mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-04 16:26:53 +00:00
936 lines
25 KiB
C++
936 lines
25 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "hopkins/sound.h"
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#include "hopkins/globals.h"
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#include "hopkins/hopkins.h"
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#include "audio/decoders/adpcm_intern.h"
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#include "audio/decoders/wave.h"
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#include "audio/softsynth/pcspk.h"
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#include "common/system.h"
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#include "common/config-manager.h"
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#include "common/file.h"
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#include "common/textconsole.h"
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#include "audio/audiostream.h"
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#include "audio/mods/module.h"
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#include "audio/mods/protracker.h"
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#include "audio/decoders/raw.h"
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namespace Hopkins {
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class APC_ADPCMStream : public Audio::DVI_ADPCMStream {
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public:
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APC_ADPCMStream(Common::SeekableReadStream *stream, DisposeAfterUse::Flag disposeAfterUse, int rate, int channels) : DVI_ADPCMStream(stream, disposeAfterUse, stream->size(), rate, channels, 0) {
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stream->seek(-12, SEEK_CUR);
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_status.ima_ch[0].last = _startValue[0] = stream->readUint32LE();
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_status.ima_ch[1].last = _startValue[1] = stream->readUint32LE();
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stream->seek(4, SEEK_CUR);
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}
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void reset() {
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DVI_ADPCMStream::reset();
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_status.ima_ch[0].last = _startValue[0];
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_status.ima_ch[1].last = _startValue[1];
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}
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private:
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int16 _startValue[2];
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};
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Audio::RewindableAudioStream *makeAPCStream(Common::SeekableReadStream *stream, DisposeAfterUse::Flag disposeAfterUse) {
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if (stream->readUint32BE() != MKTAG('C', 'R', 'Y', 'O'))
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return 0;
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if (stream->readUint32BE() != MKTAG('_', 'A', 'P', 'C'))
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return 0;
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stream->readUint32BE(); // version
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stream->readUint32LE(); // out size
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uint32 rate = stream->readUint32LE();
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stream->skip(8); // initial values, will be handled by the class
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bool stereo = stream->readUint32LE() != 0;
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return new APC_ADPCMStream(stream, disposeAfterUse, rate, stereo ? 2 : 1);
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}
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class TwaAudioStream : public Audio::AudioStream {
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public:
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TwaAudioStream(Common::String name, Common::SeekableReadStream *stream) {
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_name = name;
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_cueSheet.clear();
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_cueStream = NULL;
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_cue = 0;
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_loadedCue = -1;
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for (;;) {
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char buf[3];
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stream->read(buf, 3);
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if (buf[0] == 'x' || stream->eos())
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break;
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_cueSheet.push_back(atol(buf));
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}
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for (_cue = 0; _cue < _cueSheet.size(); _cue++) {
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if (loadCue(_cue))
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break;
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}
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}
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~TwaAudioStream() {
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delete _cueStream;
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_cueStream = NULL;
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}
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virtual bool isStereo() const {
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return _cueStream ? _cueStream->isStereo() : true;
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}
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virtual int getRate() const {
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return _cueStream ? _cueStream->getRate() : 22050;
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}
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virtual bool endOfData() const {
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return _cueStream == NULL;
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}
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virtual int readBuffer(int16 *buffer, const int numSamples) {
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if (!_cueStream)
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return 0;
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int16 *buf = buffer;
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int samplesLeft = numSamples;
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while (samplesLeft) {
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if (_cueStream) {
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int readSamples = _cueStream->readBuffer(buf, samplesLeft);
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buf += readSamples;
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samplesLeft -= readSamples;
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}
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if (samplesLeft > 0) {
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if (++_cue >= _cueSheet.size()) {
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_cue = 0;
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}
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loadCue(_cue);
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}
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}
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return numSamples;
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}
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protected:
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bool loadCue(int nr) {
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if (_loadedCue == _cueSheet[nr]) {
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_cueStream->rewind();
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return true;
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}
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delete _cueStream;
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_cueStream = NULL;
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_loadedCue = _cueSheet[nr];
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Common::String filename = Common::String::format("%s_%02d", _name.c_str(), _cueSheet[nr]);
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Common::File *file = new Common::File();
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if (file->open(filename + ".APC")) {
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_cueStream = makeAPCStream(file, DisposeAfterUse::YES);
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return true;
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}
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if (file->open(filename + ".WAV")) {
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_cueStream = Audio::makeWAVStream(file, DisposeAfterUse::YES);
