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https://github.com/libretro/scummvm.git
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432fd522d2
This flag is removed for a few reasons: * Engines universally set this flag to true for widths > 320, which made it redundant everywhere; * This flag functioned primarily as a "force 1x scaler" flag, since its behaviour was almost completely undocumented and users would need to figure out that they'd need an explicit non-default scaler set to get a scaler to operate at widths > 320; * (Most importantly) engines should not be in the business of deciding how the backend may choose to render its virtual screen. The choice of rendering behaviour belongs to the user, and the backend, in that order. A nearby future commit restores the default1x scaler behaviour in the SDL backend code for the moment, but in the future it is my hope that there will be a better configuration UI to allow users to specify how they want scaling to work for high resolutions.
354 lines
9.2 KiB
C++
354 lines
9.2 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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/*
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* This code is based on original Tony Tough source code
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*
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* Copyright (c) 1997-2003 Nayma Software
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*/
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#include "common/scummsys.h"
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#include "graphics/surface.h"
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#include "engines/util.h"
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#include "tony/window.h"
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#include "tony/game.h"
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#include "tony/tony.h"
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namespace Tony {
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/****************************************************************************\
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* RMWindow Methods
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\****************************************************************************/
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RMWindow::RMWindow() {
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reset();
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}
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RMWindow::~RMWindow() {
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close();
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RMText::unload();
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RMGfxTargetBuffer::freeBWPrecalcTable();
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}
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/**
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* Initializes the graphics window
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*/
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void RMWindow::init() {
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Graphics::PixelFormat pixelFormat(2, 5, 6, 5, 0, 11, 5, 0, 0);
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initGraphics(RM_SX, RM_SY, &pixelFormat);
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reset();
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}
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/**
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* Reset the variables
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*/
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void RMWindow::reset() {
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_showDirtyRects = false;
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_bGrabScreenshot = false;
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_bGrabThumbnail = false;
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_bGrabMovie = false;
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_wiping = false;
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_wThumbBuf = nullptr;
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}
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void RMWindow::copyRectToScreen(const byte *buf, int pitch, int x, int y, int w, int h) {
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if (GLOBALS._bCfgAnni30) {
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if (!RMGfxTargetBuffer::_precalcTable) {
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RMGfxTargetBuffer::createBWPrecalcTable();
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g_vm->getEngine()->getPointer().updateCursor();
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}
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Graphics::Surface *screen = g_system->lockScreen();
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const uint16 *src = (const uint16 *)buf;
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for (int i = 0; i < h; i++) {
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uint16 *dst = (uint16 *)screen->getBasePtr(x, y + i);
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for (int j = 0; j < w; j++) {
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dst[j] = RMGfxTargetBuffer::_precalcTable[src[j]];
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}
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src += (pitch / 2);
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}
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g_system->unlockScreen();
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} else {
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if (RMGfxTargetBuffer::_precalcTable) {
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RMGfxTargetBuffer::freeBWPrecalcTable();
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g_vm->getEngine()->getPointer().updateCursor();
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}
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g_system->copyRectToScreen(buf, pitch, x, y, w, h);
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}
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}
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/**
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* Close the window
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*/
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void RMWindow::close() {
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}
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void RMWindow::grabThumbnail(uint16 *thumbmem) {
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_bGrabThumbnail = true;
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_wThumbBuf = thumbmem;
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}
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/**
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* Repaint the screen
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*/
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void RMWindow::repaint() {
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g_system->updateScreen();
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}
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/**
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* Wipes an area of the screen
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*/
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void RMWindow::wipeEffect(Common::Rect &rcBoundEllipse) {
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if ((rcBoundEllipse.left == 0) && (rcBoundEllipse.top == 0) &&
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(rcBoundEllipse.right == RM_SX) && (rcBoundEllipse.bottom == RM_SY)) {
