mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-14 21:59:17 +00:00
789 lines
19 KiB
C++
789 lines
19 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "sludge/builtin.h"
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#include "sludge/function.h"
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#include "sludge/loadsave.h"
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#include "sludge/newfatal.h"
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#include "sludge/people.h"
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#include "sludge/sludge.h"
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#include "sludge/sound.h"
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#include "sludge/speech.h"
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namespace Sludge {
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int numBIFNames = 0;
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Common::String *allBIFNames = NULL;
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int numUserFunc = 0;
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Common::String *allUserFunc = NULL;
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LoadedFunction *saverFunc;
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LoadedFunction *allRunningFunctions = NULL;
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VariableStack *noStack = NULL;
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Variable *globalVars = NULL;
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const char *sludgeText[] = { "?????", "RETURN", "BRANCH", "BR_ZERO",
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"SET_GLOBAL", "SET_LOCAL", "LOAD_GLOBAL", "LOAD_LOCAL", "PLUS", "MINUS",
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"MULT", "DIVIDE", "AND", "OR", "EQUALS", "NOT_EQ", "MODULUS",
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"LOAD_VALUE", "LOAD_BUILT", "LOAD_FUNC", "CALLIT", "LOAD_STRING",
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"LOAD_FILE", "LOAD_OBJTYPE", "NOT", "LOAD_NULL", "STACK_PUSH",
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"LESSTHAN", "MORETHAN", "NEGATIVE", "U", "LESS_EQUAL", "MORE_EQUAL",
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"INC_LOCAL", "DEC_LOCAL", "INC_GLOBAL", "DEC_GLOBAL", "INDEXSET",
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"INDEXGET", "INC_INDEX", "DEC_INDEX", "QUICK_PUSH" };
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void pauseFunction(LoadedFunction *fun) {
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LoadedFunction **huntAndDestroy = &allRunningFunctions;
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while (*huntAndDestroy) {
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if (fun == *huntAndDestroy) {
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(*huntAndDestroy) = (*huntAndDestroy)->next;
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fun->next = NULL;
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} else {
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huntAndDestroy = &(*huntAndDestroy)->next;
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}
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}
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}
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void restartFunction(LoadedFunction *fun) {
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fun->next = allRunningFunctions;
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allRunningFunctions = fun;
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}
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void killSpeechTimers() {
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LoadedFunction *thisFunction = allRunningFunctions;
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while (thisFunction) {
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if (thisFunction->freezerLevel == 0 && thisFunction->isSpeech
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&& thisFunction->timeLeft) {
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thisFunction->timeLeft = 0;
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thisFunction->isSpeech = false;
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}
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thisFunction = thisFunction->next;
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}
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g_sludge->_speechMan->kill();
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}
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void completeTimers() {
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LoadedFunction *thisFunction = allRunningFunctions;
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while (thisFunction) {
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if (thisFunction->freezerLevel == 0)
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thisFunction->timeLeft = 0;
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thisFunction = thisFunction->next;
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}
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}
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void finishFunction(LoadedFunction *fun) {
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int a;
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pauseFunction(fun);
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if (fun->stack)
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fatal(ERROR_NON_EMPTY_STACK);
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delete[] fun->compiledLines;
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for (a = 0; a < fun->numLocals; a++)
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fun->localVars[a].unlinkVar();
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delete[] fun->localVars;
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fun->reg.unlinkVar();
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delete fun;
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fun = NULL;
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}
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void abortFunction(LoadedFunction *fun) {
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int a;
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pauseFunction(fun);
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while (fun->stack)
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trimStack(fun->stack);
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delete []fun->compiledLines;
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for (a = 0; a < fun->numLocals; a++)
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fun->localVars[a].unlinkVar();
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delete []fun->localVars;
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fun->reg.unlinkVar();
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if (fun->calledBy)
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abortFunction(fun->calledBy);
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delete fun;
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fun = NULL;
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}
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int cancelAFunction(int funcNum, LoadedFunction *myself, bool &killedMyself) {
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int n = 0;
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killedMyself = false;
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LoadedFunction *fun = allRunningFunctions;
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while (fun) {
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if (fun->originalNumber == funcNum) {
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fun->cancelMe = true;
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n++;
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if (fun == myself)
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killedMyself = true;
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}
