mirror of
https://github.com/libretro/scummvm.git
synced 2025-01-09 19:32:11 +00:00
0a102981f0
svn-id: r50183
455 lines
18 KiB
C++
455 lines
18 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL$
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* $Id$
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*
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*/
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#ifndef SCI_ENGINE_KERNEL_H
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#define SCI_ENGINE_KERNEL_H
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#include "common/scummsys.h"
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#include "common/debug.h"
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#include "common/rect.h"
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#include "common/str-array.h"
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#include "sci/engine/selector.h"
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#include "sci/sci.h" // for USE_OLD_MUSIC_FUNCTIONS
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#include "sci/engine/vm_types.h" // for reg_t
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#include "sci/engine/vm.h"
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namespace Sci {
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struct Node; // from segment.h
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struct List; // from segment.h
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struct SelectorCache; // from selector.h
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/**
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* @defgroup VocabularyResources Vocabulary resources in SCI
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*
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* vocab.999 / 999.voc (unneeded) contains names of the kernel functions which
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* are implemented by the interpreter. In Sierra SCI, they are used exclusively
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* by the debugger, which is why keeping the file up to date was less important.
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* This resource is notoriously unreliable, and should not be used. Fortunately,
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* kernel names are the same in major SCI revisions, which is why we have them
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* hardcoded.
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*
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* vocab.998 / 998.voc (unneeded) contains opcode names. Opcodes have remained
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* the same from SCI0 to SCI2.1, and have changed in SCI3, so this is only used
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* on demand for debugging purposes, for showing the opcode names
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*
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* vocab.997 / 997.voc (usually needed) contains the names of every selector in
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* the class hierarchy. Each method and property '''name''' consumes one id, but
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* if a name is shared between classes, one id will do. Some demos do not contain
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* a selector vocabulary, but the selectors used by the engine have stayed more or
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* less static, so we add the selectors we need inside static_selectors.cpp
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* The SCI engine loads vocab.997 on startup, and fills in an internal structure
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* that allows interpreter code to access these selectors via #defined macros. It
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* does not use the file after this initial stage.
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*
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* vocab.996 / 996.voc (required) contains the classes which are used in each
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* script, and is required by the segment manager
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*
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* vocab.995 / 995.voc (unneeded) contains strings for the embedded SCI debugger
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*
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* vocab.994 / 994.voc (unneeded) contains offsets into certain classes of certain
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* properties. This enables the interpreter to update these properties in O(1) time,
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* which was important in the era when SCI was initially conceived. In SCI, we
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* figured out what '''property''' a certain offset refers to (which requires one to
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* guess what class a pointer points to) and then simply use the property name and
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* vocab.997. This results in much more readable code. Thus, this vocabulary isn't
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* used at all.
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*
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* SCI0 parser vocabularies:
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* - vocab.901 / 901.voc - suffix vocabulary
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* - vocab.900 / 900.voc - parse tree branches
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* - vocab.0 / 0.voc - main vocabulary, containing words and their attributes
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* (e.g. "onto" - "position")
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*
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* SCI01 parser vocabularies:
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* - vocab.902 / 902.voc - suffix vocabulary
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* - vocab.901 / 901.voc - parse tree branches
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* - vocab.900 / 900.voc - main vocabulary, containing words and their attributes
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* (e.g. "onto" - "position")
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*
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*/
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//@{
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//#define DEBUG_PARSER // enable for parser debugging
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//#define DISABLE_VALIDATIONS // enable to stop validation checks
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// ---- Kernel signatures -----------------------------------------------------
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// Compiled signatures
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enum {
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KSIG_LIST = 0x01,
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KSIG_NODE = 0x02,
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KSIG_OBJECT = 0x04,
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KSIG_REF = 0x08,
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KSIG_ARITHMETIC = 0x10,
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KSIG_NULL = 0x40,
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KSIG_ANY = 0x5f,
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KSIG_ELLIPSIS = 0x80
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};
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// ----------------------------------------------------------------------------
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/* Generic description: */
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typedef reg_t KernelFunc(EngineState *s, int argc, reg_t *argv);
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struct KernelFuncWithSignature {
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KernelFunc *func; /**< The actual function */
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char *signature; /**< KernelFunc signature */
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Common::String origName; /**< Original name, in case we couldn't map it */
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bool isDummy;
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};
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enum AutoDetectedFeatures {
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kFeatureOldScriptHeader = 1 << 0
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};
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class Kernel {
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public:
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/**
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* Initializes the SCI kernel.
