +00:00 |
scripts.h
|
Added a debugger command 'script' to allow execution of script engine methods
|
2008-04-19 00:34:02 +00:00 |
sound.cpp
|
MIDI: Send a reset MIDI device signal on startup.
|
2010-09-15 22:00:20 +00:00 |
sound.h
|
LURE: Make LURE respect the mute settings.
|
2010-07-21 20:12:35 +00:00 |
strings.cpp
|
LURE: Remove evil 'using namespace' from header files
|
2010-01-19 23:48:55 +00:00 |
strings.h
|
Fix to remove a tab character from the GPL header
|
2008-01-05 12:45:14 +00:00 |
surface.cpp
|
Fix for Lure memory error indicated by Valgrind on Restart/Restore Screen (Temptress over Castle).
|
2010-03-30 02:13:49 +00:00 |
surface.h
|
LURE: Remove evil 'using namespace' from header files
|
2010-01-19 23:48:55 +00:00 |