scummvm/engines
2009-09-09 20:42:44 +00:00
..
agi Implement getDebugger() in AGI 2009-08-30 21:43:07 +00:00
agos Whitespace changes. 2009-08-24 10:09:31 +00:00
cine Workaround for bug #2848940 (ScummVM crashes with Future wars): getZoneFromPositionRaw accessed data outside its 320x200 buffer because Y values in range 200-232 were given to it. Original doesn't properly handle this either so trying this workaround of returning zero for positions outside the 320x200 buffer. Hopefully nothing else breaks in Future Wars because of this (More testing is direly needed!). 2009-09-03 20:56:44 +00:00
cruise Bugfix for freeze when the in-game Pause 'P' key is used 2009-08-24 10:23:22 +00:00
drascula Made AGOS, DRASCULA, GOB, GROOVIE, MADE, SCUMM and TINSEL properly stop CD audio playback on engine quit. (This only problem affected playback from CD, not from ripped audio files) 2009-08-18 15:31:26 +00:00
gob Playtoons - Add oPlaytoons_printText 2009-09-09 20:10:16 +00:00
groovie Fixed some (pedantic) warnings 2009-09-08 22:03:07 +00:00
igor
kyra LOL/Floppy: implemented missing opcode 2009-09-06 23:02:52 +00:00
lure Fix indentation 2009-08-30 20:50:23 +00:00
m4 Fix a new/free mismatch when creating a MemoryReadStream from a MemoryWriteStreamDynamic by changing MemoryWriteStreamDynamic to use malloc/free instead of new/delete[]. This could have affected ScummEngine_v4::prepareSavegame(). 2009-09-03 16:15:10 +00:00
made Fix bug #2843050 (RTZ: Crash to desktop with demo). Don't assert out when a resource slot can't be found. 2009-08-23 21:15:47 +00:00
parallaction Removed unnecessary semi-colons. 2009-08-15 14:13:48 +00:00
queen Constness fix 2009-09-06 11:37:15 +00:00
saga SAGA: Change Actor::fillPathArray to use a dynamic queue instead of an only-growing array -> should reduce memory usage significantly 2009-09-02 19:33:08 +00:00
sci Removed/replaced the gfx_pixmap_color struct 2009-09-09 08:19:16 +00:00
scumm Minor constness fixes 2009-09-06 10:51:20 +00:00
sky Fix indentation 2009-08-30 20:50:23 +00:00
sword1 Fix indentation 2009-08-30 20:50:23 +00:00
sword2 Coding best practice: Always use enums instead of #defines to define integer constants (for many good reasons) 2009-09-01 13:02:47 +00:00
teenagent moved away actor animation from the "lan" animations. added better handling for the asynchronous events. 2009-09-09 20:42:44 +00:00
tinsel tinsel: correct mac cd checksums, made on files extracted as raw data 2009-09-08 20:08:29 +00:00
touche TOUCHE: disable flag 777 update (not checked by any scripts) 2009-08-25 21:30:05 +00:00
tucker TUCKER: skip sound file loading if not available in compressed bundle 2009-08-25 21:42:12 +00:00
advancedDetector.cpp
advancedDetector.h
dialogs.cpp
dialogs.h
engine.cpp Renamed ENABLE_RGB_COLOR to USE_RGB_COLOR, and added it to config.h to guarantee a consistent build. 2009-08-21 18:16:37 +00:00
engine.h
engines.mk fixed engines order, added svn:keywords properties. 2009-09-03 21:20:13 +00:00
game.cpp
game.h
metaengine.h
module.mk