mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-21 09:21:08 +00:00
746 lines
20 KiB
C++
746 lines
20 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "common/textconsole.h"
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#include "m4/mads_anim.h"
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#include "m4/m4.h"
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#include "m4/compression.h"
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namespace M4 {
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#define TEXTVIEW_LINE_SPACING 2
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#define TEXT_ANIMATION_DELAY 100
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#define TV_NUM_FADE_STEPS 40
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#define TV_FADE_DELAY_MILLI 50
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TextviewView::TextviewView(MadsM4Engine *vm):
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View(vm, Common::Rect(0, 0, vm->_screen->width(), vm->_screen->height())),
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_bgSurface(vm->_screen->width(), MADS_SURFACE_HEIGHT),
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_textSurface(vm->_screen->width(), MADS_SURFACE_HEIGHT + vm->_font->current()->getHeight() +
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TEXTVIEW_LINE_SPACING) {
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_screenType = VIEWID_TEXTVIEW;
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_screenFlags.layer = LAYER_BACKGROUND;
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_screenFlags.visible = true;
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_screenFlags.get = SCREVENT_ALL;
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_callback = NULL;
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_script = NULL;
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_spareScreen = NULL;
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_bgCurrent = NULL;
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_bgSpare = NULL;
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reset();
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// Set up system palette colors and the two colors for text display
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_vm->_palette->setMadsSystemPalette();
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RGB8 palData[3];
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palData[0].r = palData[0].g = palData[0].b = 0;
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palData[1].r = 0; palData[1].g = palData[1].b = 252;
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palData[2].r = 0; palData[2].g = palData[2].b = 180;
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_vm->_palette->setPalette(&palData[0], 4, 3);
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_vm->_palette->blockRange(4, 3);
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_vm->_font->current()->setColors(5, 6, 4);
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clear();
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_bgSurface.clear();
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_textSurface.clear();
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int y = (height() - MADS_SURFACE_HEIGHT) / 2;
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setColor(2);
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hLine(0, width() - 1, y - 2);
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hLine(0, width() - 1, height() - y + 1);
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}
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TextviewView::~TextviewView() {
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if (_script)
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_vm->res()->toss(_resourceName);
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delete _spareScreen;
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delete _bgCurrent;
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delete _bgSpare;
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}
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void TextviewView::reset() {
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_bgSurface.clear();
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_textSurface.clear();
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_animating = false;
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_panX = 0;
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_panY = 0;
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_panSpeed = 0;
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_soundDriverLoaded = false;
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Common::set_to(&_spareScreens[0], &_spareScreens[10], 0);
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_scrollCount = 0;
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_lineY = -1;
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_scrollTimeout = 0;
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_panCountdown = 0;
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_processEvents = true;
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}
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void TextviewView::setScript(const char *resourceName, TextviewCallback callback) {
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_callback = callback;
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if (_script)
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_vm->res()->toss(_resourceName);
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if (_spareScreen) {
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delete _spareScreen;
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_spareScreen = NULL;
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}
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reset();
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strncpy(_resourceName, resourceName, 15);
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_resourceName[15] = '\0';
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if (!strchr(_resourceName, '.'))
