mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-23 02:11:38 +00:00
258901bab9
svn-id: r28966
1059 lines
23 KiB
C++
1059 lines
23 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL$
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* $Id$
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*
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*/
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#include "scumm/actor.h"
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#include "scumm/charset.h"
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#include "scumm/intern.h"
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#include "scumm/object.h"
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#include "scumm/scumm.h"
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#include "scumm/verbs.h"
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namespace Scumm {
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#define OPCODE(x) _OPCODE(ScummEngine_v0, x)
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void ScummEngine_v0::setupOpcodes() {
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static const OpcodeEntryC64 opcodes[256] = {
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/* 00 */
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OPCODE(o5_stopObjectCode),
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OPCODE(o2_putActor),
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OPCODE(o5_startMusic),
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OPCODE(o_doSentence),
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/* 04 */
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OPCODE(o_isGreaterEqual),
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OPCODE(o_stopCurrentScript),
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OPCODE(o5_getDist),
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OPCODE(o5_getActorRoom),
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/* 08 */
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OPCODE(o_isNotEqual),
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OPCODE(o_stopCurrentScript),
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OPCODE(o_stopCurrentScript),
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OPCODE(o_setActorBitVar),
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/* 0C */
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OPCODE(o_loadSound),
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OPCODE(o_printEgo_c64),
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OPCODE(o_putActorAtObject),
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OPCODE(o2_clearState02),
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/* 10 */
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OPCODE(o5_breakHere),
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OPCODE(o_animateActor),
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OPCODE(o2_panCameraTo),
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OPCODE(o_lockCostume),
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/* 14 */
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OPCODE(o_print_c64),
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OPCODE(o5_walkActorToActor),
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OPCODE(o5_getRandomNr),
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OPCODE(o_clearState08),
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/* 18 */
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OPCODE(o_jumpRelative),
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OPCODE(o_stopCurrentScript),
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OPCODE(o5_move),
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OPCODE(o_getActorBitVar),
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/* 1C */
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OPCODE(o5_startSound),
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OPCODE(o_setBitVar),
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OPCODE(o2_walkActorTo),
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OPCODE(o2_ifState04),
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/* 20 */
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OPCODE(o5_stopMusic),
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OPCODE(o2_putActor),
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OPCODE(o5_saveLoadGame),
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OPCODE(o_stopCurrentScript),
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/* 24 */
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OPCODE(o_unknown2),
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OPCODE(o5_loadRoom),
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OPCODE(o_getClosestObjActor),
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OPCODE(o2_getActorY),
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/* 28 */
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OPCODE(o_equalZero),
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OPCODE(o_setOwnerOf),
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OPCODE(o2_delay),
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OPCODE(o_setActorBitVar),
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/* 2C */
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OPCODE(o_stopCurrentScript),
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OPCODE(o2_putActorInRoom),
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OPCODE(o_print_c64),
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OPCODE(o2_ifState08),
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/* 30 */
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OPCODE(o_loadCostume),
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OPCODE(o_getBitVar),
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OPCODE(o2_setCameraAt),
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OPCODE(o_lockScript),
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/* 34 */
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OPCODE(o5_getDist),
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OPCODE(o_stopCurrentScript),
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OPCODE(o2_walkActorToObject),
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OPCODE(o2_clearState04),
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/* 38 */
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OPCODE(o_isLessEqual),
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OPCODE(o_stopCurrentScript),
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OPCODE(o2_subtract),
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OPCODE(o_stopCurrentScript),
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/* 3C */
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OPCODE(o5_stopSound),
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OPCODE(o_setBitVar),