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return true;
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}
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if (file->open(filename + ".RAW")) {
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_cueStream = Audio::makeRawStream(file, 22050, Audio::FLAG_UNSIGNED, DisposeAfterUse::YES);
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return true;
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}
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warning("TwaAudioStream::loadCue: Missing cue %d (%s)", nr, filename.c_str());
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_loadedCue = -1;
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delete file;
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return false;
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}
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private:
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Common::String _name;
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Common::Array<int> _cueSheet;
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Audio::RewindableAudioStream *_cueStream;
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uint _cue;
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int _loadedCue;
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};
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Audio::AudioStream *makeTwaStream(Common::String name, Common::SeekableReadStream *stream) {
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return new TwaAudioStream(name, stream);
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}
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SoundManager::SoundManager(HopkinsEngine *vm) {
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_vm = vm;
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_specialSoundNum = 0;
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_soundVolume = 0;
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_voiceVolume = 0;
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_musicVolume = 0;
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_soundOffFl = true;
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_musicOffFl = true;
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_voiceOffFl = true;
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_textOffFl = false;
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_soundFl = false;
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_skipRefreshFl = false;
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_currentSoundIndex = 0;
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_oldSoundNumber = 0;
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_modPlayingFl = false;
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}
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SoundManager::~SoundManager() {
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stopMusic();
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delMusic();
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_vm->_mixer->stopHandle(_musicHandle);
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_modPlayingFl = false;
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}
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void SoundManager::checkSoundEnd() {
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if (!_soundOffFl && _soundFl) {
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if (!checkVoiceStatus(1)) {
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stopVoice(1);
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delWav(_currentSoundIndex);
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}
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}
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}
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void SoundManager::loadAnimSound() {
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switch (_specialSoundNum) {
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case 2:
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loadSample(5, "mitra1.wav");
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loadSample(1, "tir2.wav");
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loadSample(2, "sound6.wav");
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loadSample(3, "sound5.WAV");
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loadSample(4, "sound4.WAV");
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break;
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case 5:
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loadWav("CRIE.WAV", 1);
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break;
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case 14:
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loadWav("SOUND14.WAV", 1);
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break;
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case 16:
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loadWav("SOUND16.WAV", 1);
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break;
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case 198:
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loadWav("SOUND3.WAV", 1);
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break;
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case 199:
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loadWav("SOUND22.WAV", 1);
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break;
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case 200:
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mixVoice(682, 1);
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break;
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case 208:
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loadWav("SOUND77.WAV", 1);
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break;
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case 210:
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loadWav("SOUND78.WAV", 1);
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break;
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case 211:
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loadWav("SOUND78.WAV", 1);
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break;
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case 229:
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loadWav("SOUND80.WAV", 1);
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loadWav("SOUND82.WAV", 2);
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break;
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}
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}
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void SoundManager::playAnimSound(int animFrame) {
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if (!_vm->_globals->_censorshipFl && _specialSoundNum == 2) {
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switch (animFrame) {
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case 20:
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playSample(5);
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break;
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case 57:
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case 63:
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case 69:
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playSample(1);
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break;
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case 75:
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// This removes the sound of the gun played while the guard is being shot, as this part of the scene has been
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// removed in the Polish version of the game
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if (_vm->getLanguage() != Common::PL_POL)
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playSample(2);
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break;
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case 95:
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// This fixes an original bug in the Polish version of the game, which was literally butchered for some reason
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if (_vm->getLanguage() == Common::PL_POL)
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playSample(3);
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break;
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case 109:
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if (_vm->getLanguage() != Common::PL_POL)
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playSample(3);
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break;
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case 108:
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// This fixes an original bug in the Polish version of the game, which was literally butchered for some reason
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if (_vm->getLanguage() == Common::PL_POL)
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playSample(4);
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break;
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case 122:
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if (_vm->getLanguage() != Common::PL_POL)
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playSample(4);
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break;
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}
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} else if (_specialSoundNum == 1 && animFrame == 17)
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playSoundFile("SOUND42.WAV");
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else if (_specialSoundNum == 5 && animFrame == 19)
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playWav(1);
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else if (_specialSoundNum == 14 && animFrame == 625)
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playWav(1);
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else if (_specialSoundNum == 16 && animFrame == 25)
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playWav(1);
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else if (_specialSoundNum == 17) {
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if (animFrame == 6)
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playSample(1);
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else if (animFrame == 14)
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playSample(2);
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else if (animFrame == 67)
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playSample(3);
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} else if (_specialSoundNum == 198 && animFrame == 15)
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playWav(1);
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else if (_specialSoundNum == 199 && animFrame == 72)
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playWav(1);
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else if (_specialSoundNum == 208 && animFrame == 40)
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playWav(1);
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else if (_specialSoundNum == 210 && animFrame == 2)
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playWav(1);
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else if (_specialSoundNum == 211 && animFrame == 22)
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playWav(1);
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else if (_specialSoundNum == 229) {
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if (animFrame == 15)
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playWav(1);
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else if (animFrame == 91)
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playWav(2);
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}
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}
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static const char *const modSounds[] = {
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"appart", "ville", "Rock", "police", "deep",
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"purgat", "riviere", "SUSPENS", "labo", "cadavre",
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"cabane", "purgat2", "foret", "ile", "ile2",
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"hopkins", "peur", "URAVOLGA", "BASE", "cadavre2",
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"usine", "chien", "coeur", "stand", "ocean",
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"base3", "gloop", "cant", "feel", "lost",
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"tobac"
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};
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void SoundManager::playSound(int soundNumber) {
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if (_vm->getPlatform() == Common::kPlatformOS2 || _vm->getPlatform() == Common::kPlatformBeOS) {
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if (soundNumber > 27)
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return;
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}
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if (_oldSoundNumber != soundNumber || !_modPlayingFl) {
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if (_modPlayingFl)
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stopSound();
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playMod(modSounds[soundNumber - 1]);
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_oldSoundNumber = soundNumber;
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}
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}
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void SoundManager::stopSound() {
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stopVoice(0);
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stopVoice(1);
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stopVoice(2);
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if (_soundFl)
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delWav(_currentSoundIndex);
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for (int i = 1; i <= 48; ++i)
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removeWavSample(i);
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if (_modPlayingFl) {
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stopMusic();
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delMusic();
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_modPlayingFl = false;
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}
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}
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void SoundManager::playMod(const Common::String &file) {
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if (_musicOffFl)
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return;
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Common::String modFile = file;
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// HACK
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if (modFile == "URAVOLGA" && (_vm->getPlatform() == Common::kPlatformWindows || _vm->getPlatform() == Common::kPlatformLinux))
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modFile = "peur";
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// The Windows/Linux version chops off the music file names to 5 characters
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if (modFile.size() > 5 && (_vm->getPlatform() == Common::kPlatformWindows || _vm->getPlatform() == Common::kPlatformLinux)) {
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if (!modFile.hasSuffix("2")) {
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while (modFile.size() > 5)
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modFile.deleteLastChar();
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} else {
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while (modFile.size() > 4)
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modFile.deleteLastChar();
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modFile += "2";
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}
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}
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if (_modPlayingFl) {
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stopMusic();
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delMusic();
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_modPlayingFl = false;
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}
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loadMusic(modFile);
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playMusic();
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_modPlayingFl = true;
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}
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void SoundManager::loadMusic(const Common::String &file) {
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if (_music._active)
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delMusic();
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Common::File f;
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if (_vm->getPlatform() == Common::kPlatformOS2 || _vm->getPlatform() == Common::kPlatformBeOS) {
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Common::String filename = Common::String::format("%s.MOD", file.c_str());
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if (!f.open(filename))
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error("Error opening file %s", filename.c_str());
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Modules::Module *module;
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Audio::AudioStream *modStream = Audio::makeProtrackerStream(&f, 0, 44100, true, &module);
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// WORKAROUND: This song is played at the empty lot where the
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// bank robbers have left the helicopter. The MOD file appears
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// to be slightly broken. Almost half of it is just the same
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// noise repeating. We fix this by only playing the working
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// part of it. The result is pretty close to the Windows music.