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strcat(_resourceName, ".txr");
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_script = _vm->res()->get(_resourceName);
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processLines();
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}
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bool TextviewView::onEvent(M4EventType eventType, int32 param, int x, int y, bool &captureEvents) {
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if (!_processEvents)
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return false;
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// Wait for the Escape key or a mouse press
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if (((eventType == KEVENT_KEY) && (param == Common::KEYCODE_ESCAPE)) ||
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(eventType == MEVENT_LEFT_RELEASE) || (eventType == MEVENT_RIGHT_RELEASE)) {
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scriptDone();
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captureEvents = false;
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return true;
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}
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return false;
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}
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void TextviewView::updateState() {
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if (!_animating)
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return;
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// Only update state if wait period has expired
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uint32 currTime = g_system->getMillis();
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// If a screen transition is in progress and it's time for another column, handle it
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if (_spareScreen) {
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byte *srcP = _spareScreen->getBasePtr(_translationX, 0);
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byte *destP = _bgSurface.getBasePtr(_translationX, 0);
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for (int y = 0; y < _bgSurface.height(); ++y, srcP += _spareScreen->width(),
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destP += _bgSurface.width()) {
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*destP = *srcP;
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}
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if (++_translationX >= _bgSurface.width()) {
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// Surface transition is complete
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delete _spareScreen;
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_spareScreen = NULL;
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_vm->_palette->deleteRange(_bgCurrent);
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delete _bgCurrent;
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_bgCurrent = _bgSpare;
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_bgSpare = NULL;
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}
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}
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// Make sure it's time for an update
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if (currTime < _scrollTimeout)
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return;
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_scrollTimeout = g_system->getMillis() + TEXT_ANIMATION_DELAY;
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// If any panning values are set, pan the background surface
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if ((_panX != 0) || (_panY != 0)) {
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if (_panCountdown > 0) {
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--_panCountdown;
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return;
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}
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// Handle horizontal panning
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if (_panX != 0) {
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byte *lineTemp = new byte[_panX];
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for (int y = 0; y < _bgSurface.height(); ++y) {
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byte *pixelsP = _bgSurface.getBasePtr(0, y);
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// Copy the first X pixels into temp buffer, move the rest of the line
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// to the start of the line, and then move temp buffer pixels to end of line
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Common::copy(pixelsP, pixelsP + _panX, lineTemp);
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Common::copy(pixelsP + _panX, pixelsP + _bgSurface.width(), pixelsP);
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Common::copy(lineTemp, lineTemp + _panX, pixelsP + _bgSurface.width() - _panX);
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}
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delete[] lineTemp;
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}
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// Handle vertical panning
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if (_panY != 0) {
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// Store the bottom Y lines into a temp buffer, move the rest of the lines down,
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// and then copy the stored lines back to the top of the screen
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byte *linesTemp = new byte[_panY * _bgSurface.width()];
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byte *pixelsP = _bgSurface.getBasePtr(0, _bgSurface.height() - _panY);
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Common::copy(pixelsP, pixelsP + _bgSurface.width() * _panY, linesTemp);
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for (int y = _bgSurface.height() - 1; y >= _panY; --y) {
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byte *destP = _bgSurface.getBasePtr(0, y);
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byte *srcP = _bgSurface.getBasePtr(0, y - _panY);
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Common::copy(srcP, srcP + _bgSurface.width(), destP);
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}
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Common::copy(linesTemp, linesTemp + _panY * _bgSurface.width(), _bgSurface.getBasePtr(0, 0));
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delete[] linesTemp;
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}
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}
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// Scroll the text surface up by one row
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byte *pixelsP = _textSurface.getBasePtr(0, 0);
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Common::copy(pixelsP + width(), pixelsP + _textSurface.width() * _textSurface.height(), pixelsP);
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pixelsP = _textSurface.getBasePtr(0, _textSurface.height() - 1);
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Common::set_to(pixelsP, pixelsP + _textSurface.width(), _vm->_palette->BLACK);
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if (_scrollCount > 0) {
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// Handling final scrolling of text off of screen
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if (--_scrollCount == 0) {
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scriptDone();
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return;
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}
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} else {
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// Handling a text row
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if (++_lineY == (_vm->_font->current()->getHeight() + TEXTVIEW_LINE_SPACING))
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processLines();
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}
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// Refresh the view
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int yp = (height() - _bgSurface.height()) / 2;
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_bgSurface.copyTo(this, 0, yp);
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_textSurface.copyTo(this, Common::Rect(0, 0, _textSurface.width(), _bgSurface.height()),
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0, yp, _vm->_palette->BLACK);
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}
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void TextviewView::scriptDone() {
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TextviewCallback fn = _callback;
