scummvm/engines/gob/inter_bargon.cpp
Sven Hesse d706d8e4c0 Implemented vertical scrolling
svn-id: r25401
2007-02-06 14:42:05 +00:00

858 lines
17 KiB
C++

/* ScummVM - Scumm Interpreter
* Copyright (C) 2004 Ivan Dubrov
* Copyright (C) 2004-2006 The ScummVM project
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#include "common/stdafx.h"
#include "common/endian.h"
#include "gob/gob.h"
#include "gob/global.h"
#include "gob/inter.h"
#include "gob/util.h"
#include "gob/scenery.h"
#include "gob/parse.h"
#include "gob/game.h"
#include "gob/draw.h"
#include "gob/mult.h"
#include "gob/goblin.h"
#include "gob/cdrom.h"
#include "gob/palanim.h"
#include "gob/anim.h"
#include "gob/music.h"
#include "gob/map.h"
namespace Gob {
#define OPCODE(x) _OPCODE(Inter_Bargon, x)
const int Inter_Bargon::_goblinFuncLookUp[][2] = {
{1, 0},
{2, 1},
{3, 2},
{4, 3},
{5, 4},
{6, 5},
{7, 6},
{8, 7},
{9, 8},
{10, 9},
{11, 10},
{13, 11},
{14, 12},
{15, 13},
{16, 14},
{21, 15},
{22, 16},
{23, 17},
{24, 18},
{25, 19},
{26, 20},
{27, 21},
{28, 22},
{29, 23},
{30, 24},
{32, 25},
{33, 26},
{34, 27},
{35, 28},
{36, 29},
{37, 30},
{40, 31},
{41, 32},
{42, 33},
{43, 34},
{44, 35},
{50, 36},
{52, 37},
{53, 38},
{100, 39},
{152, 40},
{200, 41},
{201, 42},
{202, 43},
{203, 44},
{204, 45},
{250, 46},
{251, 47},
{252, 48},
{500, 49},
{502, 50},
{503, 51},
{600, 52},
{601, 53},
{602, 54},
{603, 55},
{604, 56},
{605, 57},
{1000, 58},
{1001, 59},
{1002, 60},
{1003, 61},
{1004, 62},
{1005, 63},
{1006, 64},
{1008, 65},
{1009, 66},
{1010, 67},
{1011, 68},
{1015, 69},
{2005, 70}
};
Inter_Bargon::Inter_Bargon(GobEngine *vm) : Inter_v2(vm) {
setupOpcodes();
}
void Inter_Bargon::setupOpcodes(void) {
static const OpcodeDrawEntryBargon opcodesDraw[256] = {
/* 00 */
OPCODE(o1_loadMult),
OPCODE(o2_playMult),
OPCODE(o1_freeMult),
{NULL, ""},
/* 04 */
{NULL, ""},
{NULL, ""},
{NULL, ""},
OPCODE(o2_initCursor),
/* 08 */
OPCODE(o1_initCursorAnim),
OPCODE(o1_clearCursorAnim),
OPCODE(o2_setRenderFlags),
{NULL, ""},
/* 0C */
{NULL, ""},
{NULL, ""},
{NULL, ""},
{NULL, ""},
/* 10 */
OPCODE(o1_loadAnim),
OPCODE(o1_freeAnim),
OPCODE(o1_updateAnim),
OPCODE(o2_multSub),
/* 14 */
OPCODE(o2_initMult),
OPCODE(o1_multFreeMult),
OPCODE(o1_animate),
OPCODE(o1_multLoadMult),
/* 18 */
OPCODE(o1_storeParams),
OPCODE(o2_getObjAnimSize),
OPCODE(o1_loadStatic),
OPCODE(o1_freeStatic),
/* 1C */
OPCODE(o2_renderStatic),
OPCODE(o2_loadCurLayer),
{NULL, ""},
{NULL, ""},
/* 20 */
OPCODE(o2_playCDTrack),
OPCODE(o2_drawStub),
OPCODE(o2_stopCD),
OPCODE(o2_readLIC),
/* 24 */
