scummvm/engines/fullpipe
2014-02-03 22:50:51 +02:00
..
scenes FULLPIPE: Implement sceneHandler27_animateBats() 2014-02-03 22:50:51 +02:00
behavior.cpp FULLPIPE: Fix warning 2013-12-31 00:22:46 +02:00
behavior.h FULLPIPE: Implement scene06_initMumsy() 2013-12-16 22:28:12 +02:00
configure.engine BUILD: Split configure.engines down to a single file per engine. 2013-11-24 00:45:38 +00:00
console.cpp FULLPIPE: Correctly implement scene switching from command line 2013-12-28 23:42:06 +02:00
console.h FULLPIPE: Add a new debug command, "scene" 2013-12-25 17:53:15 +02:00
constants.h FULLPIPE: Implement sceneHandler27_animateBats() 2014-02-03 22:50:51 +02:00
detection.cpp FULLPIPE: Drop game platform in autogenerated gameid since only Windows version existed 2013-09-09 00:38:06 +03:00
floaters.cpp FULLPIPE: Fix wrong indexes in Floaters. 2014-01-05 02:32:30 +02:00
floaters.h FULLPIPE: Implement Floaters::genFlies() 2014-01-03 23:58:31 +02:00
fullpipe.cpp FULLPIPE: Implement lift_init() 2014-01-26 16:53:08 +02:00
fullpipe.h FULLPIPE: Implement lift_hoverButton(). This completes the lift. 2014-02-01 16:55:44 +02:00
gameloader.cpp FULLPIPE: Implement preloadCallback() 2014-01-10 21:31:18 +02:00
gameloader.h FULLPIPE: Implement preloadCallback() 2014-01-10 21:31:18 +02:00
gfx.cpp FULLPIPE: Fix cursor drawing on the edges 2014-02-01 16:55:44 +02:00
gfx.h FULLPIPE: Implement Movement::freePixelData() 2014-01-12 10:59:14 +02:00
init.cpp FULLPIPE: Initial code for scene27 2014-02-02 16:51:11 +02:00
input.cpp FULLPIPE: g_fullpipe -> g_fp for brevity 2013-12-21 16:42:49 +02:00
input.h FULLPIPE: Remove C* prefix from input classes 2013-09-18 19:39:53 +04:00
interaction.cpp FULLPIPE: Stubbed and implemented some class destructors 2014-01-08 18:37:39 +02:00
interaction.h FULLPIPE: Stubbed and implemented some class destructors 2014-01-08 18:37:39 +02:00
inventory.cpp FULLPIPE: Implement Inventory2::removeItem2() 2014-02-01 16:55:44 +02:00
inventory.h FULLPIPE: Stubbed and implemented some class destructors 2014-01-08 18:37:39 +02:00
lift.cpp FULLPIPE: Fix stupid error with wrong identifier. CID 1166823 2014-02-01 22:25:53 +02:00
messagehandlers.cpp FULLPIPE: Attempt to fix scene flicker 2013-12-30 02:20:41 +02:00
messages.cpp FULLPIPE: Implement MessageQueue::activateExCommandsByKind() 2014-01-29 23:54:11 +02:00
messages.h FULLPIPE: Implement lift_exitSeq() 2014-01-29 23:54:11 +02:00
modal.cpp FULLPIPE: Implement openHelp(). This completes the help screen 2014-02-01 22:25:53 +02:00
modal.h FULLPIPE: Implement ModalHelp::launch() 2014-02-01 22:25:53 +02:00
module.mk FULLPIPE: Plug scene27 in 2014-02-03 15:46:39 +02:00
motion.cpp FULLPIPE: More work on MGM::genMovement() 2014-02-01 16:55:43 +02:00
motion.h FULLPIPE: More work on MGM::genMovement() 2014-02-01 16:55:43 +02:00
ngiarchive.cpp FULLPIPE: g_fullpipe -> g_fp for brevity 2013-12-21 16:42:49 +02:00
ngiarchive.h FULLPIPE: Completed Background loading 2013-09-06 14:48:15 +03:00
objectnames.h FULLPIPE: Initial code for scene27 2014-02-02 16:51:11 +02:00
objects.h FULLPIPE: Stubbed and implemented some class destructors 2014-01-08 18:37:39 +02:00
scene.cpp FULLPIPE: Stubbed and implemented some class destructors 2014-01-08 18:37:39 +02:00
scene.h FULLPIPE: Stubbed and implemented some class destructors 2014-01-08 18:37:39 +02:00
scenes.cpp FULLPIPE: Implement sceneHandler27_sub04() and sceneHandler27_sub07() 2014-02-03 22:09:21 +02:00
scenes.h FULLPIPE: Implement sceneHandler27_animateBats() 2014-02-03 22:50:51 +02:00
sound.cpp FULLPIPE: Implement ModalFinal 2014-01-24 07:21:50 -08:00
sound.h FULLPIPE: Rest of destructor stubs 2014-01-08 18:48:34 +02:00
stateloader.cpp FULLPIPE: Implement FullpipeEngine::updateMap() 2014-01-14 13:14:33 +02:00
statics.cpp FULLPIPE: Implement Movement::freePixelData() 2014-01-12 10:59:14 +02:00
statics.h FULLPIPE: Implement StaticANIObject::preloadMovements() 2014-01-12 00:48:11 +02:00
utils.cpp FULLPIPE: g_fullpipe -> g_fp for brevity 2013-12-21 16:42:49 +02:00
utils.h FULLPIPE: More code to ExCommand class 2014-01-04 15:01:27 +02:00