scummvm/engines/parallaction/detection.cpp
Eugene Sandulenko 91dbad8325 Use AGDS feature for specifying demos
svn-id: r25822
2007-02-24 15:24:38 +00:00

136 lines
3.6 KiB
C++

/* ScummVM - Scumm Interpreter
* Copyright (C) 2006 The ScummVM project
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#include "common/stdafx.h"
#include "base/plugins.h"
#include "common/advancedDetector.h"
#include "parallaction/parallaction.h"
namespace Parallaction {
struct PARALLACTIONGameDescription {
Common::ADGameDescription desc;
int gameType;
uint32 features;
};
int Parallaction::getGameType() const { return _gameDescription->gameType; }
uint32 Parallaction::getFeatures() const { return _gameDescription->features; }
Common::Language Parallaction::getLanguage() const { return _gameDescription->desc.language; }
Common::Platform Parallaction::getPlatform() const { return _gameDescription->desc.platform; }
}
static const PlainGameDescriptor parallactionGames[] = {
{"parallaction", "Parallaction engine game"},
{"nippon", "Nippon Safes Inc."},
{0, 0}
};
namespace Parallaction {
static const PARALLACTIONGameDescription gameDescriptions[] = {
{
{
"nippon",
"",
{
{ "disk1", 0, "610363308258e926dbabd5a9e7bb769f", 1060142},
{ "disk2", 0, "bfdd7bcfbc226f4acf3f67fa9efa2826", 907205},
{ "disk3", 0, "eec08180240888d76e3cfe3e183d5d5d", 1030721},
{ "disk4", 0, "5bffddc7db226bdaa7dd3e10e5a15e68", 1151403},
{ "en", 0, "65cbfa81eafe308621184796ed116700", 399360},
{ "fr", 0, "ac20c743ea10f2cb4491f76c5644582c", 410624},
{ "ge", 0, "50916bfa34aee1380e0e959b37eceb5a", 410624},
{ "it", 0, "89964aef04d2c53a615ee8983caf2775", 410624},
{ NULL, 0, NULL, 0}
},
Common::EN_ANY,
Common::kPlatformPC,
Common::ADGF_NO_FLAGS
},
GType_Nippon,
0,
},
{
{
"nippon",
"",
{
{ "disk0", 0, "6fed2e18a6bfe5e8bb49144fcc95fd11", 624640},
{ "fr", 0, "72f04be4320dfac719431419ec2b9a0d", 12778},
{ NULL, 0, NULL, 0}
},
Common::EN_ANY,
Common::kPlatformAmiga,
Common::ADGF_DEMO
},
GType_Nippon,
0,
},
{ AD_TABLE_END_MARKER, 0, 0 }
};
}
static const Common::ADParams detectionParams = {
// Pointer to ADGameDescription or its superset structure
(const byte *)Parallaction::gameDescriptions,
// Size of that superset structure
sizeof(Parallaction::PARALLACTIONGameDescription),
// Number of bytes to compute MD5 sum for
5000,
// List of all engine targets
parallactionGames,
// Structure for autoupgrading obsolete targets
0,
// Name of single gameid (optional)
"parallaction",
// List of files for file-based fallback detection (optional)
0,
// Fallback callback
0,
// Flags
Common::kADFlagAugmentPreferredTarget
};
ADVANCED_DETECTOR_DEFINE_PLUGIN(PARALLACTION, Parallaction::Parallaction, detectionParams);
REGISTER_PLUGIN(PARALLACTION, "Parallaction engine", "Nippon Safes Inc. (C) Dynabyte");
namespace Parallaction {
bool Parallaction::detectGame() {
_gameDescription = (const PARALLACTIONGameDescription *)Common::AdvancedDetector::detectBestMatchingGame(detectionParams);
return (_gameDescription != 0);
}
} // End of namespace Parallaction