scummvm/engines/wintermute/Base/BFrame.cpp
2012-06-02 13:09:24 +02:00

709 lines
20 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
/*
* This file is based on WME Lite.
* http://dead-code.org/redir.php?target=wmelite
* Copyright (c) 2011 Jan Nedoma
*/
#include "engines/wintermute/dcgf.h"
#include "engines/wintermute/Base/BParser.h"
#include "engines/wintermute/Base/BFrame.h"
#include "engines/wintermute/Base/BGame.h"
#include "engines/wintermute/Base/BDynBuffer.h"
#include "engines/wintermute/Base/BSoundMgr.h"
#include "engines/wintermute/Base/BSound.h"
#include "engines/wintermute/Base/BSubFrame.h"
#include "engines/wintermute/PlatformSDL.h"
#include "engines/wintermute/Base/scriptables/ScValue.h"
#include "engines/wintermute/Base/scriptables/ScScript.h"
#include "engines/wintermute/Base/scriptables/ScStack.h"
#include "common/str.h"
namespace WinterMute {
IMPLEMENT_PERSISTENT(CBFrame, false)
//////////////////////////////////////////////////////////////////////
CBFrame::CBFrame(CBGame *inGame): CBScriptable(inGame, true) {
_delay = 0;
_moveX = _moveY = 0;
_sound = NULL;
_killSound = false;
_editorExpanded = false;
_keyframe = false;
}
//////////////////////////////////////////////////////////////////////
CBFrame::~CBFrame() {
delete _sound;
_sound = NULL;
int i;
for (i = 0; i < _subframes.GetSize(); i++) delete _subframes[i];
_subframes.RemoveAll();
for (i = 0; i < _applyEvent.GetSize(); i++) {
delete[] _applyEvent[i];
_applyEvent[i] = NULL;
}
_applyEvent.RemoveAll();
}
//////////////////////////////////////////////////////////////////////
HRESULT CBFrame::Draw(int X, int Y, CBObject *Register, float ZoomX, float ZoomY, bool Precise, uint32 Alpha, bool AllFrames, float Rotate, TSpriteBlendMode BlendMode) {
HRESULT res;
for (int i = 0; i < _subframes.GetSize(); i++) {
res = _subframes[i]->Draw(X, Y, Register, ZoomX, ZoomY, Precise, Alpha, Rotate, BlendMode);
if (FAILED(res)) return res;
}
return S_OK;
}
//////////////////////////////////////////////////////////////////////////
HRESULT CBFrame::OneTimeDisplay(CBObject *Owner, bool Muted) {
if (_sound && !Muted) {
if (Owner) Owner->UpdateOneSound(_sound);
_sound->Play();
/*
if(Game->_state==GAME_FROZEN)
{
_sound->Pause(true);
}
*/
}
if (Owner) {
for (int i = 0; i < _applyEvent.GetSize(); i++) {
Owner->ApplyEvent(_applyEvent[i]);
}
}
return S_OK;
}
TOKEN_DEF_START
TOKEN_DEF(DELAY)
TOKEN_DEF(IMAGE)
TOKEN_DEF(TRANSPARENT)
TOKEN_DEF(RECT)
TOKEN_DEF(HOTSPOT)
TOKEN_DEF(2D_ONLY)
TOKEN_DEF(3D_ONLY)
TOKEN_DEF(MIRROR_X)
TOKEN_DEF(MIRROR_Y)
TOKEN_DEF(MOVE)
TOKEN_DEF(ALPHA_COLOR)
TOKEN_DEF(ALPHA)
TOKEN_DEF(SUBFRAME)
TOKEN_DEF(SOUND)
TOKEN_DEF(KEYFRAME)
TOKEN_DEF(DECORATION)
TOKEN_DEF(APPLY_EVENT)
TOKEN_DEF(EDITOR_SELECTED)
TOKEN_DEF(EDITOR_EXPANDED)
TOKEN_DEF(EDITOR_PROPERTY)
TOKEN_DEF(KILL_SOUND)
TOKEN_DEF_END
//////////////////////////////////////////////////////////////////////
HRESULT CBFrame::LoadBuffer(byte *Buffer, int LifeTime, bool KeepLoaded) {
TOKEN_TABLE_START(commands)
TOKEN_TABLE(DELAY)
TOKEN_TABLE(IMAGE)
TOKEN_TABLE(TRANSPARENT)
TOKEN_TABLE(RECT)
TOKEN_TABLE(HOTSPOT)
