scummvm/scumm
Nicolas Bacca 0f6cdd9a2b Make alignment fans (PPC + EVC) happy
svn-id: r5578
2002-11-16 00:09:56 +00:00
..
smush Make alignment fans (PPC + EVC) happy 2002-11-16 00:09:56 +00:00
.cvsignore fixed the 'intelligent' GCC build rules; added .cvsignore files 2002-08-21 16:28:19 +00:00
actor.cpp Patch 638253: Actor jumping fix for V7 games. Basic regression testing preformed for The Dig. 2002-11-15 10:42:25 +00:00
actor.h increasing actor palette to 256 2002-11-10 17:17:11 +00:00
akos.cpp Masking patch 2002-11-08 18:40:12 +00:00
akos.h changed number strips to dynamic and increased arrays tdirty and bdirty to 80 2002-10-24 06:28:54 +00:00
boxes.cpp rewrote config class; cleanup; code restructuring 2002-09-08 01:08:12 +00:00
boxes.h Initial revision 2002-08-21 16:07:07 +00:00
bundle.cpp The terms Word and DWord are somewhat Windows centric; in fact there are systems on which word is 32bit, as opposed to our 16 bits. Hence, use the uin16/uint32 naming scheme, which is not ambigious 2002-10-21 13:23:25 +00:00
bundle.h improved open function in File class 2002-09-15 19:28:34 +00:00
costume.cpp changed number strips to dynamic and increased arrays tdirty and bdirty to 80 2002-10-24 06:28:54 +00:00
costume.h revert costume palette table to 32 and fix actor.cpp compilation 2002-11-10 17:35:02 +00:00
debug.cpp note to self: always test with precompiled headers off before checkin 2002-11-05 22:42:32 +00:00
debug.h Initial revision 2002-08-21 16:07:07 +00:00
debugrl.cpp Initial revision 2002-08-21 16:07:07 +00:00
debugrl.h Initial revision 2002-08-21 16:07:07 +00:00
dialogs.cpp removed obsolete TODO 2002-11-14 13:17:15 +00:00
dialogs.h Don't attempt to play sound in simon 1 dos. 2002-11-06 00:56:31 +00:00
gfx.cpp in Zak256, flash light now follows the mouse cursor instead of the actor; also, the flashlight x position is now pixel based, not strip based (finer granularity) 2002-11-10 19:00:28 +00:00
gfx.h applied patch: #634326, and changed strip ranges for after and before scumm v7, 2002-11-06 17:55:44 +00:00
imuse.cpp Music tempo patch 2002-11-15 10:36:50 +00:00
imuse.h Add newline to end of file 2002-11-07 07:03:37 +00:00
object.cpp confine dodgy hack in indy3 that should probably be removed 2002-11-11 04:42:43 +00:00
object.h Initial revision 2002-08-21 16:07:07 +00:00
resource_v2.cpp The terms Word and DWord are somewhat Windows centric; in fact there are systems on which word is 32bit, as opposed to our 16 bits. Hence, use the uin16/uint32 naming scheme, which is not ambigious 2002-10-21 13:23:25 +00:00
resource_v3.cpp The terms Word and DWord are somewhat Windows centric; in fact there are systems on which word is 32bit, as opposed to our 16 bits. Hence, use the uin16/uint32 naming scheme, which is not ambigious 2002-10-21 13:23:25 +00:00
resource_v4.cpp The terms Word and DWord are somewhat Windows centric; in fact there are systems on which word is 32bit, as opposed to our 16 bits. Hence, use the uin16/uint32 naming scheme, which is not ambigious 2002-10-21 13:23:25 +00:00
resource.cpp cleaning up scummsys.h a bit (in preparation of using configure eventually). Most notable, uint32 etc. will be 'unsigned int' not 'unsigned long'. Except for 16 bit systems that should be right, and configure will replace this by a proper check for data type sizes anyway 2002-10-23 14:02:46 +00:00
resource.h Initial revision 2002-08-21 16:07:07 +00:00
saveload.cpp increasing actor palette to 256 2002-11-10 17:17:11 +00:00
saveload.h fixed the non-POD warning for real this time 2002-09-22 03:57:41 +00:00
script_v1.cpp Hack for bug 636433 2002-11-15 12:21:30 +00:00
script_v2.cpp Hack to prevent animation hangs during Conroy's song in Sam & Max. 2002-11-10 18:29:59 +00:00
script.cpp Fix Indy3 "Guard-Fighting" crash and properly fix the empty exits problem 2002-11-08 18:06:08 +00:00
scumm.h completly decoupled engine.h/.cpp from simon.h and scumm.h; removed some static variables from drawFlashlight() and made them members of class Scumm instead 2002-11-10 17:19:43 +00:00
scummvm.cpp Don't allow F5 key to be passed back to the game. Stops in-game dialog from displaying after save/loads in indy3 2002-11-15 12:07:59 +00:00
sound.cpp more initialisation fixes 2002-11-13 15:08:22 +00:00
sound.h fix for bug #633082; added some asserts to catch similiar problems in the future 2002-11-05 13:56:31 +00:00
string.cpp compile fix 2002-11-06 14:50:34 +00:00
vars.cpp Fix "Need more memory" warning for The Dig 2002-10-31 05:48:09 +00:00
verbs.cpp removed hardcoded values 2002-10-27 09:41:33 +00:00