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OPCODE(o2_walkActorTo),
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OPCODE(o2_ifState02),
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/* 40 */
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OPCODE(o_cutscene),
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OPCODE(o2_putActor),
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OPCODE(o2_startScript),
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OPCODE(o_doSentence),
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/* 44 */
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OPCODE(o_isLess),
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OPCODE(o_stopCurrentScript),
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OPCODE(o5_increment),
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OPCODE(o2_getActorX),
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/* 48 */
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OPCODE(o_isEqual),
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OPCODE(o_stopCurrentScript),
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OPCODE(o_loadRoom),
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OPCODE(o_setActorBitVar),
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/* 4C */
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OPCODE(o_loadScript),
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OPCODE(o_lockRoom),
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OPCODE(o_putActorAtObject),
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OPCODE(o2_clearState02),
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/* 50 */
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OPCODE(o_nop),
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OPCODE(o_animateActor),
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OPCODE(o5_actorFollowCamera),
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OPCODE(o_lockSound),
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/* 54 */
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OPCODE(o_setObjectName),
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OPCODE(o5_walkActorToActor),
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OPCODE(o_getActorMoving),
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OPCODE(o_clearState08),
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/* 58 */
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OPCODE(o_beginOverride),
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OPCODE(o_stopCurrentScript),
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OPCODE(o2_add),
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OPCODE(o_getActorBitVar),
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/* 5C */
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OPCODE(o5_startSound),
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OPCODE(o_setBitVar),
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OPCODE(o2_walkActorTo),
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OPCODE(o2_ifState04),
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/* 60 */
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OPCODE(o_cursorCommand),
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OPCODE(o2_putActor),
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OPCODE(o2_stopScript),
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OPCODE(o_stopCurrentScript),
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/* 64 */
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OPCODE(o_ifActiveObject),
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OPCODE(o_stopCurrentScript),
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OPCODE(o_getClosestObjActor),
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OPCODE(o5_getActorFacing),
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/* 68 */
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OPCODE(o5_isScriptRunning),
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OPCODE(o_setOwnerOf),
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OPCODE(o_stopCurrentScript),
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OPCODE(o_setActorBitVar),
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/* 6C */
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OPCODE(o_stopCurrentScript),
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OPCODE(o2_putActorInRoom),
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OPCODE(o2_dummy),
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OPCODE(o2_ifState08),
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/* 70 */
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OPCODE(o_lights),
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OPCODE(o_getBitVar),
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OPCODE(o_nop),
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OPCODE(o5_getObjectOwner),
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/* 74 */
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OPCODE(o5_getDist),
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OPCODE(o_printEgo_c64),
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OPCODE(o2_walkActorToObject),
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OPCODE(o2_clearState04),
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/* 78 */
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OPCODE(o_isGreater),
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OPCODE(o_stopCurrentScript),
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OPCODE(o_stopCurrentScript),
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OPCODE(o_stopCurrentScript),
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/* 7C */
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OPCODE(o5_isSoundRunning),
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OPCODE(o_setBitVar),
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OPCODE(o2_walkActorTo),
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OPCODE(o2_ifNotState02),
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/* 80 */
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OPCODE(o_stopCurrentScript),
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OPCODE(o2_putActor),
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OPCODE(o_stopCurrentScript),
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OPCODE(o_doSentence),
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/* 84 */
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OPCODE(o_isGreaterEqual),
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OPCODE(o_stopCurrentScript),
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OPCODE(o_nop),
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OPCODE(o5_getActorRoom),
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/* 88 */
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OPCODE(o_isNotEqual),
