scummvm/engines
2007-08-06 13:22:21 +00:00
..
agi Fixes compilation error C2666: 'pow' : 7 overloads have similar conversions on Windows (VS2003), Xbox (VS2003) and Xbox 360 (VS2005). Thanks to Carch for reporting the compilation problems. 2007-08-04 12:16:10 +00:00
agos Ooops, correction to last commit. 2007-08-06 03:04:37 +00:00
cine Fix bug where an object was accessed after it was deleted in cine engine 2007-07-02 22:42:35 +00:00
cruise Removing non-ASCII chars from source code 2007-07-01 12:47:07 +00:00
drascula Fixed some of the compiler warnings, and added a FIXME comment (and #if 0:ed) 2007-08-02 22:23:57 +00:00
gob Possible fix for bug #1767748 (Gobliiins is not fast as it can be on slow computers) 2007-08-05 01:42:38 +00:00
kyra Fixes compilation error C2677: binary '&&' : no global operator found which takes type 'const Kyra::Opcode' (or there is no acceptable conversion) on Windows (VS2003), Xbox (VS2003) and Xbox 360 (VS2005). 2007-08-04 12:23:28 +00:00
lure Removed unused fields 2007-08-05 03:26:00 +00:00
parallaction Changed internal graphics buffers to use Surface instead of vanilla arrays. ScummVM's stock surfaces are used for the moment. 2007-08-06 13:22:21 +00:00
queen Fixed sound factory messup caused by my previous commit 2007-07-15 19:24:00 +00:00
saga Undefined character 9 is no longer printed in the IHNM demo help screen 2007-08-02 15:29:50 +00:00
scumm Fix disabling speech in FOA. 2007-08-04 05:56:38 +00:00
sky Re-added __attribute__(packed) 2007-07-01 18:18:43 +00:00
sword1 Added FIXME comments regarding use of AudioStream::openStreamFile 2007-07-15 19:26:00 +00:00
sword2 The mixer no longer allows unpausing channels that aren't paused. So don't. 2007-07-21 14:39:12 +00:00
touche workaround for original game graphic glitch #1751170 2007-08-01 20:59:59 +00:00
engine.cpp Fix for bug #1746112 (SCUMM: Crash when pressing SPACE (Pause)) 2007-07-01 20:16:24 +00:00
engine.h Split Engine::pauseEngine: It now does pauseLevel handling, while engines can provide a simpler pauseEngineIntern method; provided default implementation of the latter which simply (un)pauses the mixer 2007-06-30 22:22:25 +00:00
engines.mk added engine stubs code for Drascula game 2007-07-17 21:35:01 +00:00
module.mk