OPCODE(o2_freeLIC),
OPCODE(o2_getCDTrackPos),
{NULL, ""},
{NULL, ""},
/* 28 */
{NULL, ""},
{NULL, ""},
{NULL, ""},
{NULL, ""},
/* 2C */
{NULL, ""},
{NULL, ""},
{NULL, ""},
{NULL, ""},
/* 30 */
OPCODE(o2_loadFontToSprite),
OPCODE(o1_freeFontToSprite),
{NULL, ""},
{NULL, ""},
/* 34 */
{NULL, ""},
{NULL, ""},
{NULL, ""},
{NULL, ""},
/* 38 */
{NULL, ""},
{NULL, ""},
{NULL, ""},
{NULL, ""},
/* 3C */
{NULL, ""},
{NULL, ""},
{NULL, ""},
{NULL, ""},
/* 40 */
OPCODE(o2_totSub),
OPCODE(o2_switchTotSub),
OPCODE(o2_copyVars),
OPCODE(o2_pasteVars),
/* 44 */
{NULL, ""},
{NULL, ""},
{NULL, ""},
{NULL, ""},
/* 48 */
{NULL, ""},
{NULL, ""},
{NULL, ""},
{NULL, ""},
/* 4C */
{NULL, ""},
{NULL, ""},
{NULL, ""},
{NULL, ""},
/* 50 */
OPCODE(o2_loadMapObjects),
OPCODE(o2_freeGoblins),
OPCODE(o2_moveGoblin),
OPCODE(o2_writeGoblinPos),
/* 54 */
OPCODE(o2_stub0x54),
OPCODE(o2_stub0x55),
OPCODE(o2_placeGoblin),
{NULL, ""},
/* 58 */
{NULL, ""},
{NULL, ""},
{NULL, ""},
{NULL, ""},
/* 5C */
{NULL, ""},
{NULL, ""},
{NULL, ""},
{NULL, ""},
/* 60 */
{NULL, ""},
{NULL, ""},
{NULL, ""},
{NULL, ""},
/* 64 */
{NULL, ""},
{NULL, ""},
{NULL, ""},
{NULL, ""},
/* 68 */
{NULL, ""},
{NULL, ""},
{NULL, ""},
{NULL, ""},
/* 6C */
{NULL, ""},
{NULL, ""},
{NULL, ""},
{NULL, ""},
/* 70 */
{NULL, ""},
{NULL, ""},
{NULL, ""},
{NULL, ""},
/* 74 */
{NULL, ""},
{NULL, ""},
{NULL, ""},
{NULL, ""},
/* 78 */
{NULL, ""},
{NULL, ""},
{NULL, ""},
{NULL, ""},
/* 7C */
{NULL, ""},
{NULL, ""},
{NULL, ""},
{NULL, ""},
/* 80 */
OPCODE(o2_initScreen),
OPCODE(o2_scroll),
OPCODE(o2_setScrollOffset),
OPCODE(o2_playImd),
/* 84 */
OPCODE(o2_drawStub),
OPCODE(o2_stub0x85),
OPCODE(o2_drawStub),
OPCODE(o2_drawStub),
/* 88 */
OPCODE(o2_drawStub),
{NULL, ""},
{NULL, ""},
{NULL, ""},
/* 8C */
{NULL, ""},
{NULL, ""},
{NULL, ""},
{NULL, ""},
/* 90 */
{NULL, ""},
{NULL, ""},
{NULL, ""},
{NULL, ""},
/* 94 */
{NULL, ""},
{NULL, ""},
{NULL, ""},
{NULL, ""},
/* 98 */
{NULL, ""},
{NULL, ""},
{NULL, ""},
{NULL, ""},
/* 9C */
{NULL, ""},
{NULL, ""},
{NULL, ""},
{NULL, ""},
/* A0 */
{NULL, ""},
{NULL, ""},
{NULL, ""},
{NULL, ""},
/* A4 */
{NULL, ""},
{NULL, ""},
{NULL, ""},
{NULL, ""},
/* A8 */
{NULL, ""},
{NULL, ""},
{NULL, ""},
{NULL, ""},
/* AC */
{NULL, ""},
{NULL, ""},
{NULL, ""},
{NULL, ""},
/* B0 */
{NULL, ""},
{NULL, ""},
{NULL, ""},
{NULL, ""},
/* B4 */
{NULL, ""},
{NULL, ""},
{NULL, ""},
{NULL, ""},
/* B8 */
{NULL, ""},
{NULL, ""},
{NULL, ""},
{NULL, ""},
/* BC */
{NULL, ""},
{NULL, ""},
{NULL, ""},
{NULL, ""},
/* C0 */
{NULL, ""},
{NULL, ""},
{NULL, ""},
{NULL, ""},
/* C4 */