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if (file.equalsIgnoreCase("cadavre")) {
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module->songlen = 3;
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}
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_vm->_mixer->playStream(Audio::Mixer::kMusicSoundType, &_musicHandle, modStream);
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} else {
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Common::String filename = Common::String::format("%s.TWA", file.c_str());
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if (!f.open(filename))
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error("Error opening file %s", filename.c_str());
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Audio::AudioStream *twaStream = makeTwaStream(file.c_str(), &f);
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_vm->_mixer->playStream(Audio::Mixer::kMusicSoundType, &_musicHandle, twaStream);
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f.close();
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}
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_music._active = true;
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}
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void SoundManager::playMusic() {
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}
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void SoundManager::stopMusic() {
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_vm->_mixer->stopHandle(_musicHandle);
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}
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void SoundManager::delMusic() {
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_music._active = false;
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}
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void SoundManager::checkSounds() {
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checkVoiceActivity();
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}
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/**
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* Checks voices to see if they're finished
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*/
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void SoundManager::checkVoiceActivity() {
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// Check the status of each voice.
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bool hasActiveVoice = false;
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for (int i = 0; i < VOICE_COUNT; ++i)
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hasActiveVoice |= checkVoiceStatus(i);
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if (!hasActiveVoice && _soundFl) {
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_soundFl = false;
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_currentSoundIndex = 0;
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}
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}
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bool SoundManager::mixVoice(int voiceId, int voiceMode, bool dispTxtFl) {
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int fileNumber;
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bool breakFlag;
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Common::String prefix;
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Common::String filename;
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Common::File f;
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size_t catPos, catLen;
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fileNumber = voiceId;
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if (_voiceOffFl)
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return false;
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if ((voiceMode == 1 || voiceMode == 2)
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&& ( voiceId == 4 || voiceId == 16 || voiceId == 121
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|| voiceId == 142 || voiceId == 182 || voiceId == 191
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|| voiceId == 212 || voiceId == 225 || voiceId == 239
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|| voiceId == 245 || voiceId == 297 || voiceId == 308
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|| voiceId == 333 || voiceId == 348 || voiceId == 352
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|| voiceId == 358 || voiceId == 364 || voiceId == 371
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|| voiceId == 394 || voiceId == 414 || voiceId == 429
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|| voiceId == 442 || voiceId == 446 || voiceId == 461
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|| voiceId == 468 || voiceId == 476 || voiceId == 484
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|| voiceId == 491 || voiceId == 497 || voiceId == 501
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|| voiceId == 511 || voiceId == 520 || voiceId == 536
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|| voiceId == 554 || voiceId == 566 || voiceId == 573
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|| voiceId == 632 || voiceId == 645))