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// Full screen clear wanted, so use shortcut method
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g_system->fillScreen(0);
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} else {
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// Clear the designated area a line at a time
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uint16 line[RM_SX];
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Common::fill(line, line + RM_SX, 0);
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// Loop through each line
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for (int yp = rcBoundEllipse.top; yp < rcBoundEllipse.bottom; ++yp) {
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copyRectToScreen((const byte *)&line[0], RM_SX * 2, rcBoundEllipse.left, yp, rcBoundEllipse.width(), 1);
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}
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}
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}
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void RMWindow::getNewFrame(RMGfxTargetBuffer &bigBuf, Common::Rect *rcBoundEllipse) {
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// Get a pointer to the bytes of the source buffer
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byte *lpBuf = bigBuf;
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if (rcBoundEllipse != NULL) {
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// Circular wipe effect
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getNewFrameWipe(lpBuf, *rcBoundEllipse);
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_wiping = true;
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} else if (_wiping) {
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// Just finished a wiping effect, so copy the full screen
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copyRectToScreen(lpBuf, RM_SX * 2, 0, 0, RM_SX, RM_SY);
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_wiping = false;
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} else {
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// Standard screen copy - iterate through the dirty rects
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Common::List<Common::Rect> dirtyRects = bigBuf.getDirtyRects();
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Common::List<Common::Rect>::iterator i;
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// If showing dirty rects, copy the entire screen background and set up a surface pointer
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Graphics::Surface *s = NULL;
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if (_showDirtyRects) {
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copyRectToScreen(lpBuf, RM_SX * 2, 0, 0, RM_SX, RM_SY);
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s = g_system->lockScreen();
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}
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for (i = dirtyRects.begin(); i != dirtyRects.end(); ++i) {
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Common::Rect &r = *i;
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const byte *lpSrc = lpBuf + (RM_SX * 2) * r.top + (r.left * 2);
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copyRectToScreen(lpSrc, RM_SX * 2, r.left, r.top, r.width(), r.height());
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}
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if (_showDirtyRects) {
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for (i = dirtyRects.begin(); i != dirtyRects.end(); ++i) {
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// Frame the copied area with a rectangle
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s->frameRect(*i, 0xffffff);
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}
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g_system->unlockScreen();
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}
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}
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if (_bGrabThumbnail) {
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// Need to generate a thumbnail
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RMSnapshot s;
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s.grabScreenshot(lpBuf, 4, _wThumbBuf);
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_bGrabThumbnail = false;
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}
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// Clear the dirty rect list
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bigBuf.clearDirtyRects();
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}
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/**
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* Copies a section of the game frame in a circle bounded by the specified rectangle
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*/
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void RMWindow::getNewFrameWipe(byte *lpBuf, Common::Rect &rcBoundEllipse) {
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// Clear the screen
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g_system->fillScreen(0);
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if (!rcBoundEllipse.isValidRect())
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return;
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Common::Point center(rcBoundEllipse.left + rcBoundEllipse.width() / 2,
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rcBoundEllipse.top + rcBoundEllipse.height() / 2);
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// The rectangle technically defines the area inside the ellipse, with the corners touching
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// the ellipse boundary. Since we're currently simulating the ellipse using a plain circle,
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// we need to calculate a necessary width using the hypotenuse of X/2 & Y/2
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int x2y2 = (rcBoundEllipse.width() / 2) * (rcBoundEllipse.width() / 2) +
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(rcBoundEllipse.height() / 2) * (rcBoundEllipse.height() / 2);
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int radius = 0;
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while ((radius * radius) < x2y2)
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++radius;
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// Proceed copying a circular area of the frame with the calculated radius onto the screen
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int error = -radius;
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int x = radius;
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int y = 0;
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while (x >= y) {
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plotSplices(lpBuf, center, x, y);
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error += y;
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++y;
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error += y;
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if (error >= 0) {
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error -= x;
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--x;
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error -= x;
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}
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}
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}
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/**
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* Handles drawing the line splices for the circle of viewable area
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*/