TOKEN_TABLE(2D_ONLY)
TOKEN_TABLE(3D_ONLY)
TOKEN_TABLE(MIRROR_X)
TOKEN_TABLE(MIRROR_Y)
TOKEN_TABLE(MOVE)
TOKEN_TABLE(ALPHA_COLOR)
TOKEN_TABLE(ALPHA)
TOKEN_TABLE(SUBFRAME)
TOKEN_TABLE(SOUND)
TOKEN_TABLE(KEYFRAME)
TOKEN_TABLE(DECORATION)
TOKEN_TABLE(APPLY_EVENT)
TOKEN_TABLE(EDITOR_SELECTED)
TOKEN_TABLE(EDITOR_EXPANDED)
TOKEN_TABLE(EDITOR_PROPERTY)
TOKEN_TABLE(KILL_SOUND)
TOKEN_TABLE_END
char *params;
int cmd;
CBParser parser(Game);
RECT rect;
int r = 255, g = 255, b = 255;
int ar = 255, ag = 255, ab = 255, alpha = 255;
int HotspotX = 0, HotspotY = 0;
bool custo_trans = false;
bool editor_selected = false;
bool Is2DOnly = false;
bool Is3DOnly = false;
bool Decoration = false;
bool MirrorX = false;
bool MirrorY = false;
CBPlatform::SetRectEmpty(&rect);
char *surface_file = NULL;
while ((cmd = parser.GetCommand((char **)&Buffer, commands, &params)) > 0) {
switch (cmd) {
case TOKEN_DELAY:
parser.ScanStr(params, "%d", &_delay);
break;
case TOKEN_IMAGE:
surface_file = params;
break;
case TOKEN_TRANSPARENT:
parser.ScanStr(params, "%d,%d,%d", &r, &g, &b);
custo_trans = true;
break;
case TOKEN_RECT:
parser.ScanStr(params, "%d,%d,%d,%d", &rect.left, &rect.top, &rect.right, &rect.bottom);
break;
case TOKEN_HOTSPOT:
parser.ScanStr(params, "%d,%d", &HotspotX, &HotspotY);
break;
case TOKEN_MOVE:
parser.ScanStr(params, "%d,%d", &_moveX, &_moveY);
break;
case TOKEN_2D_ONLY:
parser.ScanStr(params, "%b", &Is2DOnly);
break;
case TOKEN_3D_ONLY:
parser.ScanStr(params, "%b", &Is3DOnly);
break;
case TOKEN_MIRROR_X:
parser.ScanStr(params, "%b", &MirrorX);
break;
case TOKEN_MIRROR_Y:
parser.ScanStr(params, "%b", &MirrorY);
break;
case TOKEN_ALPHA_COLOR:
parser.ScanStr(params, "%d,%d,%d", &ar, &ag, &ab);
break;
case TOKEN_ALPHA:
parser.ScanStr(params, "%d", &alpha);
break;
case TOKEN_EDITOR_SELECTED:
parser.ScanStr(params, "%b", &editor_selected);
break;
case TOKEN_EDITOR_EXPANDED:
parser.ScanStr(params, "%b", &_editorExpanded);
break;
case TOKEN_KILL_SOUND:
parser.ScanStr(params, "%b", &_killSound);
break;
case TOKEN_SUBFRAME: {
CBSubFrame *subframe = new CBSubFrame(Game);
if (!subframe || FAILED(subframe->LoadBuffer((byte *)params, LifeTime, KeepLoaded))) {
delete subframe;
cmd = PARSERR_GENERIC;
} else _subframes.Add(subframe);
}
break;
case TOKEN_SOUND: {
if (_sound) {
delete _sound;
_sound = NULL;
}
_sound = new CBSound(Game);
if (!_sound || FAILED(_sound->SetSound(params, SOUND_SFX, false))) {
if (Game->_soundMgr->_soundAvailable) Game->LOG(0, "Error loading sound '%s'.", params);
delete _sound;
_sound = NULL;
}
}
break;
case TOKEN_APPLY_EVENT: {
char *Event = new char[strlen(params) + 1];
strcpy(Event, params);
_applyEvent.Add(Event);
}
break;
case TOKEN_KEYFRAME:
parser.ScanStr(params, "%b", &_keyframe);
break;
case TOKEN_DECORATION:
parser.ScanStr(params, "%b", &Decoration);
break;
case TOKEN_EDITOR_PROPERTY:
ParseEditorProperty((byte *)params, false);
break;
}
}
if (cmd == PARSERR_TOKENNOTFOUND) {
Game->LOG(0, "Syntax error in FRAME definition");
return E_FAIL;
}
if (cmd == PARSERR_GENERIC) {
Game->LOG(0, "Error loading FRAME definition");