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fun = fun->next;
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}
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return n;
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}
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void freezeSubs() {
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LoadedFunction *thisFunction = allRunningFunctions;
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while (thisFunction) {
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if (thisFunction->unfreezable) {
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//msgBox ("SLUDGE debugging bollocks!", "Trying to freeze an unfreezable function!");
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} else {
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thisFunction->freezerLevel++;
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}
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thisFunction = thisFunction->next;
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}
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}
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void unfreezeSubs() {
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LoadedFunction *thisFunction = allRunningFunctions;
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while (thisFunction) {
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if (thisFunction->freezerLevel)
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thisFunction->freezerLevel--;
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thisFunction = thisFunction->next;
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}
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}
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bool continueFunction(LoadedFunction *fun) {
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bool keepLooping = true;
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bool advanceNow;
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uint param;
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SludgeCommand com;
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if (fun->cancelMe) {
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abortFunction(fun);
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return true;
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}
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while (keepLooping) {
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advanceNow = true;
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debugC(1, kSludgeDebugStackMachine, "Executing command line %i : ", fun->runThisLine);
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param = fun->compiledLines[fun->runThisLine].param;
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com = fun->compiledLines[fun->runThisLine].theCommand;
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if (numBIFNames) {
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setFatalInfo((fun->originalNumber < numUserFunc) ? allUserFunc[fun->originalNumber] : "Unknown user function", (com < numSludgeCommands) ? sludgeText[com] : ERROR_UNKNOWN_MCODE);
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}
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switch (com) {
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case SLU_RETURN:
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if (fun->calledBy) {
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LoadedFunction *returnTo = fun->calledBy;
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if (fun->returnSomething)
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returnTo->reg.copyFrom(fun->reg);
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finishFunction(fun);
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fun = returnTo;
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restartFunction(fun);
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} else {
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finishFunction(fun);
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advanceNow = false; // So we don't do anything else with "fun"
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keepLooping = false; // So we drop out of the loop
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}
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break;
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case SLU_CALLIT:
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switch (fun->reg.varType) {
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case SVT_FUNC:
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pauseFunction(fun);
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if (numBIFNames)
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setFatalInfo(
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(fun->originalNumber < numUserFunc) ?
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allUserFunc[fun->originalNumber] :
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"Unknown user function",
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(fun->reg.varData.intValue < numUserFunc) ?
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allUserFunc[fun->reg.varData.intValue] :
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"Unknown user function");
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if (!startNewFunctionNum(fun->reg.varData.intValue, param, fun,
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fun->stack))
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return false;
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fun = allRunningFunctions;
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advanceNow = false; // So we don't do anything else with "fun"
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break;
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case SVT_BUILT: {
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debugC(1, kSludgeDebugStackMachine, "Built-in init value: %i",
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fun->reg.varData.intValue);
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BuiltReturn br = callBuiltIn(fun->reg.varData.intValue, param,
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fun);
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switch (br) {
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case BR_ERROR:
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return fatal(
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"Unknown error. This shouldn't happen. Please notify the SLUDGE developers.");
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case BR_PAUSE:
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pauseFunction(fun);
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// fall through
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case BR_KEEP_AND_PAUSE:
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keepLooping = false;
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break;
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case BR_ALREADY_GONE:
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keepLooping = false;
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advanceNow = false;
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break;
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case BR_CALLAFUNC: {
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int i = fun->reg.varData.intValue;
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fun->reg.setVariable(SVT_INT, 1);
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pauseFunction(fun);
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if (numBIFNames)
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setFatalInfo(
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(fun->originalNumber < numUserFunc) ?
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allUserFunc[fun->originalNumber] :
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"Unknown user function",
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(i < numUserFunc) ?
