scummvm/engines/hopkins/sound.cpp
2016-04-14 16:10:21 +03:00

936 lines
25 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "hopkins/sound.h"
#include "hopkins/globals.h"
#include "hopkins/hopkins.h"
#include "audio/decoders/adpcm_intern.h"
#include "audio/decoders/wave.h"
#include "audio/softsynth/pcspk.h"
#include "common/system.h"
#include "common/config-manager.h"
#include "common/file.h"
#include "common/textconsole.h"
#include "audio/audiostream.h"
#include "audio/mods/module.h"
#include "audio/mods/protracker.h"
#include "audio/decoders/raw.h"
namespace Hopkins {
class APC_ADPCMStream : public Audio::DVI_ADPCMStream {
public:
APC_ADPCMStream(Common::SeekableReadStream *stream, DisposeAfterUse::Flag disposeAfterUse, int rate, int channels) : DVI_ADPCMStream(stream, disposeAfterUse, stream->size(), rate, channels, 0) {
stream->seek(-12, SEEK_CUR);
_status.ima_ch[0].last = _startValue[0] = stream->readUint32LE();
_status.ima_ch[1].last = _startValue[1] = stream->readUint32LE();
stream->seek(4, SEEK_CUR);
}
void reset() {
DVI_ADPCMStream::reset();
_status.ima_ch[0].last = _startValue[0];
_status.ima_ch[1].last = _startValue[1];
}
private:
int16 _startValue[2];
};
Audio::RewindableAudioStream *makeAPCStream(Common::SeekableReadStream *stream, DisposeAfterUse::Flag disposeAfterUse) {
if (stream->readUint32BE() != MKTAG('C', 'R', 'Y', 'O'))
return 0;
if (stream->readUint32BE() != MKTAG('_', 'A', 'P', 'C'))
return 0;
stream->readUint32BE(); // version
stream->readUint32LE(); // out size
uint32 rate = stream->readUint32LE();
stream->skip(8); // initial values, will be handled by the class
bool stereo = stream->readUint32LE() != 0;
return new APC_ADPCMStream(stream, disposeAfterUse, rate, stereo ? 2 : 1);
}
class TwaAudioStream : public Audio::AudioStream {
public:
TwaAudioStream(Common::String name, Common::SeekableReadStream *stream) {
_name = name;
_cueSheet.clear();
_cueStream = NULL;
_cue = 0;
_loadedCue = -1;
for (;;) {
char buf[3];
stream->read(buf, 3);
if (buf[0] == 'x' || stream->eos())
break;
_cueSheet.push_back(atol(buf));
}
for (_cue = 0; _cue < _cueSheet.size(); _cue++) {
if (loadCue(_cue))
break;
}
}
~TwaAudioStream() {
delete _cueStream;
_cueStream = NULL;
}
virtual bool isStereo() const {
return _cueStream ? _cueStream->isStereo() : true;
}
virtual int getRate() const {
return _cueStream ? _cueStream->getRate() : 22050;
}
virtual bool endOfData() const {
return _cueStream == NULL;
}
virtual int readBuffer(int16 *buffer, const int numSamples) {
if (!_cueStream)
return 0;
int16 *buf = buffer;
int samplesLeft = numSamples;
while (samplesLeft) {
if (_cueStream) {
int readSamples = _cueStream->readBuffer(buf, samplesLeft);
buf += readSamples;
samplesLeft -= readSamples;
}
if (samplesLeft > 0) {
if (++_cue >= _cueSheet.size()) {
_cue = 0;
}
loadCue(_cue);
}
}
return numSamples;
}
protected:
bool loadCue(int nr) {
if (_loadedCue == _cueSheet[nr]) {
_cueStream->rewind();
return true;
}
delete _cueStream;
_cueStream = NULL;
_loadedCue = _cueSheet[nr];
Common::String filename = Common::String::format("%s_%02d", _name.c_str(), _cueSheet[nr]);
Common::File *file = new Common::File();
if (file->open(filename + ".APC")) {
_cueStream = makeAPCStream(file, DisposeAfterUse::YES);
return true;
}
if (file->open(filename + ".WAV")) {
_cueStream = Audio::makeWAVStream(file, DisposeAfterUse::YES);
return true;
}
if (file->open(filename + ".RAW")) {