{NULL, ""},
{NULL, ""},
{NULL, ""},
{NULL, ""},
/* C8 */
{NULL, ""},
{NULL, ""},
{NULL, ""},
{NULL, ""},
/* CC */
{NULL, ""},
{NULL, ""},
{NULL, ""},
{NULL, ""},
/* D0 */
{NULL, ""},
{NULL, ""},
{NULL, ""},
{NULL, ""},
/* D4 */
{NULL, ""},
{NULL, ""},
{NULL, ""},
{NULL, ""},
/* D8 */
{NULL, ""},
{NULL, ""},
{NULL, ""},
{NULL, ""},
/* DC */
{NULL, ""},
{NULL, ""},
{NULL, ""},
{NULL, ""},
/* E0 */
{NULL, ""},
{NULL, ""},
{NULL, ""},
{NULL, ""},
/* E4 */
{NULL, ""},
{NULL, ""},
{NULL, ""},
{NULL, ""},
/* E8 */
{NULL, ""},
{NULL, ""},
{NULL, ""},
{NULL, ""},
/* EC */
{NULL, ""},
{NULL, ""},
{NULL, ""},
{NULL, ""},
/* F0 */
{NULL, ""},
{NULL, ""},
{NULL, ""},
{NULL, ""},
/* F4 */
{NULL, ""},
{NULL, ""},
{NULL, ""},
{NULL, ""},
/* F8 */
{NULL, ""},
{NULL, ""},
{NULL, ""},
{NULL, ""},
/* FC */
{NULL, ""},
{NULL, ""},
{NULL, ""},
{NULL, ""}
};
static const OpcodeFuncEntryBargon opcodesFunc[80] = {
/* 00 */
OPCODE(o1_callSub),
OPCODE(o1_callSub),
OPCODE(o1_drawPrintText),
OPCODE(o1_loadCursor),
/* 04 */
{NULL, ""},
OPCODE(o1_call),
OPCODE(o1_repeatUntil),
OPCODE(o1_whileDo),
/* 08 */
OPCODE(o1_callBool),
OPCODE(o2_evaluateStore),
OPCODE(o1_loadSpriteToPos),
{NULL, ""},
/* 0C */
{NULL, ""},
{NULL, ""},
{NULL, ""},
{NULL, ""},
/* 10 */
{NULL, ""},
OPCODE(o2_printText),
OPCODE(o2_loadTot),
OPCODE(o2_palLoad),
/* 14 */
OPCODE(o1_keyFunc),
OPCODE(o1_capturePush),
OPCODE(o1_capturePop),
OPCODE(o2_animPalInit),
/* 18 */
{NULL, ""},
{NULL, ""},
{NULL, ""},
{NULL, ""},
/* 1C */
{NULL, ""},
{NULL, ""},
OPCODE(o1_drawOperations),
OPCODE(o1_setcmdCount),
/* 20 */
OPCODE(o1_return),
OPCODE(o1_renewTimeInVars),
OPCODE(o1_speakerOn),
OPCODE(o1_speakerOff),
/* 24 */
OPCODE(o1_putPixel),
OPCODE(o2_goblinFunc),
OPCODE(o2_createSprite),
OPCODE(o2_freeSprite),
/* 28 */
{NULL, ""},
{NULL, ""},
{NULL, ""},
{NULL, ""},
/* 2C */
{NULL, ""},
{NULL, ""},
{NULL, ""},
{NULL, ""},
/* 30 */
OPCODE(o1_returnTo),
OPCODE(o1_loadSpriteContent),
OPCODE(o1_copySprite),
OPCODE(o1_fillRect),
/* 34 */
OPCODE(o1_drawLine),
OPCODE(o1_strToLong),
OPCODE(o1_invalidate),
OPCODE(o1_setBackDelta),
/* 38 */
OPCODE(o2_playSound),
OPCODE(o2_stopSound),
OPCODE(o2_loadSound),
OPCODE(o1_freeSoundSlot),
/* 3C */
OPCODE(o1_waitEndPlay),
OPCODE(o1_playComposition),
OPCODE(o2_getFreeMem),
OPCODE(o2_checkData),
/* 40 */
{NULL, ""},
OPCODE(o1_prepareStr),
OPCODE(o1_insertStr),
OPCODE(o1_cutStr),
/* 44 */
OPCODE(o1_strstr),
OPCODE(o1_istrlen),
OPCODE(o1_setMousePos),
OPCODE(o1_setFrameRate),
/* 48 */
OPCODE(o1_animatePalette),
OPCODE(o1_animateCursor),
OPCODE(o1_blitCursor),