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fileNumber = 684;
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if (voiceMode == 1 || voiceMode == 2)
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prefix = "DF";
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else if (voiceMode == 3)
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prefix = "IF";
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else if (voiceMode == 4)
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prefix = "TF";
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else if (voiceMode == 5)
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prefix = "OF";
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// BeOS and OS/2 versions are using a slightly different speech order during intro
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// This map those values to the ones used by the Win95 and Linux versions
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int mappedFileNumber = fileNumber;
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if (voiceMode == 3 && (_vm->getPlatform() == Common::kPlatformOS2 || _vm->getPlatform() == Common::kPlatformBeOS)) {
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if (fileNumber == 4)
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mappedFileNumber = 0;
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else if (fileNumber > 4)
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mappedFileNumber = fileNumber - 1;
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}
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filename = Common::String::format("%s%d", prefix.c_str(), mappedFileNumber);
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bool fileFoundFl = false;
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_vm->_fileIO->searchCat(filename + ".WAV", RES_VOI, fileFoundFl);
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if (fileFoundFl) {
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if (_vm->getPlatform() == Common::kPlatformOS2 || _vm->getPlatform() == Common::kPlatformBeOS)
|
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filename = "ENG_VOI.RES";
|
|
// Win95 and Linux versions uses another set of names
|
|
else {
|
|
switch (_vm->_globals->_language) {
|
|
case LANG_FR:
|
|
filename = "RES_VFR.RES";
|
|
break;
|
|
case LANG_EN:
|
|
filename = "RES_VAN.RES";
|
|
break;
|
|
case LANG_SP:
|
|
filename = "RES_VES.RES";
|
|
break;
|
|
}
|
|
}
|
|
|
|
catPos = _vm->_fileIO->_catalogPos;
|
|
catLen = _vm->_fileIO->_catalogSize;
|
|
} else {
|
|
_vm->_fileIO->searchCat(filename + ".APC", RES_VOI, fileFoundFl);
|
|
if (fileFoundFl) {
|
|
if (_vm->getPlatform() == Common::kPlatformOS2 || _vm->getPlatform() == Common::kPlatformBeOS)
|
|
filename = "ENG_VOI.RES";
|
|
// Win95 and Linux versions uses another set of names
|
|
else {
|
|
switch (_vm->_globals->_language) {
|
|
case LANG_FR:
|
|
filename = "RES_VFR.RES";
|
|
break;
|
|
case LANG_EN:
|
|
filename = "RES_VAN.RES";
|
|
break;
|
|
case LANG_SP:
|
|
filename = "RES_VES.RES";
|
|
break;
|
|
}
|
|
}
|
|
|
|
catPos = _vm->_fileIO->_catalogPos;
|
|
catLen = _vm->_fileIO->_catalogSize;
|
|
} else {
|
|
_vm->_fileIO->searchCat(filename + ".RAW", RES_VOI, fileFoundFl);
|
|
if (fileFoundFl) {
|
|
if (_vm->getPlatform() == Common::kPlatformOS2 || _vm->getPlatform() == Common::kPlatformBeOS)
|
|
filename = "ENG_VOI.RES";
|
|
// Win95 and Linux versions uses another set of names
|
|
else {
|
|
switch (_vm->_globals->_language) {
|
|
case LANG_FR:
|
|
filename = "RES_VFR.RES";
|
|
break;
|
|
case LANG_EN:
|
|
filename = "RES_VAN.RES";
|
|
break;
|
|
case LANG_SP:
|
|
filename = "RES_VES.RES";
|
|
break;
|
|
}
|
|
}
|
|
|
|
catPos = _vm->_fileIO->_catalogPos;
|
|
catLen = _vm->_fileIO->_catalogSize;
|
|
} else {
|
|
if (!f.exists(filename + ".WAV")) {
|
|
if (!f.exists(filename + ".APC"))
|
|
return false;
|
|
filename = filename + ".APC";
|
|
} else
|
|
filename = filename + ".WAV";
|
|
|
|
catPos = 0;
|
|
catLen = 0;
|
|
}
|
|
}
|
|
}
|
|
int oldMusicVol = _musicVolume;
|
|
if (!loadVoice(filename, catPos, catLen, _sWav[20])) {
|
|
// This case only concerns the English Win95 demo
|
|
// If it's not possible to load the voice, we force the active flag
|
|
// to false in order to make sure the missing buffer won't be played
|
|
// accidentally later
|
|
_sWav[20]._active = false;
|
|
} else {
|
|
_sWav[20]._active = true;
|
|
|
|
// Reduce music volume during speech
|
|
if (!_musicOffFl && _musicVolume > 2) {
|
|
_musicVolume -= _musicVolume * 9 / 20;
|
|
setMODMusicVolume(_musicVolume);
|
|
}
|
|
}
|
|
playVoice();
|
|
|
|
_vm->_events->_escKeyFl = false;
|
|
|
|
// Loop for playing voice
|
|
breakFlag = false;
|
|
do {
|
|
if (_specialSoundNum != 4 && !_skipRefreshFl)
|
|
_vm->_events->refreshScreenAndEvents();
|
|
if (_vm->_events->getMouseButton())
|
|
break;
|
|
_vm->_events->refreshEvents();
|
|
if (_vm->_events->_escKeyFl)
|
|
break;
|
|
// We only check the voice status if the file has been loaded properly
|
|
// This avoids skipping completely the talk animations in the Win95 UK Demo
|
|
if (!checkVoiceStatus(2) && _sWav[20]._active)
|
|
breakFlag = true;
|
|
// This is specific to the Win95 UK Demo again: if nothing is displayed,
|
|
// don't wait for a click event.
