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![Alexander Tkachev](/assets/img/avatar_default.png)
Changes theme stx files to specify TabWidget's type. That fixes wrong TabWidget height. Changes TabWidget's getHeight() to return not only "children" height, but also tabs height. That fixes wrong clipping area. Changes Widget's findWidget to use getHeight(). That fixes bug when widgets in the bottom of TabWidget were not reacting to the mouse events.
125 lines
3.4 KiB
C++
125 lines
3.4 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#ifndef GUI_WIDGETS_TAB_H
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#define GUI_WIDGETS_TAB_H
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#include "gui/widget.h"
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#include "common/str.h"
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#include "common/array.h"
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namespace GUI {
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enum {
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kTabForwards = 1,
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kTabBackwards = -1
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};
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class TabWidget : public Widget {
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typedef Common::String String;
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struct Tab {
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String title;
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Widget *firstWidget;
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};
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typedef Common::Array<Tab> TabList;
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protected:
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int _activeTab;
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int _firstVisibleTab;
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TabList _tabs;
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int _tabWidth;
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int _tabHeight;
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int _bodyRP, _bodyTP, _bodyLP, _bodyBP;
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ThemeEngine::DialogBackground _bodyBackgroundType;
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int _titleVPad;
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int _butRP, _butTP, _butW, _butH;
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ButtonWidget *_navLeft, *_navRight;
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public:
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TabWidget(GuiObject *boss, int x, int y, int w, int h);
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TabWidget(GuiObject *boss, const String &name);
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~TabWidget();
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void init();
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/**
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* Add a new tab with the given title. Returns a unique ID which can be used
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* to identify the tab (to remove it / activate it etc.).
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*/
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int addTab(const String &title);
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/**
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* Remove the tab with the given tab ID. Disposes all child widgets of that tab.
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* TODO: This code is *unfinished*. In particular, it changes the
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* tabIDs, so that they are not unique anymore! This is bad.
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* If we need to, we could fix this by changing the tab IDs from being an index
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* into the _tabs array to a real "unique" ID, which gets stored in the Tab struct.
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* It won't be difficult to implement this, but since currently no code seems to make
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* use of the feature...
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*/
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void removeTab(int tabID);
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int getActiveTab() {
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return _activeTab;
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}
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/**
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* Set the active tab by specifying a valid tab ID.
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* setActiveTab changes the value of _firstWidget. This means new
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* Widgets are always added to the active tab.
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*/
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void setActiveTab(int tabID);
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void setTabTitle(int tabID, const String &title) {
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assert(0 <= tabID && tabID < (int)_tabs.size());
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_tabs[tabID].title = title;
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}
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virtual void handleMouseDown(int x, int y, int button, int clickCount);
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virtual bool handleKeyDown(Common::KeyState state);
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virtual void handleCommand(CommandSender *sender, uint32 cmd, uint32 data);
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virtual void reflowLayout();
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virtual void draw();
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protected:
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// We overload getChildY to make sure child widgets are positioned correctly.
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// Essentially this compensates for the space taken up by the tab title header.
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virtual int16 getChildY() const;
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virtual uint16 getHeight() const;
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virtual void drawWidget();
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virtual Widget *findWidget(int x, int y);
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virtual void adjustTabs(int value);
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};
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} // End of namespace GUI
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#endif
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