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OPCODE(o_stopCurrentScript),
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OPCODE(o_stopCurrentScript),
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OPCODE(o_setActorBitVar),
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/* 8C */
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OPCODE(o_loadSound),
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OPCODE(o_stopCurrentScript),
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OPCODE(o_putActorAtObject),
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OPCODE(o2_setState02),
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/* 90 */
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OPCODE(o_pickupObject),
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OPCODE(o_animateActor),
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OPCODE(o2_panCameraTo),
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OPCODE(o_unlockCostume),
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/* 94 */
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OPCODE(o5_print),
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OPCODE(o2_actorFromPos),
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OPCODE(o_stopCurrentScript),
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OPCODE(o_setState08),
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/* 98 */
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OPCODE(o2_restart),
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OPCODE(o_stopCurrentScript),
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OPCODE(o5_move),
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OPCODE(o_getActorBitVar),
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/* 9C */
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OPCODE(o5_startSound),
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OPCODE(o_setBitVar),
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OPCODE(o2_walkActorTo),
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OPCODE(o2_ifNotState04),
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/* A0 */
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OPCODE(o5_stopObjectCode),
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OPCODE(o2_putActor),
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OPCODE(o5_saveLoadGame),
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OPCODE(o_stopCurrentScript),
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/* A4 */
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OPCODE(o_unknown2),
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OPCODE(o5_loadRoom),
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OPCODE(o_stopCurrentScript),
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OPCODE(o2_getActorY),
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/* A8 */
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OPCODE(o_notEqualZero),
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OPCODE(o_setOwnerOf),
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OPCODE(o_stopCurrentScript),
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OPCODE(o_setActorBitVar),
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/* AC */
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OPCODE(o_stopCurrentScript),
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OPCODE(o2_putActorInRoom),
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OPCODE(o_print_c64),
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OPCODE(o2_ifNotState08),
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/* B0 */
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OPCODE(o_loadCostume),
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OPCODE(o_getBitVar),
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OPCODE(o2_setCameraAt),
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OPCODE(o_unlockScript),
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/* B4 */
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OPCODE(o5_getDist),
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OPCODE(o_stopCurrentScript),
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OPCODE(o2_walkActorToObject),
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OPCODE(o2_setState04),
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/* B8 */
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OPCODE(o_isLessEqual),
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OPCODE(o_stopCurrentScript),
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OPCODE(o2_subtract),
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OPCODE(o_stopCurrentScript),
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/* BC */
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OPCODE(o5_stopSound),
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OPCODE(o_setBitVar),
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OPCODE(o2_walkActorTo),
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OPCODE(o2_ifNotState02),
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/* C0 */
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OPCODE(o_endCutscene),
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OPCODE(o2_putActor),
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OPCODE(o2_startScript),
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OPCODE(o_doSentence),
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/* C4 */
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OPCODE(o_isLess),
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OPCODE(o_stopCurrentScript),
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OPCODE(o5_decrement),
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OPCODE(o2_getActorX),
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/* C8 */
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OPCODE(o_isEqual),
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OPCODE(o_stopCurrentScript),
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OPCODE(o_loadRoom),
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OPCODE(o_setActorBitVar),
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/* CC */
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OPCODE(o_loadScript),
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OPCODE(o_unlockRoom),
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OPCODE(o_putActorAtObject),
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OPCODE(o2_setState02),
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/* D0 */
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OPCODE(o_nop),
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OPCODE(o_animateActor),
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OPCODE(o5_actorFollowCamera),
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OPCODE(o_unlockSound),
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/* D4 */