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allUserFunc[i] :
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"Unknown user function");
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if (!startNewFunctionNum(i, 0, fun, noStack, false))
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return false;
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fun = allRunningFunctions;
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advanceNow = false; // So we don't do anything else with "fun"
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}
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break;
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default:
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break;
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}
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}
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break;
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default:
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return fatal(ERROR_CALL_NONFUNCTION);
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}
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break;
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// These all grab things and shove 'em into the register
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case SLU_LOAD_NULL:
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fun->reg.setVariable(SVT_NULL, 0);
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break;
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case SLU_LOAD_FILE:
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fun->reg.setVariable(SVT_FILE, param);
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break;
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case SLU_LOAD_VALUE:
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fun->reg.setVariable(SVT_INT, param);
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break;
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case SLU_LOAD_LOCAL:
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if (!fun->reg.copyFrom(fun->localVars[param]))
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return false;
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break;
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case SLU_AND:
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fun->reg.setVariable(SVT_INT,
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fun->reg.getBoolean() && fun->stack->thisVar.getBoolean());
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trimStack(fun->stack);
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break;
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case SLU_OR:
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fun->reg.setVariable(SVT_INT,
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fun->reg.getBoolean() || fun->stack->thisVar.getBoolean());
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trimStack(fun->stack);
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break;
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case SLU_LOAD_FUNC:
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fun->reg.setVariable(SVT_FUNC, param);
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break;
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case SLU_LOAD_BUILT:
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fun->reg.setVariable(SVT_BUILT, param);
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break;
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case SLU_LOAD_OBJTYPE:
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fun->reg.setVariable(SVT_OBJTYPE, param);
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break;
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case SLU_UNREG:
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break;
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case SLU_LOAD_STRING:
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if (!fun->reg.loadStringToVar(param)) {
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return false;
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}
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break;
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case SLU_INDEXGET:
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case SLU_INCREMENT_INDEX:
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case SLU_DECREMENT_INDEX:
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switch (fun->stack->thisVar.varType) {
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case SVT_NULL:
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if (com == SLU_INDEXGET) {
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fun->reg.setVariable(SVT_NULL, 0);
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trimStack(fun->stack);
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} else {
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return fatal(ERROR_INCDEC_UNKNOWN);
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}
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break;
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case SVT_FASTARRAY:
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case SVT_STACK:
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if (fun->stack->thisVar.varData.theStack->first == NULL) {
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return fatal(ERROR_INDEX_EMPTY);
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} else {
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int ii;
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if (!fun->reg.getValueType(ii, SVT_INT))
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return false;
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Variable *grab =
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(fun->stack->thisVar.varType == SVT_FASTARRAY) ?
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fun->stack->thisVar.varData.fastArray->fastArrayGetByIndex(ii) :
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fun->stack->thisVar.varData.theStack->first->stackGetByIndex(ii);
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trimStack(fun->stack);
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if (!grab) {
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fun->reg.setVariable(SVT_NULL, 0);
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} else {
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int kk;
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switch (com) {
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case SLU_INCREMENT_INDEX:
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if (!grab->getValueType(kk, SVT_INT))
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return false;
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fun->reg.setVariable(SVT_INT, kk);
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grab->varData.intValue = kk + 1;
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break;
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case SLU_DECREMENT_INDEX:
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if (!grab->getValueType(kk, SVT_INT))
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return false;
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fun->reg.setVariable(SVT_INT, kk);
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grab->varData.intValue = kk - 1;
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break;
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default:
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if (!fun->reg.copyFrom(*grab))
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return false;
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}
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}
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}
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break;
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default:
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return fatal(ERROR_INDEX_NONSTACK);
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}
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break;
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case SLU_INDEXSET:
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switch (fun->stack->thisVar.varType) {
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case SVT_STACK:
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if (fun->stack->thisVar.varData.theStack->first == NULL) {
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return fatal(ERROR_INDEX_EMPTY);
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} else {
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int ii;
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if (!fun->reg.getValueType(ii, SVT_INT))
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return false;
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if (!fun->stack->thisVar.varData.theStack->first->stackSetByIndex(ii, fun->stack->next->thisVar)) {
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return false;
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}
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trimStack(fun->stack);
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trimStack(fun->stack);
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}
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break;
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case SVT_FASTARRAY: {
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int ii;
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if (!fun->reg.getValueType(ii, SVT_INT))
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return false;
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Variable *v = fun->stack->thisVar.varData.fastArray->fastArrayGetByIndex(ii);
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if (v == NULL)
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return fatal("Not within bounds of fast array.");
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if (!v->copyFrom(fun->stack->next->thisVar))
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return false;
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trimStack(fun->stack);
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trimStack(fun->stack);
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}
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break;
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default:
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return fatal(ERROR_INDEX_NONSTACK);
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}
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break;
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// What can we do with the register? Well, we can copy it into a local
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// variable, a global or onto the stack...