|
|
if (!_sWav[20]._active && !dispTxtFl)
|
|
break;
|
|
} while (!_vm->shouldQuit() && !breakFlag);
|
|
|
|
|
|
stopVoice(2);
|
|
removeWavSample(20);
|
|
|
|
// Speech is over, set the music volume back to normal
|
|
_musicVolume = oldMusicVol;
|
|
if (!_musicOffFl && _musicVolume > 2) {
|
|
setMODMusicVolume(_musicVolume);
|
|
}
|
|
_vm->_events->_escKeyFl = false;
|
|
_skipRefreshFl = false;
|
|
return true;
|
|
}
|
|
|
|
void SoundManager::removeSample(int soundIndex) {
|
|
if (checkVoiceStatus(1))
|
|
stopVoice(1);
|
|
if (checkVoiceStatus(2))
|
|
stopVoice(2);
|
|
removeWavSample(soundIndex);
|
|
_sound[soundIndex]._active = false;
|
|
}
|
|
|
|
void SoundManager::playSoundFile(const Common::String &file) {
|
|
if (_soundOffFl)
|
|
return;
|
|
|
|
// Fallback for the menu option.
|
|
// The BeOS and OS/2 versions don't play sound at this point.
|
|
// sound20 sounds very close to bruit2 from the linux and Win95 versions.
|
|
Common::File f;
|
|
Common::String filename;
|
|
if (file == "bruit2.wav" && !f.exists(file))
|
|
filename = "sound20.wav";
|
|
else
|
|
filename = file;
|
|
|
|
if (_soundFl)
|
|
delWav(_currentSoundIndex);
|
|
loadWav(filename, 1);
|
|
playWav(1);
|
|
}
|
|
|
|
void SoundManager::directPlayWav(const Common::String &file) {
|
|
if (_soundOffFl)
|
|
return;
|
|
|
|
loadWav(file, 1);
|
|
playWav(1);
|
|
}
|
|
|
|
void SoundManager::setMODSampleVolume() {
|
|
for (int idx = 0; idx < SWAV_COUNT; ++idx) {
|
|
if (idx != 20 && _sWav[idx]._active) {
|
|
int volume = _soundVolume * 255 / 16;
|
|
_vm->_mixer->setChannelVolume(_sWav[idx]._soundHandle, volume);
|
|
}
|
|
}
|
|
}
|
|
|
|
void SoundManager::setMODVoiceVolume() {
|
|
if (_sWav[20]._active) {
|
|
int volume = _voiceVolume * 255 / 16;
|
|
_vm->_mixer->setChannelVolume(_sWav[20]._soundHandle, volume);
|
|
}
|
|
}
|
|
|
|
void SoundManager::setMODMusicVolume(int volume) {
|
|
if (_vm->_mixer->isSoundHandleActive(_musicHandle))
|
|
_vm->_mixer->setChannelVolume(_musicHandle, volume * 255 / 16);
|
|
}
|
|
|
|
void SoundManager::loadSample(int wavIndex, const Common::String &file) {
|
|
loadWavSample(wavIndex, file, false);
|
|
_sound[wavIndex]._active = true;
|
|
}
|
|
|
|
void SoundManager::playSample(int wavIndex, int voiceMode) {
|
|
if (_soundOffFl || !_sound[wavIndex]._active)
|
|
return;
|
|
|
|
if (_soundFl)
|
|
delWav(_currentSoundIndex);
|
|
|
|
switch (voiceMode) {
|
|
case 5:
|
|
// Case added to identify the former PLAY_SAMPLE2 calls
|
|
case 9:
|
|
if (checkVoiceStatus(1))
|
|
stopVoice(1);
|
|
playWavSample(1, wavIndex);
|
|
break;
|
|
case 6:
|
|
if (checkVoiceStatus(2))
|
|
stopVoice(1);
|
|
playWavSample(2, wavIndex);
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
|
|
bool SoundManager::checkVoiceStatus(int voiceIndex) {
|
|
if (_voice[voiceIndex]._status) {
|
|
int wavIndex = _voice[voiceIndex]._wavIndex;
|
|
if (_sWav[wavIndex]._audioStream && _sWav[wavIndex]._audioStream->endOfStream())
|
|
stopVoice(voiceIndex);
|
|
}
|
|
|
|
return _voice[voiceIndex]._status;
|
|
}
|
|
|
|
void SoundManager::stopVoice(int voiceIndex) {
|
|