OPCODE(o1_loadFont),
/* 4C */
OPCODE(o1_freeFont),
OPCODE(o2_readData),
OPCODE(o2_writeData),
OPCODE(o1_manageDataFile),
};
static const OpcodeGoblinEntryBargon opcodesGoblin[71] = {
/* 00 */
OPCODE(oBargon_intro0),
OPCODE(oBargon_intro1),
OPCODE(oBargon_intro2),
OPCODE(oBargon_intro3),
/* 04 */
OPCODE(oBargon_intro4),
OPCODE(oBargon_intro5),
OPCODE(oBargon_intro6),
OPCODE(oBargon_intro7),
/* 08 */
OPCODE(oBargon_intro8),
OPCODE(oBargon_intro9),
OPCODE(o_gobNOP),
{NULL, ""},
/* 0C */
{NULL, ""},
{NULL, ""},
{NULL, ""},
{NULL, ""},
/* 10 */
{NULL, ""},
{NULL, ""},
{NULL, ""},
{NULL, ""},
/* 14 */
{NULL, ""},
{NULL, ""},
{NULL, ""},
{NULL, ""},
/* 18 */
{NULL, ""},
{NULL, ""},
{NULL, ""},
{NULL, ""},
/* 1C */
{NULL, ""},
{NULL, ""},
{NULL, ""},
{NULL, ""},
/* 20 */
{NULL, ""},
{NULL, ""},
{NULL, ""},
{NULL, ""},
/* 24 */
{NULL, ""},
{NULL, ""},
{NULL, ""},
{NULL, ""},
/* 28 */
{NULL, ""},
{NULL, ""},
{NULL, ""},
{NULL, ""},
/* 2C */
{NULL, ""},
{NULL, ""},
{NULL, ""},
{NULL, ""},
/* 30 */
{NULL, ""},
{NULL, ""},
{NULL, ""},
{NULL, ""},
/* 34 */
{NULL, ""},
{NULL, ""},
{NULL, ""},
{NULL, ""},
/* 38 */
{NULL, ""},
{NULL, ""},
{NULL, ""},
{NULL, ""},
/* 3C */
{NULL, ""},
{NULL, ""},
{NULL, ""},
{NULL, ""},
/* 40 */
{NULL, ""},
{NULL, ""},
{NULL, ""},
{NULL, ""},
/* 44 */
{NULL, ""},
{NULL, ""},
{NULL, ""},
};
_opcodesDrawBargon = opcodesDraw;
_opcodesFuncBargon = opcodesFunc;
_opcodesGoblinBargon = opcodesGoblin;
}
void Inter_Bargon::executeDrawOpcode(byte i) {
debugC(1, kDebugDrawOp, "opcodeDraw %d [0x%x] (%s)", i, i, getOpcodeDrawDesc(i));
OpcodeDrawProcBargon op = _opcodesDrawBargon[i].proc;
if (op == NULL)
warning("unimplemented opcodeDraw: %d", i);
else
(this->*op) ();
}
bool Inter_Bargon::executeFuncOpcode(byte i, byte j, char &cmdCount, int16 &counter, int16 &retFlag) {
debugC(1, kDebugFuncOp, "opcodeFunc %d.%d [0x%x.0x%x] (%s)", i, j, i, j, getOpcodeFuncDesc(i, j));
if ((i > 4) || (j > 15)) {
warning("unimplemented opcodeFunc: %d.%d", i, j);
return false;
}
OpcodeFuncProcBargon op = _opcodesFuncBargon[i*16 + j].proc;
if (op == NULL)
warning("unimplemented opcodeFunc: %d.%d", i, j);
else
return (this->*op) (cmdCount, counter, retFlag);
return false;
}
void Inter_Bargon::executeGoblinOpcode(int i, int16 &extraData, int32 *retVarPtr, Goblin::Gob_Object *objDesc) {
debugC(1, kDebugGobOp, "opcodeGoblin %d [0x%x] (%s)", i, i, getOpcodeGoblinDesc(i));
OpcodeGoblinProcBargon op = NULL;
for (int j = 0; j < ARRAYSIZE(_goblinFuncLookUp); j++)
if (_goblinFuncLookUp[j][0] == i) {