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case SLU_INCREMENT_LOCAL: {
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int ii;
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if (!fun->localVars[param].getValueType(ii, SVT_INT))
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return false;
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fun->reg.setVariable(SVT_INT, ii);
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fun->localVars[param].setVariable(SVT_INT, ii + 1);
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}
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break;
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case SLU_INCREMENT_GLOBAL: {
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int ii;
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if (!globalVars[param].getValueType(ii, SVT_INT))
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return false;
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fun->reg.setVariable(SVT_INT, ii);
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globalVars[param].setVariable(SVT_INT, ii + 1);
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}
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break;
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case SLU_DECREMENT_LOCAL: {
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int ii;
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if (!fun->localVars[param].getValueType(ii, SVT_INT))
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return false;
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fun->reg.setVariable(SVT_INT, ii);
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fun->localVars[param].setVariable(SVT_INT, ii - 1);
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}
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break;
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case SLU_DECREMENT_GLOBAL: {
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int ii;
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if (!globalVars[param].getValueType(ii, SVT_INT))
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return false;
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fun->reg.setVariable(SVT_INT, ii);
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globalVars[param].setVariable(SVT_INT, ii - 1);
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}
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break;
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case SLU_SET_LOCAL:
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if (!fun->localVars[param].copyFrom(fun->reg))
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return false;
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break;
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case SLU_SET_GLOBAL:
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if (!globalVars[param].copyFrom(fun->reg))
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return false;
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break;
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case SLU_LOAD_GLOBAL:
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if (!fun->reg.copyFrom(globalVars[param]))
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return false;
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break;
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|
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case SLU_STACK_PUSH:
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if (!addVarToStack(fun->reg, fun->stack))
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return false;
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break;
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case SLU_QUICK_PUSH:
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if (!addVarToStackQuick(fun->reg, fun->stack))
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return false;
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break;
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|
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case SLU_NOT:
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fun->reg.setVariable(SVT_INT, !fun->reg.getBoolean());
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break;
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|
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case SLU_BR_ZERO:
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if (!fun->reg.getBoolean()) {
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advanceNow = false;
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fun->runThisLine = param;
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}
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break;
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|
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case SLU_BRANCH:
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advanceNow = false;
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fun->runThisLine = param;
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break;
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case SLU_NEGATIVE: {
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int i;
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if (!fun->reg.getValueType(i, SVT_INT))
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return false;
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fun->reg.setVariable(SVT_INT, -i);
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}
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break;
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// All these things rely on there being somet' on the stack
