scummvm/engines/sword2
2007-04-25 19:31:23 +00:00
..
animation.cpp I must have accidentally broken frame skipping when I added DXA playback. Made 2007-04-14 14:07:11 +00:00
animation.h I must have accidentally broken frame skipping when I added DXA playback. Made 2007-04-14 14:07:11 +00:00
anims.cpp
console.cpp
console.h
controls.cpp
controls.h
debug.cpp
debug.h
defs.h
events.cpp
function.cpp
header.h
icons.cpp
interpreter.cpp
interpreter.h
layers.cpp
logic.cpp
logic.h
maketext.cpp
maketext.h
memory.cpp
memory.h
menu.cpp
module.mk
mouse.cpp Let the event manager keep track of the mouse position. 2007-03-18 12:53:28 +00:00
mouse.h Let the event manager keep track of the mouse position. 2007-03-18 12:53:28 +00:00
music.cpp Fixed bug that caused the music to stop. I don't know if this is a regression, 2007-03-18 09:33:42 +00:00
object.h
palette.cpp
protocol.cpp
render.cpp
resman.cpp
resman.h
router.cpp
router.h
saveload.cpp
saveload.h
screen.cpp Removing lots of superfluous semicola (see mail by David Weinehall on scummvm-devel) 2007-04-25 19:31:23 +00:00
screen.h
scroll.cpp
sound.cpp
sound.h
speech.cpp
sprite.cpp
startup.cpp
sword2.cpp added the instance of EventManager returned by OSystem::getEventManager as a member of the Engine base class. This allows to simply the code a bit and should more efficient too (ie. less virtual function chain calls, obj->getA()->getB()). Also updated several engines to make use of it. 2007-04-01 17:36:13 +00:00
sword2.h Let the event manager keep track of the mouse position. 2007-03-18 12:53:28 +00:00
sync.cpp
walker.cpp