_cueStream = Audio::makeRawStream(file, 22050, Audio::FLAG_UNSIGNED, DisposeAfterUse::YES);
return true;
}
warning("TwaAudioStream::loadCue: Missing cue %d (%s)", nr, filename.c_str());
_loadedCue = -1;
delete file;
return false;
}
private:
Common::String _name;
Common::Array<int> _cueSheet;
Audio::RewindableAudioStream *_cueStream;
uint _cue;
int _loadedCue;
};
Audio::AudioStream *makeTwaStream(Common::String name, Common::SeekableReadStream *stream) {
return new TwaAudioStream(name, stream);
}
SoundManager::SoundManager(HopkinsEngine *vm) {
_vm = vm;
_specialSoundNum = 0;
_soundVolume = 0;
_voiceVolume = 0;
_musicVolume = 0;
_soundOffFl = true;
_musicOffFl = true;
_voiceOffFl = true;
_textOffFl = false;
_soundFl = false;
_skipRefreshFl = false;
_currentSoundIndex = 0;
_oldSoundNumber = 0;
_modPlayingFl = false;
}
SoundManager::~SoundManager() {
stopMusic();
delMusic();
_vm->_mixer->stopHandle(_musicHandle);
_modPlayingFl = false;
}
void SoundManager::checkSoundEnd() {
if (!_soundOffFl && _soundFl) {
if (!checkVoiceStatus(1)) {
stopVoice(1);
delWav(_currentSoundIndex);
}
}
}
void SoundManager::loadAnimSound() {
switch (_specialSoundNum) {
case 2:
loadSample(5, "mitra1.wav");
loadSample(1, "tir2.wav");
loadSample(2, "sound6.wav");
loadSample(3, "sound5.WAV");
loadSample(4, "sound4.WAV");
break;
case 5:
loadWav("CRIE.WAV", 1);
break;
case 14:
loadWav("SOUND14.WAV", 1);
break;
case 16:
loadWav("SOUND16.WAV", 1);
break;
case 198:
loadWav("SOUND3.WAV", 1);
break;
case 199:
loadWav("SOUND22.WAV", 1);
break;
case 200:
mixVoice(682, 1);
break;
case 208:
loadWav("SOUND77.WAV", 1);
break;
case 210:
loadWav("SOUND78.WAV", 1);
break;
case 211:
loadWav("SOUND78.WAV", 1);
break;
case 229:
loadWav("SOUND80.WAV", 1);
loadWav("SOUND82.WAV", 2);
break;
}
}
void SoundManager::playAnimSound(int animFrame) {
if (!_vm->_globals->_censorshipFl && _specialSoundNum == 2) {
switch (animFrame) {
case 20:
playSample(5);
break;
case 57:
case 63:
case 69:
playSample(1);
break;
case 75:
// This removes the sound of the gun played while the guard is being shot, as this part of the scene has been
// removed in the Polish version of the game
if (_vm->getLanguage() != Common::PL_POL)
playSample(2);
break;
case 95:
// This fixes an original bug in the Polish version of the game, which was literally butchered for some reason
if (_vm->getLanguage() == Common::PL_POL)
playSample(3);
break;
case 109:
if (_vm->getLanguage() != Common::PL_POL)
playSample(3);
break;
case 108:
// This fixes an original bug in the Polish version of the game, which was literally butchered for some reason
if (_vm->getLanguage() == Common::PL_POL)
playSample(4);
break;
case 122:
if (_vm->getLanguage() != Common::PL_POL)
playSample(4);
break;
}
} else if (_specialSoundNum == 1 && animFrame == 17)
playSoundFile("SOUND42.WAV");
else if (_specialSoundNum == 5 && animFrame == 19)
playWav(1);
else if (_specialSoundNum == 14 && animFrame == 625)
playWav(1);
else if (_specialSoundNum == 16 && animFrame == 25)
playWav(1);
else if (_specialSoundNum == 17) {
if (animFrame == 6)
playSample(1);
else if (animFrame == 14)
playSample(2);
else if (animFrame == 67)
playSample(3);
} else if (_specialSoundNum == 198 && animFrame == 15)
playWav(1);
else if (_specialSoundNum == 199 && animFrame == 72)
playWav(1);
else if (_specialSoundNum == 208 && animFrame == 40)
playWav(1);
else if (_specialSoundNum == 210 && animFrame == 2)
playWav(1);
else if (_specialSoundNum == 211 && animFrame == 22)