if (_voice[voiceIndex]._status) {
|
|
_voice[voiceIndex]._status = false;
|
|
int wavIndex = _voice[voiceIndex]._wavIndex;
|
|
if (_sWav[wavIndex]._active && _sWav[wavIndex]._freeSampleFl)
|
|
removeWavSample(wavIndex);
|
|
}
|
|
_voice[voiceIndex]._status = false;
|
|
}
|
|
|
|
void SoundManager::playVoice() {
|
|
if (!_sWav[20]._active)
|
|
return;
|
|
|
|
if (!_voice[2]._status) {
|
|
int wavIndex = _voice[2]._wavIndex;
|
|
if (_sWav[wavIndex]._active && _sWav[wavIndex]._freeSampleFl)
|
|
removeWavSample(wavIndex);
|
|
}
|
|
|
|
playWavSample(2, 20);
|
|
}
|
|
|
|
bool SoundManager::removeWavSample(int wavIndex) {
|
|
if (!_sWav[wavIndex]._active)
|
|
return false;
|
|
|
|
_vm->_mixer->stopHandle(_sWav[wavIndex]._soundHandle);
|
|
delete _sWav[wavIndex]._audioStream;
|
|
_sWav[wavIndex]._audioStream = NULL;
|
|
_sWav[wavIndex]._active = false;
|
|
|
|
return true;
|
|
}
|
|
|
|
bool SoundManager::loadVoice(const Common::String &filename, size_t fileOffset, size_t entryLength, SwavItem &item) {
|
|
Common::File f;
|
|
if (!f.open(filename)) {
|
|
// Fallback to APC...
|
|
if (!f.open(setExtension(filename, ".APC"))) {
|
|
// The English demo doesn't include the speech file.
|
|
// This avoids it to crash when discussing with other characters
|
|
if (!_vm->getIsDemo())
|
|
error("Could not open %s for reading", filename.c_str());
|
|
return false;
|
|
}
|
|
}
|
|
|
|
f.seek(fileOffset);
|
|
item._audioStream = makeSoundStream(f.readStream((entryLength == 0) ? f.size() : entryLength));
|
|
f.close();
|
|
|
|
return true;
|
|
}
|
|
|
|
void SoundManager::loadWavSample(int wavIndex, const Common::String &filename, bool freeSample) {
|
|
if (_sWav[wavIndex]._active)
|
|
removeWavSample(wavIndex);
|
|
|
|
if (loadVoice(filename, 0, 0, _sWav[wavIndex])) {
|
|
_sWav[wavIndex]._active = true;
|
|
_sWav[wavIndex]._freeSampleFl = freeSample;
|
|
} else{
|
|
_sWav[wavIndex]._active = false;
|
|
}
|
|
}
|
|
|
|
void SoundManager::loadWav(const Common::String &file, int wavIndex) {
|
|
loadWavSample(wavIndex, file, true);
|
|
}
|
|
|
|
void SoundManager::playWav(int wavIndex) {
|
|
if (_soundFl || _soundOffFl)
|
|
return;
|
|
|
|
_soundFl = true;
|
|
_currentSoundIndex = wavIndex;
|
|
playWavSample(1, wavIndex);
|
|
}
|
|
|
|
void SoundManager::delWav(int wavIndex) {
|
|
if (!removeWavSample(wavIndex))
|
|
return;
|
|
|
|
if (checkVoiceStatus(1))
|
|
stopVoice(1);
|
|
|
|
_currentSoundIndex = 0;
|
|
_soundFl = false;
|
|
}
|
|
|
|
void SoundManager::playWavSample(int voiceIndex, int wavIndex) {
|
|
if (!_sWav[wavIndex]._active)
|
|
warning("Bad handle");
|
|
|
|
if (_voice[voiceIndex]._status && _sWav[wavIndex]._active && _sWav[wavIndex]._freeSampleFl)
|
|
removeWavSample(wavIndex);
|
|
|
|
_voice[voiceIndex]._status = true;
|
|
_voice[voiceIndex]._wavIndex = wavIndex;
|
|
|
|
int volume = (voiceIndex == 2) ? _voiceVolume * 255 / 16 : _soundVolume * 255 / 16;
|
|
|
|
// If the handle is still in use, stop it. Otherwise we'll lose the
|
|
// handle to that sound. This can currently happen (but probably
|
|
// shouldn't) when skipping a movie.