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OPCODE(o_setObjectName),
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OPCODE(o2_actorFromPos),
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OPCODE(o_getActorMoving),
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OPCODE(o_setState08),
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/* D8 */
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OPCODE(o_stopCurrentScript),
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OPCODE(o_stopCurrentScript),
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OPCODE(o2_add),
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OPCODE(o_getActorBitVar),
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/* DC */
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OPCODE(o5_startSound),
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OPCODE(o_setBitVar),
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OPCODE(o2_walkActorTo),
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OPCODE(o2_ifNotState04),
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/* E0 */
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OPCODE(o_cursorCommand),
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OPCODE(o2_putActor),
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OPCODE(o2_stopScript),
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OPCODE(o_stopCurrentScript),
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/* E4 */
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OPCODE(o_ifActiveObject),
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OPCODE(o_loadRoomWithEgo),
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OPCODE(o_stopCurrentScript),
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OPCODE(o5_getActorFacing),
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/* E8 */
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OPCODE(o5_isScriptRunning),
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OPCODE(o_setOwnerOf),
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OPCODE(o_stopCurrentScript),
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OPCODE(o_setActorBitVar),
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/* EC */
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OPCODE(o_stopCurrentScript),
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OPCODE(o2_putActorInRoom),
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OPCODE(o2_dummy),
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OPCODE(o2_ifNotState08),
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/* F0 */
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OPCODE(o_lights),
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OPCODE(o_getBitVar),
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OPCODE(o_nop),
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OPCODE(o5_getObjectOwner),
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/* F4 */
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OPCODE(o5_getDist),
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OPCODE(o_stopCurrentScript),
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OPCODE(o2_walkActorToObject),
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OPCODE(o2_setState04),
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/* F8 */
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OPCODE(o_isGreater),
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OPCODE(o_stopCurrentScript),
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OPCODE(o_stopCurrentScript),
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OPCODE(o_stopCurrentScript),
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/* FC */
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OPCODE(o5_isSoundRunning),
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OPCODE(o_setBitVar),
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OPCODE(o2_walkActorTo),
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OPCODE(o2_ifState02)
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};
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_opcodesC64 = opcodes;
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}
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#define SENTENCE_SCRIPT 2
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#define PARAM_1 0x80
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#define PARAM_2 0x40
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#define PARAM_3 0x20
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void ScummEngine_v0::executeOpcode(byte i) {
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OpcodeProcC64 op = _opcodesC64[i].proc;
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(this->*op) ();
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}
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int ScummEngine_v0::getVarOrDirectWord(byte mask) {
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return getVarOrDirectByte(mask);
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}
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uint ScummEngine_v0::fetchScriptWord() {
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return fetchScriptByte();
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}
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const char *ScummEngine_v0::getOpcodeDesc(byte i) {
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return _opcodesC64[i].desc;
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}
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int ScummEngine_v0::getObjectFlag() {
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if (_opcode & 0x40)
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return _activeObject;
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return fetchScriptByte();
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}
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void ScummEngine_v0::decodeParseString() {
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byte buffer[512];
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byte *ptr = buffer;
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byte c;
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bool insertSpace = false;
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while ((c = fetchScriptByte())) {
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insertSpace = (c & 0x80) != 0;
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c &= 0x7f;
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if (c == '/') {
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*ptr++ = 13;
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} else {
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*ptr++ = c;
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}
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if (insertSpace)
