scummvm/engines/sword1/animation.h
2008-09-27 17:47:22 +00:00

204 lines
4.7 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#ifndef SWORD1_ANIMATION_H
#define SWORD1_ANIMATION_H
#include "graphics/dxa_player.h"
#include "graphics/mpeg_player.h"
#include "sword1/screen.h"
#include "sword1/sound.h"
#include "sound/audiostream.h"
namespace Sword1 {
enum {
SEQ_FERRARI = 0,
SEQ_LADDER,
SEQ_STEPS,
SEQ_SEWER,
SEQ_INTRO,
SEQ_RIVER,
SEQ_TRUCK,
SEQ_GRAVE,
SEQ_MONTFCON,
SEQ_TAPESTRY,
SEQ_IRELAND,
SEQ_FINALE,
SEQ_HISTORY,
SEQ_SPANISH,
SEQ_WELL,
SEQ_CANDLE,
SEQ_GEODROP,
SEQ_VULTURE,
SEQ_ENDDEMO,
SEQ_CREDITS
};
#define INTRO_LOGO_OVLS 12
#define INTRO_TEXT_OVLS 8
class MovieText {
public:
uint16 _startFrame;
uint16 _endFrame;
char *_text;
MovieText(int startFrame, int endFrame, char *text) {
_startFrame = startFrame;
_endFrame = endFrame;
_text = strdup(text);
}
~MovieText() {
free(_text);
}
};
class MoviePlayer {
public:
MoviePlayer(SwordEngine *vm, Screen *screen, Text *textMan, Audio::Mixer *snd, OSystem *system);
virtual ~MoviePlayer(void);
virtual bool load(uint32 id);
void play(void);
void updatePalette(byte *pal, bool packed = true);
private:
bool checkSkipFrame(void);
protected:
SwordEngine *_vm;
Screen *_screen;
Text *_textMan;
Audio::Mixer *_snd;
OSystem *_system;
Common::Array<MovieText *> _movieTexts;
byte *_textSpriteBuf;
int _textX, _textY, _textWidth, _textHeight;
byte _black, _white;
uint32 _id;
uint _currentFrame;
int _framesSkipped;
bool _forceFrame;
int _frameWidth, _frameHeight;
int _frameX, _frameY;
Audio::SoundHandle _bgSoundHandle;
Audio::AudioStream *_bgSoundStream;
uint32 _ticks;
virtual void handleScreenChanged(void);
virtual bool initOverlays(uint32 id);
virtual bool decodeFrame(void) = 0;
virtual void processFrame(void) = 0;
virtual bool syncFrame(void);
virtual void updateScreen(void) = 0;
};
#ifdef USE_ZLIB
class MoviePlayerDXA : public MoviePlayer, ::Graphics::DXAPlayer {
protected:
virtual void setPalette(byte *pal);
public:
MoviePlayerDXA(SwordEngine *vm, Screen *screen, Text *textMan, Audio::Mixer *snd, OSystem *system);
virtual ~MoviePlayerDXA(void);
bool load(uint32 id);
protected:
bool initOverlays(uint32 id);
bool decodeFrame(void);
void processFrame(void);
void updateScreen(void);
};
#endif
#ifdef USE_MPEG2
class AnimationState : public Graphics::BaseAnimationState {
private:
MoviePlayer *_player;
Screen *_screen;
public:
AnimationState(MoviePlayer *player, Screen *screen, OSystem *system);
~AnimationState(void);
OverlayColor *giveRgbBuffer(void);
private:
void drawYUV(int width, int height, byte *const *dat);
#ifdef BACKEND_8BIT
void setPalette(byte *pal);
#endif
protected:
virtual Audio::AudioStream *createAudioStream(const char *name, void *arg);
};
class MoviePlayerMPEG : public MoviePlayer {
public:
MoviePlayerMPEG(SwordEngine *vm, Screen *screen, Text *textMan, Audio::Mixer *snd, OSystem *system);
virtual ~MoviePlayerMPEG(void);
bool load(uint32 id);
protected:
void insertOverlay(OverlayColor *buf, uint8 *ovl, OverlayColor *pal);
AnimationState *_anim;
OverlayColor *_introPal;
uint8 *_logoOvls[INTRO_LOGO_OVLS];
bool initOverlays(uint32 id);
bool decodeFrame(void);
void processFrame(void);
void updateScreen(void);
void handleScreenChanged(void);
};
#endif
struct FileQueue {
Audio::AudioStream *stream;
FileQueue *next;
};
class SplittedAudioStream : public Audio::AudioStream {
public:
SplittedAudioStream(void);
~SplittedAudioStream(void);
void appendStream(Audio::AudioStream *stream);
virtual int readBuffer(int16 *buffer, const int numSamples);
virtual bool isStereo(void) const;
virtual bool endOfData(void) const;
virtual int getRate(void) const;
private:
FileQueue *_queue;
};
MoviePlayer *makeMoviePlayer(uint32 id, SwordEngine *vm, Screen *screen, Text *textMan, Audio::Mixer *snd, OSystem *system);
} // End of namespace Sword1
#endif