mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-16 06:39:17 +00:00
59 lines
1.7 KiB
C++
59 lines
1.7 KiB
C++
// Residual - Virtual machine to run LucasArts' 3D adventure games
|
|
// Copyright (C) 2003 The ScummVM-Residual Team (www.scummvm.org)
|
|
//
|
|
// This library is free software; you can redistribute it and/or
|
|
// modify it under the terms of the GNU Lesser General Public
|
|
// License as published by the Free Software Foundation; either
|
|
// version 2.1 of the License, or (at your option) any later version.
|
|
//
|
|
// This library is distributed in the hope that it will be useful,
|
|
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
|
// Lesser General Public License for more details.
|
|
//
|
|
// You should have received a copy of the GNU Lesser General Public
|
|
// License along with this library; if not, write to the Free Software
|
|
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
|
|
|
#ifndef BITMAP_H
|
|
#define BITMAP_H
|
|
|
|
#include "resource.h"
|
|
#include <cstring>
|
|
#include <SDL_opengl.h>
|
|
|
|
class Bitmap : public Resource {
|
|
public:
|
|
// Construct a bitmap from the given data.
|
|
Bitmap(const char *filename, const char *data, int len);
|
|
|
|
// Set up Driver for drawing bitmaps
|
|
static void prepareDraw();
|
|
void draw() const;
|
|
|
|
// Set which image in an animated bitmap to use
|
|
void setNumber(int n) { curr_image_ = n; }
|
|
|
|
int numImages() const { return num_images_; }
|
|
int currentImage() const { return curr_image_; }
|
|
|
|
int width() const { return width_; }
|
|
int height() const { return height_; }
|
|
int x() const { return x_; }
|
|
int y() const { return y_; }
|
|
|
|
char * getData() { return data_[curr_image_]; }
|
|
|
|
~Bitmap();
|
|
|
|
private:
|
|
char **data_;
|
|
int num_images_, curr_image_;
|
|
int width_, height_, x_, y_;
|
|
int format_;
|
|
int num_tex_;
|
|
GLuint *tex_ids_;
|
|
};
|
|
|
|
#endif
|