playWav(1);
else if (_specialSoundNum == 229) {
if (animFrame == 15)
playWav(1);
else if (animFrame == 91)
playWav(2);
}
}
static const char *const modSounds[] = {
"appart", "ville", "Rock", "police", "deep",
"purgat", "riviere", "SUSPENS", "labo", "cadavre",
"cabane", "purgat2", "foret", "ile", "ile2",
"hopkins", "peur", "URAVOLGA", "BASE", "cadavre2",
"usine", "chien", "coeur", "stand", "ocean",
"base3", "gloop", "cant", "feel", "lost",
"tobac"
};
void SoundManager::playSound(int soundNumber) {
if (_vm->getPlatform() == Common::kPlatformOS2 || _vm->getPlatform() == Common::kPlatformBeOS) {
if (soundNumber > 27)
return;
}
if (_oldSoundNumber != soundNumber || !_modPlayingFl) {
if (_modPlayingFl)
stopSound();
playMod(modSounds[soundNumber - 1]);
_oldSoundNumber = soundNumber;
}
}
void SoundManager::stopSound() {
stopVoice(0);
stopVoice(1);
stopVoice(2);
if (_soundFl)
delWav(_currentSoundIndex);
for (int i = 1; i <= 48; ++i)
removeWavSample(i);
if (_modPlayingFl) {
stopMusic();
delMusic();
_modPlayingFl = false;
}
}
void SoundManager::playMod(const Common::String &file) {
if (_musicOffFl)
return;
Common::String modFile = file;
// HACK
if (modFile == "URAVOLGA" && (_vm->getPlatform() == Common::kPlatformWindows || _vm->getPlatform() == Common::kPlatformLinux))
modFile = "peur";
// The Windows/Linux version chops off the music file names to 5 characters
if (modFile.size() > 5 && (_vm->getPlatform() == Common::kPlatformWindows || _vm->getPlatform() == Common::kPlatformLinux)) {
if (!modFile.hasSuffix("2")) {
while (modFile.size() > 5)
modFile.deleteLastChar();
} else {
while (modFile.size() > 4)
modFile.deleteLastChar();
modFile += "2";
}
}
if (_modPlayingFl) {
stopMusic();
delMusic();
_modPlayingFl = false;
}
loadMusic(modFile);
playMusic();
_modPlayingFl = true;
}
void SoundManager::loadMusic(const Common::String &file) {
if (_music._active)
delMusic();
Common::File f;
if (_vm->getPlatform() == Common::kPlatformOS2 || _vm->getPlatform() == Common::kPlatformBeOS) {
Common::String filename = Common::String::format("%s.MOD", file.c_str());
if (!f.open(filename))
error("Error opening file %s", filename.c_str());
Modules::Module *module;
Audio::AudioStream *modStream = Audio::makeProtrackerStream(&f, 0, 44100, true, &module);
// WORKAROUND: This song is played at the empty lot where the
// bank robbers have left the helicopter. The MOD file appears
// to be slightly broken. Almost half of it is just the same
// noise repeating. We fix this by only playing the working
// part of it. The result is pretty close to the Windows music.
if (file.equalsIgnoreCase("cadavre")) {
module->songlen = 3;
}
_vm->_mixer->playStream(Audio::Mixer::kMusicSoundType, &_musicHandle, modStream);
} else {
Common::String filename = Common::String::format("%s.TWA", file.c_str());
if (!f.open(filename))
error("Error opening file %s", filename.c_str());
Audio::AudioStream *twaStream = makeTwaStream(file.c_str(), &f);
_vm->_mixer->playStream(Audio::Mixer::kMusicSoundType, &_musicHandle, twaStream);
f.close();
}
_music._active = true;
}
void SoundManager::playMusic() {
}
void SoundManager::stopMusic() {
_vm->_mixer->stopHandle(_musicHandle);
}
void SoundManager::delMusic() {
_music._active = false;
}
void SoundManager::checkSounds() {
checkVoiceActivity();
}
/**
* Checks voices to see if they're finished
*/
void SoundManager::checkVoiceActivity() {
// Check the status of each voice.