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*/
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Kernel(ResourceManager *resMan, SegManager *segMan);
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~Kernel();
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uint getSelectorNamesSize() const;
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const Common::String &getSelectorName(uint selector) const;
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uint getKernelNamesSize() const;
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const Common::String &getKernelName(uint number) const;
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/**
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* Determines the selector ID of a selector by its name.
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* @param selectorName Name of the selector to look up
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* @return The appropriate selector ID, or -1 on error
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*/
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int findSelector(const char *selectorName) const;
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// Script dissection/dumping functions
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void dissectScript(int scriptNumber, Vocabulary *vocab);
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void dumpScriptObject(char *data, int seeker, int objsize);
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void dumpScriptClass(char *data, int seeker, int objsize);
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SelectorCache _selectorCache; /**< Shortcut list for important selectors. */
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typedef Common::Array<KernelFuncWithSignature> KernelFuncsContainer;
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KernelFuncsContainer _kernelFuncs; /**< Table of kernel functions. */
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/**
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* Determines whether a list of registers matches a given signature.
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* If no signature is given (i.e., if sig is NULL), this is always
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* treated as a match.
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*
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* @param segMan pointer to the segment manager
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* @param sig signature to test against
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* @param argc number of arguments to test
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* @param argv argument list
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* @return true if the signature was matched, false otherwise
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*/
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bool signatureMatch(const char *sig, int argc, const reg_t *argv);
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/**
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* Determines the type of the object indicated by reg.
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* @param reg register to check
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* @return one of KSIG_* below KSIG_NULL.
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* KSIG_INVALID set if the type of reg can be determined, but is invalid.
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* 0 on error.
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*/
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int findRegType(reg_t reg);
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/******************** Text functionality ********************/
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/**
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* Looks up text referenced by scripts.
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* SCI uses two values to reference to text: An address, and an index. The
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* address determines whether the text should be read from a resource file,
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* or from the heap, while the index either refers to the number of the
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* string in the specified source, or to a relative position inside the text.
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*
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* @param address The address to look up
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* @param index The relative index
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* @return The referenced text, or empty string on error.
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*/
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Common::String lookupText(reg_t address, int index);
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/**
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* Loads the kernel function names.
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*
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* This function reads the kernel function name table from resource_map,
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* and fills the _kernelNames array with them.
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* The resulting list has the same format regardless of the format of the
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* name table of the resource (the format changed between version 0 and 1).
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*/
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void loadKernelNames(GameFeatures *features);
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private:
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/**
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* Sets the default kernel function names, based on the SCI version used.
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*/
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void setDefaultKernelNames();
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#ifdef ENABLE_SCI32
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/**
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* Sets the default kernel function names to the SCI2 kernel functions.
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*/
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void setKernelNamesSci2();
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/**
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* Sets the default kernel function names to the SCI2.1 kernel functions.
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*/
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void setKernelNamesSci21(GameFeatures *features);
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#endif
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/**
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* Loads the kernel selector names.
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*/
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void loadSelectorNames();
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/**
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* Check for any hardcoded selector table we might have that can be used
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* if a game is missing the selector names.
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*/
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Common::StringArray checkStaticSelectorNames();
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/**
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* Maps special selectors.
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*/
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void mapSelectors();
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/**
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* Maps kernel functions.
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*/
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void mapFunctions();
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ResourceManager *_resMan;
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SegManager *_segMan;
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// Kernel-related lists
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Common::StringArray _selectorNames;
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Common::StringArray _kernelNames;
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const Common::String _invalid;
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};
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#ifdef USE_OLD_MUSIC_FUNCTIONS
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/******************** Misc functions ********************/
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/**
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* Get all sound events, apply their changes to the heap.