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*ptr++ = ' ';
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}
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*ptr = 0;
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int textSlot = 0;
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_string[textSlot].xpos = 0;
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_string[textSlot].ypos = 0;
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_string[textSlot].right = _screenWidth - 1;
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_string[textSlot].center = false;
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_string[textSlot].overhead = false;
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if (_actorToPrintStrFor == 0xFF)
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_string[textSlot].color = 14;
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actorTalk(buffer);
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}
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void ScummEngine_v0::setStateCommon(byte type) {
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int obj = getObjectFlag();
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putState(obj, getState(obj) | type);
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}
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void ScummEngine_v0::clearStateCommon(byte type) {
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int obj = getObjectFlag();
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putState(obj, getState(obj) & ~type);
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}
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void ScummEngine_v0::ifStateCommon(byte type) {
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int obj = getObjectFlag();
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if ((getState(obj) & type) != 0)
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ScummEngine::fetchScriptWord();
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else
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o_jumpRelative();
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}
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void ScummEngine_v0::ifNotStateCommon(byte type) {
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int obj = getObjectFlag();
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if ((getState(obj) & type) == 0)
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ScummEngine::fetchScriptWord();
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else
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o_jumpRelative();
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}
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void ScummEngine_v0::drawSentence() {
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Common::Rect sentenceline;
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const byte *temp;
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int sentencePrep = 0;
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if (!(_userState & 32))
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return;
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if (getResourceAddress(rtVerb, _activeVerb)) {
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strcpy(_sentenceBuf, (char*)getResourceAddress(rtVerb, _activeVerb));
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} else {
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return;
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}
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if (_activeObject > 0) {
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temp = getObjOrActorName(_activeObject);
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if (temp) {
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strcat(_sentenceBuf, " ");
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strcat(_sentenceBuf, (const char*)temp);
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}
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if (_verbs[_activeVerb].prep == 0xFF) {
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byte *ptr = getOBCDFromObject(_activeObject);
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assert(ptr);
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sentencePrep = (*(ptr + 11) >> 5);
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} else {
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sentencePrep = _verbs[_activeVerb].prep;
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}
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}
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if (sentencePrep > 0 && sentencePrep <= 4) {
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// The prepositions, like the fonts, were hard code in the engine. Thus
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// we have to do that, too, and provde localized versions for all the
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// languages MM/Zak are available in.
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const char *prepositions[][5] = {
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{ " ", " in", " with", " on", " to" }, // English
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{ " ", " mit", " mit", " mit", " zu" }, // German
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{ " ", " dans", " avec", " sur", " <" }, // French
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{ " ", " in", " con", " su", " a" }, // Italian
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{ " ", " en", " con", " en", " a" }, // Spanish
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};
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int lang;
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switch (_language) {
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case Common::DE_DEU:
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lang = 1;
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break;
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case Common::FR_FRA:
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lang = 2;
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break;
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case Common::IT_ITA:
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lang = 3;
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break;
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case Common::ES_ESP:
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lang = 4;
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break;
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default:
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lang = 0; // Default to english
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}
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strcat(_sentenceBuf, prepositions[lang][sentencePrep]);