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MadsM4Engine *vm = _vm;
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// Remove this view from manager and destroy it
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_vm->_viewManager->deleteView(this);
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if (fn)
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fn(vm);
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}
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void TextviewView::processLines() {
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strncpy(_currentLine, _script->readLine().c_str(), 79);
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if (_script->eos() || _script->err())
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error("Attempted to read past end of response file");
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while (!_script->eos() && !_script->err()) {
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// Commented out line, so go loop for another
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if (_currentLine[0] == '#') {
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strncpy(_currentLine, _script->readLine().c_str(), 79);
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continue;
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}
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// Process the line
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char *cStart = strchr(_currentLine, '[');
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if (cStart) {
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while (cStart) {
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// Loop for possible multiple commands on one line
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char *cEnd = strchr(_currentLine, ']');
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if (!cEnd)
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error("Unterminated command '%s' in response file", _currentLine);
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*cEnd = '\0';
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processCommand();
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// Copy rest of line (if any) to start of buffer
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strcpy(_currentLine, cEnd + 1);
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cStart = strchr(_currentLine, '[');
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}
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if (_currentLine[0]) {
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processText();
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break;
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}
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} else {
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processText();
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break;
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}
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strncpy(_currentLine, _script->readLine().c_str(), 79);
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}
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}
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void TextviewView::processCommand() {
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char commandStr[80];
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char *paramP;
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strcpy(commandStr, _currentLine + 1);
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str_upper(commandStr);
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if (!strncmp(commandStr, "BACKGROUND", 10)) {
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// Set the background
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paramP = commandStr + 10;
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int screenId = getParameter(¶mP);
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_bgSurface.loadBackground(screenId, &_bgCurrent);
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_vm->_palette->addRange(_bgCurrent);
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_bgSurface.translate(_bgCurrent);
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} else if (!strncmp(commandStr, "GO", 2)) {
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_animating = true;
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// Grab what the final palete will be
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RGB8 destPalette[256];
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_vm->_palette->grabPalette(destPalette, 0, 256);
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// Copy the loaded background, if any, to the view surface
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int yp = (height() - _bgSurface.height()) / 2;
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_bgSurface.copyTo(this, 0, yp);
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// Handle fade-in
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_processEvents = false; // stop processing events during fade-in
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_vm->_palette->fadeIn(TV_NUM_FADE_STEPS, TV_FADE_DELAY_MILLI, destPalette, 256);
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_processEvents = true;
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} else if (!strncmp(commandStr, "PAN", 3)) {
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// Set panning values
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paramP = commandStr + 3;
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int panX = getParameter(¶mP);
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int panY = getParameter(¶mP);
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int panSpeed = getParameter(¶mP);
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if ((panX != 0) || (panY != 0)) {
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_panX = panX;
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_panY = panY;
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_panSpeed = panSpeed;
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}
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} else if (!strncmp(commandStr, "DRIVER", 6)) {
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// Set the driver to use
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// TODO: Handling of the sound drivers
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} else if (!strncmp(commandStr, "SOUND", 5)) {
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// Set sound number
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paramP = commandStr + 5;
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//int soundId = getParameter(¶mP);
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//TODO: Proper handling of the sound drivers/sounds
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//if (!_soundDriverLoaded)
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// error("Attempted to set sound without loading any driver");
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} else if (!strncmp(commandStr, "COLOR", 5) && ((commandStr[5] == '0') || (commandStr[5] == '1'))) {
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// Set the text colors
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int index = commandStr[5] - '0';
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paramP = commandStr + 6;
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RGB8 palEntry;
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palEntry.r = getParameter(¶mP) << 2;
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palEntry.g = getParameter(¶mP) << 2;
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palEntry.b = getParameter(¶mP) << 2;
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_vm->_palette->setPalette(&palEntry, 5 + index, 1);
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} else if (!strncmp(commandStr, "SPARE", 5)) {
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// Sets a secondary background number that can be later switched in with a PAGE command
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paramP = commandStr + 6;
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int spareIndex = commandStr[5] - '0';
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if ((spareIndex >= 0) && (spareIndex <= 9)) {
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int screenId = getParameter(¶mP);
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_spareScreens[spareIndex] = screenId;
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}
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} else if (!strncmp(commandStr, "PAGE", 4)) {
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// Signals to change to a previous specified secondary background
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paramP = commandStr + 4;
