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153eba4fcf
scummvm
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engines
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saga
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Max Horn
58f06b394f
SAGA: Change Actor::fillPathArray to use a dynamic queue instead of an only-growing array -> should reduce memory usage significantly
...
svn-id: r43912
2009-09-02 19:33:08 +00:00
..
actor_path.cpp
SAGA: Change Actor::fillPathArray to use a dynamic queue instead of an only-growing array -> should reduce memory usage significantly
2009-09-02 19:33:08 +00:00
actor_walk.cpp
actor.cpp
actor.h
Applied agent-q's patch to the SAGA pathfinding code for all platforms - x and y should not ever be greater than 640 and 480 respectively, so it looks safe enough to be applied
2009-08-18 06:43:06 +00:00
animation.cpp
reverting changes from patch 43696 that shouldnt have been committed
2009-08-24 13:08:21 +00:00
animation.h
console.cpp
console.h
detection_tables.h
Added game GUI options to advancedDetector and updated all engines
2009-06-06 17:56:41 +00:00
detection.cpp
Fix bug
#2827459
"ITE: Ingame GUI does not list slots 96-99", by defining in SagaMetaEngine that the last valid save slot for SAGA is slot 95.
2009-07-27 17:48:40 +00:00
displayinfo.h
Put some more IHNM / SAGA2 specific code into compile guards.
2009-08-12 18:08:01 +00:00
events.cpp
events.h
font_map.cpp
font.cpp
Removed unused variable.
2009-07-24 19:24:15 +00:00
font.h
gfx.cpp
gfx.h
image.cpp
input.cpp
interface.cpp
interface.h
introproc_ihnm.cpp
introproc_ite.cpp
introproc_saga2.cpp
Renamed the DXA, SMK and FLIC video decoders to reflect the fact that they're decoders, not players
2009-05-21 13:02:56 +00:00
isomap.cpp
isomap.h
itedata.cpp
itedata.h
module.mk
music.cpp
Put back the code for playing external digital music, used by the MIDI enhancement project, which was removed in rev.
#43480
2009-08-17 18:25:51 +00:00
music.h
objectmap.cpp
objectmap.h
palanim.cpp
palanim.h
puzzle.cpp
puzzle.h
render.cpp
render.h
resource_hrs.cpp
resource_res.cpp
resource_rsc.cpp
resource.cpp
resource.h
saga.cpp
Move the event recorder to its own class (EventRecoder inside common/EventRecorder.[h/cpp]).
2009-07-25 12:59:46 +00:00
saga.h
Strip trailing whitespaces in the whole code base.
2009-05-24 15:17:42 +00:00
saveload.cpp
COMMON: Removed Stream::ioFailed() and clearIOFailed(), as they are deprecated; however, retained ioFailed in SeekableReadStream and File for now (so for now this mainly affects WriteStream subclasses)
2009-05-19 11:42:14 +00:00
scene.cpp
* Moved the updated IFF code from Parallaction to common/
2009-06-12 08:51:05 +00:00
scene.h
script.cpp
Strip trailing whitespaces in the whole code base.
2009-05-24 15:17:42 +00:00
script.h
Strip trailing whitespaces in the whole code base.
2009-05-24 15:17:42 +00:00
sfuncs_ihnm.cpp
sfuncs.cpp
sndres.cpp
Simplified the sound playing code by removing the boolean variables for signed, stereo, endian and sample bit information - now sound flags are used instead. Some cleanup.
2009-08-17 11:49:07 +00:00
sndres.h
sound.cpp
Simplified the sound playing code by removing the boolean variables for signed, stereo, endian and sample bit information - now sound flags are used instead. Some cleanup.
2009-08-17 11:49:07 +00:00
sound.h
Simplified the sound playing code by removing the boolean variables for signed, stereo, endian and sample bit information - now sound flags are used instead. Some cleanup.
2009-08-17 11:49:07 +00:00
sprite.cpp
sprite.h
sthread.cpp
xref.txt