Denis Kasak 1363a0680a * Implemented the "escape room" feature of the original engine which lets a user switch to another location (or skip the intro) by pressing ESC (the escRoom for every location is stored in the data files).
* Reworked the left and right arrow key commands so they don't call changeRoom() themselves but instead schedule the room change via Game::setRoomNum(). In this way, changing rooms like that is still a hack but a bit more "natural", since the loop doesn't get skipped, the gate scripts get run, etc.

svn-id: r43065
2009-08-05 02:42:23 +00:00
..
2009-08-04 19:23:59 +00:00
2009-07-03 17:53:05 +00:00
2009-08-02 05:12:42 +00:00