bool hasActiveVoice = false;
for (int i = 0; i < VOICE_COUNT; ++i)
hasActiveVoice |= checkVoiceStatus(i);
if (!hasActiveVoice && _soundFl) {
_soundFl = false;
_currentSoundIndex = 0;
}
}
bool SoundManager::mixVoice(int voiceId, int voiceMode, bool dispTxtFl) {
int fileNumber;
bool breakFlag;
Common::String prefix;
Common::String filename;
Common::File f;
size_t catPos, catLen;
fileNumber = voiceId;
if (_voiceOffFl)
return false;
if ((voiceMode == 1 || voiceMode == 2)
&& ( voiceId == 4 || voiceId == 16 || voiceId == 121
|| voiceId == 142 || voiceId == 182 || voiceId == 191
|| voiceId == 212 || voiceId == 225 || voiceId == 239
|| voiceId == 245 || voiceId == 297 || voiceId == 308
|| voiceId == 333 || voiceId == 348 || voiceId == 352
|| voiceId == 358 || voiceId == 364 || voiceId == 371
|| voiceId == 394 || voiceId == 414 || voiceId == 429
|| voiceId == 442 || voiceId == 446 || voiceId == 461
|| voiceId == 468 || voiceId == 476 || voiceId == 484
|| voiceId == 491 || voiceId == 497 || voiceId == 501
|| voiceId == 511 || voiceId == 520 || voiceId == 536
|| voiceId == 554 || voiceId == 566 || voiceId == 573
|| voiceId == 632 || voiceId == 645))
fileNumber = 684;
if (voiceMode == 1 || voiceMode == 2)
prefix = "DF";
else if (voiceMode == 3)
prefix = "IF";
else if (voiceMode == 4)
prefix = "TF";
else if (voiceMode == 5)
prefix = "OF";
// BeOS and OS/2 versions are using a slightly different speech order during intro
// This map those values to the ones used by the Win95 and Linux versions
int mappedFileNumber = fileNumber;
if (voiceMode == 3 && (_vm->getPlatform() == Common::kPlatformOS2 || _vm->getPlatform() == Common::kPlatformBeOS)) {
if (fileNumber == 4)
mappedFileNumber = 0;
else if (fileNumber > 4)
mappedFileNumber = fileNumber - 1;
}
filename = Common::String::format("%s%d", prefix.c_str(), mappedFileNumber);
bool fileFoundFl = false;
_vm->_fileIO->searchCat(filename + ".WAV", RES_VOI, fileFoundFl);
if (fileFoundFl) {
if (_vm->getPlatform() == Common::kPlatformOS2 || _vm->getPlatform() == Common::kPlatformBeOS)
filename = "ENG_VOI.RES";
// Win95 and Linux versions uses another set of names
else {
switch (_vm->_globals->_language) {
case LANG_FR:
filename = "RES_VFR.RES";
break;
case LANG_EN:
filename = "RES_VAN.RES";
break;
case LANG_SP:
filename = "RES_VES.RES";
break;
}
}
catPos = _vm->_fileIO->_catalogPos;
catLen = _vm->_fileIO->_catalogSize;
} else {
_vm->_fileIO->searchCat(filename + ".APC", RES_VOI, fileFoundFl);
if (fileFoundFl) {
if (_vm->getPlatform() == Common::kPlatformOS2 || _vm->getPlatform() == Common::kPlatformBeOS)
filename = "ENG_VOI.RES";
// Win95 and Linux versions uses another set of names
else {
switch (_vm->_globals->_language) {
case LANG_FR:
filename = "RES_VFR.RES";
break;
case LANG_EN:
filename = "RES_VAN.RES";