op = _opcodesGoblinBargon[_goblinFuncLookUp[j][1]].proc;
break;
}
if (op == NULL) {
int16 val;
_vm->_global->_inter_execPtr -= 2;
val = load16();
_vm->_global->_inter_execPtr += val << 1;
warning("unimplemented opcodeGob: %d", i);
}
else
(this->*op) (extraData, retVarPtr, objDesc);
}
const char *Inter_Bargon::getOpcodeDrawDesc(byte i) {
return _opcodesDrawBargon[i].desc;
}
const char *Inter_Bargon::getOpcodeFuncDesc(byte i, byte j) {
if ((i > 4) || (j > 15))
return "";
return _opcodesFuncBargon[i*16 + j].desc;
}
const char *Inter_Bargon::getOpcodeGoblinDesc(int i) {
for (int j = 0; j < ARRAYSIZE(_goblinFuncLookUp); j++)
if (_goblinFuncLookUp[j][0] == i)
return _opcodesGoblinBargon[_goblinFuncLookUp[j][1]].desc;
return "";
}
void Inter_Bargon::oBargon_intro0(int16 &extraData, int32 *retVarPtr,
Goblin::Gob_Object *objDesc) {
_vm->_game->playImd("scaa", 0, 160, 0, 92, 0, 1);
}
void Inter_Bargon::oBargon_intro1(int16 &extraData, int32 *retVarPtr,
Goblin::Gob_Object *objDesc) {
_vm->_game->playImd("scaa", 0, 160, 0, -23, 1, 1);
}
void Inter_Bargon::oBargon_intro2(int16 &extraData, int32 *retVarPtr,
Goblin::Gob_Object *objDesc) {
int i;
int16 mouseX;
int16 mouseY;
int16 buttons;
Video::SurfaceDesc *surface;
Snd::SoundDesc *samples[4];
int8 types[4] = { 2, 2, 2, 2 };
int16 comp[5] = { 0, 1, 2, 3, -1 };
static const char *sndFiles[] = {"1INTROII.snd", "2INTROII.snd", "1INTRO3.snd", "2INTRO3.snd"};
surface = _vm->_video->initSurfDesc(_vm->_global->_videoMode, 320, 200, 0);
_vm->_video->drawPackedSprite("2ille.ims", surface);
_vm->_video->drawSprite(surface, _vm->_draw->_frontSurface, 0, 0, 319, 199, 0, 0, 0);
_vm->_video->drawPackedSprite("2ille4.ims", surface);
_vm->_video->drawSprite(surface, _vm->_draw->_frontSurface, 0, 0, 319, 199, 320, 0, 0);
_vm->_util->setScrollOffset(320, 0);
_vm->_palanim->fade(_vm->_global->_pPaletteDesc, -2, 0);
_vm->_util->longDelay(1000);
for (i = 320; i >= 0; i--) {
_vm->_util->setScrollOffset(i, 0);
if ((_vm->_game->checkKeys(&mouseX, &mouseY, &buttons, 0) == 0x11B) ||
_vm->_quitRequested) {
_vm->_palanim->fade(0, -2, 0);
_vm->_video->clearSurf(_vm->_draw->_frontSurface);
memset((char *) _vm->_draw->_vgaPalette, 0, 768);
WRITE_VAR(4, buttons);
WRITE_VAR(0, 0x11B);
WRITE_VAR(57, (uint32) -1);
break;
}
}
if (!_vm->_quitRequested)
_vm->_util->setScrollOffset(0, 0);
_vm->_video->freeSurfDesc(surface);
if (VAR(57) == ((uint32) -1))
return;
for (i = 0; i < 4; i++)
samples[i] = _vm->_game->loadSND(sndFiles[i], 0);
_vm->_snd->playComposition(comp, 0, samples, types, 4);
_vm->_snd->waitEndPlay(true, false);