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}
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if (_activeInventory > 0) {
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temp = getObjOrActorName(_activeInventory);
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if (temp) {
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strcat(_sentenceBuf, " ");
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strcat(_sentenceBuf, (const char*)temp);
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}
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|
}
|
|
|
|
_string[2].charset = 1;
|
|
_string[2].ypos = _virtscr[kVerbVirtScreen].topline;
|
|
_string[2].xpos = 0;
|
|
_string[2].right = _virtscr[kVerbVirtScreen].w - 1;
|
|
_string[2].color = 16;
|
|
|
|
byte string[80];
|
|
char *ptr = _sentenceBuf;
|
|
int i = 0, len = 0;
|
|
|
|
// Maximum length of printable characters
|
|
int maxChars = 40;
|
|
while (*ptr) {
|
|
if (*ptr != '@')
|
|
len++;
|
|
if (len > maxChars) {
|
|
break;
|
|
}
|
|
|
|
string[i++] = *ptr++;
|
|
|
|
}
|
|
string[i] = 0;
|
|
|
|
sentenceline.top = _virtscr[kVerbVirtScreen].topline;
|
|
sentenceline.bottom = _virtscr[kVerbVirtScreen].topline + 8;
|
|
sentenceline.left = 0;
|
|
sentenceline.right = _virtscr[kVerbVirtScreen].w - 1;
|
|
restoreBackground(sentenceline);
|
|
|
|
drawString(2, (byte*)string);
|
|
}
|
|
|
|
void ScummEngine_v0::o_setState08() {
|
|
int obj = getObjectFlag();
|
|
putState(obj, getState(obj) | kObjectState_08);
|
|
markObjectRectAsDirty(obj);
|
|
clearDrawObjectQueue();
|
|
}
|
|
|
|
void ScummEngine_v0::o_clearState08() {
|
|
int obj = getObjectFlag();
|
|
putState(obj, getState(obj) & ~kObjectState_08);
|
|
markObjectRectAsDirty(obj);
|
|
clearDrawObjectQueue();
|
|
}
|
|
|
|
void ScummEngine_v0::o_stopCurrentScript() {
|
|
int script;
|
|
|
|
script = vm.slot[_currentScript].number;
|
|
|
|
if (_currentScript != 0 && vm.slot[_currentScript].number == script)
|
|
stopObjectCode();
|
|
else
|
|
stopScript(script);
|
|
}
|
|
|
|
void ScummEngine_v0::o_loadSound() {
|
|
int resid = fetchScriptByte();
|
|
ensureResourceLoaded(rtSound, resid);
|
|
}
|
|
|
|
void ScummEngine_v0::o_lockSound() {
|
|
int resid = fetchScriptByte();
|
|
_res->lock(rtSound, resid);
|
|
}
|
|
|
|
void ScummEngine_v0::o_unlockSound() {
|
|
int resid = fetchScriptByte();
|
|
_res->unlock(rtSound, resid);
|
|
}
|
|
|
|
void ScummEngine_v0::o_loadCostume() {
|
|
int resid = getVarOrDirectByte(PARAM_1);
|
|
ensureResourceLoaded(rtCostume, resid);
|
|
}
|
|
|
|
void ScummEngine_v0::o_lockCostume() {
|
|
int resid = fetchScriptByte();
|
|
_res->lock(rtCostume, resid);
|
|
}
|
|
|
|
void ScummEngine_v0::o_unlockCostume() {
|
|
int resid = fetchScriptByte();
|
|
_res->unlock(rtCostume, resid);
|
|
}
|
|
|
|
void ScummEngine_v0::o_loadScript() {
|
|
int resid = getVarOrDirectByte(PARAM_1);
|
|
ensureResourceLoaded(rtScript, resid);
|
|
}
|
|
|
|
void ScummEngine_v0::o_lockScript() {
|
|
int resid = fetchScriptByte();
|
|
_res->lock(rtScript, resid);
|
|
}
|
|
|
|
void ScummEngine_v0::o_unlockScript() {
|
|
int resid = fetchScriptByte();
|
|
_res->unlock(rtScript, resid);
|
|
}
|
|
|
|
void ScummEngine_v0::o_loadRoom() {
|
|
int resid = getVarOrDirectByte(PARAM_1);
|
|
ensureResourceLoaded(rtRoom, resid);
|
|
}
|
|
|
|
void ScummEngine_v0::o_loadRoomWithEgo() {
|
|
Actor *a;
|
|
int obj, room, x, y, dir;
|
|
|
|
obj = fetchScriptByte();
|
|
room = fetchScriptByte();
|
|
|
|
a = derefActor(VAR(VAR_EGO), "o_loadRoomWithEgo");
|
|
|
|
a->putActor(0, 0, room);
|
|
_egoPositioned = false;
|
|
|
|
startScene(a->_room, a, obj);
|
|
|
|
getObjectXYPos(obj, x, y, dir);
|
|
AdjustBoxResult r = a->adjustXYToBeInBox(x, y);
|
|
x = r.x;
|
|
y = r.y;
|
|
a->putActor(x, y, _currentRoom);
|
|
a->setDirection(dir + 180);
|
|
|
|
camera._dest.x = camera._cur.x = a->getPos().x;
|
|
setCameraAt(a->getPos().x, a->getPos().y);
|
|
setCameraFollows(a);
|
|
|
|
_fullRedraw = true;
|
|
|
|
resetSentence();
|
|
|
|
if (x >= 0 && y >= 0) {
|
|
a->startWalkActor(x, y, -1);
|
|
}
|
|
}
|
|
|
|
void ScummEngine_v0::o_lockRoom() {
|
|
int resid = fetchScriptByte();
|
|
_res->lock(rtRoom, resid);
|
|
}
|
|
|
|
void ScummEngine_v0::o_unlockRoom() {
|
|
int resid = fetchScriptByte();
|
|
_res->unlock(rtRoom, resid);
|
|
}
|
|
|
|
void ScummEngine_v0::o_cursorCommand() {
|
|
// TODO
|
|
int state = 0;
|
|
|
|
_currentMode = fetchScriptByte();
|
|
switch (_currentMode) {
|
|
case 0:
|
|
state = 15;
|
|
break;
|
|
case 1:
|
|
state = 31;
|
|
break;
|
|
case 2:
|
|
break;
|
|
case 3:
|
|
state = 247;
|
|
break;
|
|
}
|
|
|
|
setUserState(state);
|
|
debug(0, "o_cursorCommand(%d)", _currentMode);
|
|
}
|
|
|
|
void ScummEngine_v0::o_lights() {
|
|
int a;
|
|
|
|
a = getVarOrDirectByte(PARAM_1);
|
|
// Convert older light mode values into
|
|
// equivalent values.of later games
|
|
// 0 Darkness
|
|
// 1 Flashlight
|
|
// 2 Lighted area
|
|
if (a == 2)
|
|
_currentLights = 11;
|
|
else if (a == 1)
|
|
_currentLights = 4;
|
|
else
|
|
_currentLights = 0;
|
|
|
|
_fullRedraw = true;
|
|
}
|
|
|
|
void ScummEngine_v0::o_animateActor() {
|
|
int act = getVarOrDirectByte(PARAM_1);
|
|
int anim = getVarOrDirectByte(PARAM_2);
|
|
int unk = fetchScriptByte();
|
|
debug(0,"o_animateActor: unk %d", unk);
|
|
|
|
Actor *a = derefActor(act, "o_animateActor");
|
|
a->animateActor(anim);
|
|
}
|
|
|
|
void ScummEngine_v0::o_getActorMoving() {
|
|
getResultPos();
|
|
int act = getVarOrDirectByte(PARAM_1);
|
|
Actor *a = derefActor(act, "o_getActorMoving");
|
|
if (a->_moving)
|
|
setResult(1);
|
|
else
|
|
setResult(2);
|
|
}
|
|
|
|
void ScummEngine_v0::o_putActorAtObject() {
|
|
int obj, x, y;
|
|
Actor *a;
|
|
|
|
a = derefActor(getVarOrDirectByte(PARAM_1), "o_putActorAtObject");
|
|
|
|
obj = fetchScriptByte();
|
|
if (whereIsObject(obj) != WIO_NOT_FOUND) {
|
|
getObjectXYPos(obj, x, y);
|
|
AdjustBoxResult r = a->adjustXYToBeInBox(x, y);
|
|
x = r.x;
|
|
y = r.y;
|
|
} else {
|
|
x = 30;
|
|
y = 60;
|
|
}
|
|
|
|
a->putActor(x, y);
|
|
}
|
|
|
|
void ScummEngine_v0::o_pickupObject() {
|
|
int obj = fetchScriptByte();
|
|
if (obj == 0) {
|
|
obj = _activeObject;
|
|
}
|
|
|
|
if (obj < 1) {
|
|
error("pickupObject received invalid index %d (script %d)", obj, vm.slot[_currentScript].number);
|
|
}
|
|
|
|
if (getObjectIndex(obj) == -1)
|
|
return;
|
|
|
|
if (whereIsObject(obj) == WIO_INVENTORY) /* Don't take an */
|
|
return; /* object twice */
|
|
|
|
addObjectToInventory(obj, _roomResource);
|
|
markObjectRectAsDirty(obj);
|
|
putOwner(obj, VAR(VAR_EGO));
|
|
putState(obj, getState(obj) | kObjectState_08 | kObjectStateUntouchable);
|
|
clearDrawObjectQueue();
|
|
|
|
runInventoryScript(1);
|
|
}
|
|
|
|
void ScummEngine_v0::o_setObjectName() {
|
|
int obj = fetchScriptByte();
|
|
setObjectName(obj);
|
|
}
|
|
|
|
void ScummEngine_v0::o_nop() {
|
|
}
|
|
|
|
// TODO: Maybe translate actor flags in future.
