scummvm/engines/sci/engine
2010-06-24 09:52:08 +00:00
..
features.cpp Moved the SelectorCache struct inside selector.h, where it belongs, and fixed some header dependencies in the process 2010-06-23 15:23:37 +00:00
features.h Moved the MoveCountType enum above the GameFeatures class, as it's the only class using it 2010-06-10 07:48:32 +00:00
gc.cpp SCI: Revert r47925 and put fix inside GC instead. 2010-02-06 19:41:55 +00:00
gc.h
kernel32.cpp SCI: Rewrap some overlong comments 2010-06-18 09:37:06 +00:00
kernel.cpp SCI: Rewrap some overlong comments 2010-06-18 09:37:06 +00:00
kernel.h Moved the SelectorCache struct inside selector.h, where it belongs, and fixed some header dependencies in the process 2010-06-23 15:23:37 +00:00
kevent.cpp SCI: implemented checking of keyboard driver in case of SCI1EGA/EARLY, also renamed SCI_EVENT_JOYSTICK to SCI_EVENT_DIRECTION 2010-06-19 09:46:04 +00:00
kfile.cpp SCI: Rewrap some overlong comments 2010-06-18 09:37:06 +00:00
kgraphics.cpp Initialize the stack with 'S' or 's' characters, like SSCI does (ultimately, we should not change the stack again like we do in op_link - this is what Sierra is doing). Some cleanup 2010-06-24 09:52:08 +00:00
klists.cpp Initialize the stack with 'S' or 's' characters, like SSCI does (ultimately, we should not change the stack again like we do in op_link - this is what Sierra is doing). Some cleanup 2010-06-24 09:52:08 +00:00
kmath.cpp Moved kMulDiv together with the rest of the math functions, and kPlayVMD together with the rest of the video playing functions 2010-06-17 07:26:06 +00:00
kmenu.cpp SCI: Rewrap some overlong comments 2010-06-18 09:37:06 +00:00
kmisc.cpp Fixed memory fragmentation warnings in Crazy Nick's games 2010-06-23 17:30:18 +00:00
kmovement.cpp SCI: Rewrap some overlong comments 2010-06-18 09:37:06 +00:00
kparse.cpp Fixed regression from commit #49564 2010-06-10 11:35:15 +00:00
kpathing.cpp Fixed kMergePoly after discussing with waltervn so that it correctly returns a pointer to an empty (for now) polygon array. This means that you can walk over enemy bodies after killing them in QFG1VGA, but at least it fixes the crashes after killing monsters 2010-06-22 18:33:19 +00:00
kscripts.cpp SCI: Rewrap some overlong comments 2010-06-18 09:37:06 +00:00
ksound.cpp The volume subop of kDoAudio returns the previous volume in SCI2.1, but not in earlier versions 2010-06-22 15:01:45 +00:00
kstring.cpp SCI: dont display string set by kSetQuitStr 2010-06-20 18:22:49 +00:00
message.cpp SCI: implemented kPalVary(reverse) for pharkas, although there is a bug somewhere, not working 100% 2010-06-20 18:20:05 +00:00
message.h Replaced make_reg(0, -1) with SIGNAL_REG and fixed a warning (MessageRecord is a struct) 2009-10-10 10:46:11 +00:00
savegame.cpp Moved the SelectorCache struct inside selector.h, where it belongs, and fixed some header dependencies in the process 2010-06-23 15:23:37 +00:00
savegame.h Stop saving the buffer, script and heap sizes of each script in saved games 2010-06-22 08:57:25 +00:00
script.cpp Strict mode: Changed several warnings due to logic bugs into errors. If an error pops up from these ones, please add the game where it occurred and the steps to reproduce the error before turning it into a warning 2010-06-17 23:50:28 +00:00
script.h Removed the now unused EngineState parameter of script_adjust_opcode_formats(), as well as an obsolete TODO 2010-06-15 07:21:52 +00:00
scriptdebug.cpp SCI: Remove selector_name function, some cleanup 2010-06-17 23:13:30 +00:00
seg_manager.cpp Initialize the stack with 'S' or 's' characters, like SSCI does (ultimately, we should not change the stack again like we do in op_link - this is what Sierra is doing). Some cleanup 2010-06-24 09:52:08 +00:00
seg_manager.h Fix spelling, cleanup 2010-06-15 12:33:20 +00:00
segment.cpp Changed an error in LocalVariables::dereference() back to a warning, as it occurs in 2 places during the intro of LB2 (called from kMemory(peek)) 2010-06-24 07:32:34 +00:00
segment.h Reverted the code which handles objects without a base object when loading, for now. This possibly indicates an issue related to the garbage collector 2010-06-22 15:03:19 +00:00
selector.cpp Moved the SelectorCache struct inside selector.h, where it belongs, and fixed some header dependencies in the process 2010-06-23 15:23:37 +00:00
selector.h Moved the SelectorCache struct inside selector.h, where it belongs, and fixed some header dependencies in the process 2010-06-23 15:23:37 +00:00
state.cpp Moved the SelectorCache struct inside selector.h, where it belongs, and fixed some header dependencies in the process 2010-06-23 15:23:37 +00:00
state.h SCI: Limit the screen refresh rate to 60fps 2010-06-14 08:36:52 +00:00
static_selectors.cpp Removed a hack with SCI1.1 static selectors, and set them properly. This fixes scaling in the demo of QFG3 2010-06-23 15:08:23 +00:00
vm_types.h Cleanup of the savegame code: 2010-06-15 07:20:53 +00:00
vm.cpp Fixed script 140 in the Island of Dr. Brain by adding a workaround for it inside op_link 2010-06-24 07:54:02 +00:00
vm.h Moved the SelectorCache struct inside selector.h, where it belongs, and fixed some header dependencies in the process 2010-06-23 15:23:37 +00:00