.. |
animation.cpp
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Got rid of OSystem::colorToRGB and RGBToColor; added implementations for OSystem::getOverlayFormat to several ports (pending testing by the porters)
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2008-11-06 15:02:50 +00:00 |
animation.h
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The dummy ("narration only") cutscene player misbehaved a bit if the cutscene
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2008-01-12 20:18:41 +00:00 |
anims.cpp
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Merged common/stdafx.h into common/scummsys.h. All referencing files have been updated.
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2007-09-19 08:40:12 +00:00 |
console.cpp
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Merged common/stdafx.h into common/scummsys.h. All referencing files have been updated.
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2007-09-19 08:40:12 +00:00 |
console.h
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Re-added Revolution Software copyright to BS2 engine
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2007-05-31 20:28:29 +00:00 |
controls.cpp
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Renamed Engine::quit to Engine::shouldQuit (previously, it was easily confused with Engine::quitGame); also cleaned up engine.h a bit
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2008-09-30 12:27:38 +00:00 |
controls.h
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Re-added Revolution Software copyright to BS2 engine
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2007-05-31 20:28:29 +00:00 |
debug.cpp
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Fixed the spaces before tabs.
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2008-01-28 00:14:17 +00:00 |
debug.h
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Re-added Revolution Software copyright to BS2 engine
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2007-05-31 20:28:29 +00:00 |
defs.h
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Re-added Revolution Software copyright to BS2 engine
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2007-05-31 20:28:29 +00:00 |
events.cpp
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Merged common/stdafx.h into common/scummsys.h. All referencing files have been updated.
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2007-09-19 08:40:12 +00:00 |
function.cpp
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SWORD2 works with the new GMM implementation
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2008-07-13 22:00:39 +00:00 |
header.h
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- Removed -Wconversion from compiler options for g++ 4.3, it's behavior has fundamently changed in g++ 4.3
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2008-06-04 17:20:25 +00:00 |
icons.cpp
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Merged common/stdafx.h into common/scummsys.h. All referencing files have been updated.
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2007-09-19 08:40:12 +00:00 |
interpreter.cpp
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Workaround for bug #1487382 ("SWORD2: Game freezes"). It appears to be a script
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2007-12-16 00:41:30 +00:00 |
interpreter.h
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Re-added Revolution Software copyright to BS2 engine
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2007-05-31 20:28:29 +00:00 |
layers.cpp
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Fixed the spaces before tabs.
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2008-01-28 00:14:17 +00:00 |
logic.cpp
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Merged common/stdafx.h into common/scummsys.h. All referencing files have been updated.
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2007-09-19 08:40:12 +00:00 |
logic.h
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Re-added Revolution Software copyright to BS2 engine
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2007-05-31 20:28:29 +00:00 |
maketext.cpp
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Merged common/stdafx.h into common/scummsys.h. All referencing files have been updated.
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2007-09-19 08:40:12 +00:00 |
maketext.h
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Re-added Revolution Software copyright to BS2 engine
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2007-05-31 20:28:29 +00:00 |
memory.cpp
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Merged common/stdafx.h into common/scummsys.h. All referencing files have been updated.
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2007-09-19 08:40:12 +00:00 |
memory.h
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Re-added Revolution Software copyright to BS2 engine
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2007-05-31 20:28:29 +00:00 |
menu.cpp
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Merged common/stdafx.h into common/scummsys.h. All referencing files have been updated.
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2007-09-19 08:40:12 +00:00 |
module.mk
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Allow static and dynamic plugins to be used at the same time
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2008-05-06 03:00:26 +00:00 |
mouse.cpp
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Initial implementation of pauseEngineIntern(). There are issues, though, since
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2008-05-23 17:54:47 +00:00 |
mouse.h
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Initial implementation of pauseEngineIntern(). There are issues, though, since
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2008-05-23 17:54:47 +00:00 |
music.cpp
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Don't crash if you try to use music file #2 as music file #1. When the music
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2008-07-18 04:16:00 +00:00 |
object.h
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- Removed -Wconversion from compiler options for g++ 4.3, it's behavior has fundamently changed in g++ 4.3
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2008-06-04 17:20:25 +00:00 |
palette.cpp
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Renamed Engine::quit to Engine::shouldQuit (previously, it was easily confused with Engine::quitGame); also cleaned up engine.h a bit
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2008-09-30 12:27:38 +00:00 |
protocol.cpp
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Merged common/stdafx.h into common/scummsys.h. All referencing files have been updated.
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2007-09-19 08:40:12 +00:00 |
render.cpp
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Merged common/stdafx.h into common/scummsys.h. All referencing files have been updated.
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2007-09-19 08:40:12 +00:00 |
resman.cpp
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Engine class changed:
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2008-10-02 17:48:01 +00:00 |
resman.h
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Re-added Revolution Software copyright to BS2 engine
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2007-05-31 20:28:29 +00:00 |
router.cpp
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Fixed the spaces before tabs.
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2008-01-28 00:14:17 +00:00 |
router.h
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Fixed the spaces before tabs.
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2008-01-28 00:14:17 +00:00 |
saveload.cpp
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Use the save file manager's listSavefiles() function to find out if any savegames
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2008-10-13 04:24:18 +00:00 |
saveload.h
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Re-added Revolution Software copyright to BS2 engine
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2007-05-31 20:28:29 +00:00 |
screen.cpp
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Renamed Engine::quit to Engine::shouldQuit (previously, it was easily confused with Engine::quitGame); also cleaned up engine.h a bit
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2008-09-30 12:27:38 +00:00 |
screen.h
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- Removed -Wconversion from compiler options for g++ 4.3, it's behavior has fundamently changed in g++ 4.3
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2008-06-04 17:20:25 +00:00 |
scroll.cpp
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Merged common/stdafx.h into common/scummsys.h. All referencing files have been updated.
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2007-09-19 08:40:12 +00:00 |
sound.cpp
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Merged common/stdafx.h into common/scummsys.h. All referencing files have been updated.
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2007-09-19 08:40:12 +00:00 |
sound.h
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Big patch changing the signature of various Stream methods (some ports may need to be slightly tweaked to fix overloading errors/warnings)
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2008-09-13 16:51:46 +00:00 |
speech.cpp
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Fixed the spaces before tabs.
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2008-01-28 00:14:17 +00:00 |
sprite.cpp
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Fixed the spaces before tabs.
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2008-01-28 00:14:17 +00:00 |
startup.cpp
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Use readLine() instead of readLine_OLD().
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2008-09-04 21:40:32 +00:00 |
sword2.cpp
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Moved sound-related settings to syncSoundSettings() for the global options dialog.
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2008-11-09 11:52:52 +00:00 |
sword2.h
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Moved sound-related settings to syncSoundSettings() for the global options dialog.
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2008-11-09 11:52:52 +00:00 |
sync.cpp
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Merged common/stdafx.h into common/scummsys.h. All referencing files have been updated.
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2007-09-19 08:40:12 +00:00 |
walker.cpp
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Merged common/stdafx.h into common/scummsys.h. All referencing files have been updated.
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2007-09-19 08:40:12 +00:00 |