return E_FAIL;
}
CBSubFrame *sub = new CBSubFrame(Game);
if (surface_file != NULL) {
if (custo_trans) sub->SetSurface(surface_file, false, r, g, b, LifeTime, KeepLoaded);
else sub->SetSurface(surface_file, true, 0, 0, 0, LifeTime, KeepLoaded);
if (!sub->_surface) {
delete sub;
Game->LOG(0, "Error loading SUBFRAME");
return E_FAIL;
}
sub->_alpha = DRGBA(ar, ag, ab, alpha);
if (custo_trans) sub->_transparent = DRGBA(r, g, b, 0xFF);
}
if (CBPlatform::IsRectEmpty(&rect)) sub->SetDefaultRect();
else sub->_rect = rect;
sub->_hotspotX = HotspotX;
sub->_hotspotY = HotspotY;
sub->_2DOnly = Is2DOnly;
sub->_3DOnly = Is3DOnly;
sub->_decoration = Decoration;
sub->_mirrorX = MirrorX;
sub->_mirrorY = MirrorY;
sub->_editorSelected = editor_selected;
_subframes.InsertAt(0, sub);
return S_OK;
}
//////////////////////////////////////////////////////////////////////////
bool CBFrame::GetBoundingRect(LPRECT Rect, int X, int Y, float ScaleX, float ScaleY) {
if (!Rect) return false;
CBPlatform::SetRectEmpty(Rect);
RECT SubRect;
for (int i = 0; i < _subframes.GetSize(); i++) {
_subframes[i]->GetBoundingRect(&SubRect, X, Y, ScaleX, ScaleY);
CBPlatform::UnionRect(Rect, Rect, &SubRect);
}
return true;
}
//////////////////////////////////////////////////////////////////////////
HRESULT CBFrame::SaveAsText(CBDynBuffer *Buffer, int Indent) {
Buffer->PutTextIndent(Indent, "FRAME {\n");
Buffer->PutTextIndent(Indent + 2, "DELAY = %d\n", _delay);
if (_moveX != 0 || _moveY != 0)
Buffer->PutTextIndent(Indent + 2, "MOVE {%d, %d}\n", _moveX, _moveY);
if (_sound && _sound->_soundFilename)
Buffer->PutTextIndent(Indent + 2, "SOUND=\"%s\"\n", _sound->_soundFilename);
Buffer->PutTextIndent(Indent + 2, "KEYFRAME=%s\n", _keyframe ? "TRUE" : "FALSE");
if (_killSound)
Buffer->PutTextIndent(Indent + 2, "KILL_SOUND=%s\n", _killSound ? "TRUE" : "FALSE");
if (_editorExpanded)
Buffer->PutTextIndent(Indent + 2, "EDITOR_EXPANDED=%s\n", _editorExpanded ? "TRUE" : "FALSE");
if (_subframes.GetSize() > 0) _subframes[0]->SaveAsText(Buffer, Indent, false);
int i;
for (i = 1; i < _subframes.GetSize(); i++) {
_subframes[i]->SaveAsText(Buffer, Indent + 2);
}
for (i = 0; i < _applyEvent.GetSize(); i++) {
Buffer->PutTextIndent(Indent + 2, "APPLY_EVENT=\"%s\"\n", _applyEvent[i]);
}
CBBase::SaveAsText(Buffer, Indent + 2);
Buffer->PutTextIndent(Indent, "}\n\n");
return S_OK;
}
//////////////////////////////////////////////////////////////////////////
HRESULT CBFrame::Persist(CBPersistMgr *PersistMgr) {
CBScriptable::Persist(PersistMgr);
_applyEvent.Persist(PersistMgr);
PersistMgr->Transfer(TMEMBER(_delay));
PersistMgr->Transfer(TMEMBER(_editorExpanded));
PersistMgr->Transfer(TMEMBER(_keyframe));
PersistMgr->Transfer(TMEMBER(_killSound));
PersistMgr->Transfer(TMEMBER(_moveX));
PersistMgr->Transfer(TMEMBER(_moveY));
PersistMgr->Transfer(TMEMBER(_sound));
_subframes.Persist(PersistMgr);
return S_OK;
}
//////////////////////////////////////////////////////////////////////////
// high level scripting interface
//////////////////////////////////////////////////////////////////////////
