scummvm/engines
2006-02-27 21:55:18 +00:00
..
cine cleanup 2006-02-27 21:25:59 +00:00
gob stop playing a sample before deleting the sample data 2006-02-26 01:25:27 +00:00
kyra A typical example why MKID is dangerous: Kyra uses it incorrectly, thus savegames are not interchangable between BE and LE systems. Fixing this, by breaking all LE savegames (enabling a compatibility mode, if desired, is easy) 2006-02-25 02:35:45 +00:00
lure Initial add of the Lure of the Temptress disassembly 2006-02-26 21:36:33 +00:00
queen - renamed PLUGIN_getSupportedGames to PLUGIN_gameIDList for consistency 2006-02-18 11:15:37 +00:00
saga Removed last two uses of MKID 2006-02-25 11:12:44 +00:00
scumm Get rid of the SO_WAIT_FOR_TURN hack for TheDig as the original interpreter didn't do anything special here. This will probably trigger some 'invalid actor' errors, but those are most likely caused by scripting mistakes... which should be worked around separately. 2006-02-27 21:55:18 +00:00
simon I assume -1 and 0xFFFFFFFF are supposed to be the same value when assigned to 2006-02-23 22:38:16 +00:00
sky - renamed PLUGIN_getSupportedGames to PLUGIN_gameIDList for consistency 2006-02-18 11:15:37 +00:00
sword1 Removed the "extra bars/nodes" code, since nothing ever added the extra bars or 2006-02-21 10:22:37 +00:00
sword2 fixed warnings 2006-02-23 17:51:27 +00:00
module.mk Initial version of Cinematique engine evo 1. 2006-02-22 22:40:53 +00:00