for (i = 0; i < 4; i++)
_vm->_snd->freeSoundDesc(samples[i]);
_vm->_palanim->fade(0, 0, 0);
_vm->_video->clearSurf(_vm->_draw->_frontSurface);
}
void Inter_Bargon::oBargon_intro3(int16 &extraData, int32 *retVarPtr,
Goblin::Gob_Object *objDesc) {
int i;
int j;
int16 mouseX;
int16 mouseY;
int16 buttons;
Video::Color *palBak;
Snd::SoundDesc *samples[2];
int8 types[2] = { 2, 2 };
int16 comp[3] = { 0, 1, -1 };
char *palettes[4];
static const char *sndFiles[] = {"1INTROIV.snd", "2INTROIV.snd"};
static const char *palFiles[] = {"2ou2.clt", "2ou3.clt", "2ou4.clt", "2ou5.clt"};
for (i = 0; i < 2; i++)
samples[i] = _vm->_game->loadSND(sndFiles[i], 0);
for (i = 0; i < 4; i++)
palettes[i] = _vm->_dataio->getData(palFiles[i]);
palBak = _vm->_global->_pPaletteDesc->vgaPal;
_vm->_snd->playComposition(comp, 0, samples, types, 2);
for (i = 0; i < 20; i++) {
for (j = 0; j < 4; j++) {
_vm->_global->_pPaletteDesc->vgaPal = (Video::Color *) palettes[j];
_vm->_video->setFullPalette(_vm->_global->_pPaletteDesc);
_vm->_util->longDelay(_vm->_util->getRandom(200));
}
if ((_vm->_game->checkKeys(&mouseX, &mouseY, &buttons, 0) == 0x11B) ||
_vm->_quitRequested) {
_vm->_snd->stopSound(10);
_vm->_palanim->fade(0, -2, 0);
_vm->_video->clearSurf(_vm->_draw->_frontSurface);
memset((char *) _vm->_draw->_vgaPalette, 0, 768);
WRITE_VAR(4, buttons);
WRITE_VAR(0, 0x11B);
WRITE_VAR(57, (uint32) -1);
break;
}
}
_vm->_snd->waitEndPlay(false, false);
_vm->_global->_pPaletteDesc->vgaPal = palBak;
for (i = 0; i < 4; i++)
delete[] palettes[i];
for (i = 0; i < 2; i++)
_vm->_snd->freeSoundDesc(samples[i]);
}
void Inter_Bargon::oBargon_intro4(int16 &extraData, int32 *retVarPtr,
Goblin::Gob_Object *objDesc) {
_vm->_game->playImd("scba", 191, 54, 0, 0, 1, 1);
}
void Inter_Bargon::oBargon_intro5(int16 &extraData, int32 *retVarPtr,
Goblin::Gob_Object *objDesc) {
_vm->_game->playImd("scbb", 191, 54, 0, 0, 0, 1);
}
void Inter_Bargon::oBargon_intro6(int16 &extraData, int32 *retVarPtr,
Goblin::Gob_Object *objDesc) {
_vm->_game->playImd("scbc", 191, 54, 0, 0, 0, 1);
}
void Inter_Bargon::oBargon_intro7(int16 &extraData, int32 *retVarPtr,
Goblin::Gob_Object *objDesc) {
_vm->_game->playImd("scbf", 191, 54, 0, 0, 0, 1);
}
void Inter_Bargon::oBargon_intro8(int16 &extraData, int32 *retVarPtr,
Goblin::Gob_Object *objDesc) {
_vm->_game->playImd("scbc", 191, 54, 0, 0, 0, 1);
}
void Inter_Bargon::oBargon_intro9(int16 &extraData, int32 *retVarPtr,
Goblin::Gob_Object *objDesc) {
_vm->_game->playImd("scbd", 191, 54, 0, 0, 0, 1);
}
} // End of namespace Gob