break;
case LANG_SP:
filename = "RES_VES.RES";
break;
}
}
catPos = _vm->_fileIO->_catalogPos;
catLen = _vm->_fileIO->_catalogSize;
} else {
_vm->_fileIO->searchCat(filename + ".RAW", RES_VOI, fileFoundFl);
if (fileFoundFl) {
if (_vm->getPlatform() == Common::kPlatformOS2 || _vm->getPlatform() == Common::kPlatformBeOS)
filename = "ENG_VOI.RES";
// Win95 and Linux versions uses another set of names
else {
switch (_vm->_globals->_language) {
case LANG_FR:
filename = "RES_VFR.RES";
break;
case LANG_EN:
filename = "RES_VAN.RES";
break;
case LANG_SP:
filename = "RES_VES.RES";
break;
}
}
catPos = _vm->_fileIO->_catalogPos;
catLen = _vm->_fileIO->_catalogSize;
} else {
if (!f.exists(filename + ".WAV")) {
if (!f.exists(filename + ".APC"))
return false;
filename = filename + ".APC";
} else
filename = filename + ".WAV";
catPos = 0;
catLen = 0;
}
}
}
int oldMusicVol = _musicVolume;
if (!loadVoice(filename, catPos, catLen, _sWav[20])) {
// This case only concerns the English Win95 demo
// If it's not possible to load the voice, we force the active flag
// to false in order to make sure the missing buffer won't be played
// accidentally later
_sWav[20]._active = false;
} else {
_sWav[20]._active = true;
// Reduce music volume during speech
if (!_musicOffFl && _musicVolume > 2) {
_musicVolume -= _musicVolume * 9 / 20;
setMODMusicVolume(_musicVolume);
}
}
playVoice();
_vm->_events->_escKeyFl = false;
// Loop for playing voice
breakFlag = false;
do {
if (_specialSoundNum != 4 && !_skipRefreshFl)
_vm->_events->refreshScreenAndEvents();
if (_vm->_events->getMouseButton())
break;
_vm->_events->refreshEvents();
if (_vm->_events->_escKeyFl)
break;
// We only check the voice status if the file has been loaded properly
// This avoids skipping completely the talk animations in the Win95 UK Demo
if (!checkVoiceStatus(2) && _sWav[20]._active)
breakFlag = true;
// This is specific to the Win95 UK Demo again: if nothing is displayed,
// don't wait for a click event.
if (!_sWav[20]._active && !dispTxtFl)
break;
} while (!_vm->shouldQuit() && !breakFlag);
stopVoice(2);
removeWavSample(20);
// Speech is over, set the music volume back to normal
_musicVolume = oldMusicVol;
if (!_musicOffFl && _musicVolume > 2) {
setMODMusicVolume(_musicVolume);
}
_vm->_events->_escKeyFl = false;
_skipRefreshFl = false;
return true;
}
void SoundManager::removeSample(int soundIndex) {
if (checkVoiceStatus(1))
stopVoice(1);
if (checkVoiceStatus(2))
stopVoice(2);
removeWavSample(soundIndex);
_sound[soundIndex]._active = false;
}
void SoundManager::playSoundFile(const Common::String &file) {
if (_soundOffFl)
return;
// Fallback for the menu option.
// The BeOS and OS/2 versions don't play sound at this point.
// sound20 sounds very close to bruit2 from the linux and Win95 versions.