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int spareIndex = getParameter(¶mP);
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// Only allow background switches if one isn't currently in progress
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if (!_spareScreen && (_spareScreens[spareIndex] != 0)) {
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_spareScreen = new M4Surface(width(), MADS_SURFACE_HEIGHT);
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_spareScreen->loadBackground(_spareScreens[spareIndex], &_bgSpare);
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_vm->_palette->addRange(_bgSpare);
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_spareScreen->translate(_bgSpare);
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_translationX = 0;
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}
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} else {
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error("Unknown response command: '%s'", commandStr);
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}
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}
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int TextviewView::getParameter(char **paramP) {
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if ((**paramP != '=') && (**paramP != ','))
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return 0;
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int result = 0;
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++*paramP;
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while ((**paramP >= '0') && (**paramP <= '9')) {
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result = result * 10 + (**paramP - '0');
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++*paramP;
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}
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return result;
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}
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void TextviewView::processText() {
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int lineWidth, xStart;
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if (!strcmp(_currentLine, "***")) {
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// Special signifier for end of script
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_scrollCount = _vm->_font->current()->getHeight() * 13;
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_lineY = -1;
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return;
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}
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_lineY = 0;
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// Lines are always centered, except if line contains a '@', in which case the
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// '@' marks the position that must be horizontally centered
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char *centerP = strchr(_currentLine, '@');
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if (centerP) {
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*centerP = '\0';
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xStart = (width() / 2) - _vm->_font->current()->getWidth(_currentLine);
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// Delete the @ character and shift back the remainder of the string
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char *p = centerP + 1;
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if (*p == ' ') ++p;
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strcpy(centerP, p);
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} else {
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lineWidth = _vm->_font->current()->getWidth(_currentLine);
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xStart = (width() - lineWidth) / 2;
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}
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// Copy the text line onto the bottom of the textSurface surface, which will allow it
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// to gradually scroll onto the screen
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int yp = _textSurface.height() - _vm->_font->current()->getHeight() - TEXTVIEW_LINE_SPACING;
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_textSurface.fillRect(Common::Rect(0, yp, _textSurface.width(), _textSurface.height()),
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_vm->_palette->BLACK);
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_vm->_font->current()->writeString(&_textSurface, _currentLine, xStart, yp);
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}
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//--------------------------------------------------------------------------
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AnimviewView::AnimviewView(MadsM4Engine *vm):
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View(vm, Common::Rect(0, 0, vm->_screen->width(), vm->_screen->height())),
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MadsView(this), _backgroundSurface(MADS_SURFACE_WIDTH, MADS_SURFACE_HEIGHT),
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_codeSurface(MADS_SURFACE_WIDTH, MADS_SURFACE_HEIGHT) {
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MadsView::_bgSurface = &_backgroundSurface;
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MadsView::_depthSurface = &_codeSurface;
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MadsView::setViewport(Common::Rect(0, MADS_Y_OFFSET, MADS_SURFACE_WIDTH, MADS_Y_OFFSET + MADS_SURFACE_HEIGHT));
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_screenType = VIEWID_ANIMVIEW;
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_screenFlags.layer = LAYER_BACKGROUND;
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_screenFlags.visible = true;
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_screenFlags.get = SCREVENT_ALL;
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_callback = NULL;
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_script = NULL;
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_palData = NULL;
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_previousUpdate = 0;
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_transition = kTransitionNone;
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_activeAnimation = NULL;
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_bgLoadFlag = true;
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_startFrame = -1;
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_scriptDone = false;
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reset();
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// Set up system palette colors
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_vm->_palette->setMadsSystemPalette();
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// Block reserved palette ranges
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_vm->_palette->blockRange(16, 2);
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_vm->_palette->blockRange(250, 4);
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clear();
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_backgroundSurface.clear();
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setColor(2);
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hLine(0, width() - 1, MADS_Y_OFFSET - 2);
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hLine(0, width() - 1, MADS_Y_OFFSET + MADS_SURFACE_HEIGHT + 2);
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}
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AnimviewView::~AnimviewView() {
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if (_script)
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_vm->res()->toss(_resourceName);
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delete _activeAnimation;
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}
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void AnimviewView::reset() {
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_backgroundSurface.clear();
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_soundDriverLoaded = false;
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}
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void AnimviewView::setScript(const char *resourceName, AnimviewCallback callback) {
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_callback = callback;
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if (_script)
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_vm->res()->toss(_resourceName);
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reset();
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strncpy(_resourceName, resourceName, 15);
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_resourceName[15] = '\0';
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if (!strchr(_resourceName, '.'))
