scummvm/engines/sludge/function.cpp

789 lines
19 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "sludge/builtin.h"
#include "sludge/function.h"
#include "sludge/loadsave.h"
#include "sludge/newfatal.h"
#include "sludge/people.h"
#include "sludge/sludge.h"
#include "sludge/sound.h"
#include "sludge/speech.h"
namespace Sludge {
int numBIFNames = 0;
Common::String *allBIFNames = NULL;
int numUserFunc = 0;
Common::String *allUserFunc = NULL;
LoadedFunction *saverFunc;
LoadedFunction *allRunningFunctions = NULL;
VariableStack *noStack = NULL;
Variable *globalVars = NULL;
const char *sludgeText[] = { "?????", "RETURN", "BRANCH", "BR_ZERO",
"SET_GLOBAL", "SET_LOCAL", "LOAD_GLOBAL", "LOAD_LOCAL", "PLUS", "MINUS",
"MULT", "DIVIDE", "AND", "OR", "EQUALS", "NOT_EQ", "MODULUS",
"LOAD_VALUE", "LOAD_BUILT", "LOAD_FUNC", "CALLIT", "LOAD_STRING",
"LOAD_FILE", "LOAD_OBJTYPE", "NOT", "LOAD_NULL", "STACK_PUSH",
"LESSTHAN", "MORETHAN", "NEGATIVE", "U", "LESS_EQUAL", "MORE_EQUAL",
"INC_LOCAL", "DEC_LOCAL", "INC_GLOBAL", "DEC_GLOBAL", "INDEXSET",
"INDEXGET", "INC_INDEX", "DEC_INDEX", "QUICK_PUSH" };
void pauseFunction(LoadedFunction *fun) {
LoadedFunction **huntAndDestroy = &allRunningFunctions;
while (*huntAndDestroy) {
if (fun == *huntAndDestroy) {
(*huntAndDestroy) = (*huntAndDestroy)->next;
fun->next = NULL;
} else {
huntAndDestroy = &(*huntAndDestroy)->next;
}
}
}
void restartFunction(LoadedFunction *fun) {
fun->next = allRunningFunctions;
allRunningFunctions = fun;
}
void killSpeechTimers() {
LoadedFunction *thisFunction = allRunningFunctions;
while (thisFunction) {
if (thisFunction->freezerLevel == 0 && thisFunction->isSpeech
&& thisFunction->timeLeft) {
thisFunction->timeLeft = 0;
thisFunction->isSpeech = false;
}
thisFunction = thisFunction->next;
}
g_sludge->_speechMan->kill();
}
void completeTimers() {
LoadedFunction *thisFunction = allRunningFunctions;
while (thisFunction) {
if (thisFunction->freezerLevel == 0)
thisFunction->timeLeft = 0;
thisFunction = thisFunction->next;
}
}
void finishFunction(LoadedFunction *fun) {
int a;
pauseFunction(fun);
if (fun->stack)
fatal(ERROR_NON_EMPTY_STACK);
delete[] fun->compiledLines;
for (a = 0; a < fun->numLocals; a++)
fun->localVars[a].unlinkVar();
delete[] fun->localVars;
fun->reg.unlinkVar();
delete fun;
fun = NULL;
}
void abortFunction(LoadedFunction *fun) {
int a;
pauseFunction(fun);
while (fun->stack)
trimStack(fun->stack);
delete []fun->compiledLines;
for (a = 0; a < fun->numLocals; a++)
fun->localVars[a].unlinkVar();
delete []fun->localVars;
fun->reg.unlinkVar();
if (fun->calledBy)
abortFunction(fun->calledBy);
delete fun;
fun = NULL;
}
int cancelAFunction(int funcNum, LoadedFunction *myself, bool &killedMyself) {
int n = 0;
killedMyself = false;
LoadedFunction *fun = allRunningFunctions;
while (fun) {
if (fun->originalNumber == funcNum) {
fun->cancelMe = true;
n++;
if (fun == myself)
killedMyself = true;
}
fun = fun->next;
}
return n;
}
void freezeSubs() {
LoadedFunction *thisFunction = allRunningFunctions;
while (thisFunction) {
if (thisFunction->unfreezable) {
//msgBox ("SLUDGE debugging bollocks!", "Trying to freeze an unfreezable function!");
} else {
thisFunction->freezerLevel++;
}
thisFunction = thisFunction->next;
}
}
void unfreezeSubs() {
LoadedFunction *thisFunction = allRunningFunctions;
while (thisFunction) {
if (thisFunction->freezerLevel)
thisFunction->freezerLevel--;
thisFunction = thisFunction->next;
}
}
bool continueFunction(LoadedFunction *fun) {
bool keepLooping = true;
bool advanceNow;
uint param;
SludgeCommand com;
if (fun->cancelMe) {
abortFunction(fun);
return true;
}
while (keepLooping) {
advanceNow = true;
debugC(1, kSludgeDebugStackMachine, "Executing command line %i : ", fun->runThisLine);
