mirror of
https://github.com/libretro/scummvm.git
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89 lines
2.3 KiB
C++
89 lines
2.3 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "common/debug.h"
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#include "graphics/surface.h"
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#include "sludge/allfiles.h"
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#include "sludge/backdrop.h"
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#include "sludge/event.h"
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#include "sludge/floor.h"
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#include "sludge/function.h"
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#include "sludge/graphics.h"
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#include "sludge/language.h"
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#include "sludge/loadsave.h"
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#include "sludge/newfatal.h"
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#include "sludge/objtypes.h"
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#include "sludge/people.h"
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#include "sludge/region.h"
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#include "sludge/statusba.h"
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#include "sludge/sound.h"
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#include "sludge/sludge.h"
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#include "sludge/sludger.h"
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#include "sludge/speech.h"
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#include "sludge/timing.h"
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namespace Sludge {
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extern VariableStack *noStack;
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int main_loop(Common::String filename) {
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if (!initSludge(filename)) {
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return 0;
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}
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g_sludge->_gfxMan->initGfx();
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startNewFunctionNum(0, 0, NULL, noStack);
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g_sludge->_evtMan->startGame();
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g_sludge->_timer.init();
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while (!g_sludge->_evtMan->quit()) {
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g_sludge->_evtMan->checkInput();
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g_sludge->_peopleMan->walkAllPeople();
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if (g_sludge->_evtMan->handleInput()) {
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runAllFunctions();
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handleSaveLoad();
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}
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sludgeDisplay();
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g_sludge->_soundMan->handleSoundLists();
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g_sludge->_timer.waitFrame();
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}
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killSludge();
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// Load next game
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if (!g_sludge->launchNext.empty()) {
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Common::String name = g_sludge->launchNext;
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g_sludge->launchNext.clear();
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main_loop(name);
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}
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return (0);
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}
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}
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// End of namespace Sludge
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