scummvm/engines
Filippos Karapetis 1938d95c4e SCI: Rename the sci_originalsavedload option to originalsaveload
This changes its naming to be like the rest of the game options
2012-03-25 17:48:38 +03:00
..
agi GUI: Move predictive dialog to common gui 2012-03-25 12:21:38 +03:00
agos AGOS: Add font data for French, German and Italian versions of Simon the Sorcerer 1 (Amiga). 2012-02-27 09:28:11 +01:00
cge JANITORIAL: Do not convert false to a null pointer. 2012-03-13 15:42:38 +01:00
cine Merge pull request #182 from fingolfin/forbid-ctype 2012-02-21 11:33:32 -08:00
composer COMPOSER: Add Detection Entries for 3 V1 Magic Tales Mac Variants. 2012-02-15 17:06:16 +00:00
cruise JANITORIAL: Fix missing whitespace in pointer cast 2012-02-15 10:07:10 -06:00
draci JANITORIAL: Fix whitespace in pointer template arg 2012-02-15 10:07:08 -06:00
drascula ALL: Avoid using is* macros from ctype.h 2012-02-15 16:51:37 +01:00
dreamweb DREAMWEB: Add per-game GUI option support. 2012-03-19 21:04:29 +01:00
gob GOB: Add a way to add sprite coordinates to CMP files 2012-03-11 21:39:14 +01:00
groovie GROOVIE: Detect if external music exists for the Music Enhancement Project. 2012-03-24 11:00:09 +10:30
hugo GRAPHICS: Rewrite ImageDecoder to have an improved API 2012-03-20 01:06:47 +01:00
kyra KYRA: Fix game option comments 2012-03-25 17:05:23 +03:00
lastexpress JANITORIAL: Replace (x ? false : true) by !(x). 2012-03-13 15:43:36 +01:00
lure JANITORIAL: Simply use *x instead of *x.get() on smart pointers. 2012-03-13 15:43:59 +01:00
made JANITORIAL: Fix missing whitespace in pointer cast 2012-02-15 10:07:10 -06:00
mohawk GRAPHICS: Convert JPEG to the ImageDecoder API 2012-03-20 01:06:48 +01:00
parallaction JANITORIAL: Avoid the ugly operator invocation syntax. 2012-03-13 15:43:23 +01:00
queen QUEEN: Only show the option for the alternative intro in the CD version 2012-03-25 16:24:04 +03:00
saga JANITORIAL: Use appropriate type for loop counter. 2012-03-13 15:42:53 +01:00
sci SCI: Rename the sci_originalsavedload option to originalsaveload 2012-03-25 17:48:38 +03:00
scumm ALL: Make use of defined() for the preprocessor consistent. 2012-03-17 22:02:44 +01:00
sky SKY: Only show the option for the alternative intro in the CD version 2012-03-25 16:24:31 +03:00
sword1 COMMON: Move RenderMode and GUIOptions functionality into separate files 2012-02-26 15:19:31 +01:00
sword2 SWORD2: Add a custom game option to toggle object labels 2012-03-25 16:31:27 +03:00
sword25 GRAPHICS: Move PNG to the ImageDecoder interface 2012-03-20 01:06:48 +01:00
teenagent ALL: Remove unnecessary forward declarations. 2011-11-21 15:59:19 +01:00
testbed LAUNCHER: Introduce GUIO0() in order to replace GUIO1(GUIO_NONE) 2011-11-16 22:38:58 +01:00
tinsel TINSEL: Rename globals to add g_ prefix. 2012-02-22 23:14:29 +01:00
toltecs JANITORIAL: Fix missing whitespace in pointer cast 2012-02-15 10:07:10 -06:00
toon JANITORIAL: Fix missing whitespace in pointer cast 2012-02-15 10:07:10 -06:00
touche TOUCHE: Remap one more Spanish character 2012-03-03 00:46:17 +01:00
tsage JANITORIAL: Avoid the ugly operator invocation syntax. 2012-03-13 15:43:23 +01:00
tucker JANITORIAL: Fix template definition whitespace 2012-02-10 21:17:27 -06:00
advancedDetector.cpp ENGINES: Implement per-game options caching in AdvancedDetector via GUIO flags. 2012-03-19 21:04:29 +01:00
advancedDetector.h ENGINES: Implement per-game options caching in AdvancedDetector via GUIO flags. 2012-03-19 21:04:29 +01:00
dialogs.cpp ENGINES: Add error handling for GMM Gamestate Load/Save Usage. 2012-02-21 22:30:29 +00:00
dialogs.h
engine.cpp ENGINES: Add error handling for GMM Gamestate Load/Save Usage. 2012-02-21 22:30:29 +00:00
engine.h COMMON: Move Language and Platform functionality into separate files 2012-02-26 15:21:36 +01:00
engines.mk KYRA: (EOB) - initial code base commit 2011-12-26 16:18:10 +01:00
game.cpp COMMON: Move RenderMode and GUIOptions functionality into separate files 2012-02-26 15:19:31 +01:00
game.h COMMON: Move Language and Platform functionality into separate files 2012-02-26 15:21:36 +01:00
metaengine.h GUI: Add per-engine and per-game options 2012-03-19 20:32:34 +01:00
module.mk
obsolete.cpp
obsolete.h
savestate.cpp
savestate.h
util.h