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void RMWindow::plotSplices(const byte *lpBuf, const Common::Point ¢er, int x, int y) {
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plotLines(lpBuf, center, x, y);
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if (x != y)
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plotLines(lpBuf, center, y, x);
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}
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/**
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* Handles drawing the line splices for the circle of viewable area
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*/
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void RMWindow::plotLines(const byte *lpBuf, const Common::Point ¢er, int x, int y) {
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// Skips lines that have no width (i.e. at the top of the circle)
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if ((x == 0) || (y > center.y))
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return;
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const byte *pSrc;
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int xs = MAX(center.x - x, 0);
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int width = MIN(RM_SX - xs, x * 2);
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if ((center.y - y) >= 0) {
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// Draw line in top half of circle
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pSrc = lpBuf + ((center.y - y) * RM_SX * 2) + xs * 2;
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copyRectToScreen(pSrc, RM_SX * 2, xs, center.y - y, width, 1);
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}
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if ((center.y + y) < RM_SY) {
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// Draw line in bottom half of circle
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pSrc = lpBuf + ((center.y + y) * RM_SX * 2) + xs * 2;
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copyRectToScreen(pSrc, RM_SX * 2, xs, center.y + y, width, 1);
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}
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}
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void RMWindow::showDirtyRects(bool v) {
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_showDirtyRects = v;
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}
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/****************************************************************************\
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* RMSnapshot Methods
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\****************************************************************************/
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void RMSnapshot::grabScreenshot(byte *lpBuf, int dezoom, uint16 *lpDestBuf) {
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uint16 *src = (uint16 *)lpBuf;
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int dimx = RM_SX / dezoom;
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int dimy = RM_SY / dezoom;
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uint16 *cursrc;
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if (lpDestBuf == NULL)
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src += (RM_SY - 1) * RM_BBX;
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if (dezoom == 1 && 0) {
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byte *curOut = _rgb;
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for (int y = 0; y < dimy; y++) {
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for (int x = 0; x < dimx; x++) {
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cursrc = &src[RM_SKIPX + x];
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*curOut++ = ((*cursrc) & 0x1F) << 3;
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*curOut++ = (((*cursrc) >> 5) & 0x3F) << 3;
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*curOut++ = (((*cursrc) >> 11) & 0x1F) << 3;
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if (lpDestBuf)
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*lpDestBuf++ = *cursrc;
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}
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if (lpDestBuf == NULL)
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src -= RM_BBX;
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else
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src += RM_BBX;
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}
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} else {
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uint32 k = 0;
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for (int y = 0; y < dimy; y++) {
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for (int x = 0; x < dimx; x++) {
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cursrc = &src[RM_SKIPX + x * dezoom];
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int sommar, sommab, sommag, curv;
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sommar = sommab = sommag = 0;
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for (int v = 0; v < dezoom; v++) {
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for (int u = 0; u < dezoom; u++) {
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if (lpDestBuf == NULL)
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curv = -v;
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else
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curv = v;
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sommab += cursrc[curv * RM_BBX + u] & 0x1F;
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sommag += (cursrc[curv * RM_BBX + u] >> 6) & 0x1F;
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sommar += (cursrc[curv * RM_BBX + u] >> 11) & 0x1F;
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}
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}
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_rgb[k + 0] = (byte)(sommab * 8 / (dezoom * dezoom));
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_rgb[k + 1] = (byte)(sommag * 8 / (dezoom * dezoom));
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_rgb[k + 2] = (byte)(sommar * 8 / (dezoom * dezoom));
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if (lpDestBuf != NULL)
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lpDestBuf[k / 3] = ((int)_rgb[k + 0] >> 3) | (((int)_rgb[k + 1] >> 3) << 5) |
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(((int)_rgb[k + 2] >> 3) << 10);
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k += 3;
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}
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if (lpDestBuf == NULL)
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src -= RM_BBX * dezoom;
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else
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src += RM_BBX * dezoom;
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}
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}
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#ifdef SCUMM_BIG_ENDIAN
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if (lpDestBuf != NULL) {
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for (int i = 0; i < dimx * dimy; i++) {
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lpDestBuf[i] = SWAP_BYTES_16(lpDestBuf[i]);
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}
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}
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#endif
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}
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} // End of namespace Tony
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