|
|
void ScummEngine_v0::o_setActorBitVar() {
|
|
byte act = getVarOrDirectByte(PARAM_1);
|
|
byte mask = getVarOrDirectByte(PARAM_2);
|
|
byte mod = getVarOrDirectByte(PARAM_3);
|
|
|
|
ActorC64 *a = (ActorC64 *)derefActor(act, "o_setActorBitVar");
|
|
if (mod)
|
|
a->_miscflags |= mask;
|
|
else
|
|
a->_miscflags &= ~mask;
|
|
|
|
debug(0, "o_setActorBitVar(%d, %d, %d)", act, mask, mod);
|
|
}
|
|
|
|
void ScummEngine_v0::o_getActorBitVar() {
|
|
getResultPos();
|
|
byte act = getVarOrDirectByte(PARAM_1);
|
|
byte mask = getVarOrDirectByte(PARAM_2);
|
|
|
|
ActorC64 *a = (ActorC64 *)derefActor(act, "o_getActorBitVar");
|
|
setResult((a->_miscflags & mask) ? 1 : 0);
|
|
|
|
debug(0, "o_getActorBitVar(%d, %d, %d)", act, mask, (a->_miscflags & mask));
|
|
}
|
|
|
|
void ScummEngine_v0::o_setBitVar() {
|
|
byte flag = getVarOrDirectByte(PARAM_1);
|
|
byte mask = getVarOrDirectByte(PARAM_2);
|
|
byte mod = getVarOrDirectByte(PARAM_3);
|
|
|
|
if (mod)
|
|
_bitVars[flag] |= (1 << mask);
|
|
else
|
|
_bitVars[flag] &= ~(1 << mask);
|
|
|
|
debug(0, "o_setBitVar (%d, %d %d)", flag, mask, mod);
|
|
}
|
|
|
|
void ScummEngine_v0::o_getBitVar() {
|
|
getResultPos();
|
|
byte flag = getVarOrDirectByte(PARAM_1);
|
|
byte mask = getVarOrDirectByte(PARAM_2);
|
|
|
|
setResult((_bitVars[flag] & (1 << mask)) ? 1 : 0);
|
|
|
|
debug(0, "o_getBitVar (%d, %d %d)", flag, mask, _bitVars[flag] & (1 << mask));
|
|
}
|
|
|
|
void ScummEngine_v0::o_print_c64() {
|
|
_actorToPrintStrFor = fetchScriptByte();
|
|
decodeParseString();
|
|
}
|
|
|
|
void ScummEngine_v0::o_printEgo_c64() {
|
|
_actorToPrintStrFor = (byte)VAR(VAR_EGO);
|
|
decodeParseString();
|
|
}
|
|
|
|
void ScummEngine_v0::o_doSentence() {
|
|
byte entry = fetchScriptByte();
|
|
byte obj = fetchScriptByte();
|
|
fetchScriptByte();
|
|
|
|
runObjectScript(obj, entry, false, false, NULL);
|
|
}
|
|
|
|
void ScummEngine_v0::o_unknown2() {
|
|
byte var1 = fetchScriptByte();
|
|
error("STUB: o_unknown2(%d)", var1);
|
|
}
|
|
|
|
void ScummEngine_v0::o_ifActiveObject() {
|
|
byte obj = fetchScriptByte();
|
|
|
|
if (obj == _activeInventory)
|
|
ScummEngine::fetchScriptWord();
|
|
else
|
|
o_jumpRelative();
|
|
}
|
|
|
|
void ScummEngine_v0::o_getClosestObjActor() {
|
|
int obj;
|
|
int act;
|
|
int dist;
|
|
|
|
// This code can't detect any actors farther away than 255 units
|
|
// (pixels in newer games, characters in older ones.) But this is
|
|
// perfectly OK, as it is exactly how the original behaved.
|
|
|
|
int closest_obj = 0xFF, closest_dist = 0xFF;
|
|
|
|
getResultPos();
|
|
|
|
act = getVarOrDirectByte(PARAM_1);
|
|
obj = (_opcode & 0x40) ? 25 : 7;
|
|
|
|
do {
|
|
dist = getObjActToObjActDist(act, obj);
|
|
if (dist < closest_dist) {
|
|
closest_dist = dist;
|
|
closest_obj = obj;
|
|
}
|
|
} while (--obj);
|
|
|
|
setResult(closest_obj);
|
|
}
|
|
|
|
void ScummEngine_v0::o_cutscene() {
|
|
vm.cutSceneData[0] = _userState | (_userPut ? 16 : 0);
|
|
vm.cutSceneData[2] = _currentRoom;
|
|
vm.cutSceneData[3] = camera._mode;
|
|
|
|
// Hide inventory, freeze scripts, hide cursor
|
|
setUserState(15);
|
|
|
|
_sentenceNum = 0;
|
|
stopScript(SENTENCE_SCRIPT);
|
|
resetSentence();
|
|
|
|
vm.cutScenePtr[0] = 0;
|
|
}
|
|
|
|
void ScummEngine_v0::o_endCutscene() {
|
|
vm.cutSceneStackPointer = 0;
|
|
|
|
VAR(VAR_OVERRIDE) = 0;
|
|
vm.cutSceneScript[0] = 0;
|
|
vm.cutScenePtr[0] = 0;
|
|
|
|
// Reset user state to values before cutscene
|
|
setUserState(vm.cutSceneData[0] | 7);
|
|
|
|
camera._mode = (byte) vm.cutSceneData[3];
|
|
if (camera._mode == kFollowActorCameraMode) {
|
|
actorFollowCamera(VAR(VAR_EGO));
|
|
} else if (vm.cutSceneData[2] != _currentRoom) {
|
|
startScene(vm.cutSceneData[2], 0, 0);
|
|
}
|
|
}
|
|
|
|
void ScummEngine_v0::o_beginOverride() {
|
|
const int idx = vm.cutSceneStackPointer;
|
|
assert(0 <= idx && idx < 5);
|
|
|
|
vm.cutScenePtr[idx] = _scriptPointer - _scriptOrgPointer;
|
|
vm.cutSceneScript[idx] = _currentScript;
|
|
|
|
// Skip the jump instruction following the override instruction
|
|
// (the jump is responsible for "skipping" cutscenes, and the reason
|
|
// why we record the current script position in vm.cutScenePtr).