HRESULT CBFrame::ScCallMethod(CScScript *Script, CScStack *Stack, CScStack *ThisStack, const char *Name) {
//////////////////////////////////////////////////////////////////////////
// GetSound
//////////////////////////////////////////////////////////////////////////
if (strcmp(Name, "GetSound") == 0) {
Stack->CorrectParams(0);
if (_sound && _sound->_soundFilename) Stack->PushString(_sound->_soundFilename);
else Stack->PushNULL();
return S_OK;
}
//////////////////////////////////////////////////////////////////////////
// SetSound
//////////////////////////////////////////////////////////////////////////
if (strcmp(Name, "SetSound") == 0) {
Stack->CorrectParams(1);
CScValue *Val = Stack->Pop();
delete _sound;
_sound = NULL;
if (!Val->IsNULL()) {
_sound = new CBSound(Game);
if (!_sound || FAILED(_sound->SetSound(Val->GetString(), SOUND_SFX, false))) {
Stack->PushBool(false);
delete _sound;
_sound = NULL;
} else Stack->PushBool(true);
} else Stack->PushBool(true);
return S_OK;
}
//////////////////////////////////////////////////////////////////////////
// GetSubframe
//////////////////////////////////////////////////////////////////////////
if (strcmp(Name, "GetSubframe") == 0) {
Stack->CorrectParams(1);
int Index = Stack->Pop()->GetInt(-1);
if (Index < 0 || Index >= _subframes.GetSize()) {
Script->RuntimeError("Frame.GetSubframe: Subframe index %d is out of range.", Index);
Stack->PushNULL();
} else Stack->PushNative(_subframes[Index], true);
return S_OK;
}
//////////////////////////////////////////////////////////////////////////
// DeleteSubframe
//////////////////////////////////////////////////////////////////////////
else if (strcmp(Name, "DeleteSubframe") == 0) {
Stack->CorrectParams(1);
CScValue *Val = Stack->Pop();
if (Val->IsInt()) {
int Index = Val->GetInt(-1);
if (Index < 0 || Index >= _subframes.GetSize()) {
Script->RuntimeError("Frame.DeleteSubframe: Subframe index %d is out of range.", Index);
}
} else {
CBSubFrame *Sub = (CBSubFrame *)Val->GetNative();
for (int i = 0; i < _subframes.GetSize(); i++) {
if (_subframes[i] == Sub) {
delete _subframes[i];
_subframes.RemoveAt(i);
break;
}
}
}
Stack->PushNULL();
return S_OK;
}
//////////////////////////////////////////////////////////////////////////
// AddSubframe
//////////////////////////////////////////////////////////////////////////
else if (strcmp(Name, "AddSubframe") == 0) {
Stack->CorrectParams(1);
CScValue *Val = Stack->Pop();
const char *Filename = NULL;
if (!Val->IsNULL()) Filename = Val->GetString();
CBSubFrame *Sub = new CBSubFrame(Game);
if (Filename != NULL) {
Sub->SetSurface(Filename);
Sub->SetDefaultRect();
}
_subframes.Add(Sub);
Stack->PushNative(Sub, true);
return S_OK;
}
//////////////////////////////////////////////////////////////////////////
// InsertSubframe
//////////////////////////////////////////////////////////////////////////
else if (strcmp(Name, "InsertSubframe") == 0) {
Stack->CorrectParams(2);
int Index = Stack->Pop()->GetInt();
if (Index < 0) Index = 0;
CScValue *Val = Stack->Pop();
const char *Filename = NULL;