Common::File f;
Common::String filename;
if (file == "bruit2.wav" && !f.exists(file))
filename = "sound20.wav";
else
filename = file;
if (_soundFl)
delWav(_currentSoundIndex);
loadWav(filename, 1);
playWav(1);
}
void SoundManager::directPlayWav(const Common::String &file) {
if (_soundOffFl)
return;
loadWav(file, 1);
playWav(1);
}
void SoundManager::setMODSampleVolume() {
for (int idx = 0; idx < SWAV_COUNT; ++idx) {
if (idx != 20 && _sWav[idx]._active) {
int volume = _soundVolume * 255 / 16;
_vm->_mixer->setChannelVolume(_sWav[idx]._soundHandle, volume);
}
}
}
void SoundManager::setMODVoiceVolume() {
if (_sWav[20]._active) {
int volume = _voiceVolume * 255 / 16;
_vm->_mixer->setChannelVolume(_sWav[20]._soundHandle, volume);
}
}
void SoundManager::setMODMusicVolume(int volume) {
if (_vm->_mixer->isSoundHandleActive(_musicHandle))
_vm->_mixer->setChannelVolume(_musicHandle, volume * 255 / 16);
}
void SoundManager::loadSample(int wavIndex, const Common::String &file) {
loadWavSample(wavIndex, file, false);
_sound[wavIndex]._active = true;
}
void SoundManager::playSample(int wavIndex, int voiceMode) {
if (_soundOffFl || !_sound[wavIndex]._active)
return;
if (_soundFl)
delWav(_currentSoundIndex);
switch (voiceMode) {
case 5:
// Case added to identify the former PLAY_SAMPLE2 calls
case 9:
if (checkVoiceStatus(1))
stopVoice(1);
playWavSample(1, wavIndex);
break;
case 6:
if (checkVoiceStatus(2))
stopVoice(1);
playWavSample(2, wavIndex);
break;
default:
break;
}
}
bool SoundManager::checkVoiceStatus(int voiceIndex) {
if (_voice[voiceIndex]._status) {
int wavIndex = _voice[voiceIndex]._wavIndex;
if (_sWav[wavIndex]._audioStream && _sWav[wavIndex]._audioStream->endOfStream())
stopVoice(voiceIndex);
}
return _voice[voiceIndex]._status;
}
void SoundManager::stopVoice(int voiceIndex) {
if (_voice[voiceIndex]._status) {
_voice[voiceIndex]._status = false;
int wavIndex = _voice[voiceIndex]._wavIndex;
if (_sWav[wavIndex]._active && _sWav[wavIndex]._freeSampleFl)
removeWavSample(wavIndex);
}
_voice[voiceIndex]._status = false;
}
void SoundManager::playVoice() {
if (!_sWav[20]._active)
return;
if (!_voice[2]._status) {
int wavIndex = _voice[2]._wavIndex;
if (_sWav[wavIndex]._active && _sWav[wavIndex]._freeSampleFl)
removeWavSample(wavIndex);
}
playWavSample(2, 20);
}
bool SoundManager::removeWavSample(int wavIndex) {
if (!_sWav[wavIndex]._active)
return false;
_vm->_mixer->stopHandle(_sWav[wavIndex]._soundHandle);
delete _sWav[wavIndex]._audioStream;
_sWav[wavIndex]._audioStream = NULL;
_sWav[wavIndex]._active = false;
return true;
}
bool SoundManager::loadVoice(const Common::String &filename, size_t fileOffset, size_t entryLength, SwavItem &item) {
Common::File f;
if (!f.open(filename)) {
// Fallback to APC...
if (!f.open(setExtension(filename, ".APC"))) {
// The English demo doesn't include the speech file.
// This avoids it to crash when discussing with other characters
if (!_vm->getIsDemo())
error("Could not open %s for reading", filename.c_str());
return false;
}
}
f.seek(fileOffset);
item._audioStream = makeSoundStream(f.readStream((entryLength == 0) ? f.size() : entryLength));
f.close();
return true;
}
void SoundManager::loadWavSample(int wavIndex, const Common::String &filename, bool freeSample) {
if (_sWav[wavIndex]._active)
removeWavSample(wavIndex);
if (loadVoice(filename, 0, 0, _sWav[wavIndex])) {
_sWav[wavIndex]._active = true;
_sWav[wavIndex]._freeSampleFl = freeSample;
} else{
_sWav[wavIndex]._active = false;
}
}
void SoundManager::loadWav(const Common::String &file, int wavIndex) {
loadWavSample(wavIndex, file, true);
}
void SoundManager::playWav(int wavIndex) {
if (_soundFl || _soundOffFl)
return;
_soundFl = true;
_currentSoundIndex = wavIndex;
playWavSample(1, wavIndex);
}
void SoundManager::delWav(int wavIndex) {
if (!removeWavSample(wavIndex))
return;
if (checkVoiceStatus(1))
stopVoice(1);
_currentSoundIndex = 0;
_soundFl = false;
}
void SoundManager::playWavSample(int voiceIndex, int wavIndex) {
if (!_sWav[wavIndex]._active)
warning("Bad handle");
if (_voice[voiceIndex]._status && _sWav[wavIndex]._active && _sWav[wavIndex]._freeSampleFl)
removeWavSample(wavIndex);
_voice[voiceIndex]._status = true;
_voice[voiceIndex]._wavIndex = wavIndex;
int volume = (voiceIndex == 2) ? _voiceVolume * 255 / 16 : _soundVolume * 255 / 16;
// If the handle is still in use, stop it. Otherwise we'll lose the
// handle to that sound. This can currently happen (but probably
// shouldn't) when skipping a movie.