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*/
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void process_sound_events(EngineState *s);
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/******************** Constants ********************/
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#endif
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/* Maximum length of a savegame name (including terminator character). */
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#define SCI_MAX_SAVENAME_LENGTH 0x24
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/******************** Kernel functions ********************/
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// New kernel functions
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reg_t kStrLen(EngineState *s, int argc, reg_t *argv);
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reg_t kGetFarText(EngineState *s, int argc, reg_t *argv);
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reg_t kReadNumber(EngineState *s, int argc, reg_t *argv);
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reg_t kStrCat(EngineState *s, int argc, reg_t *argv);
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reg_t kStrCmp(EngineState *s, int argc, reg_t *argv);
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reg_t kSetSynonyms(EngineState *s, int argc, reg_t *argv);
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reg_t kLock(EngineState *s, int argc, reg_t *argv);
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reg_t kPalette(EngineState *s, int argc, reg_t *argv);
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reg_t kPalVary(EngineState *s, int argc, reg_t *argv);
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reg_t kAssertPalette(EngineState *s, int argc, reg_t *argv);
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reg_t kPortrait(EngineState *s, int argc, reg_t *argv);
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reg_t kNumCels(EngineState *s, int argc, reg_t *argv);
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reg_t kNumLoops(EngineState *s, int argc, reg_t *argv);
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reg_t kDrawCel(EngineState *s, int argc, reg_t *argv);
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reg_t kCoordPri(EngineState *s, int argc, reg_t *argv);
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reg_t kPriCoord(EngineState *s, int argc, reg_t *argv);
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reg_t kShakeScreen(EngineState *s, int argc, reg_t *argv);
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reg_t kSetCursor(EngineState *s, int argc, reg_t *argv);
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reg_t kMoveCursor(EngineState *s, int argc, reg_t *argv);
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reg_t kPicNotValid(EngineState *s, int argc, reg_t *argv);
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reg_t kOnControl(EngineState *s, int argc, reg_t *argv);
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reg_t kDrawPic(EngineState *s, int argc, reg_t *argv);
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reg_t kGetPort(EngineState *s, int argc, reg_t *argv);
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reg_t kSetPort(EngineState *s, int argc, reg_t *argv);
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reg_t kNewWindow(EngineState *s, int argc, reg_t *argv);
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reg_t kDisposeWindow(EngineState *s, int argc, reg_t *argv);
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reg_t kCelWide(EngineState *s, int argc, reg_t *argv);
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reg_t kCelHigh(EngineState *s, int argc, reg_t *argv);
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reg_t kSetJump(EngineState *s, int argc, reg_t *argv);
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reg_t kDirLoop(EngineState *s, int argc, reg_t *argv);
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reg_t kDoAvoider(EngineState *s, int argc, reg_t *argv);
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reg_t kGetAngle(EngineState *s, int argc, reg_t *argv);
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reg_t kGetDistance(EngineState *s, int argc, reg_t *argv);
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reg_t kRandom(EngineState *s, int argc, reg_t *argv);
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reg_t kAbs(EngineState *s, int argc, reg_t *argv);
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reg_t kSqrt(EngineState *s, int argc, reg_t *argv);
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reg_t kTimesSin(EngineState *s, int argc, reg_t *argv);
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reg_t kTimesCos(EngineState *s, int argc, reg_t *argv);
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reg_t kCosMult(EngineState *s, int argc, reg_t *argv);
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reg_t kSinMult(EngineState *s, int argc, reg_t *argv);
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reg_t kTimesTan(EngineState *s, int argc, reg_t *argv);
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reg_t kTimesCot(EngineState *s, int argc, reg_t *argv);
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reg_t kCosDiv(EngineState *s, int argc, reg_t *argv);
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reg_t kSinDiv(EngineState *s, int argc, reg_t *argv);
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reg_t kValidPath(EngineState *s, int argc, reg_t *argv);
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reg_t kFOpen(EngineState *s, int argc, reg_t *argv);
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reg_t kFPuts(EngineState *s, int argc, reg_t *argv);
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reg_t kFGets(EngineState *s, int argc, reg_t *argv);
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reg_t kFClose(EngineState *s, int argc, reg_t *argv);
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reg_t kMapKeyToDir(EngineState *s, int argc, reg_t *argv);
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reg_t kGlobalToLocal(EngineState *s, int argc, reg_t *argv);
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reg_t kLocalToGlobal(EngineState *s, int argc, reg_t *argv);
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reg_t kWait(EngineState *s, int argc, reg_t *argv);
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reg_t kRestartGame(EngineState *s, int argc, reg_t *argv);