|
|
fetchScriptByte();
|
|
ScummEngine::fetchScriptWord();
|
|
|
|
// This is based on disassembly
|
|
VAR(VAR_OVERRIDE) = 0;
|
|
}
|
|
|
|
void ScummEngine_v0::o_isEqual() {
|
|
int16 a, b;
|
|
int var;
|
|
|
|
var = fetchScriptByte();
|
|
a = readVar(var);
|
|
b = getVarOrDirectByte(PARAM_1);
|
|
|
|
if (b == a)
|
|
ScummEngine::fetchScriptWord();
|
|
else
|
|
o_jumpRelative();
|
|
|
|
}
|
|
|
|
void ScummEngine_v0::o_isGreater() {
|
|
int16 a = getVar();
|
|
int16 b = getVarOrDirectByte(PARAM_1);
|
|
if (b > a)
|
|
ScummEngine::fetchScriptWord();
|
|
else
|
|
o_jumpRelative();
|
|
}
|
|
|
|
void ScummEngine_v0::o_isGreaterEqual() {
|
|
int16 a = getVar();
|
|
int16 b = getVarOrDirectByte(PARAM_1);
|
|
if (b >= a)
|
|
ScummEngine::fetchScriptWord();
|
|
else
|
|
o_jumpRelative();
|
|
}
|
|
|
|
void ScummEngine_v0::o_isLess() {
|
|
int16 a = getVar();
|
|
int16 b = getVarOrDirectByte(PARAM_1);
|
|
if (b < a)
|
|
ScummEngine::fetchScriptWord();
|
|
else
|
|
o_jumpRelative();
|
|
}
|
|
|
|
void ScummEngine_v0::o_isLessEqual() {
|
|
int16 a = getVar();
|
|
int16 b = getVarOrDirectByte(PARAM_1);
|
|
|
|
if (b <= a)
|
|
ScummEngine::fetchScriptWord();
|
|
else
|
|
o_jumpRelative();
|
|
}
|
|
|
|
void ScummEngine_v0::o_isNotEqual() {
|
|
int16 a = getVar();
|
|
int16 b = getVarOrDirectByte(PARAM_1);
|
|
if (b != a)
|
|
ScummEngine::fetchScriptWord();
|
|
else
|
|
o_jumpRelative();
|
|
}
|
|
|
|
void ScummEngine_v0::o_notEqualZero() {
|
|
int a = getVar();
|
|
if (a != 0)
|
|
ScummEngine::fetchScriptWord();
|
|
else
|
|
o_jumpRelative();
|
|
}
|
|
|
|
void ScummEngine_v0::o_equalZero() {
|
|
int a = getVar();
|
|
if (a == 0)
|
|
ScummEngine::fetchScriptWord();
|
|
else
|
|
o_jumpRelative();
|
|
}
|
|
|
|
void ScummEngine_v0::o_jumpRelative() {
|
|
int16 offset = (int16)ScummEngine::fetchScriptWord();
|
|
_scriptPointer += offset;
|
|
}
|
|
|
|
void ScummEngine_v0::o_setOwnerOf() {
|
|
int obj, owner;
|
|
|
|
obj = getVarOrDirectWord(PARAM_1);
|
|
owner = getVarOrDirectByte(PARAM_2);
|
|
|
|
if (obj == 0)
|
|
obj = _activeInventory;
|
|
|
|
setOwnerOf(obj, owner);
|
|
}
|
|
|
|
void ScummEngine_v0::resetSentence() {
|
|
_activeInventory = 0;
|
|
_activeObject = 0;
|
|
_activeVerb = 13;
|
|
}
|
|
|
|
#undef PARAM_1
|
|
#undef PARAM_2
|
|
#undef PARAM_3
|
|
|
|
} // End of namespace Scumm
|