if (!Val->IsNULL()) Filename = Val->GetString();
CBSubFrame *Sub = new CBSubFrame(Game);
if (Filename != NULL) {
Sub->SetSurface(Filename);
}
if (Index >= _subframes.GetSize()) _subframes.Add(Sub);
else _subframes.InsertAt(Index, Sub);
Stack->PushNative(Sub, true);
return S_OK;
}
//////////////////////////////////////////////////////////////////////////
// GetEvent
//////////////////////////////////////////////////////////////////////////
else if (strcmp(Name, "GetSubframe") == 0) {
Stack->CorrectParams(1);
int Index = Stack->Pop()->GetInt(-1);
if (Index < 0 || Index >= _applyEvent.GetSize()) {
Script->RuntimeError("Frame.GetEvent: Event index %d is out of range.", Index);
Stack->PushNULL();
} else Stack->PushString(_applyEvent[Index]);
return S_OK;
}
//////////////////////////////////////////////////////////////////////////
// AddEvent
//////////////////////////////////////////////////////////////////////////
else if (strcmp(Name, "AddEvent") == 0) {
Stack->CorrectParams(1);
const char *Event = Stack->Pop()->GetString();
for (int i = 0; i < _applyEvent.GetSize(); i++) {
if (scumm_stricmp(_applyEvent[i], Event) == 0) {
Stack->PushNULL();
return S_OK;
}
}
_applyEvent.Add(Event);
Stack->PushNULL();
return S_OK;
}
//////////////////////////////////////////////////////////////////////////
// DeleteEvent
//////////////////////////////////////////////////////////////////////////
else if (strcmp(Name, "DeleteEvent") == 0) {
Stack->CorrectParams(1);
const char *Event = Stack->Pop()->GetString();
for (int i = 0; i < _applyEvent.GetSize(); i++) {
if (scumm_stricmp(_applyEvent[i], Event) == 0) {
delete [] _applyEvent[i];
_applyEvent.RemoveAt(i);
break;
}
}
Stack->PushNULL();
return S_OK;
}
//////////////////////////////////////////////////////////////////////////
else {
if (_subframes.GetSize() == 1) return _subframes[0]->ScCallMethod(Script, Stack, ThisStack, Name);
else return CBScriptable::ScCallMethod(Script, Stack, ThisStack, Name);
}
}
//////////////////////////////////////////////////////////////////////////
CScValue *CBFrame::ScGetProperty(const char *Name) {
if (!_scValue) _scValue = new CScValue(Game);
_scValue->SetNULL();
//////////////////////////////////////////////////////////////////////////
// Type (RO)
//////////////////////////////////////////////////////////////////////////
if (strcmp(Name, "Type") == 0) {
_scValue->SetString("frame");
return _scValue;
}
//////////////////////////////////////////////////////////////////////////
// Delay
//////////////////////////////////////////////////////////////////////////
else if (strcmp(Name, "Delay") == 0) {
_scValue->SetInt(_delay);
return _scValue;
}
//////////////////////////////////////////////////////////////////////////
// Keyframe
//////////////////////////////////////////////////////////////////////////
else if (strcmp(Name, "Keyframe") == 0) {
_scValue->SetBool(_keyframe);
return _scValue;
}
//////////////////////////////////////////////////////////////////////////
// KillSounds
//////////////////////////////////////////////////////////////////////////