param = fun->compiledLines[fun->runThisLine].param;
com = fun->compiledLines[fun->runThisLine].theCommand;
if (numBIFNames) {
setFatalInfo((fun->originalNumber < numUserFunc) ? allUserFunc[fun->originalNumber] : "Unknown user function", (com < numSludgeCommands) ? sludgeText[com] : ERROR_UNKNOWN_MCODE);
}
switch (com) {
case SLU_RETURN:
if (fun->calledBy) {
LoadedFunction *returnTo = fun->calledBy;
if (fun->returnSomething)
returnTo->reg.copyFrom(fun->reg);
finishFunction(fun);
fun = returnTo;
restartFunction(fun);
} else {
finishFunction(fun);
advanceNow = false; // So we don't do anything else with "fun"
keepLooping = false; // So we drop out of the loop
}
break;
case SLU_CALLIT:
switch (fun->reg.varType) {
case SVT_FUNC:
pauseFunction(fun);
if (numBIFNames)
setFatalInfo(
(fun->originalNumber < numUserFunc) ?
allUserFunc[fun->originalNumber] :
"Unknown user function",
(fun->reg.varData.intValue < numUserFunc) ?
allUserFunc[fun->reg.varData.intValue] :
"Unknown user function");
if (!startNewFunctionNum(fun->reg.varData.intValue, param, fun,
fun->stack))
return false;
fun = allRunningFunctions;
advanceNow = false; // So we don't do anything else with "fun"
break;
case SVT_BUILT: {
debugC(1, kSludgeDebugStackMachine, "Built-in init value: %i",
fun->reg.varData.intValue);
BuiltReturn br = callBuiltIn(fun->reg.varData.intValue, param,
fun);
switch (br) {
case BR_ERROR:
return fatal(
"Unknown error. This shouldn't happen. Please notify the SLUDGE developers.");
case BR_PAUSE:
pauseFunction(fun);
// fall through
case BR_KEEP_AND_PAUSE:
keepLooping = false;
break;
case BR_ALREADY_GONE:
keepLooping = false;
advanceNow = false;
break;
case BR_CALLAFUNC: {
int i = fun->reg.varData.intValue;
fun->reg.setVariable(SVT_INT, 1);
pauseFunction(fun);
if (numBIFNames)
setFatalInfo(
(fun->originalNumber < numUserFunc) ?
allUserFunc[fun->originalNumber] :
"Unknown user function",
(i < numUserFunc) ?
allUserFunc[i] :
"Unknown user function");
if (!startNewFunctionNum(i, 0, fun, noStack, false))
return false;
fun = allRunningFunctions;
advanceNow = false; // So we don't do anything else with "fun"
}
break;
default:
break;
}
}
break;
default:
return fatal(ERROR_CALL_NONFUNCTION);
}
break;
// These all grab things and shove 'em into the register
case SLU_LOAD_NULL:
fun->reg.setVariable(SVT_NULL, 0);
break;
case SLU_LOAD_FILE:
fun->reg.setVariable(SVT_FILE, param);
break;
case SLU_LOAD_VALUE:
fun->reg.setVariable(SVT_INT, param);
break;
case SLU_LOAD_LOCAL:
if (!fun->reg.copyFrom(fun->localVars[param]))
return false;
break;
case SLU_AND:
fun->reg.setVariable(SVT_INT,
fun->reg.getBoolean() && fun->stack->thisVar.getBoolean());
trimStack(fun->stack);
break;
case SLU_OR:
fun->reg.setVariable(SVT_INT,
fun->reg.getBoolean() || fun->stack->thisVar.getBoolean());
trimStack(fun->stack);
break;
case SLU_LOAD_FUNC:
fun->reg.setVariable(SVT_FUNC, param);
break;
case SLU_LOAD_BUILT:
fun->reg.setVariable(SVT_BUILT, param);
break;
case SLU_LOAD_OBJTYPE:
fun->reg.setVariable(SVT_OBJTYPE, param);
break;
case SLU_UNREG:
break;
case SLU_LOAD_STRING:
if (!fun->reg.loadStringToVar(param)) {
return false;
}
break;
case SLU_INDEXGET:
case SLU_INCREMENT_INDEX:
case SLU_DECREMENT_INDEX:
switch (fun->stack->thisVar.varType) {
case SVT_NULL:
if (com == SLU_INDEXGET) {
fun->reg.setVariable(SVT_NULL, 0);
trimStack(fun->stack);
} else {
return fatal(ERROR_INCDEC_UNKNOWN);
}
break;
case SVT_FASTARRAY:
case SVT_STACK:
if (fun->stack->thisVar.varData.theStack->first == NULL) {
return fatal(ERROR_INDEX_EMPTY);
} else {
int ii;
if (!fun->reg.getValueType(ii, SVT_INT))
return false;
Variable *grab =
(fun->stack->thisVar.varType == SVT_FASTARRAY) ?