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case SLU_MULT:
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case SLU_PLUS:
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case SLU_MINUS:
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case SLU_MODULUS:
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case SLU_DIVIDE:
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case SLU_EQUALS:
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case SLU_NOT_EQ:
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case SLU_LESSTHAN:
|
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case SLU_MORETHAN:
|
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case SLU_LESS_EQUAL:
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case SLU_MORE_EQUAL:
|
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if (fun->stack) {
|
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int firstValue, secondValue;
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|
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switch (com) {
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case SLU_PLUS:
|
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fun->reg.addVariablesInSecond(fun->stack->thisVar);
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trimStack(fun->stack);
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break;
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case SLU_EQUALS:
|
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fun->reg.compareVariablesInSecond(fun->stack->thisVar);
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trimStack(fun->stack);
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break;
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|
case SLU_NOT_EQ:
|
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fun->reg.compareVariablesInSecond(fun->stack->thisVar);
|
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trimStack(fun->stack);
|
|
fun->reg.varData.intValue = !fun->reg.varData.intValue;
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break;
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|
|
default:
|
|
if (!fun->stack->thisVar.getValueType(firstValue, SVT_INT))
|
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return false;
|
|
if (!fun->reg.getValueType(secondValue, SVT_INT))
|
|
return false;
|
|
trimStack(fun->stack);
|
|
|
|
switch (com) {
|
|
case SLU_MULT:
|
|
fun->reg.setVariable(SVT_INT,
|
|
firstValue * secondValue);
|
|
break;
|
|
|
|
case SLU_MINUS:
|
|
fun->reg.setVariable(SVT_INT,
|
|
firstValue - secondValue);
|
|
break;
|
|
|
|
case SLU_MODULUS:
|
|
fun->reg.setVariable(SVT_INT,
|
|
firstValue % secondValue);
|
|
break;
|
|
|
|
case SLU_DIVIDE:
|
|
fun->reg.setVariable(SVT_INT,
|
|
firstValue / secondValue);
|
|
break;
|
|
|
|
case SLU_LESSTHAN:
|
|
fun->reg.setVariable(SVT_INT,
|
|
firstValue < secondValue);
|
|
break;
|
|
|
|
case SLU_MORETHAN:
|
|
fun->reg.setVariable(SVT_INT,
|
|
firstValue > secondValue);
|
|
break;
|
|
|
|
case SLU_LESS_EQUAL:
|
|
fun->reg.setVariable(SVT_INT,
|
|
firstValue <= secondValue);
|
|
break;
|
|
|
|
case SLU_MORE_EQUAL:
|
|
fun->reg.setVariable(SVT_INT,
|
|
firstValue >= secondValue);
|
|
break;
|
|
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
} else {
|
|
return fatal(ERROR_NOSTACK);
|
|
}
|
|
break;
|
|
|
|
default:
|
|
return fatal(ERROR_UNKNOWN_CODE);
|
|
}
|
|
|
|
if (advanceNow)
|
|
fun->runThisLine++;
|
|
|
|
}
|
|
return true;
|
|
}
|
|
|
|
void killAllFunctions() {
|
|
while (allRunningFunctions)
|
|
finishFunction(allRunningFunctions);
|
|
}
|
|
|
|
bool loadFunctionCode(LoadedFunction *newFunc) {
|
|
uint numLines, numLinesRead;
|
|
|
|
if (!g_sludge->_resMan->openSubSlice(newFunc->originalNumber))
|
|
return false;
|
|
|
|
debugC(3, kSludgeDebugDataLoad, "Load function code");
|
|
|
|
Common::SeekableReadStream *readStream = g_sludge->_resMan->getData();
|
|
newFunc->unfreezable = readStream->readByte();
|
|
numLines = readStream->readUint16BE();
|
|
debugC(3, kSludgeDebugDataLoad, "numLines: %i", numLines);
|
|
newFunc->numArgs = readStream->readUint16BE();
|
|
debugC(3, kSludgeDebugDataLoad, "numArgs: %i", newFunc->numArgs);
|
|
newFunc->numLocals = readStream->readUint16BE();
|
|
debugC(3, kSludgeDebugDataLoad, "numLocals: %i", newFunc->numLocals);
|
|
newFunc->compiledLines = new LineOfCode[numLines];
|
|
if (!checkNew(newFunc->compiledLines))
|
|
return false;
|
|
|
|
for (numLinesRead = 0; numLinesRead < numLines; numLinesRead++) {
|
|
newFunc->compiledLines[numLinesRead].theCommand = (SludgeCommand)readStream->readByte();
|
|
newFunc->compiledLines[numLinesRead].param = readStream->readUint16BE();
|
|
debugC(3, kSludgeDebugDataLoad, "command line %i: %i", numLinesRead,
|
|
newFunc->compiledLines[numLinesRead].theCommand);
|
|
}
|
|
g_sludge->_resMan->finishAccess();
|
|
|
|
// Now we need to reserve memory for the local variables
|
|
newFunc->localVars = new Variable[newFunc->numLocals];
|
|
if (!checkNew(newFunc->localVars))
|
|
return false;
|
|
|
|
return true;
|
|
}
|
|
|
|
int startNewFunctionNum(uint funcNum, uint numParamsExpected,
|
|
LoadedFunction *calledBy, VariableStack *&vStack, bool returnSommet) {
|
|
LoadedFunction *newFunc = new LoadedFunction;
|
|
checkNew(newFunc);
|
|
newFunc->originalNumber = funcNum;
|
|
|
|
loadFunctionCode(newFunc);
|
|
|
|
if (newFunc->numArgs != (int)numParamsExpected)
|
|
return fatal("Wrong number of parameters!");
|
|
if (newFunc->numArgs > newFunc->numLocals)
|
|
return fatal("More arguments than local Variable space!");
|
|
|
|
// Now, lets copy the parameters from the calling function's stack...