else if (strcmp(Name, "KillSounds") == 0) {
_scValue->SetBool(_killSound);
return _scValue;
}
//////////////////////////////////////////////////////////////////////////
// MoveX
//////////////////////////////////////////////////////////////////////////
else if (strcmp(Name, "MoveX") == 0) {
_scValue->SetInt(_moveX);
return _scValue;
}
//////////////////////////////////////////////////////////////////////////
// MoveY
//////////////////////////////////////////////////////////////////////////
else if (strcmp(Name, "MoveY") == 0) {
_scValue->SetInt(_moveY);
return _scValue;
}
//////////////////////////////////////////////////////////////////////////
// NumSubframes (RO)
//////////////////////////////////////////////////////////////////////////
else if (strcmp(Name, "NumSubframes") == 0) {
_scValue->SetInt(_subframes.GetSize());
return _scValue;
}
//////////////////////////////////////////////////////////////////////////
// NumEvents (RO)
//////////////////////////////////////////////////////////////////////////
else if (strcmp(Name, "NumEvents") == 0) {
_scValue->SetInt(_applyEvent.GetSize());
return _scValue;
}
//////////////////////////////////////////////////////////////////////////
else {
if (_subframes.GetSize() == 1) return _subframes[0]->ScGetProperty(Name);
else return CBScriptable::ScGetProperty(Name);
}
}
//////////////////////////////////////////////////////////////////////////
HRESULT CBFrame::ScSetProperty(const char *Name, CScValue *Value) {
//////////////////////////////////////////////////////////////////////////
// Delay
//////////////////////////////////////////////////////////////////////////
if (strcmp(Name, "Delay") == 0) {
_delay = MAX(0, Value->GetInt());
return S_OK;
}
//////////////////////////////////////////////////////////////////////////
// Keyframe
//////////////////////////////////////////////////////////////////////////
else if (strcmp(Name, "Keyframe") == 0) {
_keyframe = Value->GetBool();
return S_OK;
}
//////////////////////////////////////////////////////////////////////////
// KillSounds
//////////////////////////////////////////////////////////////////////////
else if (strcmp(Name, "KillSounds") == 0) {
_killSound = Value->GetBool();
return S_OK;
}
//////////////////////////////////////////////////////////////////////////
// MoveX
//////////////////////////////////////////////////////////////////////////
else if (strcmp(Name, "MoveX") == 0) {
_moveX = Value->GetInt();
return S_OK;
}
//////////////////////////////////////////////////////////////////////////
// MoveY
//////////////////////////////////////////////////////////////////////////
else if (strcmp(Name, "MoveY") == 0) {
_moveY = Value->GetInt();
return S_OK;
}
//////////////////////////////////////////////////////////////////////////
else {
if (_subframes.GetSize() == 1) return _subframes[0]->ScSetProperty(Name, Value);
else return CBScriptable::ScSetProperty(Name, Value);
}
}
//////////////////////////////////////////////////////////////////////////
const char *CBFrame::ScToString() {
return "[frame]";
}
} // end of namespace WinterMute