fun->stack->thisVar.varData.fastArray->fastArrayGetByIndex(ii) :
fun->stack->thisVar.varData.theStack->first->stackGetByIndex(ii);
trimStack(fun->stack);
if (!grab) {
fun->reg.setVariable(SVT_NULL, 0);
} else {
int kk;
switch (com) {
case SLU_INCREMENT_INDEX:
if (!grab->getValueType(kk, SVT_INT))
return false;
fun->reg.setVariable(SVT_INT, kk);
grab->varData.intValue = kk + 1;
break;
case SLU_DECREMENT_INDEX:
if (!grab->getValueType(kk, SVT_INT))
return false;
fun->reg.setVariable(SVT_INT, kk);
grab->varData.intValue = kk - 1;
break;
default:
if (!fun->reg.copyFrom(*grab))
return false;
}
}
}
break;
default:
return fatal(ERROR_INDEX_NONSTACK);
}
break;
case SLU_INDEXSET:
switch (fun->stack->thisVar.varType) {
case SVT_STACK:
if (fun->stack->thisVar.varData.theStack->first == NULL) {
return fatal(ERROR_INDEX_EMPTY);
} else {
int ii;
if (!fun->reg.getValueType(ii, SVT_INT))
return false;
if (!fun->stack->thisVar.varData.theStack->first->stackSetByIndex(ii, fun->stack->next->thisVar)) {
return false;
}
trimStack(fun->stack);
trimStack(fun->stack);
}
break;
case SVT_FASTARRAY: {
int ii;
if (!fun->reg.getValueType(ii, SVT_INT))
return false;
Variable *v = fun->stack->thisVar.varData.fastArray->fastArrayGetByIndex(ii);
if (v == NULL)
return fatal("Not within bounds of fast array.");
if (!v->copyFrom(fun->stack->next->thisVar))
return false;
trimStack(fun->stack);
trimStack(fun->stack);
}
break;
default:
return fatal(ERROR_INDEX_NONSTACK);
}
break;
// What can we do with the register? Well, we can copy it into a local
// variable, a global or onto the stack...
case SLU_INCREMENT_LOCAL: {
int ii;
if (!fun->localVars[param].getValueType(ii, SVT_INT))
return false;
fun->reg.setVariable(SVT_INT, ii);
fun->localVars[param].setVariable(SVT_INT, ii + 1);
}
break;
case SLU_INCREMENT_GLOBAL: {
int ii;
if (!globalVars[param].getValueType(ii, SVT_INT))
return false;
fun->reg.setVariable(SVT_INT, ii);
globalVars[param].setVariable(SVT_INT, ii + 1);
}
break;
case SLU_DECREMENT_LOCAL: {
int ii;
if (!fun->localVars[param].getValueType(ii, SVT_INT))
return false;
fun->reg.setVariable(SVT_INT, ii);
fun->localVars[param].setVariable(SVT_INT, ii - 1);
}
break;
case SLU_DECREMENT_GLOBAL: {
int ii;
if (!globalVars[param].getValueType(ii, SVT_INT))
return false;
fun->reg.setVariable(SVT_INT, ii);
globalVars[param].setVariable(SVT_INT, ii - 1);
}
break;
case SLU_SET_LOCAL:
if (!fun->localVars[param].copyFrom(fun->reg))
return false;
break;
case SLU_SET_GLOBAL:
if (!globalVars[param].copyFrom(fun->reg))
return false;
break;
case SLU_LOAD_GLOBAL:
if (!fun->reg.copyFrom(globalVars[param]))
return false;
break;
case SLU_STACK_PUSH:
if (!addVarToStack(fun->reg, fun->stack))
return false;
break;
case SLU_QUICK_PUSH:
if (!addVarToStackQuick(fun->reg, fun->stack))
return false;
break;
case SLU_NOT:
fun->reg.setVariable(SVT_INT, !fun->reg.getBoolean());
break;
case SLU_BR_ZERO:
if (!fun->reg.getBoolean()) {
advanceNow = false;
fun->runThisLine = param;
}
break;
case SLU_BRANCH:
advanceNow = false;
fun->runThisLine = param;
break;
case SLU_NEGATIVE: {
int i;
if (!fun->reg.getValueType(i, SVT_INT))
return false;
fun->reg.setVariable(SVT_INT, -i);
}
break;
// All these things rely on there being somet' on the stack
case SLU_MULT:
case SLU_PLUS:
case SLU_MINUS:
case SLU_MODULUS:
case SLU_DIVIDE:
case SLU_EQUALS:
case SLU_NOT_EQ:
case SLU_LESSTHAN:
case SLU_MORETHAN:
case SLU_LESS_EQUAL:
case SLU_MORE_EQUAL:
if (fun->stack) {
int firstValue, secondValue;
switch (com) {
case SLU_PLUS:
fun->reg.addVariablesInSecond(fun->stack->thisVar);
trimStack(fun->stack);
break;
case SLU_EQUALS:
fun->reg.compareVariablesInSecond(fun->stack->thisVar);
trimStack(fun->stack);
break;
case SLU_NOT_EQ:
fun->reg.compareVariablesInSecond(fun->stack->thisVar);
trimStack(fun->stack);
fun->reg.varData.intValue = !fun->reg.varData.intValue;
break;
default:
if (!fun->stack->thisVar.getValueType(firstValue, SVT_INT))
return false;
if (!fun->reg.getValueType(secondValue, SVT_INT))
return false;
trimStack(fun->stack);
switch (com) {
case SLU_MULT:
fun->reg.setVariable(SVT_INT,
firstValue * secondValue);
break;
case SLU_MINUS:
fun->reg.setVariable(SVT_INT,
firstValue - secondValue);
break;
case SLU_MODULUS:
fun->reg.setVariable(SVT_INT,
firstValue % secondValue);
break;
case SLU_DIVIDE:
fun->reg.setVariable(SVT_INT,
firstValue / secondValue);
break;
case SLU_LESSTHAN:
fun->reg.setVariable(SVT_INT,
firstValue < secondValue);
break;
case SLU_MORETHAN:
fun->reg.setVariable(SVT_INT,
firstValue > secondValue);
break;
case SLU_LESS_EQUAL:
fun->reg.setVariable(SVT_INT,
firstValue <= secondValue);
break;
case SLU_MORE_EQUAL:
fun->reg.setVariable(SVT_INT,
firstValue >= secondValue);
break;
default:
break;
}
}
} else {
return fatal(ERROR_NOSTACK);
}
break;
default:
return fatal(ERROR_UNKNOWN_CODE);
}
if (advanceNow)
fun->runThisLine++;
}
return true;
}
void killAllFunctions() {
while (allRunningFunctions)
finishFunction(allRunningFunctions);
}
bool loadFunctionCode(LoadedFunction *newFunc) {
uint numLines, numLinesRead;
if (!g_sludge->_resMan->openSubSlice(newFunc->originalNumber))
return false;
debugC(3, kSludgeDebugDataLoad, "Load function code");
Common::SeekableReadStream *readStream = g_sludge->_resMan->getData();
newFunc->unfreezable = readStream->readByte();
numLines = readStream->readUint16BE();
debugC(3, kSludgeDebugDataLoad, "numLines: %i", numLines);
newFunc->numArgs = readStream->readUint16BE();
debugC(3, kSludgeDebugDataLoad, "numArgs: %i", newFunc->numArgs);
newFunc->numLocals = readStream->readUint16BE();
debugC(3, kSludgeDebugDataLoad, "numLocals: %i", newFunc->numLocals);
newFunc->compiledLines = new LineOfCode[numLines];
if (!checkNew(newFunc->compiledLines))
return false;
for (numLinesRead = 0; numLinesRead < numLines; numLinesRead++) {
newFunc->compiledLines[numLinesRead].theCommand = (SludgeCommand)readStream->readByte();
newFunc->compiledLines[numLinesRead].param = readStream->readUint16BE();
debugC(3, kSludgeDebugDataLoad, "command line %i: %i", numLinesRead,
newFunc->compiledLines[numLinesRead].theCommand);
}
g_sludge->_resMan->finishAccess();
// Now we need to reserve memory for the local variables
newFunc->localVars = new Variable[newFunc->numLocals];
if (!checkNew(newFunc->localVars))
return false;
return true;
}
int startNewFunctionNum(uint funcNum, uint numParamsExpected,
LoadedFunction *calledBy, VariableStack *&vStack, bool returnSommet) {
LoadedFunction *newFunc = new LoadedFunction;
checkNew(newFunc);
newFunc->originalNumber = funcNum;
loadFunctionCode(newFunc);
if (newFunc->numArgs != (int)numParamsExpected)
return fatal("Wrong number of parameters!");
if (newFunc->numArgs > newFunc->numLocals)
return fatal("More arguments than local Variable space!");
// Now, lets copy the parameters from the calling function's stack...