|
|
|
|
while (numParamsExpected) {
|
|
numParamsExpected--;
|
|
if (vStack == NULL)
|
|
return fatal(
|
|
"Corrupted file!The stack's empty and there were still parameters expected");
|
|
newFunc->localVars[numParamsExpected].copyFrom(vStack->thisVar);
|
|
trimStack(vStack);
|
|
}
|
|
|
|
newFunc->cancelMe = false;
|
|
newFunc->timeLeft = 0;
|
|
newFunc->returnSomething = returnSommet;
|
|
newFunc->calledBy = calledBy;
|
|
newFunc->stack = NULL;
|
|
newFunc->freezerLevel = 0;
|
|
newFunc->runThisLine = 0;
|
|
newFunc->isSpeech = 0;
|
|
|
|
restartFunction(newFunc);
|
|
return 1;
|
|
}
|
|
|
|
bool runAllFunctions() {
|
|
|
|
LoadedFunction *thisFunction = allRunningFunctions;
|
|
LoadedFunction *nextFunction;
|
|
|
|
while (thisFunction) {
|
|
nextFunction = thisFunction->next;
|
|
|
|
if (!thisFunction->freezerLevel) {
|
|
if (thisFunction->timeLeft) {
|
|
if (thisFunction->timeLeft < 0) {
|
|
if (!g_sludge->_soundMan->stillPlayingSound(
|
|
g_sludge->_speechMan->getLastSpeechSound())) {
|
|
thisFunction->timeLeft = 0;
|
|
}
|
|
} else if (!--(thisFunction->timeLeft)) {
|
|
}
|
|
} else {
|
|
if (thisFunction->isSpeech) {
|
|
thisFunction->isSpeech = false;
|
|
g_sludge->_speechMan->kill();
|
|
}
|
|
if (!continueFunction(thisFunction))
|
|
return false;
|
|
}
|
|
}
|
|
|
|
thisFunction = nextFunction;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
void saveFunction(LoadedFunction *fun, Common::WriteStream *stream) {
|
|
int a;
|
|
stream->writeUint16BE(fun->originalNumber);
|
|
if (fun->calledBy) {
|
|
stream->writeByte(1);
|
|
saveFunction(fun->calledBy, stream);
|
|
} else {
|
|
stream->writeByte(0);
|
|
}
|
|
stream->writeUint32LE(fun->timeLeft);
|
|
stream->writeUint16BE(fun->runThisLine);
|
|
stream->writeByte(fun->cancelMe);
|
|
stream->writeByte(fun->returnSomething);
|
|
stream->writeByte(fun->isSpeech);
|
|
fun->reg.save(stream);
|
|
|
|
if (fun->freezerLevel) {
|
|
fatal(ERROR_GAME_SAVE_FROZEN);
|
|
}
|
|
saveStack(fun->stack, stream);
|
|
for (a = 0; a < fun->numLocals; a++) {
|
|
fun->localVars[a].save(stream);
|
|
}
|
|
}
|
|
|
|
LoadedFunction *loadFunction(Common::SeekableReadStream *stream) {
|
|
int a;
|
|
|
|
// Reserve memory...
|
|
|
|
LoadedFunction *buildFunc = new LoadedFunction;
|
|
if (!checkNew(buildFunc))
|
|
return NULL;
|
|
|
|
// See what it was called by and load if we need to...
|
|
|
|
buildFunc->originalNumber = stream->readUint16BE();
|
|
buildFunc->calledBy = NULL;
|
|
if (stream->readByte()) {
|
|
buildFunc->calledBy = loadFunction(stream);
|
|
if (!buildFunc->calledBy)
|
|
return NULL;
|
|
}
|
|
|
|
buildFunc->timeLeft = stream->readUint32LE();
|
|
buildFunc->runThisLine = stream->readUint16BE();
|
|
buildFunc->freezerLevel = 0;
|
|
buildFunc->cancelMe = stream->readByte();
|
|
buildFunc->returnSomething = stream->readByte();
|
|
buildFunc->isSpeech = stream->readByte();
|
|
buildFunc->reg.load(stream);
|
|
loadFunctionCode(buildFunc);
|
|
|
|
buildFunc->stack = loadStack(stream, NULL);
|
|
|
|
for (a = 0; a < buildFunc->numLocals; a++) {
|
|
buildFunc->localVars[a].load(stream);
|
|
}
|
|
|
|
return buildFunc;
|
|
}
|
|
|
|
} // End of namespace Sludge
|