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strcat(_resourceName, ".res");
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_script = _vm->res()->get(_resourceName);
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}
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bool AnimviewView::onEvent(M4EventType eventType, int32 param, int x, int y, bool &captureEvents) {
|
|
// Wait for the Escape key or a mouse press
|
|
if (((eventType == KEVENT_KEY) && (param == Common::KEYCODE_ESCAPE)) ||
|
|
(eventType == MEVENT_LEFT_RELEASE) || (eventType == MEVENT_RIGHT_RELEASE)) {
|
|
scriptDone();
|
|
captureEvents = false;
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
void AnimviewView::updateState() {
|
|
MadsView::update();
|
|
|
|
if (!_script || _scriptDone)
|
|
return;
|
|
|
|
if (!_activeAnimation) {
|
|
readNextCommand();
|
|
assert(_activeAnimation);
|
|
}
|
|
|
|
// Update the current animation
|
|
_activeAnimation->update();
|
|
if (_activeAnimation->freeFlag()) {
|
|
delete _activeAnimation;
|
|
_activeAnimation = NULL;
|
|
|
|
// Clear up current background and sprites
|
|
_backgroundSurface.reset();
|
|
clearLists();
|
|
|
|
// Reset flags
|
|
_startFrame = -1;
|
|
|
|
readNextCommand();
|
|
|
|
// Check if script is finished
|
|
if (_scriptDone) {
|
|
scriptDone();
|
|
return;
|
|
}
|
|
}
|
|
|
|
refresh();
|
|
}
|
|
|
|
void AnimviewView::readNextCommand() {
|
|
static bool tempFlag = true;//****DEBUG - Temporarily allow me to skip several intro scenes ****
|
|
|
|
while (!_script->eos() && !_script->err()) {
|
|
if (!tempFlag) {
|
|
tempFlag = true;
|
|
strncpy(_currentLine, _script->readLine().c_str(), 79);
|
|
strncpy(_currentLine, _script->readLine().c_str(), 79);
|
|
}
|
|
|
|
strncpy(_currentLine, _script->readLine().c_str(), 79);
|
|
|
|
// Process any switches on the line
|
|
char *cStart = strchr(_currentLine, '-');
|
|
while (cStart) {
|
|
// Loop for possible multiple commands on one line
|
|
char *cEnd = strchr(_currentLine, ' ');
|
|
if (!cEnd)
|
|
error("Unterminated command '%s' in response file", _currentLine);
|
|
|
|
*cEnd = '\0';
|
|
processCommand();
|
|
|
|
// Copy rest of line (if any) to start of buffer
|
|
// Don't use strcpy() here, because if the
|
|
// rest of the line is the longer of the two
|
|
// strings, the memory areas will overlap.
|
|
memmove(_currentLine, cEnd + 1, strlen(cEnd + 1) + 1);
|
|
|
|
cStart = strchr(_currentLine, '-');
|
|
}
|
|
|
|
// If there's something left, presume it's a resource name to process
|
|
if (_currentLine[0])
|
|
break;
|
|
}
|
|
|
|
if (!_currentLine[0]) {
|
|
// A blank line at this point means that the end of the animation has been reached
|
|
_scriptDone = true;
|
|
return;
|
|
}
|
|
|
|
if (strchr(_currentLine, '.') == NULL)
|
|
strcat(_currentLine, ".aa");
|
|
|
|
uint16 flags = 0;
|
|
if (_bgLoadFlag)
|
|
flags |= 0x100;
|
|
|
|
_activeAnimation = new MadsAnimation(_vm, this);
|
|
_activeAnimation->initialize(_currentLine, flags, &_backgroundSurface, &_codeSurface);
|
|
|
|
if (_startFrame != -1)
|
|
_activeAnimation->setCurrentFrame(_startFrame);
|
|
|
|
_spriteSlots.fullRefresh();
|
|
/*
|
|
// Handle scene transition
|
|
switch (_transition) {
|
|
case kTransitionNone:
|
|
// nothing to do
|
|
break;
|
|
case kTransitionFadeIn:
|
|
case kTransitionFadeIn2:
|
|
_vm->_palette->fadeIn(TV_NUM_FADE_STEPS, TV_FADE_DELAY_MILLI, destPalette, 256);
|
|
break;
|
|
case kTransitionBoxInBottomLeft:
|
|
case kTransitionBoxInBottomRight:
|
|
case kTransitionBoxInTopLeft:
|
|
case kTransitionBoxInTopRight:
|
|
// unused
|
|
warning("Unsupported box in scene effect");
|
|
break;
|
|
case kTransitionPanLeftToRight:
|
|
// TODO
|
|
break;
|
|
case kTransitionPanRightToLeft:
|
|
// TODO
|
|
break;
|
|
case kTransitionCircleIn:
|
|
// TODO
|
|
break;
|
|
default:
|
|
// nothing to do
|
|
break;
|
|
}
|
|
*/
|
|
|
|
_vm->_resourceManager->toss(_currentLine);
|
|
}
|
|
|
|
|
|
void AnimviewView::scriptDone() {
|
|
return;
|
|
AnimviewCallback fn = _callback;
|
|
MadsM4Engine *vm = _vm;
|
|
|
|
// Remove this view from manager and destroy it
|
|
_vm->_viewManager->deleteView(this);
|
|
|
|
if (fn)
|
|
fn(vm);
|
|
}
|
|
|
|
/*
|
|
Switches are: (taken from the help of the original executable)
|
|
-b Toggle background load status off/on.
