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80 lines
2.5 KiB
C++
80 lines
2.5 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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/*
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* This file is based on WME Lite.
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* http://dead-code.org/redir.php?target=wmelite
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* Copyright (c) 2011 Jan Nedoma
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*/
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#include "engines/wintermute/dcgf.h"
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#include "engines/wintermute/Base/BSaveThumbHelper.h"
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#include "engines/wintermute/Base/BImage.h"
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#include "engines/wintermute/Base/BGame.h"
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namespace WinterMute {
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//////////////////////////////////////////////////////////////////////////
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CBSaveThumbHelper::CBSaveThumbHelper(CBGame *inGame): CBBase(inGame) {
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_thumbnail = NULL;
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}
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//////////////////////////////////////////////////////////////////////////
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CBSaveThumbHelper::~CBSaveThumbHelper(void) {
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delete _thumbnail;
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_thumbnail = NULL;
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}
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//////////////////////////////////////////////////////////////////////////
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HRESULT CBSaveThumbHelper::StoreThumbnail(bool DoFlip) {
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delete _thumbnail;
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_thumbnail = NULL;
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if (Game->_thumbnailWidth > 0 && Game->_thumbnailHeight > 0) {
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if (DoFlip) {
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// when using opengl on windows it seems to be necessary to do this twice
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// works normally for direct3d
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Game->DisplayContent(false);
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Game->_renderer->Flip();
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Game->DisplayContent(false);
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Game->_renderer->Flip();
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}
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CBImage *Screenshot = Game->_renderer->TakeScreenshot();
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if (!Screenshot) return E_FAIL;
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// normal thumbnail
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if (Game->_thumbnailWidth > 0 && Game->_thumbnailHeight > 0) {
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_thumbnail = new CBImage(Game);
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_thumbnail->CopyFrom(Screenshot, Game->_thumbnailWidth, Game->_thumbnailHeight);
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}
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delete Screenshot;
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Screenshot = NULL;
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}
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return S_OK;
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}
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} // end of namespace WinterMute
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