if (_vm->_mixer->isSoundHandleActive(_sWav[wavIndex]._soundHandle))
_vm->_mixer->stopHandle(_sWav[wavIndex]._soundHandle);
// Start the voice playing
_sWav[wavIndex]._audioStream->rewind();
_vm->_mixer->playStream(Audio::Mixer::kSFXSoundType, &_sWav[wavIndex]._soundHandle,
_sWav[wavIndex]._audioStream, -1, volume, 0, DisposeAfterUse::NO);
}
void SoundManager::syncSoundSettings() {
bool muteAll = false;
if (ConfMan.hasKey("mute"))
muteAll = ConfMan.getBool("mute");
// Update the mute settings
_musicOffFl = muteAll || (ConfMan.hasKey("music_mute") && ConfMan.getBool("music_mute"));
_soundOffFl = muteAll || (ConfMan.hasKey("sfx_mute") && ConfMan.getBool("sfx_mute"));
_voiceOffFl = muteAll || (ConfMan.hasKey("speech_mute") && ConfMan.getBool("speech_mute"));
// Update the volume levels
_musicVolume = MIN(255, ConfMan.getInt("music_volume")) * 16 / 255;
_soundVolume = MIN(255, ConfMan.getInt("sfx_volume")) * 16 / 255;
_voiceVolume = MIN(255, ConfMan.getInt("speech_volume")) * 16 / 255;
// Update any active sounds
for (int idx = 0; idx < SWAV_COUNT; ++idx) {
if (_sWav[idx]._active) {
int volume = (idx == 20) ? (_voiceVolume * 255 / 16) : (_soundVolume * 255 / 16);
_vm->_mixer->setChannelVolume(_sWav[idx]._soundHandle, volume);
}
}
if (_vm->_mixer->isSoundHandleActive(_musicHandle)) {
_vm->_mixer->setChannelVolume(_musicHandle, _musicVolume * 255 / 16);
}
}
void SoundManager::updateScummVMSoundSettings() {
ConfMan.setBool("mute", _musicOffFl && _soundOffFl && _voiceOffFl);
ConfMan.setBool("music_mute", _musicOffFl);
ConfMan.setBool("sfx_mute", _soundOffFl);
ConfMan.setBool("speech_mute", _voiceOffFl);
ConfMan.setInt("music_volume", _musicVolume * 255 / 16);
ConfMan.setInt("sfx_volume", _soundVolume * 255 / 16);
ConfMan.setInt("speech_volume", _voiceVolume * 255 / 16);
ConfMan.flushToDisk();
}
/**
* Creates an audio stream based on a passed raw stream
*/
Audio::RewindableAudioStream *SoundManager::makeSoundStream(Common::SeekableReadStream *stream) {
if (_vm->getPlatform() == Common::kPlatformWindows)
return makeAPCStream(stream, DisposeAfterUse::YES);
else if (_vm->getPlatform() == Common::kPlatformLinux)
return Audio::makeWAVStream(stream, DisposeAfterUse::YES);
else
return Audio::makeRawStream(stream, 22050, Audio::FLAG_UNSIGNED, DisposeAfterUse::YES);
}
// Blatant rip from gob engine. Hi DrMcCoy!
Common::String SoundManager::setExtension(const Common::String &str, const Common::String &ext) {
if (str.empty())
return str;
const char *dot = strrchr(str.c_str(), '.');
if (dot)
return Common::String(str.c_str(), dot - str.c_str()) + ext;
return str + ext;
}
} // End of namespace Hopkins