|
|
-c:char Specify sound card id letter.
|
|
-f:num Specify a specific starting frame number
|
|
-g Stay in graphics mode on exit.
|
|
-h[:ex] Disable EMS/XMS high memory support.
|
|
-i Switch sound interrupts mode off/on.
|
|
-j Wait for music to finish at end.
|
|
-k Keystroke jumps to end instead of abort.
|
|
-m Operate in non-MADS mode.
|
|
-o:xxx Specify opening special effect.
|
|
-p Switch MADS path mode to CONCAT.
|
|
-r[:abn] Resynch timer (always, beginning, never).
|
|
-s:file Specify sound file.
|
|
-u[:...] Use DMA speech [optional: addr,type,irq,drq].
|
|
-w Toggle white bars off/on.
|
|
-x Exit immediately after last frame.
|
|
-y Do not clear screen initially
|
|
-z Display statistics after run.
|
|
|
|
Opening special effects are:
|
|
0: no effect
|
|
1: fade in
|
|
2: fade in (looks to be the same as 1)
|
|
3: box in from bottom left (unused)
|
|
4: box in from bottom right (unused)
|
|
5: box in from top left (unused)
|
|
6: box in from top right (unused)
|
|
7: pan in from left to right
|
|
8: pan in from right to left
|
|
9: circle in (new scene appears in a circle that expands)
|
|
|
|
Animview is ran like this from the original games:
|
|
animview.exe @resfilename -c:P,220,20 -u:220,20,07,01 -p -a:mainmenu -p
|
|
|
|
Note that the first -p is necessary to watch the animation, otherwise
|
|
the program just exits
|
|
|
|
To watch an animation within the *.res file, just run animview like this:
|
|
animview.exe -x -r:b -o:2 animfilename -p
|
|
*/
|
|
void AnimviewView::processCommand() {
|
|
char commandStr[80];
|
|
strcpy(commandStr, _currentLine + 1);
|
|
str_upper(commandStr);
|
|
char *param = commandStr;
|
|
|
|
switch (commandStr[0]) {
|
|
case 'B':
|
|
// Toggle background load flag
|
|
_bgLoadFlag = !_bgLoadFlag;
|
|
break;
|
|
|
|
case 'F':
|
|
// Start animation at a specific frame
|
|
++param;
|
|
assert(*param == ':');
|
|
_startFrame = atoi(++param);
|
|
break;
|
|
|
|
case 'O':
|
|
param = param + 2;
|
|
//warning(kDebugGraphics, "O:%i ", atoi(param));
|
|
_transition = atoi(param);
|
|
break;
|
|
|
|
case 'R':
|
|
param = param + 2;
|
|
//warning(kDebugGraphics, "R:%s ", param);
|
|
break;
|
|
|
|
case 'W':
|
|
//warning(kDebugGraphics, "W ");
|
|
break;
|
|
|
|
case 'X':
|
|
//warning(kDebugGraphics, "X ");
|
|
break;
|
|
|
|
default:
|
|
error("Unknown response command: '%s'", commandStr);
|
|
}
|
|
}
|
|
|
|
}
|