..
compacts
renamed SkyState to SkyEngine; cleaned the #include dependency mess a bit (try to only #include files when you *have* to -> this reduces compilation time to a minimum when header file changes are made)
2003-10-05 20:21:20 +00:00
music
unregister the premix proc when you go away
2003-12-19 01:08:30 +00:00
.cvsignore
added .cvsignore
2003-03-05 19:16:43 +00:00
autoroute.cpp
stdafx.h needs to be included first.
2003-11-03 22:28:37 +00:00
autoroute.h
cleanup whitespaces
2003-11-08 20:27:27 +00:00
compact.cpp
renamed SkyState to SkyEngine; cleaned the #include dependency mess a bit (try to only #include files when you *have* to -> this reduces compilation time to a minimum when header file changes are made)
2003-10-05 20:21:20 +00:00
compact.h
patch #791738 g++ 3.4 compile fix, from Falk Hueffner and a few minor local bits in my tree
2003-08-21 13:39:21 +00:00
control.cpp
cleanup whitespaces
2003-11-08 20:27:27 +00:00
control.h
cleanup whitespaces
2003-11-08 20:27:27 +00:00
debug.cpp
renamed SkyState to SkyEngine; cleaned the #include dependency mess a bit (try to only #include files when you *have* to -> this reduces compilation time to a minimum when header file changes are made)
2003-10-05 20:21:20 +00:00
debug.h
renamed SkyState to SkyEngine; cleaned the #include dependency mess a bit (try to only #include files when you *have* to -> this reduces compilation time to a minimum when header file changes are made)
2003-10-05 20:21:20 +00:00
disk.cpp
cleanup whitespaces
2003-11-08 20:27:27 +00:00
disk.h
some cleanup
2003-10-10 13:55:08 +00:00
grid.cpp
renamed SkyState to SkyEngine; cleaned the #include dependency mess a bit (try to only #include files when you *have* to -> this reduces compilation time to a minimum when header file changes are made)
2003-10-05 20:21:20 +00:00
grid.h
renamed SkyState to SkyEngine; cleaned the #include dependency mess a bit (try to only #include files when you *have* to -> this reduces compilation time to a minimum when header file changes are made)
2003-10-05 20:21:20 +00:00
hufftext.cpp
added khalek's huffman tree for 0.0109
2003-07-12 15:21:34 +00:00
intro.cpp
turned PlayingSoundHandle into an 'opaque' (well not really :-) data type, mainly because people kept (accidentally and sometimes on purpose :-) misusing them
2003-12-24 00:25:18 +00:00
intro.h
renamed SkyState to SkyEngine; cleaned the #include dependency mess a bit (try to only #include files when you *have* to -> this reduces compilation time to a minimum when header file changes are made)
2003-10-05 20:21:20 +00:00
logic.cpp
cleanup whitespaces
2003-11-08 20:27:27 +00:00
logic.h
renamed SkyState to SkyEngine; cleaned the #include dependency mess a bit (try to only #include files when you *have* to -> this reduces compilation time to a minimum when header file changes are made)
2003-10-05 20:21:20 +00:00
module.mk
cleanup
2003-09-18 18:19:23 +00:00
mouse.cpp
EVC is happy now
2003-10-12 13:33:21 +00:00
mouse.h
renamed SkyState to SkyEngine; cleaned the #include dependency mess a bit (try to only #include files when you *have* to -> this reduces compilation time to a minimum when header file changes are made)
2003-10-05 20:21:20 +00:00
rnc_deco.cpp
cleanup whitespaces
2003-11-08 20:27:27 +00:00
rnc_deco.h
renamed SkyState to SkyEngine; cleaned the #include dependency mess a bit (try to only #include files when you *have* to -> this reduces compilation time to a minimum when header file changes are made)
2003-10-05 20:21:20 +00:00
screen.cpp
cleanup whitespaces
2003-11-08 20:27:27 +00:00
screen.h
renamed SkyState to SkyEngine; cleaned the #include dependency mess a bit (try to only #include files when you *have* to -> this reduces compilation time to a minimum when header file changes are made)
2003-10-05 20:21:20 +00:00
sky.cpp
o Added SoundMixer::isReady()
2003-12-24 17:42:22 +00:00
sky.h
cleanup: no need to access detector->_game.midi, since the value is fixed anyway
2003-12-12 14:40:40 +00:00
skydefs.h
renamed SkyState to SkyEngine; cleaned the #include dependency mess a bit (try to only #include files when you *have* to -> this reduces compilation time to a minimum when header file changes are made)
2003-10-05 20:21:20 +00:00
sound.cpp
turned PlayingSoundHandle into an 'opaque' (well not really :-) data type, mainly because people kept (accidentally and sometimes on purpose :-) misusing them
2003-12-24 00:25:18 +00:00
sound.h
turned PlayingSoundHandle into an 'opaque' (well not really :-) data type, mainly because people kept (accidentally and sometimes on purpose :-) misusing them
2003-12-24 00:25:18 +00:00
struc.h
new compacts, new loading + saving code (not compatible to old one)
2003-08-03 17:17:24 +00:00
talks.h
fix disappearing foster bug
2003-06-02 09:35:08 +00:00
text.cpp
cleanup whitespaces
2003-11-08 20:27:27 +00:00
text.h
cleanup whitespaces
2003-11-08 20:27:27 +00:00