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smush
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Make alignment fans (PPC + EVC) happy
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2002-11-16 00:09:56 +00:00 |
.cvsignore
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fixed the 'intelligent' GCC build rules; added .cvsignore files
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2002-08-21 16:28:19 +00:00 |
actor.cpp
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Patch 638253: Actor jumping fix for V7 games. Basic regression testing preformed for The Dig.
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2002-11-15 10:42:25 +00:00 |
actor.h
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increasing actor palette to 256
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2002-11-10 17:17:11 +00:00 |
akos.cpp
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Masking patch
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2002-11-08 18:40:12 +00:00 |
akos.h
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changed number strips to dynamic and increased arrays tdirty and bdirty to 80
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2002-10-24 06:28:54 +00:00 |
boxes.cpp
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rewrote config class; cleanup; code restructuring
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2002-09-08 01:08:12 +00:00 |
boxes.h
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Initial revision
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2002-08-21 16:07:07 +00:00 |
bundle.cpp
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The terms Word and DWord are somewhat Windows centric; in fact there are systems on which word is 32bit, as opposed to our 16 bits. Hence, use the uin16/uint32 naming scheme, which is not ambigious
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2002-10-21 13:23:25 +00:00 |
bundle.h
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improved open function in File class
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2002-09-15 19:28:34 +00:00 |
costume.cpp
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changed number strips to dynamic and increased arrays tdirty and bdirty to 80
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2002-10-24 06:28:54 +00:00 |
costume.h
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revert costume palette table to 32 and fix actor.cpp compilation
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2002-11-10 17:35:02 +00:00 |
debug.cpp
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note to self: always test with precompiled headers off before checkin
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2002-11-05 22:42:32 +00:00 |
debug.h
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Initial revision
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2002-08-21 16:07:07 +00:00 |
debugrl.cpp
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Initial revision
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2002-08-21 16:07:07 +00:00 |
debugrl.h
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Initial revision
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2002-08-21 16:07:07 +00:00 |
dialogs.cpp
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removed obsolete TODO
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2002-11-14 13:17:15 +00:00 |
dialogs.h
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Don't attempt to play sound in simon 1 dos.
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2002-11-06 00:56:31 +00:00 |
gfx.cpp
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in Zak256, flash light now follows the mouse cursor instead of the actor; also, the flashlight x position is now pixel based, not strip based (finer granularity)
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2002-11-10 19:00:28 +00:00 |
gfx.h
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applied patch: #634326, and changed strip ranges for after and before scumm v7,
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2002-11-06 17:55:44 +00:00 |
imuse.cpp
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Music tempo patch
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2002-11-15 10:36:50 +00:00 |
imuse.h
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Add newline to end of file
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2002-11-07 07:03:37 +00:00 |
object.cpp
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confine dodgy hack in indy3 that should probably be removed
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2002-11-11 04:42:43 +00:00 |
object.h
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Initial revision
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2002-08-21 16:07:07 +00:00 |
resource_v2.cpp
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The terms Word and DWord are somewhat Windows centric; in fact there are systems on which word is 32bit, as opposed to our 16 bits. Hence, use the uin16/uint32 naming scheme, which is not ambigious
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2002-10-21 13:23:25 +00:00 |
resource_v3.cpp
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The terms Word and DWord are somewhat Windows centric; in fact there are systems on which word is 32bit, as opposed to our 16 bits. Hence, use the uin16/uint32 naming scheme, which is not ambigious
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2002-10-21 13:23:25 +00:00 |
resource_v4.cpp
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The terms Word and DWord are somewhat Windows centric; in fact there are systems on which word is 32bit, as opposed to our 16 bits. Hence, use the uin16/uint32 naming scheme, which is not ambigious
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2002-10-21 13:23:25 +00:00 |
resource.cpp
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cleaning up scummsys.h a bit (in preparation of using configure eventually). Most notable, uint32 etc. will be 'unsigned int' not 'unsigned long'. Except for 16 bit systems that should be right, and configure will replace this by a proper check for data type sizes anyway
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2002-10-23 14:02:46 +00:00 |
resource.h
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Initial revision
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2002-08-21 16:07:07 +00:00 |
saveload.cpp
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increasing actor palette to 256
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2002-11-10 17:17:11 +00:00 |
saveload.h
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fixed the non-POD warning for real this time
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2002-09-22 03:57:41 +00:00 |
script_v1.cpp
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Hack for bug 636433
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2002-11-15 12:21:30 +00:00 |
script_v2.cpp
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Hack to prevent animation hangs during Conroy's song in Sam & Max.
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2002-11-10 18:29:59 +00:00 |
script.cpp
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Fix Indy3 "Guard-Fighting" crash and properly fix the empty exits problem
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2002-11-08 18:06:08 +00:00 |
scumm.h
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completly decoupled engine.h/.cpp from simon.h and scumm.h; removed some static variables from drawFlashlight() and made them members of class Scumm instead
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2002-11-10 17:19:43 +00:00 |
scummvm.cpp
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Don't allow F5 key to be passed back to the game. Stops in-game dialog from displaying after save/loads in indy3
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2002-11-15 12:07:59 +00:00 |
sound.cpp
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more initialisation fixes
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2002-11-13 15:08:22 +00:00 |
sound.h
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fix for bug #633082; added some asserts to catch similiar problems in the future
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2002-11-05 13:56:31 +00:00 |
string.cpp
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compile fix
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2002-11-06 14:50:34 +00:00 |
vars.cpp
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Fix "Need more memory" warning for The Dig
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2002-10-31 05:48:09 +00:00 |
verbs.cpp
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removed hardcoded values
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2002-10-27 09:41:33 +00:00 |