while (numParamsExpected) {
numParamsExpected--;
if (vStack == NULL)
return fatal(
"Corrupted file!The stack's empty and there were still parameters expected");
newFunc->localVars[numParamsExpected].copyFrom(vStack->thisVar);
trimStack(vStack);
}
newFunc->cancelMe = false;
newFunc->timeLeft = 0;
newFunc->returnSomething = returnSommet;
newFunc->calledBy = calledBy;
newFunc->stack = NULL;
newFunc->freezerLevel = 0;
newFunc->runThisLine = 0;
newFunc->isSpeech = 0;
restartFunction(newFunc);
return 1;
}
bool runAllFunctions() {
LoadedFunction *thisFunction = allRunningFunctions;
LoadedFunction *nextFunction;
while (thisFunction) {
nextFunction = thisFunction->next;
if (!thisFunction->freezerLevel) {
if (thisFunction->timeLeft) {
if (thisFunction->timeLeft < 0) {
if (!g_sludge->_soundMan->stillPlayingSound(
g_sludge->_speechMan->getLastSpeechSound())) {
thisFunction->timeLeft = 0;
}
} else if (!--(thisFunction->timeLeft)) {
}
} else {
if (thisFunction->isSpeech) {
thisFunction->isSpeech = false;
g_sludge->_speechMan->kill();
}
if (!continueFunction(thisFunction))
return false;
}
}
thisFunction = nextFunction;
}
return true;
}
void saveFunction(LoadedFunction *fun, Common::WriteStream *stream) {
int a;
stream->writeUint16BE(fun->originalNumber);
if (fun->calledBy) {
stream->writeByte(1);
saveFunction(fun->calledBy, stream);
} else {
stream->writeByte(0);
}
stream->writeUint32LE(fun->timeLeft);
stream->writeUint16BE(fun->runThisLine);
stream->writeByte(fun->cancelMe);
stream->writeByte(fun->returnSomething);
stream->writeByte(fun->isSpeech);
fun->reg.save(stream);
if (fun->freezerLevel) {
fatal(ERROR_GAME_SAVE_FROZEN);
}
saveStack(fun->stack, stream);
for (a = 0; a < fun->numLocals; a++) {
fun->localVars[a].save(stream);
}
}
LoadedFunction *loadFunction(Common::SeekableReadStream *stream) {
int a;
// Reserve memory...
LoadedFunction *buildFunc = new LoadedFunction;
if (!checkNew(buildFunc))
return NULL;
// See what it was called by and load if we need to...
buildFunc->originalNumber = stream->readUint16BE();
buildFunc->calledBy = NULL;
if (stream->readByte()) {
buildFunc->calledBy = loadFunction(stream);
if (!buildFunc->calledBy)
return NULL;
}
buildFunc->timeLeft = stream->readUint32LE();
buildFunc->runThisLine = stream->readUint16BE();
buildFunc->freezerLevel = 0;
buildFunc->cancelMe = stream->readByte();
buildFunc->returnSomething = stream->readByte();
buildFunc->isSpeech = stream->readByte();
buildFunc->reg.load(stream);
loadFunctionCode(buildFunc);
buildFunc->stack = loadStack(stream, NULL);
for (a = 0; a < buildFunc->numLocals; a++) {
buildFunc->localVars[a].load(stream);
}
return buildFunc;
}
} // End of namespace Sludge