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reg_t kDeviceInfo(EngineState *s, int argc, reg_t *argv);
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reg_t kGetEvent(EngineState *s, int argc, reg_t *argv);
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reg_t kCheckFreeSpace(EngineState *s, int argc, reg_t *argv);
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reg_t kFlushResources(EngineState *s, int argc, reg_t *argv);
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reg_t kGetSaveFiles(EngineState *s, int argc, reg_t *argv);
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reg_t kSetDebug(EngineState *s, int argc, reg_t *argv);
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reg_t kCheckSaveGame(EngineState *s, int argc, reg_t *argv);
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reg_t kSaveGame(EngineState *s, int argc, reg_t *argv);
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reg_t kRestoreGame(EngineState *s, int argc, reg_t *argv);
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reg_t kFileIO(EngineState *s, int argc, reg_t *argv);
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reg_t kGetTime(EngineState *s, int argc, reg_t *argv);
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reg_t kHaveMouse(EngineState *s, int argc, reg_t *argv);
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reg_t kJoystick(EngineState *s, int argc, reg_t *argv);
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reg_t kGameIsRestarting(EngineState *s, int argc, reg_t *argv);
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reg_t kGetCWD(EngineState *s, int argc, reg_t *argv);
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reg_t kSort(EngineState *s, int argc, reg_t *argv);
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reg_t kStrEnd(EngineState *s, int argc, reg_t *argv);
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reg_t kMemory(EngineState *s, int argc, reg_t *argv);
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reg_t kAvoidPath(EngineState *s, int argc, reg_t *argv);
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reg_t kParse(EngineState *s, int argc, reg_t *argv);
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reg_t kSaid(EngineState *s, int argc, reg_t *argv);
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reg_t kStrCpy(EngineState *s, int argc, reg_t *argv);
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reg_t kStrAt(EngineState *s, int argc, reg_t *argv);
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reg_t kEditControl(EngineState *s, int argc, reg_t *argv);
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reg_t kDrawControl(EngineState *s, int argc, reg_t *argv);
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reg_t kHiliteControl(EngineState *s, int argc, reg_t *argv);
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reg_t kClone(EngineState *s, int argc, reg_t *argv);
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reg_t kDisposeClone(EngineState *s, int argc, reg_t *argv);
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reg_t kCanBeHere(EngineState *s, int argc, reg_t *argv);
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reg_t kCantBeHere(EngineState *s, int argc, reg_t *argv);
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reg_t kSetNowSeen(EngineState *s, int argc, reg_t *argv);
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reg_t kInitBresen(EngineState *s, int argc, reg_t *argv);
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reg_t kDoBresen(EngineState *s, int argc, reg_t *argv);
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reg_t kBaseSetter(EngineState *s, int argc, reg_t *argv);
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reg_t kAddToPic(EngineState *s, int argc, reg_t *argv);
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reg_t kAnimate(EngineState *s, int argc, reg_t *argv);
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reg_t kDisplay(EngineState *s, int argc, reg_t *argv);
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reg_t kGraph(EngineState *s, int argc, reg_t *argv);
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reg_t kFormat(EngineState *s, int argc, reg_t *argv);
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reg_t kDoSound(EngineState *s, int argc, reg_t *argv);
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reg_t kAddMenu(EngineState *s, int argc, reg_t *argv);
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reg_t kSetMenu(EngineState *s, int argc, reg_t *argv);
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reg_t kGetMenu(EngineState *s, int argc, reg_t *argv);
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reg_t kDrawStatus(EngineState *s, int argc, reg_t *argv);
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reg_t kDrawMenuBar(EngineState *s, int argc, reg_t *argv);
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reg_t kMenuSelect(EngineState *s, int argc, reg_t *argv);
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reg_t kLoad(EngineState *s, int argc, reg_t *argv);
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reg_t kUnLoad(EngineState *s, int argc, reg_t *argv);
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reg_t kScriptID(EngineState *s, int argc, reg_t *argv);
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reg_t kDisposeScript(EngineState *s, int argc, reg_t *argv);
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reg_t kIsObject(EngineState *s, int argc, reg_t *argv);
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reg_t kRespondsTo(EngineState *s, int argc, reg_t *argv);
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reg_t kNewList(EngineState *s, int argc, reg_t *argv);
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reg_t kDisposeList(EngineState *s, int argc, reg_t *argv);
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reg_t kNewNode(EngineState *s, int argc, reg_t *argv);
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reg_t kFirstNode(EngineState *s, int argc, reg_t *argv);
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reg_t kLastNode(EngineState *s, int argc, reg_t *argv);
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reg_t kEmptyList(EngineState *s, int argc, reg_t *argv);
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reg_t kNextNode(EngineState *s, int argc, reg_t *argv);
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reg_t kPrevNode(EngineState *s, int argc, reg_t *argv);
