scummvm/engines/parallaction/gui.h

94 lines
2.2 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#ifndef PARALLACTION_GUI_H
#define PARALLACTION_GUI_H
#include "common/system.h"
#include "common/hashmap.h"
#include "parallaction/input.h"
#include "parallaction/parallaction.h"
#include "parallaction/sound.h"
namespace Parallaction {
class MenuInputState;
class MenuInputHelper {
typedef Common::HashMap<Common::String, MenuInputState*> StateMap;
StateMap _map;
MenuInputState *_state;
MenuInputState *_newState;
public:
MenuInputHelper() : _state(0) {
}
~MenuInputHelper();
void setState(const Common::String &name) {
// bootstrap routine
_newState = getState(name);
assert(_newState);
}
void addState(const Common::String &name, MenuInputState *state) {
_map.setVal(name, state);
}
MenuInputState *getState(const Common::String &name) {
return _map[name];
}
bool run();
};
class MenuInputState {
protected:
MenuInputHelper *_helper;
public:
MenuInputState(const Common::String &name, MenuInputHelper *helper) : _helper(helper), _name(name) {
debugC(3, kDebugExec, "MenuInputState(%s)", name.c_str());
_helper->addState(name, this);
}
Common::String _name;
virtual ~MenuInputState() { }
virtual MenuInputState* run() = 0;
virtual void enter() = 0;
};
} // namespace Parallaction
#endif