|
|
if (_vm->_mixer->isSoundHandleActive(_sWav[wavIndex]._soundHandle))
|
|
_vm->_mixer->stopHandle(_sWav[wavIndex]._soundHandle);
|
|
|
|
// Start the voice playing
|
|
_sWav[wavIndex]._audioStream->rewind();
|
|
_vm->_mixer->playStream(Audio::Mixer::kSFXSoundType, &_sWav[wavIndex]._soundHandle,
|
|
_sWav[wavIndex]._audioStream, -1, volume, 0, DisposeAfterUse::NO);
|
|
}
|
|
|
|
void SoundManager::syncSoundSettings() {
|
|
bool muteAll = false;
|
|
if (ConfMan.hasKey("mute"))
|
|
muteAll = ConfMan.getBool("mute");
|
|
|
|
// Update the mute settings
|
|
_musicOffFl = muteAll || (ConfMan.hasKey("music_mute") && ConfMan.getBool("music_mute"));
|
|
_soundOffFl = muteAll || (ConfMan.hasKey("sfx_mute") && ConfMan.getBool("sfx_mute"));
|
|
_voiceOffFl = muteAll || (ConfMan.hasKey("speech_mute") && ConfMan.getBool("speech_mute"));
|
|
|
|
// Update the volume levels
|
|
_musicVolume = MIN(255, ConfMan.getInt("music_volume")) * 16 / 255;
|
|
_soundVolume = MIN(255, ConfMan.getInt("sfx_volume")) * 16 / 255;
|
|
_voiceVolume = MIN(255, ConfMan.getInt("speech_volume")) * 16 / 255;
|
|
|
|
// Update any active sounds
|
|
for (int idx = 0; idx < SWAV_COUNT; ++idx) {
|
|
if (_sWav[idx]._active) {
|
|
int volume = (idx == 20) ? (_voiceVolume * 255 / 16) : (_soundVolume * 255 / 16);
|
|
_vm->_mixer->setChannelVolume(_sWav[idx]._soundHandle, volume);
|
|
}
|
|
}
|
|
if (_vm->_mixer->isSoundHandleActive(_musicHandle)) {
|
|
_vm->_mixer->setChannelVolume(_musicHandle, _musicVolume * 255 / 16);
|
|
}
|
|
}
|
|
|
|
void SoundManager::updateScummVMSoundSettings() {
|
|
ConfMan.setBool("mute", _musicOffFl && _soundOffFl && _voiceOffFl);
|
|
ConfMan.setBool("music_mute", _musicOffFl);
|
|
ConfMan.setBool("sfx_mute", _soundOffFl);
|
|
ConfMan.setBool("speech_mute", _voiceOffFl);
|
|
|
|
ConfMan.setInt("music_volume", _musicVolume * 255 / 16);
|
|
ConfMan.setInt("sfx_volume", _soundVolume * 255 / 16);
|
|
ConfMan.setInt("speech_volume", _voiceVolume * 255 / 16);
|
|
|
|
ConfMan.flushToDisk();
|
|
}
|
|
|
|
/**
|
|
* Creates an audio stream based on a passed raw stream
|
|
*/
|
|
Audio::RewindableAudioStream *SoundManager::makeSoundStream(Common::SeekableReadStream *stream) {
|
|
if (_vm->getPlatform() == Common::kPlatformWindows)
|
|
return makeAPCStream(stream, DisposeAfterUse::YES);
|
|
else if (_vm->getPlatform() == Common::kPlatformLinux)
|
|
return Audio::makeWAVStream(stream, DisposeAfterUse::YES);
|
|
else
|
|
return Audio::makeRawStream(stream, 22050, Audio::FLAG_UNSIGNED, DisposeAfterUse::YES);
|
|
}
|
|
|
|
// Blatant rip from gob engine. Hi DrMcCoy!
|
|
Common::String SoundManager::setExtension(const Common::String &str, const Common::String &ext) {
|
|
if (str.empty())
|
|
return str;
|
|
|
|
const char *dot = strrchr(str.c_str(), '.');
|
|
if (dot)
|
|
return Common::String(str.c_str(), dot - str.c_str()) + ext;
|
|
|
|
return str + ext;
|
|
}
|
|
} // End of namespace Hopkins
|