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reg_t kNodeValue(EngineState *s, int argc, reg_t *argv);
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reg_t kAddAfter(EngineState *s, int argc, reg_t *argv);
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reg_t kAddToFront(EngineState *s, int argc, reg_t *argv);
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reg_t kAddToEnd(EngineState *s, int argc, reg_t *argv);
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reg_t kFindKey(EngineState *s, int argc, reg_t *argv);
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reg_t kDeleteKey(EngineState *s, int argc, reg_t *argv);
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reg_t kMemoryInfo(EngineState *s, int argc, reg_t *argv);
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reg_t kGetSaveDir(EngineState *s, int argc, reg_t *argv);
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reg_t kTextSize(EngineState *s, int argc, reg_t *argv);
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reg_t kIsItSkip(EngineState *s, int argc, reg_t *argv);
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reg_t kGetMessage(EngineState *s, int argc, reg_t *argv);
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reg_t kMessage(EngineState *s, int argc, reg_t *argv);
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reg_t kDoAudio(EngineState *s, int argc, reg_t *argv);
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reg_t kDoSync(EngineState *s, int argc, reg_t *argv);
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reg_t kMemorySegment(EngineState *s, int argc, reg_t *argv);
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reg_t kIntersections(EngineState *s, int argc, reg_t *argv);
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reg_t kMergePoly(EngineState *s, int argc, reg_t *argv);
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reg_t kResCheck(EngineState *s, int argc, reg_t *argv);
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reg_t kSetQuitStr(EngineState *s, int argc, reg_t *argv);
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reg_t kShowMovie(EngineState *s, int argc, reg_t *argv);
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reg_t kSetVideoMode(EngineState *s, int argc, reg_t *argv);
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reg_t kStrSplit(EngineState *s, int argc, reg_t *argv);
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reg_t kPlatform(EngineState *s, int argc, reg_t *argv);
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reg_t kTextColors(EngineState *s, int argc, reg_t *argv);
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reg_t kTextFonts(EngineState *s, int argc, reg_t *argv);
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reg_t kEmpty(EngineState *s, int argc, reg_t *argv);
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#ifdef ENABLE_SCI32
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// SCI2 Kernel Functions
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reg_t kIsHiRes(EngineState *s, int argc, reg_t *argv);
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reg_t kArray(EngineState *s, int argc, reg_t *argv);
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reg_t kListAt(EngineState *s, int argc, reg_t *argv);
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reg_t kString(EngineState *s, int argc, reg_t *argv);
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reg_t kMulDiv(EngineState *s, int argc, reg_t *argv);
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// "Screen items" in SCI32 are views
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reg_t kAddScreenItem(EngineState *s, int argc, reg_t *argv);
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reg_t kUpdateScreenItem(EngineState *s, int argc, reg_t *argv);
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reg_t kDeleteScreenItem(EngineState *s, int argc, reg_t *argv);
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// Text
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reg_t kCreateTextBitmap(EngineState *s, int argc, reg_t *argv);
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// "Planes" in SCI32 are pictures
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reg_t kAddPlane(EngineState *s, int argc, reg_t *argv);
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reg_t kDeletePlane(EngineState *s, int argc, reg_t *argv);
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reg_t kUpdatePlane(EngineState *s, int argc, reg_t *argv);
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reg_t kRepaintPlane(EngineState *s, int argc, reg_t *argv);
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reg_t kGetHighPlanePri(EngineState *s, int argc, reg_t *argv);
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reg_t kFrameOut(EngineState *s, int argc, reg_t *argv);
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reg_t kListIndexOf(EngineState *s, int argc, reg_t *argv);
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reg_t kListEachElementDo(EngineState *s, int argc, reg_t *argv);
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reg_t kListFirstTrue(EngineState *s, int argc, reg_t *argv);
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reg_t kListAllTrue(EngineState *s, int argc, reg_t *argv);
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reg_t kOnMe(EngineState *s, int argc, reg_t *argv);
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reg_t kInPolygon(EngineState *s, int argc, reg_t *argv);
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// SCI2.1 Kernel Functions
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reg_t kSave(EngineState *s, int argc, reg_t *argv);
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reg_t kList(EngineState *s, int argc, reg_t *argv);
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reg_t kRobot(EngineState *s, int argc, reg_t *argv);
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reg_t kPlayVMD(EngineState *s, int argc, reg_t *argv);
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reg_t kIsOnMe(EngineState *s, int argc, reg_t *argv);
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#endif
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//@}
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} // End of namespace Sci
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#endif // SCI_ENGINE_KERNEL_H
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