scummvm/engines/sci
2010-06-24 09:52:08 +00:00
..
engine Initialize the stack with 'S' or 's' characters, like SSCI does (ultimately, we should not change the stack again like we do in op_link - this is what Sierra is doing). Some cleanup 2010-06-24 09:52:08 +00:00
graphics SCI: we extended the showBits() rect all the way depending on where the object moved, fixed - fixes kq6cd flickering coin and pq1 flickering locker issue 2010-06-23 20:13:33 +00:00
parser The parser vocabulary remains static throughout the game, thus it has been removed from the engine state 2010-06-01 15:11:20 +00:00
sound Moved the SelectorCache struct inside selector.h, where it belongs, and fixed some header dependencies in the process 2010-06-23 15:23:37 +00:00
video Committing the rest of the VideoDecoder Rewrite from patch #2963496. 2010-05-18 14:17:24 +00:00
console.cpp Moved the SelectorCache struct inside selector.h, where it belongs, and fixed some header dependencies in the process 2010-06-23 15:23:37 +00:00
console.h Renamed verify_midi to show_instruments (and fixed a bug with it at the same time). This command scans all songs, or a specific song of a game and displays the instruments used 2010-06-11 19:49:41 +00:00
debug.h Moved the breakpoint information inside the DebugState struct 2010-05-19 07:25:06 +00:00
decompressor.cpp SCI: dont write palette in reorderView() if there is no palette :P 2010-06-23 16:49:03 +00:00
decompressor.h SCI: Reduce header interdependencies 2010-02-17 23:38:43 +00:00
detection_tables.h Fix the Hoyle 4 (Hoyle Classic) demo's top offset. It currently errors out later from lacking a selector (static selector problem). 2010-06-21 19:07:41 +00:00
detection.cpp SCI: Revise how ResourceManager is instantiated. 2010-06-15 12:15:52 +00:00
event.cpp SCI: replacing the keyboard size check for direction type detection with checking for script 933 (pseudoMouse) instead - this is better because its working multiplatform 2010-06-19 10:57:01 +00:00
event.h SCI: implemented checking of keyboard driver in case of SCI1EGA/EARLY, also renamed SCI_EVENT_JOYSTICK to SCI_EVENT_DIRECTION 2010-06-19 09:46:04 +00:00
module.mk SCI: SciGui/SciGui32 gone for good... 2010-06-15 15:44:24 +00:00
resource_audio.cpp Add support for the QFG3 demo audio map and audio resources. Based on a patch by Walter. 2010-06-22 15:18:55 +00:00
resource_intern.h SCI: Avoid using g_sci in resman (as it might not yet be inited) 2010-06-16 00:24:16 +00:00
resource.cpp Cleaner fix for the QFG4 demo audio map problem. 2010-06-20 23:41:54 +00:00
resource.h Added handling of VMD video files in kResCheck, fixes video playing in GK2 2010-06-17 00:07:03 +00:00
sci.cpp Strict mode: Turned several severe errors (almost all detection related) into errors, instead of warnings 2010-06-17 23:45:38 +00:00
sci.h SCI: Change SciEngine's 'char *getGameID()' to 'Common::String getGameId()' 2010-06-17 23:14:34 +00:00
util.cpp Add initial support for KQ6 Mac. Wrapper functions for read/writing to pointers are now used (found in util.*) for code that has different endianness in SCI1.1+ Mac games. Add support for Mac 'snd ' and 'CURS' resources. QFG1 Mac is not yet playable due to script compression. 2010-05-18 04:17:58 +00:00
util.h Add initial support for KQ6 Mac. Wrapper functions for read/writing to pointers are now used (found in util.*) for code that has different endianness in SCI1.1+ Mac games. Add support for Mac 'snd ' and 'CURS' resources. QFG1 Mac is not yet playable due to script compression. 2010-05-18 04:17:58 +00:00